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VR hardware sales approach $2.1 billion thanks to Oculus Quest

Allandor

Member
2 billion = thing I haven't tried is bad.

How about try it and see if you like it vs being an arm-chair stock trader.
tried and almost vomited ;)

This tech is incompatible with my stomach

But that has nothing to do with my judgement that it stays a niche product. It just doesn't sell enough. PSVR is as cheap as it can be with just a PS4 you need. But still, even on PS4 it only is a niche market (and still has most VR customers from all those other VR techs).
 

Alexios

Cores, shaders and BIOS oh my!
If you wanna be that pedantic they still don't run on Quest with Link, they run on a gaming PC powerful enough for each individual game and only if you have a Quest usb cable that meets the requirements for solid Link performance and comfortable playing length on top. And yes, it's nice, just not what you're saying. Which isn't to say I agree with him saying most great VR games don't run on Quest, plenty got great ports and for people who are PC gamers also it's very nice it can now do that too decently, but no that doesn't make Link itself run those games. Words have meanings.
 
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Alexios

Cores, shaders and BIOS oh my!
Lol. Never heard that stance before.
Lol really? So Rift S (and other PC VR sets) stopped selling once Quest Link became known? I thought both (and Index) just got sold out. If one doesn't care for the portability (or has a gaming laptop) then Rift S is far superior in comfort factor as it has an iteration of Lenovo's halo design popularized with PSVR and doesn't include a chipset and battery to make it unevenly front heavy as the PC takes care of all the processing plus it performs flawlessly with PC VR games out of the box with a native display port rather than lossy USB video streaming with a nice lengthy cable and a higher refresh rate of 80hz (so only 10hz lower than the original Rift/Vive/etc vs Quest's 18hz lower). Plenty people can and do prefer that over Quest which is a fine option itself for those that actually want the things it excels at, that is being able to play a good range of games without a PC.
 
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Romulus

Member
Everyone else, really? So Rift S stopped selling once Quest Link became known? I thought both just got sold out. If one doesn't care much for the portability (or has a gaming laptop I guess) then Rift S is far superior in comfort factor as it has an iteration of Lenovo's halo design popularized with PSVR and doesn't include a chipset and battery to make it unevenly front heavy as the PC takes care of all the processing plus it performs flawlessly with PC VR games out of the box with a native display port rather than USB video signal streaming with a nice lengthy cable and has a higher refresh rate at 80hz (so only 10hz lower than the original Rift vs Quest's 18hz lower than that). Plenty people can and do prefer that over Quest which is a fine option itself for those that actually want the things it excels at, that is being able to play a range of games without being connected to a PC, stand alone.

Thinking something is great doesn't mean theres not another, better option for PC. I dont know why you have such a raging hard on for my posts today. Lol


It's like you didn't even read my post, and took my description as "omgz the best ever." Its not, it's a great well rounded unit for the price. Chill, I'll bump your PC thread later.
 
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Alexios

Cores, shaders and BIOS oh my!
You clearly said it's the first time you hear someone thinking that if you need PC hardware anyway (after acting surprised that with Link you still need a PC, as if you thought Link magically put a PC CPU & GPU into Quest for it to be able to PC games, lol?) then you might as well go for PC VR hardware. That's what I questioned with simple logic. That post never said Quest is shit or the option for both makes Quest worse than without the option after all, just implied a preference for PC VR software and hardware and you found that lol worthy when it's a perfectly sensible opinion.
 
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pr0cs

Member
Tbh I kinda expect Oculus going forward to ONLY make a Quest type headset but with the ability to use link for those who want PC interaction.
 

Alexios

Cores, shaders and BIOS oh my!
Tbh I kinda expect Oculus going forward to ONLY make a Quest type headset but with the ability to use link for those who want PC interaction.
If it has a proper display connection rather than stream the video signal over USB with whatever caveats that brings that'd be fine. Though it'd still be better to offer a PC only option so that people who don't care for portability don't have to spend for a top of the line snapdragon on top of that and maybe have extra capabilities in its place if the price is gonna be similar in the end (like the current additional cameras on the Rift S and the more premium comfort factor without the extra weight for example). It could go either way I think, there are reasons as a company to go for either.
 
