I think the point is that the uniqueness of different consoles is gone. For example, the Genesis had different strengths to the Super Nintendo and it affected the libraries on both.I don't get it. The ultimate goal regardless of the system is to display polygons on a screen, why does it matter if the hardware is custom made or bought off the shelf at Microcenter?
Sounds good to me. Means consoles have to stand on their game libraries, more specifically the exclusives because multiplats play the same bar a few minor differences.I think the point is that the uniqueness of different consoles is gone. For example, the Genesis had different strengths to the Super Nintendo and it affected the libraries on both.
Yeah, but why would you want that? We now have the option of the Genesis CPU and the SNES graphics, not either or.I think the point is that the uniqueness of different consoles is gone. For example, the Genesis had different strengths to the Super Nintendo and it affected the libraries on both.
Which im fine with because it meant id need both to have the best of both worlds. Like comparing both versions of aladdin which were for the most part two completely different games.I think the point is that the uniqueness of different consoles is gone. For example, the Genesis had different strengths to the Super Nintendo and it affected the libraries on both.
Yup. These are some obvious double standards because unlike PS3 streaming platforms are their best chance for those publishers to finally kill the physical market. Of course they will never admit that so they use lame excuses instead.Isn't that exactly what developers had been complaining about, especially with PS3?
Huh? Cherny, the chief architect of PS4 went into details on how he moved to Japan years ago, etc.
- PlayStation 4: Designed in the west and built in the west
Seems to me that I remember hearing much the same last gen. Yes indeed sugar plums and pixies beaming from the cloud making games magically delicious. Very familar.I’m excited for the cloud platform as this should help improve the AI in games finally. Single player big open world RPGs should be benefiting from this the most. I would say I agree with him.
They argue about just being graphics upgrade, but not something that really changes the industry. The last step that made this was the jump to HD/Widescreen.I love the double think from these people.
"We want more complicated systems that are interesting and unique, not more of the same"
Then they complain when something like the PlayStation 3 or Xbox One hit the market.
Oh I want to throw something else out there, this is coming from the developer that couldn't even get Nier Automata to run at 1080p 60 FPS on the PS4 Pro and their performance target for development was 60 FPS, not some later added conceptual framerate target...
I've said it about a hundred times by now, the Japanese development community are a poor community for anything relating to hardware engineering or developing games around it. They've been getting dumped on by the west for well over a decade.
The Japanese come up with dumb shit like the PlayStation 3, they convolute their hardware engineering, they convolute their software engineering and seem completely foreign to the concept of optimization.
- Switch: Conceptually spawned from the west
- PlayStation 4: Designed in the west and built in the west
- Xbox One: Designed in the west and built in the west
Platinum didn't even want to develop PS3 Bayoneta so Sega had to do the quick port job themselves and that was the result.
Booty said: “We’re probably sitting on a pivot point in game design, when you add up the new console’s speed and performance, what cloud streaming will offer up… all that in combination with some of the hardware stuff could be as big a transition as when we went from 2D to 3D”.
Yeah this right here, sorry if I don't take your word as gospel Platinum but you certainly didn't seem to do anything with the unique architecture of the PlayStation 3 except run home to Mama complain about how complicated it was and dumping on Sega...
I love me some Platinum Games, (MGR, W101, etc)but let's not play the simple fact is with more computational capabilities and graphical power you'll be able to do a great deal more as long as you don't get bogged down in the resolution BS
It's not like a unique architecture is going to magically make you discover some rainbow fairy inside that's going to unleash magic that we've never seen before...
In terms of optimization? Yes. Its not that drastically different to whats been happening this gen with how close the xbox and ps4 are architecturally speaking.So now we are all in favor of every console potentially having the same library (and with PC) and people think that this is healthy for the future of consoles?
In terms of optimization? Yes. Its not that drastically different to whats been happening this gen with how close the xbox and ps4 are architecturally speaking.
