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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Imtjnotu

Member
If there was greater than 40CUs total wouldn't BC2 mode just use them all since it's already not tied to 36Cu like the pro.

If BC2 had 36 CUs then it would have been harder to make the call.

Just my 2 cents on this, from when I first saw the article.
Dont know because it has all different speeds depending on which system it's running.

Why wouldn't it use all of them just for base ps4 mode or pro mode? Who knows. Km just waiting for Sony to say some and pray both camps use 52 cu's
 

-kb-

Member
If there was greater than 40CUs total wouldn't BC2 mode just use them all since it's already not tied to 36Cu like the pro.

If BC2 had 36 CUs then it would have been harder to make the call.

Just my 2 cents.

It could be any number of things restricting how many can be used even in a BC mode. Maybe the compute changes that Sony made are restricted to a max number of CUs by some decision they made for example.

did the pro have 40cus with 4 disabled?
 

Proelite

Member
It could be any number of things restricting how many can be used even in a BC mode. Maybe the compute changes that Sony made are restricted to a max number of CUs by some decision they made for example.

did the pro have 40cus with 4 disabled?

Pro has 36CUs active, 40 total. RX 480 had 36 total.
 

vpance

Member
PS4 Pro has 2 separated banks of 20CU with 4 disabled for total of active 36CU. Why are they separated in that butterfly configuration in the first place? There's probably some esoteric reason why it's easier to do Pro BC by simply having 40CU in that mode.
 

-kb-

Member
PS4 Pro has 2 separated banks of 20CU with 4 disabled for total of active 36CU. Why are they separated in that butterfly configuration in the first place? There's probably some esoteric reason why it's easier to do Pro BC by simply having 40CU in that mode.

iirc it’s because only half the CUs have the Pro enhancements (FP16,etc) whilst the other half are identical to a PS4 with a higher clock.
 

Norse

Member
My prediction for final Specs: (It will be fun to get back and see how wrong I am)

Anaconda:
CPU: 8c/16t Zen 2 @ 3.4 8MB L3
GPU: Custom RDNA 56 (active) CU, 11.8 TF
RT: Hardware accelerated
Memory (total): 24GB @ 560 GB/s GDDR6
SSD: PCIe 4.0
Price: $499

PS5
CPU: 8c/16t Zen 2 @ 3.2 GHz, 8 MB L3
GPU: Custom RDNA 56 (active) CU, 12.7 TF
RT: Hardware accelerated
Memory (total): 24GB @ 576 GB/s GDDR6
SSD: PCIe 4.0
Price: $499

Lockhart:
(I DONT GIVE A ****) about Lockhart

My dream (PS5)
CPU: 8c/16t Zen 2 @ 3.2 GHz, 8 MB L3
GPU: Custom RDNA 56 (active) CU, 14.3 TF
RT: Hardware accelerated
Memory (total): 20GB HBM2 @ +1 TB/s 4GB(DDR3 for OS)
SSD: PCIe 4.0
Price: $499
I could live with those numbers. Both system would rock!
 

bitbydeath

Member
PS4 Pro has 2 separated banks of 20CU with 4 disabled for total of active 36CU. Why are they separated in that butterfly configuration in the first place? There's probably some esoteric reason why it's easier to do Pro BC by simply having 40CU in that mode.

If BC1 and BC2 are separated in the same manner then that makes 58CU in total.
 

DeepEnigma

Gold Member
No but really I wish EA allowed me to shut all their hud shit off. Bf5 is gonna burn in everything. Imma know my bullet count on Bf5 while playing untitled goose

They should remove bullet count all together and have one rely on noise memory and timing.
 

SlimySnake

Flashless at the Golden Globes
If there was greater than 40CUs total wouldn't BC2 mode just use them all since it's already not tied to 36Cu like the pro.

If BC2 had 36 CUs then it would have been harder to make the call.

Just my 2 cents on this, from when I first saw the article.
well shit.
 
If you all really believe that the FF2400 is More powerful than 0000FF just give it a minute. They are BOTH > 10 with 0000FF having a slight advantage. Neither machine is sitting at 10TF. Lets see when others start talking about the Ray Tracing differences and what 0000FF has planned for extra storage.

Is it a storage between the ram and nand/hdd?
 
If you all really believe that the FF2400 is More powerful than 0000FF just give it a minute. They are BOTH > 10 with 0000FF having a slight advantage. Neither machine is sitting at 10TF. Lets see when others start talking about the Ray Tracing differences and what 0000FF has planned for extra storage.

Does Sony implementation involve access to large data set? Similar to AMD Solid State Graphics?
 

pawel86ck

Banned
We came from expecting 1070-1080 tier GPUs in consoles, to realistic 2070 Super with RT included and people consider it too conservative. Lol
Xbox X GPU thanks to it's customizations in many games can already match 1070 results (in RDR2 xbox x GPU even outperformed 1070) so no wonder people expect much faster GPU now (at least in xbox anaconda).

