• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

thelastword

Banned
source.gif


00lfjag.png

0110kn8.png
Hey why you trying to be so nice, there's much more detail there, you didn't even talk about shadows and how far into the distance they appear in GTS too.....Compared to Forza.....but I guess if light don't penetrate through your 2D trees and your shadows are baked, this is what you get, maybe they were trying to save some GPU cycles to run this on XBONES...…..Whilst GTS is basking in real-time shadows....

Please stop looking bad to defend FM at all costs. Everyone know that the physics in FM7 is more like need for speed than a sim

GT
zhW0tsH.gif

FM
jjjjf7kv0.gif


The same car and the difference is still embarrassing
Yes, GTS is really a whole generation ahead relative to physics, don't even talk about Motorsports...….
 

Bogroll

Likes moldy games
Please stop looking bad to defend FM at all costs. Everyone know that the physics in FM7 is more like need for speed than a sim

GT
zhW0tsH.gif

FM
jjjjf7kv0.gif


The same car and the difference is still embarrassing
Iv'e just played both with the Cobra and as usual it's Gts using replays to make it look better cause when you actually play the game you can't see the suspension doing its work because of that wretched fixed camera. I'm not saying its not simulated just that you can't see it.
 

FukuDaruma

Member
I’m actually very surprised Reshade works with UWP/DX12, is this a new thing?

Just released to the public at https://reshade.me/#download

It has been in test for some time, and still needs some fixing for UWP titles, but right now a lot of DX12 and some Vulkan titles work.
Both Forza Horizon and Forza 7 work (except for the interior views, where the depth buffer gets fucked up by the windshield). Shaders and effects that are non-dependant of the depth buffer work in all views.
In Forza 7 MSAA must be disabled for the depth buffer to work in Reshade, but you can use ingame Resolution Scaling and Custom Resolutions from the Nvidia Control Panel to force a decent AA.



 

ethomaz

Banned
Iv'e just played both with the Cobra and as usual it's Gts using replays to make it look better cause when you actually play the game you can't see the suspension doing its work because of that wretched fixed camera. I'm not saying its not simulated just that you can't see it.
You can feel it because it directs affect the handling.... after that part there is a turn and the physics done in that part direct affect how you need to handle the turn.

BTW the camera is not fixed in GTS... you can adjust to your like.
 
Last edited:
Just released to the public at https://reshade.me/#download

It has been in test for some time, and still needs some fixing for UWP titles, but right now a lot of DX12 and some Vulkan titles work.
Both Forza Horizon and Forza 7 work (except for the interior views, where the depth buffer gets fucked up by the windshield). Shaders and effects that are non-dependant of the depth buffer work in all views.
In Forza 7 MSAA must be disabled for the depth buffer to work in Reshade, but you can use ingame Resolution Scaling and Custom Resolutions from the Nvidia Control Panel to force a decent AA.



Interesting. Last I’d heard, anything that injects to a UWP application just causes it to quit because of overzealous cheat protection. I’d be nervous about this being bannable but I’d love to try it, I should try asking the devs.
 

Bogroll

Likes moldy games
You can feel it because it directs affect the handling.... after that part there is a turn and the physics done in that part direct affect how you need to handle the turn.

BTW the camera is not fixed in GTS... you can adjust to your like.
So does the camera sway a little so you can see a little of the side of your car. How do you that then always annoys me when I use chase.
 

Bogroll

Likes moldy games
It's actually fully adjustable. It's just that the option is burried behind three menu screens, so most people stick with that nasty rigid chase view.

Same with the FOV slider in cockpit view.
I move the camera in cockpit view. Is that classed as fov your on about
 
Last edited:

ethomaz

Banned
So does the camera sway a little so you can see a little of the side of your car. How do you that then always annoys me when I use chase.
That is to simulate the head move in cockpit view... not related.
But you can adjust the camera view in GTS.

 
Last edited:
That is to simulate the head move in cockpit view... not related.
But you can adjust the camera view in GTS.


The default camera was one of my biggest gripes in GT - GT4 onwards is so ridiculously rigid and it’s hard to feel the weight transfer properly.

