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Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

Stuart360

Member
I'm not talking about some of the trees being 2D, both games do that, in fact a lot of games still do (annoyingly as it shouldnt be like that in todays age). I'm talking about when you have a long flat 2d texture of a load of trees, which is behind the singular trees. You know how you would see it in PS1 game and N64 games etc, you still get it in GT, there are even pics in this very thread, although i saw them months ago.
 
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ethomaz

Banned
I'm not talking about some of the trees being 2D, both games do that, in fact a lot of games still do (annoyingly as it shouldnt be like that in todays age). I'm talking about when you have a long flat 2d texture of a load of trees, which is behind the singular trees. You know how you would see it in PS1 game and N64 gsames etc, you still get it in GT, there are even pics in this very thread, although i saw them months ago.
Im not sure what are you saying...
Both have 2D tree.
Forza 7 has simple flat 2D tree with 2 billboards
GTS has more complex 2D tree that move with the camera, have more than 2 billboards, it can react to lighiting and cast self-shadow.

The tree in GTS looks better than the tree in Forza 7 and way better than 2D tree in PS1/N64.
 
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Stuart360

Member
Im not sure what are you saying...
Both have 2D tree.
Forza 7 has simple flat 2D tree with 2 billboards
GTS has more complex 2D tree that move with the camera, have more than 2 billboards, it can react to lighiting and cast self-shadow.

The tree in GTS looks better than the tree in Forza 7 and way better than 2D tree in PS1/N64.
I dnt mean the individual trees, i mean a flat long billboard of tree textures that is placed behind the trees to give the illusion of depth and loads of trees. Look i'll see if i can find a screenshot off an old game
 

Stuart360

Member
I dont know what game this is but it shows what i mean -

Gran-Turismo-1024x576.jpg


You see how the trees are just 1 long flat single cutout to make it look like a load of trees?, GT still does that, but places it behind the individual trees to give the illusion of more trees. There are screens in this very thread from the latest GT showing it. Like i said it was months ago though so wouldnt have a clue what page.
 

ethomaz

Banned
I dont know what game this is but it shows what i mean -

Gran-Turismo-1024x576.jpg


You see how the trees are just 1 long flat single cutout to make it look like a load of trees?, GT still does that, but places it behind the individual trees to give the illusion of more trees. There are screens in this very thread from the latest GT showing it. Like i said it was months ago though so wouldnt have a clue what page.
I understood now... but I believe every game still does that.
 
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Stuart360

Member
I understood now... but I believe every game still does that.
I'm sure they do, especially with long distance lods. Its just it really stood out in the PS3 GT's, and according to the screens in here somewhere, its in GT Sport. Something like this shouldnt be in a PS4/XB1 game, not unless its long distance lods like i said.
It just seems to me that the devs spend much more time on the cars. than they do the tracks, in GT games.
The lighting is still tops though.
 

Turk1993

GAFs #1 source for car graphic comparisons
What are you showing me here?
The tires that go over the band itself that you marked.
Im not sure what are you saying...
Both have 2D tree.
Forza 7 has simple flat 2D tree with 2 billboards
GTS has more complex 2D tree that move with the camera, have more than 2 billboards, it can react to lighiting and cast self-shadow.

The tree in GTS looks better than the tree in Forza 7 and way better than 2D tree in PS1/N64.
I think it looks bad in both games when you compare them to something like Forza Horizon. GTS has nice rendering with the shadows and lights that the trees receive will Forza has much higher resolution trees wich don't have shadows from the game world itself. It depends on the lighting and track, with direct sun light GTS looks better most of the time will Forza's trees look better with no direct sun light most of the time. But they are soo far behind compared to Forza Horizon 4
49015770897_cf880a83cf_o.png

49015568951_edc107e676_o.png
 

Three

Member
The tires that go over the band itself that you marked.

Look at where I marked. It's also the band itself. It has a random black streak and looks nothing like the real one, no revits or anything It's a repeated asset that doesn't look convincing.
Your hyperbole of marking everything red is for people to be looking at the sky or differences in the tarmac or trees in those shots when there is barely any difference but the fencing is wrong and the traffic light is wrong and the building is wrong and the tyrewall is wrong and you are downplaying the shit out of it. When you drive past that section what do you notice, be honest



Oh if I squint hard enough the forza sky might be more blue or you can convince yourself that the tree in FM7 is somehow better (it's not really) , or maybe the tarmac is a different shade of grey. No you notice the inaccurate repeated barrier asset set out like lego throughout the track.