If windows central leak is correct (it's very credible site after all) people should be happy with anaconda GPU power, because 12 TF is 2x faster than 6TF (xbox x). Even from marketing perspective 12TF makes sense, at least in Anaconda, and especially if MS will launch 2 SKUs, because MS will be able to deliver product without compromises build with enthusiasts in mind.
 

ZywyPL

Banned
I see a lot of people still keeps forgetting about RT support that will eat up a lot of the die size, so, there's no way on Earth for a 56/64/72CU GPU.

40CU @2GHz means 10,2TF - weren't there already rumors/leaks with this specific number before? That would actually match X1X CU count, a.k.a. same production costs. 5700XT which also has 40CU is 251mm^2, so it is something reasonably small to be fitted into a console APU.

And given the same tech, Anaconda would have to have 48CU at about 1,9-2GHz for the rumored 12TF, and still being at about relatively low ~300mm^2 die size.
 

-kb-

Member
I see a lot of people still keeps forgetting about RT support that will eat up a lot of the die size, so, there's no way on Earth for a 56/64/72CU GPU.

40CU @2GHz means 10,2TF - weren't there already rumors/leaks with this specific number before? That would actually match X1X CU count, a.k.a. same production costs. 5700XT which also has 40CU is 251mm^2, so it is something reasonably small to be fitted into a console APU.

And given the same tech, Anaconda would have to have 48CU at about 1,9-2GHz for the rumored 12TF, and still being at about relatively low ~300mm^2 die size.

I thought most of the rumours pointed to both consoles being more powerful than stadia (so >10.7TF). Additionally ill find it odd if the PS5 does not produce a lot of heat for whatever reason due to the non-conventional cooling solution. To me this does not point to a console that's the same as Anaconda but smaller and running similar or lower clocks (aka less heat).
 

MarkMe2525

Member
What im asking is, are they using gcn teraflop measurements, or rdna? They say 4 teraflops and point out the ps4 pro which uses gcn, not rdna.
This would hold water if the xbox team were the ones comparing lockhart to the ps4 pro. As it is now, Xbox team have not confirmed the existence of lockhart and this is just a narrative that is being propagated by gaming media.
 

Dabaus

Banned
This would hold water if the xbox team were the ones comparing lockhart to the ps4 pro. As it is now, Xbox team have not confirmed the existence of lockhart and this is just a narrative that is being propagated by gaming media.

Ok, but lets say for arguments sake Lockheart is real, the question still stands.
 

MarkMe2525

Member
Ok, but lets say for arguments sake Lockheart is real, the question still stands.
I wasn't clear so i'll clarify.

I would argue that its not a question if lockhart is real or not. The question should be, is Microsoft Xbox team the ones comparing the lockhart to the ps4 pro? The only people making this comparison are third party media sites that have not actually seen or know the full scope of the hardware.
 

Lone Wolf

Member
I thought most of the rumours pointed to both consoles being more powerful than stadia (so >10.7TF). Additionally ill find it odd if the PS5 does not produce a lot of heat for whatever reason due to the non-conventional cooling solution. To me this does not point to a console that's the same as Anaconda but smaller and running similar or lower clocks (aka less heat).
Even If PS5 is 9TF, that would make it more powerful than Stadia.
 
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Tqaulity

Member
My prediction for final Specs: (It will be fun to get back and see how wrong I am)

Anaconda:
CPU: 8c/16t Zen 2 @ 3.4 8MB L3
GPU: Custom RDNA 56 (active) CU, 11.8 TF
RT: Hardware accelerated
Memory (total): 24GB @ 560 GB/s GDDR6
SSD: PCIe 4.0
Price: $499

PS5
CPU: 8c/16t Zen 2 @ 3.2 GHz, 8 MB L3
GPU: Custom RDNA 56 (active) CU, 12.7 TF
RT: Hardware accelerated
Memory (total): 24GB @ 576 GB/s GDDR6
SSD: PCIe 4.0
Price: $499

Lockhart:
(I DONT GIVE A ****) about Lockhart

My dream (PS5)
CPU: 8c/16t Zen 2 @ 3.2 GHz, 8 MB L3
GPU: Custom RDNA 56 (active) CU, 14.3 TF
RT: Hardware accelerated
Memory (total): 20GB HBM2 @ +1 TB/s 4GB(DDR3 for OS)
SSD: PCIe 4.0
Price: $499
Honestly, I would say these specs are pretty close to what we will see. As I've been saying, 24GB is the min target (still don't know why people are saying 16GB with a straight face), we already know about the 8c Zen2 CPU with the clocks around 3.2-3.5 Ghz, and the GPU will be very close coming around 12 TFLOPs. It's not yet clear if the edge will got to PS5 or Scarlett in that area but either way they'll be very close (i.e 10% or less as you indicate). I wouldn't be surprised if Sony particularly has a bandwidth bump to something higher as Playstation has historically provided ample bandwidth for the time.