GTS having the adjustments is worlds apart from before, it feels so much better. I actually wrote a little hack for GT4 on PCSX2 to make its camera looser like GT3/GTS. Would love to be able to do it in GT5/6 but that’ll take a lot of research, if possible at all.
 

Bogroll

Likes moldy games
Variables? LOl, in FM the car physics is simply emabarassing

3oc2DfR.gif


giffwj6t.gif



In FM7 the car looks like a piece of polystyrene that flies in the air and falls weightlessly


Talking of polystyrene, the only thing missing of this is the helicopter blades missing off the top of the roof as the car hovers and moves to the side.
 

Birdo

Banned
Talking of polystyrene, the only thing missing of this is the helicopter blades missing off the top of the roof as the car hovers and moves to the side.

Neither Forza or GTS have decent collision physics. In fact, neither do most PC sims.

Collisions/crashes only seem to be good on arcade racers like NFS or GRID.
 

LostDonkey

Member
Hey why you trying to be so nice, there's much more detail there, you didn't even talk about shadows and how far into the distance they appear in GTS too.....Compared to Forza..... but I guess if light don't penetrate through your 2D trees and your shadows are baked, this is what you get , maybe they were trying to save some GPU cycles to run this on XBONES...…..Whilst GTS is basking in real-time shadows....

Yes, GTS is really a whole generation ahead relative to physics, don't even talk about Motorsports...….

😂😂😂 GTS whole lighting system is baked, pre rendered, whatever you wanna spin it. Iris, remember? There was a whole paper released about how it was all pre calculated baked ray traced light and and the Nurburgring for example is something stupid like 40gb of data just for the effect.

If anythings baked 😂😂😂
 
Last edited:

FukuDaruma

Member
Interesting. Last I’d heard, anything that injects to a UWP application just causes it to quit because of overzealous cheat protection. I’d be nervous about this being bannable but I’d love to try it, I should try asking the devs.

Reshade disables the depth for online gaming, but it works for offline. There is some modified versions of Reshade that keep the depth when online. I didn't have any problem in NFS2015 with EA servers, but can't confirm every case is the same.


I will try that. Though i remember that Reshade superdeph stuff is finnicky

It's been improved a lot lately, lots of more games supported and even autosettings for each game using a complementary .fxh file named Overwatch.
 

Turk1993

GAFs #1 source for car graphic comparisons
I'm pretty sure Forza 7 has baked shadows and that GTS has realtime shadows. Check the DF video and the XBX Forza 7 nighttime bug. The differences you mention regarding the trees I don't see at all. Is that what you honestly notice when you drive past it in that video? Not the disjointed barrier or the sun reflection in the incorrect building windows but whatever tree texture difference you're seeing?
Im talking bout the shadows of the clouds in the sky, they are dynamic in Forza and change the lighting on the track. Look at this video, look closely to the ground from the beginning till the end and also the tree right up on the bilboard


open these in fullscreen and switch from one to another and you will see
41841813374_f0379876e0_o.png

41841812634_56eb6f9fd1_o.png

28394182108_9aee4d3b64_o.png

27397024337_73d6ceee84_o.png
 
Last edited:
the whole world knows that the physics of FM7 is bad and very similar to a need for speed game. But we understood that for the FM fanboys crew of this forum everything is better in FM regardless. Try to discuss with this kind of fans is only a waste of time.

I think given your track record in this thread, and this most recent asinine comment regarding Forza 7 physics, that you’ve not really played Forza 7, at least not to a degree to accurately assess physics. As for the fanboys... pot calling kettle black.
 
I think given your track record in this thread, and this most recent asinine comment regarding Forza 7 physics, that you’ve not really played Forza 7, at least not to a degree to accurately assess physics. As for the fanboys... pot calling kettle black.
Why are his gifs like double FPS and slowed down for GT but half FPS and full speed for Forza?
 

Three

Member
Im talking bout the shadows of the clouds in the sky, they are dynamic in Forza and change the lighting on the track. Look at this video, look closely to the ground from the beginning till the end and also the tree right up on the bilboard


open these in fullscreen and switch from one to another and you will see
41841813374_f0379876e0_o.png

41841812634_56eb6f9fd1_o.png

28394182108_9aee4d3b64_o.png

27397024337_73d6ceee84_o.png

Which video? you haven't posted a video. Also what about the tree next to the billboard? Trees in forza do not interact with light sources.
 