And yet somehow we should ignore those because 'you drive past it anyway and barely notice' but we should be concentrating on whatever fucking difference you see in the trees, sky and tarmac that make up the majority of your image? Sure.
 
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Birdo

Banned
It's worth noting that GTS is doing far more behind the scenes, than Forza 7 is.

I know that people don't like to hear it, but GT Sport has far more realistic driving physics than Forza 7.

These complex physics engines take a huge toll on CPUs. Priorities have to be made.
 
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It's worth noting that GTS is doing far more behind the scenes, than Forza 7 is.

I know that people don't like to hear it, but GT Sport has far more realistic driving physics than Forza 7.

These complex physics engines take a huge toll on CPUs. Priorities have to be made.
What's the source for this? Absolutely everywhere I've seen, they have been regarded as roughly equal, and I personally feel FM7 is more realistic.
 

Turk1993

GAFs #1 source for car graphic comparisons
Look at where I marked. It's also the band itself. It has a random black streak and looks nothing like the real one, no revits or anything It's a repeated asset that doesn't look convincingm
Your hyperbole of marking everything red is for people to be looking at the sky or differences in the tarmac or trees in those shots when there is barely any difference but the fencing is wrong and the traffic light is wrong and the building is wrong and the tyrewall is wrong and you are downplaying the shit out of it. When you drive past that section what do you notice, be honest



Oh if I squint hard enough the forza sky might be more blue or you can convince yourself that the tree in FM7 is somehow better (it's not really) , or maybe the tarmac is a different shade of grey. No you notice the inaccurate repeated barrier asset set out like lego throughout the track.
And yet somehow we should ignore those because 'you drive past it anyway and barely notice' but we should be concentrating on whatever fucking difference you see in the trees, sky and tarmac that make up the majority of your image? Sure.

The other details in the house, the grass and the textures and such is still higher quality in Forza, and for the trees, at that location the trees look beter in Forza just look at the images i post, in GTS they are a bit low res and are not as full like in real life. The sky is also changing in Forza wich is static in GTS, it cast real time shadows on the track.
 

Three

Member
The other details in the house, the grass and the textures and such is still higher quality in Forza, and for the trees, at that location the trees look beter in Forza just look at the images i post, in GTS they are a bit low res and are not as full like in real life. The sky is also changing in Forza wich is static in GTS, it cast real time shadows on the track.

I'm pretty sure Forza 7 has baked shadows and that GTS has realtime shadows. Check the DF video and the XBX Forza 7 nighttime bug. The differences you mention regarding the trees I don't see at all. Is that what you honestly notice when you drive past it in that video? Not the disjointed barrier or the sun reflection in the incorrect building windows but whatever tree texture difference you're seeing?
 
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I'm pretty sure Forza 7 has baked shadows and that GTS has realtime shadows. Check the DF video and the XBX Forza 7 nighttime bug. The differences you mention regarding the trees I don't see at all.
Correct. GTS is real time but static, as in they could move but the time of day is fixed. Forza (but only Motorsport) currently has static shadows which are faded in or out based on when the night transitions happen.
 
Anyone, and I mean ANYONE with a wheel will tell you that GTS is almost a generational leap over F7 with physics.

GTS tyre model is at least a generation behind Forza 7. Last time I checked it still didn’t model tyre pressure appropriately. Not to mention all the other odd issues that crop up at low speed and at the limit. I find it surprising that anyone would consider it ahead of Forza 7 at all due to these issues (even Tyre pressure alone). It seems like it’s an evolution of the true model in GT3 to be honest.
 

Dontero

Banned
GTS tyre model is at least a generation behind Forza 7. Last time I checked it still didn’t model tyre pressure appropriately. Not to mention all the other odd issues that crop up at low speed and at the limit. I find it surprising that anyone would consider it ahead of Forza 7 at all due to these issues (even Tyre pressure alone). It seems like it’s an evolution of the true model in GT3 to be honest.

What's the source for this? Absolutely everywhere I've seen, they have been regarded as roughly equal, and I personally feel FM7 is more realistic.

As someone who has GTS on PS4 and F7 on PC... Forza is a fucking joke with wheel. If you set it on simulation car behaves like bathtub full of led and you can't recover it at all regardless of type of drivetrain or tires compound.
It got to the point where people set it up to normal just to get closer to actual car physics. And that is improvement over previous Forza games as those had even worse wheel support.