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pr0cs

Member
If it has a proper display port connection or similar rather than stream the video signal over USB with whatever caveats that brings that'd be fine.
They'll likely have to as screensize as other improvements start to impact bandwidth.
 

Romulus

Member
You clearly said it's the first time you hear someone thinking that if you need PC hardware anyway then you might as well go for PC VR hardware. That's what I questioned with logic. That post never said Quest is shit itself, just implied a preference for PC VR software and hardware and you thought it's lol worthy.

It's the first time I've seen it phrased close to that.
He said you need the full pc hardware, might as well go full pcvr. Why is that so certain? Doesn't make sense to be that it's such an absolute considering the pros and cons of device.
 

John117

Member
It would be cool have a Headset (Microsoft) for Xbox/PC with Halo VR <3 Maybe a headset themed Masterchief Visor :D :D
 

John117

Member
I saw this video someday ago, I can't wait for official support VR :D Imagine to play Halo Combat Evolved in VR <3
 

Alexios

Cores, shaders and BIOS oh my!
Well hopefully the guy will be able to complete it and add it to the rest MCC games as they arrive if possible. But he's got a good track record with his Alien Isolation VR mod and stuff (even though that didn't have tracked hands).
 

Nikana

Go Go Neo Rangers!
Got my quest today and while it's super impressive tech wiseb the comfort aspect sucks hard for me. Enough that it's going back. I hope the version improves on this.
 

Romulus

Member
Thread shows people assume large number is good. Quest is doing better than other VR but it'll stabilize soon. It's the fad phase.

Is there any evidence to support that it's a fad? When do you see it disappearing like 3d TV? As it gets lighter, cheaper, and more powerful? Is that when it will die? Because its improving very quickly, so that means it either will die very soon, or die when its vastly better down the road.
 
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pr0cs

Member
Anyone saying it's a fad hasn't tried good pc vr.
Even the most mundane environments are 10x better in VR than pancake.
It still has a lot of room to improve but NOTHING suggests that it is anywhere near its peak growth
 

Nydus

Member
Anyone saying it's a fad hasn't tried good pc vr.
Even the most mundane environments are 10x better in VR than pancake.
It still has a lot of room to improve but NOTHING suggests that it is anywhere near its peak growth
Never played Skyrim cause I thought it was a bit shit after Morrowind and Oblivion. But holy fuck is this game fun in VR!

Edit: for that matter I never saw the appeal of super hot. Super hot in VR is a system seller imo!
 
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Grinchy

Banned
Never played Skyrim cause I thought it was a bit shit after Morrowind and Oblivion. But holy fuck is this game fun in VR!

Edit: for that matter I never saw the appeal of super hot. Super hot in VR is a system seller imo!
Yeah, Superhot was a game I was hyped for, but didn't like it that much when I tried it. The VR version is fucking awesome, though.
 

pr0cs

Member
Never played Skyrim cause I thought it was a bit shit after Morrowind and Oblivion. But holy fuck is this game fun in VR!

Edit: for that matter I never saw the appeal of super hot. Super hot in VR is a system seller imo!
Lol your experiences are IDENTICAL to me.
I wish Super hot was a little longer, hopefully they make a sequel cos I'll buy the shit out it.
No man's sky is fucking awesome too, if you can get over the crazy system spec reqs
 
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Because you are making it sound as if sales tampering off is a bad then.

It is for something that doesn't sell well like VR. Oculus Quest is still not selling well, it's only selling higher than the average number VR headsets usually sell, which is already rock bottom.

You guys see $2.1 Billion and assume it's good news without knowing what that means or the background information.
 

gifgaf

Member
It is for something that doesn't sell well like VR. Oculus Quest is still not selling well, it's only selling higher than the average number VR headsets usually sell, which is already rock bottom.