Last edited:

LostDonkey

Member
Which video? you haven't posted a video. Also what about the tree next to the billboard? Trees in forza do not interact with light sources.

The top one is a short video clip if you click on it. And yes, the shadows moving across the landscape, including the trees, that are cast from the clouds in the sky do in fact alter the lighting of the scene. Its a very neat little effect similar to the one used in the horizon games.
 

Three

Member
The top one is a short video clip if you click on it. And yes, the shadows moving across the landscape, including the trees, that are cast from the clouds in the sky do in fact alter the lighting of the scene. Its a very neat little effect similar to the one used in the horizon games.
Clicking on it does not load anything. Just a circle and two lines pulse.
 

Gingen

Banned
I think given your track record in this thread, and this most recent asinine comment regarding Forza 7 physics, that you’ve not really played Forza 7, at least not to a degree to accurately assess physics. As for the fanboys... pot calling kettle black.

The only asinine comment is when you say that the physics on FM7 in better than GTS.

FM7 A game with very arcade physics and where racing cars can run perfectly under the rain without wet tires (which do not exist in the game at all). What a realistic physics!!!!! :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:

Please stop your Forza fanboysm

Why are his gifs like double FPS and slowed down for GT but half FPS and full speed for Forza?

slowed is even more embarrassing

gif2mjw1.gif
 
Last edited by a moderator:
The only asinine comment is when you say that the physics on FM7 in better than GTS.

FM7 A game with very arcade physics and where racing cars can run perfectly under the rain without wet tires (which do not exist in the game at all). What a realistic physics!!!!! :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:

Please stop your Forza fanboysm

Your unsubstantiated claims, clever use of bold, larger, font to emphasize an incorrect statement, and strategic use of emojis to cap the point you didn’t make is very unconvincing.
 

ethomaz

Banned
Assetto Corsa played on Xbox One X
Forza Motorsport 7 played on Xbox One X
Gran Turismo Sport played on PlayStation 4 Pro



GT SPORT wins by a mile in every single aspect

The attention to details of GTS is absurd.
Best overall graphics of the 3.
Sound is a bit harder to choose but external is GTS and internal Asserto... Forza 7 sounds the worst between the 3.
 
Last edited:

Turk1993

GAFs #1 source for car graphic comparisons
Clicking on it does not load anything. Just a circle and two lines pulse.
You can still see it in the screenshots if the video doesn't work you know.
InsidiousSatisfiedFrog-size_restricted.gif


Only 1.74% of Steam users play games in 4k (Oct 2019)

image.thumb.png.6004195c402fb41556b7caf6f60d2f47.png


Discussion should be about more than features that can be bruteforced with hardware by less than 2% of PC users.
it can be 0.001% even then it doens't matter, what matters is my PC can do it and i can post in this thread according to the thread title so go somewhere else if you disagree. By your way of thinking PS4 Pro shouldn't also be here because its sold 1/4 of the base PS4 so its a small majority that plays the game in that way. Just stop with that shit and focus more on where it is good at and where they need to improve later on instead of making excuses. This thread is about GRAPHICS not about hardware sales, physics or the system the games run on, accept it and move on. Don't derail the thread!
 
Forza Motorsport 7 played on Xbox One X
Gran Turismo Sport played on PlayStation 4 Pro




GT SPORT wins by a mile in every single aspect

Forza is basically a joke in all aspects,from physics and graphics to attention to detail. On the other hand GT even it runs on the weakest hardware still is the best looking of the three, Imagine PD what will bring out on much more powerful hardware like the PS5
 
Last edited:

FukuDaruma

Member
it can be 0.001% even then it doens't matter, what matters is my PC can do it and i can post in this thread according to the thread title so go somewhere else if you disagree. By your way of thinking PS4 Pro shouldn't also be here because its sold 1/4 of the base PS4 so its a small majority that plays the game in that way. Just stop with that shit and focus more on where it is good at and where they need to improve later on instead of making excuses. This thread is about GRAPHICS not about hardware sales, physics or the system the games run on, accept it and move on. Don't derail the thread!

