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Resident Evil 3 Remake - Reveal Trailer (April 3rd 2020)

Barnabot

Member
Something about this game is preventing me to pre-order. No one had clarified how Nemesis is gonna play in this game. Hope it's not the "same exact thing but now with guns" as Mr. X did in RE2 R.
 

ESPOMAN

Member
I wish they would do a fixed camera game...I know how unlikely that is and not as many people would buy it but I would like to see how good the backgrounds would like with today's technology.
 
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pawel86ck

Banned
I wasnt expecting trailer so fast, but I like surprises. Graphics looks better, especially character models, so maybe trailer shows PC version (or possibly xbox4/ps5 verion).
 

Sub_Level

wants to fuck an Asian grill.
not a fan of the new look Jill.


BRING BACK THE TUBE TOP!!

t5i3tZt.jpg
 

Aggelos

Member
By RE3Remake producer Peter Fabiano



Just announced via State of Play, Resident Evil 3 is coming to PS4 on April 3rd, 2020! Survival horror fans need no introduction to this true PlayStation classic, and for those who have never seen Jill Valentine’s desperate escape from Raccoon City but played Resident Evil 2 earlier this year, you’re in for one terrifying treat. If you thought RE2’s Tyrant was frightening, you’re in for a whole new kind of fear when the relentless Nemesis drops in with only one mission: to ensure Jill Valentine never sees daylight again.

September 28th, Daylight

Taking place a few months after the original Resident Evil ends, Resident Evil 3 takes place both before and after the events of Resident Evil 2. While Leon and Claire’s stories occur after the city has already been infected for some time, Jill’s story provides a new perspective. Starting with the early days of the outbreak, you’ll follow Jill’s fight for survival as the population of the once-lively metropolis turns into hordes of undead.

Despite providing a thorough report on the Umbrella Corporation and the incident at the Arklay Mansion a few months prior, Jill’s investigation has largely been swept under the rug. Even though she’s been suspended from the police force, Jill is still on a mission to bring the truth to light. To do that, however, she first has to escape with her life and her investigation in tow. Setting out to put the wreckage of the city behind her once and for all, Jill runs headlong into one giant problem that all of her training and her harrowing experiences in the Arklay Mountains couldn’t prepare her for…


An Ordinary Day in Raccoon City

Nemesis. Those of you who have played the original Resident Evil 3 remember this monstrosity on a mission, and Jill is the last-standing fixation of its relentless pursuit. A variation of the Bio Organic Weapon (B.O.W.) series that the infamous Tyrant (who you may know as “Mr. X”) hails from, Nemesis has one purpose, and one purpose only. It exists to prevent the truth of Umbrella’s experiments from getting out, by exterminating any traces of the S.T.A.R.S. team.

Further complicating things is that Umbrella Biohazard Countermeasure Service (U.B.C.S.), Umbrella’s private military force, has been dispatched into the city to rescue any remaining civilians – at least, that’s their purpose according to one of its members, Carlos Oliveira. Between Jill and Carlos, you’ll get a new perspective of the doomed city and revisit iconic locales that were first featured in Resident Evil 2. You’ll need to keep your wits about you, though; the shambling hordes of the undead aren’t the only things out to get you. You never know when you might hear that iconic, low rumble…

“STARRRRRRSSSSS….”



A City Controlled by Umbrella

A big part of the original Resident Evil 3 was the introduction of a constant pursuer in Nemesis. You could never be quite sure where he’d pop up next, and if you did encounter him, you had another problem on your hands: He could follow you from one area to the next. Sounds just like a certain fedora-wearing, boot-stomping creature from earlier this year, doesn’t it? Nemesis, as something of an “upgrade” to the line of Bio Organic Weapons (B.O.W.s) that Tyrant hails from, was also a bit more intelligent and capable using weapons – even those who haven’t played the original game likely know he’s fond of rocket launchers.

Alongside Nemesis, the original Resident Evil 3 introduced a number of new features, including a unique dodge mechanic that, with just the right timing, could let you get out of the way of nearly any attack, and cutting-edge polygonal graphics mixed with fixed camera angles to create a sense of dread. You never knew what was around the next corner, just a camera cut away.