Ehh, not quite. Last gen there was a night and day difference between the 360’s powerPC and ps3’s cell processor. Hypothetically the ps3 shouldve ran circles around the 360 but ultimately the 360 had better ports and higher rez/frames due to its easier and simplified architecture. This gen was about taking out the middle-man by making the systems directly pc-based....or last gen with the 'HD Twins'. I have always said that in a direct competition with PC, consoles can't win.
Ehh, not quite. Last gen there was a night and day difference between the 360’s powerPC and ps3’s cell processor. Hypothetically the ps3 shouldve ran circles around the 360 but ultimately the 360 had better ports and higher rez/frames due to its easier and simplified architecture. This gen was about taking out the middle-man by making the systems directly pc-based.
Can consoles win against PC? Technically no because the best graphics cards offen cost more than a console. But thats ok because they dont need to. Consoles havent been direct competition for pc since, ever really. PC gaming for the longest time was more for enthusiasts while gaming as a whole was more console-oriented.
Being architecturally different isnt what id consider them as being unique.I would say that if consoles and PC share the same library for multiplats then they are competing. Consoles lost what made them unique and are now just less capable PC's.
“But it’s more of the same, quite frankly, compared to previous generations. It’s nothing that’s disruptive or super innovative, if you ask me.”
He added: “Game hardware used to be about custom chips that you couldn’t do on PCs. Now you look at it and they’re just grabbing stuff that already exists.
Well I meant that the mandatory installs and huge updates. They are no longer put in a disc/cartridge and play. Consoles used to be unique to each other and unique to PC but now they are neither. Whatever, I don't really care enough to argue about it, I just think that current course of consoles isn't healthy for their own future. We can agree to disagree.Being architecturally different isnt what id consider them as being unique.
PC's eventually surpassed whatever console could do. Why do people have a strong desire to play console games on PC's using emulators with enhanced graphics and mods with better GPU's and CPUs? Plus all the old games on consoles you can play online on PC's.
Everything has evolved for the better: better graphics, sound, storage, online, social media, streaming and its only going to get better. Yes their is some nostalgia to the good ol'days, but you cant bring the good ol days back.
My only criticism for the video game industry is the cost of development, the process of development, and sustainability/consistency of development. Making triple AAA games with hi fidelity graphics, immersion, replay value (its getting more expensive and its hard for a studio to sustain profitability)
am not surprised. the consoles are no longer made by the actual company. they are bought parts 100%. leaves very little room to innovate when you buy off the shelf custom PC parts to build a console that cost more than making your own.
Hardware innovation isn't always what pushes the industry forward. NES was made from off-the-shelf, cheap parts. Wii was made from two Gamecubes duct-taped together.
Devs:
- Hardware too hard to program for
- Hardware too expensive, so not enough gamers will buy it
- Console maker wants to charge us money for dev kits
- Not enough ram
- CPU is shit
- Retailers and digital marketplace owners are greedy asses taking 30% margins
Console maker:
- We do the R&D
- We often take a loss at the beginning, consoles not very profitable even years down the line
- We're the ones getting up and running servers, digital marketplaces, online gaming
- Here's an idea? How about one of you devs give it a go and make an awesome console system with solid ecosystem?
Devs: Crickets........... By the way console maker, can us game makers release more of the same too? Can we release Bayonetta 3, FIFA 20, Call of Duty Game #12, Street Fighter Game #25, Assassin's Creed Game #10, and Tekken 9?
Hardware innovation isn't always what pushes the industry forward. NES was made from off-the-shelf, cheap parts. Wii was made from two Gamecubes duct-taped together.
The PS4 and Xbox One are basically the same in this respect - at their core, they are PC architecture devices except with unified memory. The key advantage that a console system has is that the software only has to support the hardware configurations that have been shipped and the exposed APIs can be carefully chosen and limited to the ones that the hardware can support with minimum overhead. As a result, the console system will generally produce better results than the same hardware would if it was running a general purpose OS.The next consoles in my opinion are only PCs with the closed ecosystem.
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Also, the PS3 was a beefy machine. Weird, but beefy.