Best example of Forza lack of simulation is that it doesn't actually simulate bumps in the road. I think they claimed multiple times they laser scan tracks but it must be horseshit because regardless how you set up your wheel road unevenes is never transfered to wheel where in GTS or any other sim you can feel on wheel that you are driving on uneven pavement. That is one completely missing part of simulation but there is more. Force Feedback is few levels below competition. Hopefully with F8 they may improve wheel support especially since they started it with F7.

Simply put "simulation" mode works only on pad because if you play with pad you have instant left right and game also autocorrects your input which makes recovering from slides possible. That doesn't work on wheel because game switched off those corrections and lies out proper raw simulation and that simulation fails. You can take 50/50 mass ratio car and it will slide out like old porshe with most of its weight in back. Cars like RX8 which are amazing to slide in behave like bathtubs full of led on one side. To slide with wheel you have to set up wheel to low angle like 180 to have instant response which defeats whole purpose of wheel.

Tyre pressure can be as simulated as it wants but it won't fix whole thing being broken when rest of parts don't work like they should.

GTS has its own issues like mentioned lack of slip on edge but this is mostly due to compounds in game, GTS is heavily focused on racing which usually uses slicks which have almost no slip on edge, the less grippy compounds were always hit or miss. F40 in GT5 on N1 drives almost the same as F40 in assetto corsa but take something like BMWm3 and it was very different.

That being said. Forza 7 is better game than GTS because there is simply more things to do in it. On other hand GTS is first console game that has actual racing in it. You don't know what racing is until you drive in cavalcade of cars bumper to bumper exploiting eatch other mistakes, doing feints, defending your position or attacking position. Racing in other games is basically attacking blind on AI which does absolutely nothing. It is time trial with obstacles not racing.

So they both have different places they sit in and don't really compete with each other. Forza 7 sits in old GT spot while GTS went and tries to compete with something like IRacing.
 
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phil_t98

#SonyToo
As someone who has GTS on PS4 and F7 on PC... Forza is a fucking joke with wheel. If you set it on simulation car behaves like bathtub full of led and you can't recover it at all regardless of type of drivetrain or tires compound.
It got to the point where people set it up to normal just to get closer to actual car physics. And that is improvement over previous Forza games as those had even worse wheel support.

Best example of Forza lack of simulation is that it doesn't actually simulate bumps in the road. I think they claimed multiple times they laser scan tracks but it must be horseshit because regardless how you set up your wheel road unevenes is never transfered to wheel where in GTS or any other sim you can feel on wheel that you are driving on uneven pavement. That is one completely missing part of simulation but there is more. Force Feedback is few levels below competition. Hopefully with F8 they may improve wheel support especially since they started it with F7.

Simply put "simulation" mode works only on pad because if you play with pad you have instant left right and game also autocorrects your input which makes recovering from slides possible. That doesn't work on wheel because game switched off those corrections and lies out proper raw simulation and that simulation fails. You can take 50/50 mass ratio car and it will slide out like old porshe with most of its weight in back. Cars like RX8 which are amazing to slide in behave like bathtubs full of led on one side. To slide with wheel you have to set up wheel to low angle like 180 to have instant response which defeats whole purpose of wheel.

Tyre pressure can be as simulated as it wants but it won't fix whole thing being broken when rest of parts don't work like they should.

GTS has its own issues like mentioned lack of slip on edge but this is mostly due to compounds in game, GTS is heavily focused on racing which usually uses slicks which have almost no slip on edge, the less grippy compounds were always hit or miss. F40 in GT5 on N1 drives almost the same as F40 in assetto corsa but take something like BMWm3 and it was very different.

That being said. Forza 7 is better game than GTS because there is simply more things to do in it. On other hand GTS is first console game that has actual racing in it. You don't know what racing is until you drive in cavalcade of cars bumper to bumper exploiting eatch other mistakes, doing feints, defending your position or attacking position. Racing in other games is basically attacking blind on AI which does absolutely nothing. It is time trial with obstacles not racing.

So they both have different places they sit in and don't really compete with each other. Forza 7 sits in old GT spot while GTS went and tries to compete with something like IRacing.
Could simulation mode be actually what it is like to drive cars at high speed and more realistically ? On forza that is. Maybe GTS is just arcadey still?
 

Gingen

Banned
It's worth noting that GTS is doing far more behind the scenes, than Forza 7 is.

