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Next-Gen PS5 & XSX |OT| Console tEch threaD

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This method will only work if Anaconda is way stronger than PS5, like for example a 18TF or 20 TF $699 beast. Other than that, people will be getting the more popular PS5 and as the gen progresses Lockhart will become more irrelevant and Sony would be able to lower PS5 price (due to economy of scale) making Lockhart even more useless.
I don't know where to start now.
 

StreetsofBeige

Gold Member
Don’t forget though that people thought Wii U was a controller addon for Wii which resulted in poor sales.
That's what happens when you call it wii U.
Yup.

That was Nintendo's fault.

All they had to do is call it Wii 2 and show that the games are better looking with a more powerful system right there with 360/PS3.

Instead it's called Wii U and all they seemed to do is show tablet gaming.
 
Yup.

That was Nintendo's fault.

All they had to do is call it Wii 2 and show that the games are better looking with a more powerful system right there with 360/PS3.

Instead it's called Wii U and all they seemed to do is show tablet gaming.
It's like Nintendo targeted the gaming community and forgot the mainstream thinking that every consumer watches E3 and folow gaming websites.
 

SlimySnake

Flashless at the Golden Globes

when i bought my iphone 7, the only difference between the three different versions was the storage. not sure if the cpu or any big features have changed since then.

the ps3 and 360 both shipped with skus that had different storage, but otherwise identical specs.

this will be the first time in console history where a shittier version of a console is getting released simultaneously to scam non suspecting buyers into thinking they are getting a next gen console that no one in this thread including Lockhart's most ardent supporters would be willing to buy themselves.
 
If Lockhart is a 4TF console, I do not expect it to feature HW RT. Too costly for a $299 console with a sub-$100 ($70-80) APU. There goes your feature parity.

nVidia's weakest RTX-enabled offering only has 6.5TF (RTX 2060).

It should be able to run every game at 1080p60 with traditional shaders, but it may potentially affect HW RT in terms of becoming a baseline feature for game devs.
 

FrostyJ93

Member
If Lockhart is a 4TF console, I do not expect it to feature HW RT. Too costly for a $299 console with a sub-$100 ($70-80) APU. There goes your feature parity.

nVidia's weakest RTX-enabled offering only has 6.5TF (RTX 2060).

It should be able to run every game at 1080p60 with traditional shaders, but it may potentially affect HW RT in terms of becoming a baseline feature for game devs.

I hope it has AI upscaling like the new shield tv.
 
What is there to optimize if GPU is 1:1 (bar TFLOPs)?

You literally have two exact same consoles, with same arch and design except one is 9-10TF other is 4-5TF. But one is shooting for 4K native, other is 1080/1440p? Its easiest thing to scale and its very smart of MS to notice that.

Imagine PS4 having 1.8TF and Xbone having 1TF. You would run Xbone games at 800p and PS4 at 1080p and they would perform pretty much the same, only resolution would be 40% lower.

That was the case this gen, even with different RAM and BW, and completely different console manufacturers. For Anaconda > Lockhart it will be even more straightforward.

Just look at Xbox One X v Xbox One. 3x more overall BW, 5x the FLOPs, different arch and yet you still can easily scale any game to work on both.

Graphics and textures are one thing; geometry complexity, physics systems, AI etc. are another thing and AFAIK, those don't scale nearly as easily as graphical features and textures. The real interesting stuff regarding next-gen games will be in those latter things, but if you have a super physics-intensive game that has to pair down those physics models by magnitudes for a system with lower TFLOPs, it'll almost seem like a completely different game.

This isn't an exact comparison, but picture if something like Red Faction came out on the PS1. Suppose it only looked modestly better than the PS1 version on PS2, so the graphics could be easily scaled in terms of texture, resolution etc. But the physics? Worlds difference. You'd lose out completely on the destructible environmental damage that made the game such an early hit on PS2.

That's kind of more of the worry I have with all the Lockhart talk, this early into next-gen. Graphical features might be easy enough to scale down with no big changes needed to the game's design, physics systems, A.I algorithms etc. won't scale nearly as easily and too much downscaling of those to weaker hardware could result in completely different gameplay experiences.

I'm open to being proven wrong on that worry, though. Does UE4 allow relatively easy scaling of non-graphical components? And in a way where even significant scaling won't have too big an impact on the intended gameplay experience?