Yes, we know nothing matters besides your PC bruteforcing the best settings in Forza so you can cherrypick the best examples against the worst you can output from GT Sport.

Point is: even on PC, your examples are representative of less than 2% of PC users.

The thread title says "next gen". That's a consoles term. But ok, I just posted some 4K Forza 7 PC captures too. Difference is I'm not trying to present vastly superior hardware as a merit of the game to shit on GTS, or cherrypick the worst possible examples of it because of my personal preference. Yes, we know, Forza is the best game because it runs on PC, your PC is the best, you are the best... stop being so tiresome with this same shit again and again.


Forza Motorsport 7 played on Xbox One X
Gran Turismo Sport played on PlayStation 4 Pro




GT SPORT wins by a mile in every single aspect



Great video. I like Forza's camera shake, reflections and sound better than GTS, but the rest looks more realistic in GTS, specially the lighting. The aliasing in Assetto is horrible, in Forza is specially distracting on the fences.
Assetto's exterior sound is brutal. :messenger_grinning_smiling:
 

Turk1993

GAFs #1 source for car graphic comparisons
Yes, we know nothing matters besides your PC bruteforcing the best settings in Forza so you can cherrypick the best examples against the worst you can output from GT Sport.

Point is: even on PC, your examples are representative of less than 2% of PC users.

The thread title says "next gen". That's a consoles term. But ok, I just posted some 4K Forza 7 PC captures too. Difference is I'm not trying to present vastly superior hardware as a merit of the game to shit on GTS, or cherrypick the worst possible examples of it because of my personal preference. Yes, we know, Forza is the best game because it runs on PC, your PC is the best, you are the best... stop being so tiresome with this same shit again and again.





Great video. I like Forza's camera shake, reflections and sound better than GTS, but the rest looks more realistic in GTS, specially the lighting. The aliasing in Assetto is horrible, in Forza is specially distracting on the fences.
Assetto's exterior sound is brutal. :messenger_grinning_smiling:
Again, NEXT GEN RACING GRAPHICS FACE OFF not consoles, you need to let your eyes checked if you can't read the title. And its funny you call me for cherry picking will you are liking the pictures of the biggest troll in here who has been caught with that and editing the photo's lol. I make one of the most neutral comparisons in here, i even did everything you guys cried about with moving cars to race mode and such. And all you did was crying and more crying about pc. And you are the one who has been repetitiv about this shit so look in the mirror first before talking.
 

Three

Member
The top one is a short video clip if you click on it. And yes, the shadows moving across the landscape, including the trees, that are cast from the clouds in the sky do in fact alter the lighting of the scene. Its a very neat little effect similar to the one used in the horizon games.
Video only loads in an incognito tab for some reason. Not realtime shadows but nice effect nonetheless. you guys have got to be kidding me though if that's what you are saying you notice. You waited half a day in a timelapse video to see the subtlest effect and that's what everyone should be paying attention to but the very obvious inaccuracies in the track are nitpicking and you can't see them. Forza fans defending shit till their death.
 

Gingen

Banned


Are you serious? you can see on the car that the effect is the same of GTS, only on that fake HUD on the right there is the same simplified effect of FM

what a self-ownage 😂😂😂

Great video. I like Forza's camera shake, reflections and sound better than GTS, but the rest looks more realistic in GTS, specially the lighting. The aliasing in Assetto is horrible, in Forza is specially distracting on the fences.
Assetto's exterior sound is brutal. :messenger_grinning_smiling:

The sound on forza is completely fake

Again, NEXT GEN RACING GRAPHICS FACE OFF not consoles, you need to let your eyes checked if you can't read the title. And its funny you call me for cherry picking will you are liking the pictures of the biggest troll in here who has been caught with that and editing the photo's lol. I make one of the most neutral comparisons in here, i even did everything you guys cried about with moving cars to race mode and such. And all you did was crying and more crying about pc. And you are the one who has been repetitiv about this shit so look in the mirror first before talking.