Of course, bringing a classic game into the present day means improved tech and modern flourishes. Resident Evil 3 follows its predecessor by swinging the camera over Jill’s shoulder to put you dead-center in the horror that’s unfolding all around, while cutting-edge photogrammetry is used to scan in actors and create true-to-life performances – that includes scanning in real people for the zombies, too! The undead certainly never looked so life-like. Just like with Resident Evil 2 and Resident Evil 7 biohazard before it, you can expect heightened horror and plenty of terrifying encounters among the city streets.



Last Escape

Also included with Resident Evil 3 is Resident Evil Resistance, a 4v1 asymmetrical, co-op multiplayer game set in the Resident Evil universe. Previously revealed as the working title Project Resistance, this unique game pits four kidnapped Survivors against a single Mastermind in a deadly experiment. As part of today’s reveal, we’ve also lifted the veil on two new Survivors: Becca, a local Park Ranger and skilled markswoman, and Martin, a mechanic who’s got a knack for machines and technology. They’ll be joining Samuel, January, Valerie, and Tyrone in their bid to escape from the clutches of Annette Birkin, one of multiple Masterminds with an array of traps and monsters at their disposal. You may have seen Daniel Fabron and his ability to control the Tyrant during the open beta for Project Resistance, but Annette has a different monster to unleash – William Birkin, mutated by the G-Virus.

Keep an eye out for more info on Resident Evil Resistance in the coming months!


I’m a Member of S.T.A.R.S.

Get ready for a return trip to Raccoon City when Resident Evil 3 launches on April 3rd, 2020! If you’re the type who’s already packing your bags and always, always brings a souvenir back from your trip, we’ve got something special for you: the Resident Evil 3 Collector’s Edition, available for purchase in North America! Complete with an incredibly detailed Jill Valentine statue, you’ll definitely want to get your hands on this Collector’s Edition before it’s sold out. A digital soundtrack, art book, and reversible poster are also included, all packaged up in a familiar item box. Perfect for fans who are looking to display their Resident Evil collection in style!


As an added bonus, all pre-orders of the Standard or Collector’s Edition will include the Classic Costume Pack, which features costumes inspired by Jill and Carlos’ appearances from the original Resident Evil 3! (Please check with your retailer to confirm they’ll have this pre-order bonus available.) With the acclaimed RE Engine bringing the city back to life, both veteran fans and series newcomers will get to return to Raccoon City once again when Resident Evil 3 launches on PS4 April 3rd, 2020.
 
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xrnzaaas

Member
So the trailer suggests that players will be able to switch between fpp and tpp? I wonder if this means they're also planning a VR mode.

Anyway it's going to be a day 1 purchase for me. Hopefully two weeks will be enough to complete it before Cyberpunk launches. ;)
 

GHG

Member
So the trailer suggests that players will be able to switch between fpp and tpp? I wonder if this means they're also planning a VR mode.

Anyway it's going to be a day 1 purchase for me. Hopefully two weeks will be enough to complete it before Cyberpunk launches. ;)

In this video they state 3rd person only unfortunately:



Though I'm sure a first mod will pop up shortly after launch like there was with RE2.
 

Geki-D

Banned
Plot hole? What’s the plot hole there
Jill arrives at the station a good 24 hours before Leon & Claire yet Marv is already dead and loads of things are different (doors boarded up, the statue puzzle moved, Nemesis causes damage that isn't in RE2...)

This is exactly what I want to see from this game; it takes place during the outbreak so there should be survivors all over the place. In RE2 remake we're told that the station had people hiding out in it and it was still swarming with cops. Normally, if this game is consistent, Jill should arrive at the station when it's still full of survivors.
 

Aggelos

Member
Zombie assets are the same as RE2Remake..... Even Matt Walker zombie is in there....



RE3_Zombie_Horde.jpg



RE3_Jill_vs_Zombies.jpg



=======================================================================================================================================================================


RE2Remake.

residentevil2remake-tripped1.jpg



RE2_182.jpg







DMC5 Producer Matt Walker Zombie

97a66f2c462efca403337a9af37148fb.jpg
 
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Geki-D

Banned
Zombie assets are the same as RE2Remake.....