EDIT: Also I know that things like physics, AI etc. are traditionally CPU-bound, but wasn't one of the chief benefits of these console APUs supposed to be to open up GPGPU-orientated programming at a massive scale? Utilizing the power of GPU compute for things besides simply graphical effects?
 
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HeisenbergFX4

Gold Member
So could Lockhart actually be labeled as an Xbox One to replace their current lineup of machines?

Have the same tech as Anaconda to make cross gen games even easier to make?

Sorry if its a bad idea, too many adult beverages this evening.
 

Mattyp

Gold Member
Name Kuro getting thrown around by Joel for the xbox also. Someone in the know with plenty of inside industry connections.

 
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Norse

Member
If Lockhart launches with Scarlett I have to imagine production of 1S and 1X will end. LH & Scarlett could be identical cept for disc and gpu power. 299&499....isn't there a 200$ difference between a 2060 and 2080 super? I like this strategy actually.
 

TBiddy

Member
:messenger_poop:

Forza Motorsport, Forza Horizon, Gears of War, Halo, Sea of Thieves etc etc can be played on PC, so theres that.

They have said themselves they want to be "on every device."

Hell, their slogan is Xbox play anywhere :messenger_tears_of_joy:

Again - apologies for being frank, but it does sound like you don't know anything. You can't just take a game and play it on PC, like you're suggesting.
 

Aceofspades

Banned
I don’t think you are correct.

What makes your opinion more accurate than mine? elitism much? Are you doubting that PS5 will sell more? Because it will.

I don't know where to start now.

What is so confusing about what I said? Its not like I wrote in a different language, I basically said that the two tiers approach by MS can only work (my opinion) if Anaconda will be truly aimed at enthusiasts with outrageous Specs. Otherwise PS5 will outsell both being the bigger brand and the more attractive product.
 
PC games also up the minimum requirements every year.

the latest games are using the 1060 as the minimum spe
c.
what a liar.... big fat liar.. typical for pc fanboys

only 1 example:

ANTHEM (MINIMUM)
  • PROZESSOR: Intel Core i5 3570 oder AMD FX-6350.
  • ARBEITSSPEICHER: 8 GB.
  • GRAFIKKARTE: NVIDIA GTX 760, AMD Radeon 7970 / R9280X.
  • GRAFIKKARTENSPEICHER: 2 GB.
  • FESTPLATTE: Mind. 50 GB freier Speicherplatz.
  • DIRECTX: DirectX 11.

And to destroy you lie completely i only need to post last steam hardware survey.... and the discussion is over.
 
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Racer!

Member
Again - apologies for being frank, but it does sound like you don't know anything. You can't just take a game and play it on PC, like you're suggesting.
Im not suggesting that. No apologies needed, but please pay attention. When I said compatible, I ment in regards to game design, not that you could straight up run it from one platform to another, like backwards compatibility for example.
 
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TBiddy

Member
Im not suggesting that. No apologies needed, but please pay attention. When I said compatible, I ment in regards to game design, not that you could straight up run it from one platform to another, like backwards compatibility for example.

Even with your back-pedalling, it still doesn't make sense. The Xbox One is extremely different from any known PC and it's not an issue porting games back and forth. It wasn't this gen and it won't be next gen.

Why do you think that specialized hardware in a console would "f*** up Microsofts plan to be compatible everywhere. PC`s Consoles etc."?
 

Racer!

Member
Even with your back-pedalling, it still doesn't make sense. The Xbox One is extremely different from any known PC and it's not an issue porting games back and forth. It wasn't this gen and it won't be next gen.

Why do you think that specialized hardware in a console would "f*** up Microsofts plan to be compatible everywhere. PC`s Consoles etc."?

Back pedaling? I cleared that up pages ago. I also gave examples in regards to Xbox play anywhere program. Microsoft themselves says this is what they want to do. Not sure what your problem is.

Take Cerrnys example with fast travelling. If you design your game around being able to travel at a certain speed, but your platform is too slow to do that. As a developer you then have two options. Rewrite your game completely, in which makes crossplay difficult. Or design for low min spec.

Also, you need to work on your manners boy.
 

TBiddy

Member
Back pedaling? I cleared that up pages ago. I also gave examples in regards to Xbox play anywhere program. Microsoft themselves says this is what they want to do. Not sure what your problem is.

Take Cerrnys example with fast travelling. If you design your game around being able to travel at a certain speed, but your platform is too slow to do that. As a developer you then have two options. Rewrite your game completely, in which makes crossplay difficult. Or design for low min spec.