I know that people don't like to hear it, but GT Sport has far more realistic driving physics than Forza 7.

These complex physics engines take a huge toll on CPUs. Priorities have to be made.

This (y)

What's the source for this? Absolutely everywhere I've seen, they have been regarded as roughly equal, and I personally feel FM7 is more realistic.

FM
gifd05rvg.gif

iDFMM9x.jpg


GT
zhW0tsH.gif

3oc2DfR.gif


GTS tyre model is at least a generation behind Forza 7. Last time I checked it still didn’t model tyre pressure appropriately. Not to mention all the other odd issues that crop up at low speed and at the limit. I find it surprising that anyone would consider it ahead of Forza 7 at all due to these issues (even Tyre pressure alone). It seems like it’s an evolution of the true model in GT3 to be honest.

Lol is exactly the opposite
 
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Gingen

Banned
This is still going strong eh?.
Instead of taking the piss, i'll give my 2 cents. GT has by far the better lighting, it always has, but Forza has more detailed graphics imo.
With GT, i have always looked at the graphics and thought 'apart from the cars, what would this game look like if you stripped away the textures and just saw the polygons', it would probably look less detailed than Virtua Racing arcade.
You still have that flat wall of trees 2D textures in GT, when you look past the first lears of trees, i mean i know its hard to see for a player, but still. Its like that Sweden track in one of the GT games from last gen, it looks amazing, until you actually study it and ralize those mountains in the background are like a flat texture.
Forza has always seemed to have much more polygons in play, much more trackside detail.

source.gif


00lfjag.png

0110kn8.png
 
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Bogroll

Likes moldy games
This (y)



FM
gifd05rvg.gif

iDFMM9x.jpg


GT
zhW0tsH.gif

3oc2DfR.gif




Lol is exactly the opposite
Can you at least post similar cars. For gts you've deliberately picked 2 tail happy cars and F7 a fun car and a car with rock hard suspension. You are just to obvious with messing with picture colours and 1080p v 4k.
You ruin this thread.
 

Bogroll

Likes moldy games
As someone who has GTS on PS4 and F7 on PC... Forza is a fucking joke with wheel. If you set it on simulation car behaves like bathtub full of led and you can't recover it at all regardless of type of drivetrain or tires compound.
It got to the point where people set it up to normal just to get closer to actual car physics. And that is improvement over previous Forza games as those had even worse wheel support.

Best example of Forza lack of simulation is that it doesn't actually simulate bumps in the road. I think they claimed multiple times they laser scan tracks but it must be horseshit because regardless how you set up your wheel road unevenes is never transfered to wheel where in GTS or any other sim you can feel on wheel that you are driving on uneven pavement. That is one completely missing part of simulation but there is more. Force Feedback is few levels below competition. Hopefully with F8 they may improve wheel support especially since they started it with F7.

Simply put "simulation" mode works only on pad because if you play with pad you have instant left right and game also autocorrects your input which makes recovering from slides possible. That doesn't work on wheel because game switched off those corrections and lies out proper raw simulation and that simulation fails. You can take 50/50 mass ratio car and it will slide out like old porshe with most of its weight in back. Cars like RX8 which are amazing to slide in behave like bathtubs full of led on one side. To slide with wheel you have to set up wheel to low angle like 180 to have instant response which defeats whole purpose of wheel.

Tyre pressure can be as simulated as it wants but it won't fix whole thing being broken when rest of parts don't work like they should.

GTS has its own issues like mentioned lack of slip on edge but this is mostly due to compounds in game, GTS is heavily focused on racing which usually uses slicks which have almost no slip on edge, the less grippy compounds were always hit or miss. F40 in GT5 on N1 drives almost the same as F40 in assetto corsa but take something like BMWm3 and it was very different.

That being said. Forza 7 is better game than GTS because there is simply more things to do in it. On other hand GTS is first console game that has actual racing in it. You don't know what racing is until you drive in cavalcade of cars bumper to bumper exploiting eatch other mistakes, doing feints, defending your position or attacking position. Racing in other games is basically attacking blind on AI which does absolutely nothing. It is time trial with obstacles not racing.

So they both have different places they sit in and don't really compete with each other. Forza 7 sits in old GT spot while GTS went and tries to compete with something like IRacing.
What settings do you use, I know there are shit loads,too many that's half the problem
 
As someone who has GTS on PS4 and F7 on PC... Forza is a fucking joke with wheel. If you set it on simulation car behaves like bathtub full of led and you can't recover it at all regardless of type of drivetrain or tires compound.
It got to the point where people set it up to normal just to get closer to actual car physics. And that is improvement over previous Forza games as those had even worse wheel support.