RE3_Zombie_Horde.jpg



RE3_Jill_vs_Zombies.jpg



=======================================================================================================================================================================


RE2Remake.

residentevil2remake-tripped1.jpg



RE2_182.jpg







DMC5 Producer Matt Walker Zombie

97a66f2c462efca403337a9af37148fb.jpg
It's a bit lazy but I'm okay with this. The zombies were fine in RE2 and there were a lot of different types. I assume there will be some new ones in this too but remaking every zombie just for the sake of being different when the game uses the same engine and is set in the same location as RE2 seems like a massive waste of dev time to me.
 

kunonabi

Member
Zombie assets are the same as RE2Remake..... Even Matt Walker zombie is in there....



RE3_Zombie_Horde.jpg



RE3_Jill_vs_Zombies.jpg



=======================================================================================================================================================================


RE2Remake.

residentevil2remake-tripped1.jpg



RE2_182.jpg







DMC5 Producer Matt Walker Zombie

97a66f2c462efca403337a9af37148fb.jpg

The quick turn around and the reused assets are making think this is a fairly low budget affair especially with Resistance being rolled into it.
 

xrnzaaas

Member
In this video they state 3rd person only unfortunately:



Though I'm sure a first mod will pop up shortly after launch like there was with RE2.

Thanks for the video. I'm not disappointed personally, I prefer tpp camera in RE games. The trailer seemed misleading though, a buddy of mine got the same impression from watching it.
 

SuperGooey

Member
Hmm.

I'm pretty disappointed by the trailer. Nothing really caught my eye except for how awkward the character models look when moving. I'll have to wait to see gameplay footage.
 

spartan30gr

Member
























e68347f01041d77e97a5aa89522fec64.jpg


Where is the special edition capcom?
I want my steelbook case
 

Roni

Gold Member
The quick turn around and the reused assets are making think this is a fairly low budget affair especially with Resistance being rolled into it.

This IS a fairly low budget project. This is how Capcom is operating now: small, niche games budgeted properly and targeted at audiences that want it. Gone are the days they were trying to turn Resident Evil into Call of Duty.

I'm all for this. RE2, DMC5 and this wouldn't have happened if not for that.
 
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kunonabi

Member
RE4 remake would be good, even though the game doesn't really need a modern makeup like the old ones, those were really simple and childish

CV could use a remake the most since it was easily the worst classic RE. They already fixed Claire so if they just do the same for the rest of the cast and overhaul the story it could work. A lot of the gameplay was more suited to more modern conventions anyway and the improved visuals would help a bunch of the monster designs too.
 
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Jill arrives at the station a good 24 hours before Leon & Claire yet Marv is already dead and loads of things are different (doors boarded up, the statue puzzle moved, Nemesis causes damage that isn't in RE2...)

This is exactly what I want to see from this game; it takes place during the outbreak so there should be survivors all over the place. In RE2 remake we're told that the station had people hiding out in it and it was still swarming with cops. Normally, if this game is consistent, Jill should arrive at the station when it's still full of survivors.
When Jill first sees him, he wasn't dead yet, as there's no blood pool underneath him. He was only unconscious, although mortally wounded. Later when Jill back tracks to the same room, Marvin is no longer there.
 

Doom85

Member
A remake of 4 feels unnecessary to me, but 0 and Code Veronica would benefit massively from one. Rebecca and Billy in 0 were fun characters to follow and I love the opening train area, but then the training facility is okay but just a weaker version of the RE1 mansion, and then the labs section just sucks. Not to mention the lame antagonist, plus the partner switching often being tedious, yeah a remake fixing all this would be awesome. Code Veronica is the only one of the main story games I've not played, but since virtually every RE fan I know generally says it's decent but a major step down from 1-3 I figure a remake would do it good as well.
 

Moses85

Member
Looks good. Hope they fix the RDP plot hole that was in the original.

That CE seems to have less than the RE2 one and it's pretty much the same price. The Art book at least looks better, the one with RE2 was shameful; quality was barely legible and it had duplicate pages, also the thing was tiny. No mention of classic OST DLC either with the CE, hum.


This zombie model is straight out of RE2. To be expected, I guess.

Thought exactly the same! I knew him from the first RE2 Trailer.

I am not happy with Nemesis look.

Can’t understand why they changed his look so drastically.
 
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