Also, you need to work on your manners boy.

I'm sure we can agree that the XB1 and any given PC is vastly different, apart from the fact they both run x86. Right? I'm also sure that we can agree that it hasn't hindered neither Microsoft or any of the 3rd party developers when it comes to releasing games on both platforms. Right?

It's not going to change in next-gen.
 

Racer!

Member
I'm sure we can agree that the XB1 and any given PC is vastly different, apart from the fact they both run x86. Right? I'm also sure that we can agree that it hasn't hindered neither Microsoft or any of the 3rd party developers when it comes to releasing games on both platforms. Right?

It's not going to change in next-gen.

It has absolutely hindered both Microsoft and 3rd party developers. They say it themselves. When you start doing this cross generations, youre in trouble. Thats whats so freeing about starting fresh on a new generation. Pay attention to min spec on PC on cross platform games, its usually around 2x original xbox one spec(because the efficiency in a closed system)/tech from around the start of this generation/2013, and it have guided game design for this whole generation.

This is great for none other than corporate Microsoft. Surprised so many Xbox fans just lined up to give them money, completely clueless about the effects it actually has.
 
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TBiddy

Member
It has absolutely hindered both Microsoft and 3rd party developers. They say it themselves. When you start doing this cross generations, youre in trouble. Thats whats so freeing about starting fresh on a new generation. Pay attention to min spec on PC on cross platform games, its usually around 2x original xbox one spec(because the efficiency in a closed system)/tech from around the start of this generation/2013, and it have guided game design for this whole generation.

This is great for none other than corporate Microsoft. Surprised so many Xbox fans just lined up to give them money, completely clueless about the effects it actually has.

It hasn't hindered anything. We've seen amazing games on all platforms. That won't change next-gen. Developers are smart enough to be able to handle different specifications. They've done so for decades.

The last part of you post makes no sense and really reveals your motive behind your posts. Heck, even Sony is contemplating releasing 1st party games on to "a wider installed base". I assume you'd call Sony-customers clueless then, as well?
 
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Racer!

Member
It hasn't hindered anything. We've seen amazing games on all platforms. That won't change next-gen. Developers are smart enough to be able to handle different specifications. They've done so for decades.

The last part of you post makes no sense and really reveals your motive behind your posts. Heck, even Sony is contemplating releasing 1st party games on to "a wider installed base". I assume you'd call Sony-customers clueless then, as well?

Of course every business is interested in a widest install base possible, but Sony knows when to stop, when it hinders creative prosperity. Its probably because Sony as a cooperation has more of a creative dna than Microsoft. They have had a movie business, and makes both content and hardware. Microsoft was basically founded on creating a monopoly. The reason Microsoft created the Xbox brand was because of money and stopping another company from taking over the living room, not because of games. Unlike Sony/Ken Kutaragi, who had a creative vision.

Guess we will have to agree to disagree. Will be interesting to see if Microsoft launches a 4TF low end Lockart, and what will happen :)
 
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Ar¢tos

Member
They would get more marketshare selling a 60$ Xbox TV + controller for xcloud (like the vita TV was used for remote play).
 

THE:MILKMAN

Member
All PlayStation exclusives for the next 3 year's will be also developed for ps4.....

Jason Schreier says on the latest Splitscreen podcast that PS5 launch exclusives will be PS5 only and he will do an article in the future about it. Also haven't Bluepoint already said their game is PS5 only in any case? No doubt third-party will be cross-gen for a while out of necessity.
 
What makes your opinion more accurate than mine? elitism much? Are you doubting that PS5 will sell more? Because it will

I expect the PS5 to sell more units, but it would be suicide to price the Xbox above it regardless of power. Microsoft would be smart to match the PlayStation 5’s price while also having a lower cost entry model.

But here’s another thought, if you look at the Black Friday sales numbers, one of the best selling consoles was the Xbox One SAD as it even outsold the PS4. If a lot of people are more into third-party games such as call of duty or battlefield or fortnite It wouldn’t make sense to pay anymore money Especially when you’re a parent buying for your kid.

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Mattyp

Gold Member
Anything else important past the first 5 minutes?

No just back to he's usual channel talk.

I expect the PS5 to sell more units, but it would be suicide to price the Xbox above it regardless of power. Microsoft would be smart to match the PlayStation 5’s price while also having a lower cost entry model.