Best example of Forza lack of simulation is that it doesn't actually simulate bumps in the road. I think they claimed multiple times they laser scan tracks but it must be horseshit because regardless how you set up your wheel road unevenes is never transfered to wheel where in GTS or any other sim you can feel on wheel that you are driving on uneven pavement. That is one completely missing part of simulation but there is more. Force Feedback is few levels below competition. Hopefully with F8 they may improve wheel support especially since they started it with F7.

I don’t know if it was ever fixed, but setting steering to simulation when using a wheel is a known bug that screws everything up. This was recognized by the developers. Plug the wheel in and the game autodetects and Handles steering appropriately. I now understand why you think it’s awful, but you should give it a chance without engaging that big. The game is literally unplayable with that setting/bug.
 
This (y)



FM
gifd05rvg.gif

iDFMM9x.jpg


GT
zhW0tsH.gif

3oc2DfR.gif




Lol is exactly the opposite
I’m not sure how two pairs of gifs of completely different car types are meant to be showing anything. Are you referring to the car the cars fall? The limo has a long tail and a front heavy engine, so it’ll fall rather flatly, while the 458 Speciale is mid engined and aims for 50/50 weight distribution so it will also fall flatly.

The two cars in GTS are both cars with heavy front engines and a front weight bias so naturally the nose falls first. It’s a bit of an apples to oranges comparison so I’m not sure what this should be showing.
 

Gingen

Banned
I’m not sure how two pairs of gifs of completely different car types are meant to be showing anything. Are you referring to the car the cars fall? The limo has a long tail and a front heavy engine, so it’ll fall rather flatly, while the 458 Speciale is mid engined and aims for 50/50 weight distribution so it will also fall flatly.

The two cars in GTS are both cars with heavy front engines and a front weight bias so naturally the nose falls first. It’s a bit of an apples to oranges comparison so I’m not sure what this should be showing.

Please stop looking bad to defend FM at all costs. Everyone know that the physics in FM7 is more like need for speed than a sim

GT
zhW0tsH.gif

FM
jjjjf7kv0.gif


The same car and the difference is still embarrassing
 

Bogroll

Likes moldy games
Please stop looking bad to defend FM at all costs. Everyone know that the physics in FM7 is more like need for speed than a sim

GT
zhW0tsH.gif

FM
jjjjf7kv0.gif


The same car and the difference is still embarrassing
Depends what engine you got in the front of that Cobra and how you modify the handling, You know, how you can do all stuff like that in Forza and given your cough history cough
Notice how you slow down Gts to make it look better.
 
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Bogroll

Likes moldy games
Look at it this way. There is a very active worldwide FIA league that uses GT Sport.

Forza 7 online is practically unplayable due to it mostly being ten year olds who got it for free on Game Pass.
Not on gamepass, Forza have their own championship
 

Birdo

Banned
Forza have their own championship

Never seen it on any of the popular racing e-sports channels. Typically it's iRacing, GT Sport, or Assetto Corsa.

I've never once seen Forza used for any championships, outside of marketing/release events.
 

Bogroll

Likes moldy games
Never seen it on any of the popular racing e-sports channels. Typically it's iRacing, GT Sport, or Assetto Corsa.

I've never once seen Forza used for any championships, outside of marketing/release events.
Just because you haven't seen it doesn't mean it don't exist.
Anyway is this what the Gts crew have turned to after being embarrassed by those windows and roof textures on Spa.
 

Birdo

Banned
Just because you haven't seen it doesn't mean it don't exist.
Anyway is this what the Gts crew have turned to after being embarrassed by those windows and roof textures on Spa.

Well, I'm big into the online racing scene. Forza literally doesn't exist in it :messenger_grinning_smiling:

I'm bringing this up just to point out that nobody gives a shit about the petty graphical differences in this thread.
 
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Gingen

Banned
Depends what engine you got in the front of that Cobra and how you modify the handling, You know, how you can do all stuff like that in Forza and given your cough history cough
Notice how you slow down Gts to make it look better.

Simply admit that GTS is better is too difficult right?
 