Overall, both machines will be more than capable and we will see a much bigger jump than when moving from PS3/X360 to PS4/XB1. Amazing times ahead :)
 
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R600

Banned
Honestly, I would say these specs are pretty close to what we will see. As I've been saying, 24GB is the min target (still don't know why people are saying 16GB with a straight face), we already know about the 8c Zen2 CPU with the clocks around 3.2-3.5 Ghz, and the GPU will be very close coming around 12 TFLOPs. It's not yet clear if the edge will got to PS5 or Scarlett in that area but either way they'll be very close (i.e 10% or less as you indicate). I wouldn't be surprised if Sony particularly has a bandwidth bump to something higher as Playstation has historically provided ample bandwidth for the time.

Overall, both machines will be more than capable and we will see a much bigger jump than when moving from PS3/X360 to PS4/XB1. Amazing times ahead :)
Gee I dunno...maybe because 24GB of RAM would likely cost north of $200? Would probably add shit ton of heat and electricity to system so it is probably better to go for 16 + 4GB of DDR4 (like Sony IS doing).

MS has path for 20GB of GDDR6 duo to 320bit bandwidth.
 

onQ123

Member
54 is also BC1 + BC2 - 4 reserves.

If the leak is real it would have to be able to match up with 18CU for PS4 & 40CU for PS4 Pro (I know it's 36CU but the leak said 40CU)

“BC1 is 40CU, BC2 is 18CU, and native is unknown. Perhaps BC means Back Compatible.”


Maybe PS5 GPU is PS4 GPU 18CU's (20 with 2 turned off) + 40 Navi CU's

with the ray-tracing hardware & other stuff on the chip with the PS4 GPU



That would also make sense of Lockhart & Anaconda ,


Lockhart chip 20 CUs with the ray-tracing hardware Anaconda is Lackhart + 40 Navi CU's



Boom without warning PS4 slim 2 with ray-tracing
 

R600

Banned
If the leak is real it would have to be able to match up with 18CU for PS4 & 40CU for PS4 Pro (I know it's 36CU but the leak said 40CU)

“BC1 is 40CU, BC2 is 18CU, and native is unknown. Perhaps BC means Back Compatible.”


Maybe PS5 GPU is PS4 GPU 18CU's (20 with 2 turned off) + 40 Navi CU's

with the ray-tracing hardware & other stuff on the chip with the PS4 GPU



That would also make sense of Lockhart & Anaconda ,


Lockhart chip 20 CUs with the ray-tracing hardware Anaconda is Lackhart + 40 Navi CU's



Boom without warning PS4 slim 2 with ray-tracing
Makes absolutely 0 sense for all 3.

Navi is GCN compatibile so no need for 18 + 40 additonal.

I assume its 40 max because if they dont have to be 36 (like PS4Pro is), why not go with 44/48/52 etc. if they are there?
 

bitbydeath

Member
Makes absolutely 0 sense for all 3.

Navi is GCN compatibile so no need for 18 + 40 additonal.

I assume its 40 max because if they dont have to be 36 (like PS4Pro is), why not go with 44/48/52 etc. if they are there?

It depends if they go the butterfly approach or not like the Pro then the 40/18 split makes sense. Keep in mind that includes reserves so 40 would turn into 36 and when combined to make the entire PS5 then 58 turns into 54.
 
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bitbydeath

Member
Real GTA 6 leak from a Game Tester who already played GTA 6.

We are the QA testers for Rockstar games and we test the games for bugs, glitches, and other technical problems. The game has been in development since 2014. There is the same leak as this but we realized we didn't need to add a disclaimer. Dan Houser doesn't know about this and they have many ideas for this game. Most ideas are in there but subject to change.

Gameplay is amazing, the gun mechanics are realistic and this game isn't no GTA I've played. This game will be a Rockstar masterpiece just as GTA V was. The game is still in development and may come out in 2020-2021 to Xbox Scarlett and PS5.

Map: There will be 4 states, San Andreas which will be bigger, Mid West, Liberty City, and Wade which will feature Vice City. This map is 40 times larger than GTA since we have the devkits for the consoles. The consoles do a lot more. It is part of an evolution. Consoles are big. The 4 states will have it's weapon laws and other laws. There will be driving laws, drug laws, and alcohol laws. It will feature 1 protagonist. The laws will be a little lenient depends in what it is.

It will feature 8k upscaling with ray tracing. This game looks more beautiful than any PC game. Custom engine is going to be used in the systems.

Storage will be about 226gb with SSD. No HDD in these new consoles. We aren't going the GTA V route with the loading screen and don't want fans to sit through 10 min of loading screen. Instead you will wait about 3-5 seconds of load times.

The GTA V online updates will stop after GTA 6 is released. Just wait for more info as the next gen 2020 consoles come out. You will be excited

More info that I forgot to mention: Cops are smarter like they play more tactical with you. Crashes with cars are detailed and will effect how it runs. The driving mechanics have a little realism. There will be seasonal changes, 140 missions will be in the game, 100 hours of storyline, there are cool guns that we haven't seen before. This is game info. The game is still in development.

You should hear an announcement sometime around mid to late 2020. We are still testing the game. Tracklist isn't official yet.

 

bitbydeath

Member
PSErebus is hinting at GTAVI being at the awards show.



I saw someone else post this in the comments but looks like a wish list.

ELlCZCDW4AIIQBW
 
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