But here’s an alternative if you look at the Black Friday sales numbers one of the best selling consuls was the Xbox SAD. If a lot of people are more into third-party games such as call of duty or battlefield or fortnite It wouldn’t make sense to pay anymore money Especially when you’re a parent buying for your kid.

There's no way the xbox launches at a higher price, I would even expect no price being announced anytime soon and them willing to take a $50 hit on their on par/similar hardware after Sony announces the price point. Gamepass and subscriptions (Ultimate) are the real money makers, get them on the ecosystem. Collecting $15 a month will recoup any amount they take a hit for with the initial purchase price.
 


PS5 hype teaser or PS Meeting announcement at the end perhaps?


I am not expecting any kind of news at this point, but I can see them announcing a date early next year for some kind of PS Meeting/Announcement, all I know is we now have less than a year before PS5 and Scarlett will be in everyone's hands!

6f6.jpg
 

Gamernyc78

Banned
They can name it whatever, it won't outsell PS5 😂

PS3 Xbox 360 gen thy were hundreds less and had better multiplats and still were outsold by ps3 world wide almost every single month. The Sony minds hare is intense and thy earned it with their hardware and exclusives.
 
Why do you think that specialized hardware in a console would "f*** up Microsofts plan to be compatible everywhere. PC`s Consoles etc."?
If the PS5 features ReRAM as its secret sauce, then I don't think that even the most powerful PCs will be able to brute force it.

It will be kinda reminiscent of the PS2/eDRAM era. Maybe Sony doesn't want to be assimilated by PCs, despite using PC-based parts (x86 CPU, GCN GPU).

All PlayStation exclusives for the next 3 year's will be also developed for ps4.....
I don't think so. Only 3rd parties will do that.

Sony is committed to having distinct generations and judging by that, I expect the likes of HZD2 to push the envelope in terms of AI, physics, not just graphics (which are for the most part scalable, minus HW RT).

Keep in mind that HW RT as a baseline feature means less work for game devs compared to pre-baked lighting. More hardware power vs more human labor needed. It's a trade-off.
 

THE:MILKMAN

Member
Ah ok. Should see Ghost of Tsushima and RE3 remake at least.

This is probably the last state of play until after PS Meeting I assume.

Yeah I expect something like:

GoT trailer
RE3 reveal
Dreams release date (ShopTo leak?)
Update on WiLD if not pushed to PS5?

Then mostly filler.
 
PS3 Xbox 360 gen thy were hundreds less and had better multiplats and still were outsold by ps3 world wide almost every single month. The Sony minds hare is intense and thy earned it with their hardware and exclusives.

I mean, they did outsell them worldwide throughout the gen, but that didn't make much any difference until towards the very end of the generation. Even with those worldwide markets 360 still had a sales lead overall and that was mainly thanks to the U.S and UK markets.

Personally I don't think either strategy is better or worst than the other. They each have their advantages and disadvantages. If you can offer similar manufacturing and distribution capacity to your rival and aim to serve many more markets as priority, you inevitably have to concede to smaller shipments per country to cover minimum amounts of demand. While OTOH, the rival can concentrate the bulk of their manufacturing and distribution for a few key markets and still easily match the demand in those key markets, especially if it'd appear demand is lower in other regions (demand for Xbox is notoriously low in Japan for example).

Sony's strategy eventually helped them pass MS in LTD sales towards the end of that gen, but MS's was the more financially lucrative*. Not just because 360 was cheaper to manufacture but also because priority distribution in only a handful of markets meant dealing with only a handful of country-specific taxes, warehouse stocking fees, and the such. That adds up over time.

*(ignoring the RROD/YLOD though)

If the PS5 features ReRAM as its secret sauce, then I don't think that even the most powerful PCs will be able to brute force it.

It will be kinda reminiscent of the PS2/eDRAM era. Maybe Sony doesn't want to be assimilated by PCs, despite using PC-based parts (x86 CPU, GCN GPU).


I don't think so. Only 3rd parties will do that.

Sony is committed to having distinct generations and judging by that, I expect the likes of HZD2 to push the envelope in terms of AI, physics, not just graphics (which are for the most part scalable, minus HW RT).

Keep in mind that HW RT as a baseline feature means less work for game devs compared to pre-baked lighting. More hardware power vs more human labor needed. It's a trade-off.