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LostDonkey

Member
Simply admit that GTS is better is too difficult right?
Theres too many variables in what you presented to say its definitively better. Bogroll is right. How do we know the car is stock in Forza, because unlike GT sport, many aspects of the cars can be modified
 
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Dontero

Banned
Could simulation mode be actually what it is like to drive cars at high speed and more realistically ? On forza that is. Maybe GTS is just arcadey still?

We are talking here about any slip being impossible to recover unless you have instant input lock to lock on wheel. Regardles if you drive MR or RR or FR. So clearly it is fail in simulation aspect of game. And yeah i have driven plenty of shit and better cars and no way this is realistic.

All pros who play F7 with wheel switch to normal mode because simulation mode is broken.

What settings do you use, I know there are shit loads,too many that's half the problem

No setting will fix that. IT is underlying problem with their simulation engine. You need to play on "normal" to get something closer to reality. It brings back some of pad "assistances" but this is just how their engine was made and works internally with those assistance in mind. As for force feeback and lack of ground feedback there is also nothing you can do because information simply is not there as people already confirmed it looking at input signals.
I had g25 and currently have T300, default settings usually are actually good when it comes to normal feedback though you might try to play with damper a bit.

I really hope with F8 Turn10 will rework their wheel and physics support from ground up. They already did plenty of work with F7 they just need another step and they will be in home.

I don’t know if it was ever fixed, but setting steering to simulation when using a wheel is a known bug that screws everything up. This was recognized by the developers. Plug the wheel in and the game autodetects and Handles steering appropriately. I now understand why you think it’s awful, but you should give it a chance without engaging that big. The game is literally unplayable with that setting/bug.

This is what i am talking about. Game defaults to normal. Simulation is extra setting what you need to switch on.
Also it is not a "bug", simulation setting simply switches off all internal corrections they made for pad users and gives you raw simulation. That raw simulation is simply broken not that simulation setting is broken.
 

Gingen

Banned
Theres too many variables in what you presented to say its definitively better. Bogroll is right. How do we know the car is stock in Forza, because unlike GT sport, many aspects of the cars can be modified

Variables? LOl, in FM the car physics is simply emabarassing

3oc2DfR.gif


giffwj6t.gif



In FM7 the car looks like a piece of polystyrene that flies in the air and falls weightlessly
 
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Variables? LOl, in FM the car physics is simply emabarassing

In FM7 the car looks like a piece of polystyrene that flies in the air and falls weightlessly

You clearly haven’t played Forza 7 much, if at all. I recommend everyone actual play the game to formulate an opinion rather than make baseless concussions off a gif.
 
Please stop looking bad to defend FM at all costs. Everyone know that the physics in FM7 is more like need for speed than a sim

GT
zhW0tsH.gif

FM
jjjjf7kv0.gif


The same car and the difference is still embarrassing
I’m not defending Forza at all costs, I’m literally asking you what you’re trying to show. Get the console wars out of your head.
 
Depends what engine you got in the front of that Cobra and how you modify the handling, You know, how you can do all stuff like that in Forza and given your cough history cough
Notice how you slow down Gts to make it look better.

Notice what car is in front of that Cobra, a Lotus 2-Eleven. Why is that important? Well, the Lotus is way better than the Cobra on a track as it’s way newer and more track focused, but the Cobra is taking part in the same race and is keeping up - so the Cobra is modified.
 

Gingen

Banned
You clearly haven’t played Forza 7 much, if at all. I recommend everyone actual play the game to formulate an opinion rather than make baseless concussions off a gif.

the whole world knows that the physics of FM7 is bad and very similar to a need for speed game. But we understood that for the FM fanboys crew of this forum everything is better in FM regardless. Try to discuss with this kind of fans is only a waste of time

Notice what car is in front of that Cobra, a Lotus 2-Eleven. Why is that important? Well, the Lotus is way better than the Cobra on a track as it’s way newer and more track focused, but the Cobra is taking part in the same race and is keeping up - so the Cobra is modified.

other excuses to deny the obvious.
 
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Bogroll

Likes moldy games
Simply admit that GTS is better is too difficult right?
You got no respect in here with your tampering history. And now your using replays which Forza is shit at and Gts makes it look better. I think to myself sometimes how sad I are arguing over these games on internet but you are really proper sad for altering things.
 
the whole world knows that the physics of FM7 is bad and very similar to a need for speed game. But we understood that for the FM fanboys crew of this forum everything is better in FM regardless. Try to discuss with this kind of fans is only a waste of time



other excuses to deny the obvious.
Legitimate explanations for a difference are not excuses.
 
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