The "Next gen" exists only for consoles, on PC the concept of "gen" doesn't exist

Really the shit they start looking now to find something better in GTS is gettting ridiculous.

All looks, plays and sounds better on GTS.... that Aventador HUD detail is only icing on the cake
 
Last edited by a moderator:

FukuDaruma

Member
Again, NEXT GEN RACING GRAPHICS FACE OFF not consoles, you need to let your eyes checked if you can't read the title. Puerile lol cry cry yadda yadda


Again "Next Gen is a consoles term", you need your read comprehension checked. PC's are a total mix of hardware constantly evolving, there is no "next gen" on PC.


I make one of the most neutral comparisons in here

Sure pal, sure. :messenger_tears_of_joy:

- Car stopped trick to disable the TAA: Done

- Select the worst time of day possible in GTS: Done

- GTS Ultra compressed 4K jpg VS FM7 genuine PNG downsampled in 1080p: Done

- Carefully avoid areas unfavorable to FM7 (masses of crowd and/or 2D trees near the car): Done

- Ultra settings PC vs console: Done


Anybody with both games can clearly see how blatantly you set up your comparisions to favor Forza 7.

This is a neutral comparision:

Forza Motorsport 7 played on Xbox One X
Gran Turismo Sport played on PlayStation 4 Pro




from the guy you are constantly calling a "troll". Meanwhile you are trying to pass your "Forza is better because it's on PC" shit as "neutral comparision".
And yes, cherrypicking, because in long videos, which are much more representative of real gameplay than your cherrypicked stopped screenshots in the favorable places and conditions for Forza, it is obvious for most people than despite its flaws, GT Sport looks more realistic overall.
 
Last edited:

Turk1993

GAFs #1 source for car graphic comparisons
@Driver86 FukuDaruma FukuDaruma LOL you both are such a trolls, i didn't even comment about that video, also in that video it basicly covers everything i compared about Forza and GTS. GTS having the better lighting and some car shaders from the outside while Forza has better car model, better interior details and textures, better textures in general, better shadows, better relfections, better grass, better draw distance, higher resolution and more track details. Also if i really wanted to put GTS in a bad light i could post these earlier when i made the comparison bout SPA, but i wanted to compare it as fair as possible and i even gave GTS alot of free passes with the lod and reflections
49025735701_0b7ab9a0ac_o.png

49025214358_faa23c0c2c_o.png

49025935742_b36e7124a2_o.png


You can see these issues also in that MOTOGAMES video, so please do yourself a favor and stop crying.
 

ethomaz

Banned
Anybody that watched the video (or played/saw both games side by side on Pro and X) will say GTS looks better.
Forza 7 looks better on PC maxed thought.

That is not just about this specific track.
DF on their article said GTS looks better even with Forza 7 having the advantage in terms of raw image quality.
Something you can't see in videos the HDR is better on GTS too.
 
Last edited:

Bogroll

Likes moldy games
@Driver86 FukuDaruma FukuDaruma LOL you both are such a trolls, i didn't even comment about that video, also in that video it basicly covers everything i compared about Forza and GTS. GTS having the better lighting and some car shaders from the outside while Forza has better car model, better interior details and textures, better textures in general, better shadows, better relfections, better grass, better draw distance, higher resolution and more track details. Also if i really wanted to put GTS in a bad light i could post these earlier when i made the comparison bout SPA, but i wanted to compare it as fair as possible and i even gave GTS alot of free passes with the lod and reflections
49025735701_0b7ab9a0ac_o.png

49025214358_faa23c0c2c_o.png

49025935742_b36e7124a2_o.png


You can see these issues also in that MOTOGAMES video, so please do yourself a favor and stop crying.
Hey come on give Gts a break that's the VR mode in that comparison video that's why it's so blurry.
 
Anybody that watched the video (or played/saw both games side by side on Pro and X) will say GTS looks better.
Forza 7 looks better on PC maxed thought.

That is not just about this specific track.
DF on their article said GTS looks better even with Forza 7 having the advantage in terms of raw image quality.
Something you can't see in videos the HDR is better on GTS too.
What’s this? A comparison that accepts that both have advantages in different areas instead of just shitting on one game? In THIS thread?

Whew...
 
Top Bottom