Still hope the ReRAM stuff is possible. The cartridge stuff turning out wrong put a temporary dent on that idea, but ReRAM doesn't suffer from the (relatively) limited P/E cycle endurance limits of conventional NAND, so the cartridge idea would've likely been best if they were thinking of trying a SSG-style setup with cheaper QLC NAND, in case endurance limits were reached and they wanted a replacement.

I know that certain storage-class ReRAM can provide speeds of up to 25.6 GB/s, but I don't know what interface they're using. Since they're mainly for enterprise markets I'm assuming they use serial RapidIO, or maybe a modified DRAM interface. Sony's implementation would probably be using PCIe 4.0 since their APU is based on consumer-level AMD tech, and they've been including PCIe 4.0 support in newer processors for a while now.

Could see MS going for an SSG-type solution over NVMe PCIe 4.0, maybe working with Samsung on customized SSD built with that type of support in mind. The user could probably use external 3rd-party drives if they want but they may not be able to fully utilize the speed and bandwidth advantages unless those drives have the firmware support to do so, and that's on the manufacturer's end. This type of approach would have lower bandwidth than Sony's though (at most only half), but trade in the bandwidth & speed advantage for capacity advantage (couldn't see Sony going with more than 64-96GB of storage-class ReRAM due to costs, and using ReRAM would also affect support for conventional SSD drives to a more normalized standard, probably NVMe PCIe 4.0 between 2 GB/s - 4 GB/s maximum read performance).

Personally I kinda hope they both take these different approaches; we need SOMETHING to set the systems apart and it'd be fun to see devs maximize each setup. Sony's would favor more speed and bandwidth (and potentially, DRAM-esque page read/bit and byte-addressable write) but with smaller storage, MS's would favor still decently fast read/write performance with more conventional NAND, trading in the benefits of Sony's approach with sheer capacity advantage (basically however big a drive the Anaconda can support; guessing up to 4-8TB will be the size limits; same with PS5) using an SSG-style setup utilizing the drive as a large texture cache (assuming some portion of the drive would have to be partitioned exclusively for this purpose and not normally accessible by the user, that way that portion can be memory-mapped for game data assets. They'd probably allow devs to set a minimum partition amount but the user can allow more if they wish. Meanwhile the rest of the drive can be used for their own files and still benefit from the SSG-esque speed advantages vs. NVMe drives on PC).

The other benefit of MS's solution would be that it can, in time, be implemented into the PC space with some effort. Sony's OTOH would require storage drive makers to switch over to ReRAM, and that's just one of the big differences there. It'd also make direct PC ports of their games a bit of a challenge, but I don't think they mind that too much if streaming picks up and people can simply use PS Now to stream their games instead.
 
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Gamernyc78

Banned
I mean, they did outsell them worldwide throughout the gen, but that didn't make much any difference until towards the very end of the generation. Even with those worldwide markets 360 still had a sales lead overall and that was mainly thanks to the U.S and UK markets.

Personally I don't think either strategy is better or worst than the other. They each have their advantages and disadvantages. If you can offer similar manufacturing and distribution capacity to your rival and aim to serve many more markets as priority, you inevitably have to concede to smaller shipments per country to cover minimum amounts of demand. While OTOH, the rival can concentrate the bulk of their manufacturing and distribution for a few key markets and still easily match the demand in those key markets, especially if it'd appear demand is lower in other regions (demand for Xbox is notoriously low in Japan for example).

Sony's strategy eventually helped them pass MS in LTD sales towards the end of that gen, but MS's was the more financially lucrative*. Not just because 360 was cheaper to manufacture but also because priority distribution in only a handful of markets meant dealing with only a handful of country-specific taxes, warehouse stocking fees, and the such. That adds up over time.

*(ignoring the RROD/YLOD though)

This may all be true and we all know PS3 was more expensive to produce and thy took heavy losses but my point given the e.g. was not pointing at some Sony financial success tht Gen bcus there wasnt one as thy lost money most of tht Gen, my point was showing the mindshare and how even with the price, the issues with multiplats, shit even the online went down for months! Ppl still chose ps3. It would literally take the biggest disaster in history for Microsoft to ever outsell Playstation imo and based off facts and history. Tht ground thy gained with 360 thy basically lost. Profit margins for PS4 have been way higher this gen than Microsoft based on Financials and Sony learned their lesson with costly hardware.

World wide ps5 will be in the lead most definitely and thy might trade blows in the USA and one or two countries in Europe but thts about it.
 
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