H
hariseldon
Unconfirmed Member
You bet.
I played a few X86000 arcade ports and compared to the Amiga they are night and day. Some of them are so close to the arcade versions that i could be fooled i'm playing on MAME instead of a X86000 emulator. Take Bubble Bobble for instance. It's a 1:1 arcade perfect port, only difference being the sound having even better quality on the X86000 i think. Meanwhile, the Amiga version is an inferior port that has no place in a 16bit machine, i mean even the Master System version was better. And Street Fighter 2? Yeah, i don't even want to mention how bad this port is on the Amiga. X86000 is graphically almost perfect, though the sound is a bit lacking.
And it's not like the Amiga wasn't capable of good arcade ports. It did have a superb port of Toki for instance. I think the Amiga was just plagued by many janky, low production values, small team developers handling ports.
A lot of the early releases were ST ports at a time when the ST was a long way from being fully exploited (a lot of early stuff wouldn't look hugely out of place on a C64 tbh) but as the Amiga became the dominant home gaming computer developers started to create games targetting its capabilities more. The issue with those early arcade ports is simply that they were early and developers hadn't yet got to grips with what they could do with the system.