You guys see $2.1 Billion and assume it's good news without knowing what that means or the background information.
Yet, you see 2.1 billion and assume the opposite, how are others assumptions less valid than your baseless assumption? Its hypocrtitcal to even have this argument without any facts. The real facts are this, VR is growing and numbers ARE rising whether you like it or not.
 
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Yet, you see 2.1 billion and assume the opposite, how are others assumptions less valid than your baseless assumption? Its hypocrtitcal to even have this argument without any facts. The real facts are this, VR is growing and numbers ARE rising whether you like it or not.

The worse defense you can make is knowing you don't know background information, but pretending the other person doesn't as well. We have years of VR sales trends and financial reports proving VR has never done well at any point and official sales figures from the makers themselves support this, that doesn't mean that enough hasn't sold to reach $2.1 billion, you just have to look at the breakdown to realize that's not really impressive. Oculus Quest is doing well on when you compare it to other VR headsets this isn't a sign that VR is thriving when everyone else is looking for breadcrumbs.
 

Alexios

Cores, shaders and BIOS oh my!
The worse defense you can make is knowing you don't know background information, but pretending the other person doesn't as well. We have years of VR sales trends and financial reports proving VR has never done well at any point and official sales figures from the makers themselves support this, that doesn't mean that enough hasn't sold to reach $2.1 billion, you just have to look at the breakdown to realize that's not really impressive. Oculus Quest is doing well on when you compare it to other VR headsets this isn't a sign that VR is thriving when everyone else is looking for breadcrumbs.
Is that so? Pray tell, where are those official numbers for Rift, Index and Vive products that you got? Unless you're gonna come up with numbers of lesser companies going after niches within niches like Pimax to prove a point, lol, it's clear what the big guys in the industry are already, just like there are only 3 console companies.

At most you can come up with numbers for the relatively successful PSVR that is just a console accessory and retrofits outdated technology like the decade-old Move controllers yet still managed to turn people's eye enough for Sony to be most likely to eventually come up with a PSVR2 and finally up to date specs & capabilities.

Love that "years of VR sales trends" as if modern VR has been a thing for a decade when the first products released in 2016 and we still have 2019 with no sign of any of the primary companies involved slowing down on their efforts at all when they could have just as easily seen your data and given up on this futile endeavor, lol.

Especially given that most of those companies don't have to rely on VR but have other avenues to explore for actual profit if VR is such an obvious loss. Hell, even Oculus could probably find something else to do now that they're owned by Facebook if VR was really proving to be such a dud, haha, the zuck could shut it down even.

The one VR thing that does seem to be dying is mobile VR (yay!), mostly because Quest is now a thing that brings the capabilities of its big brothers to that kind of portable hardware making them obsolete as it still costs less than a flagship phone yet provides capabilities even higher than PSVR and on par with PC VR in ways.
 
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gifgaf

Member
Is that so? Pray tell, where are those official numbers for Rift, Index and Vive products that you got? Unless you're gonna come up with numbers of lesser companies going after niches within niches like Pimax to prove a point, lol, it's clear what the big guys in the industry are already, just like there are only 3 console companies.

Love that "years of VR sales trends" as if modern VR has been a thing for a decade when the first products released in 2016 and we still have 2019 with no sign of any of the primary companies involved slowing down on their efforts at all when they could have just as easily seen your data and given up on this futile endeavor, lol.
If he could back up any of the shit he says he would have by now. He talks big but doesn't show any proof of his big claims.
 
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Is that so? Pray tell, where are those official numbers for Rift, Index and Vive products that you got? Unless you're gonna come up with numbers of lesser companies going after niches within niches like Pimax to prove a point, lol, it's clear what the big guys in the industry are already, just like there are only 3 console companies.

At most you can come up with numbers for the relatively successful PSVR that is just a console accessory and retrofits outdated technology like the decade-old Move controllers yet still managed to turn people's eye enough for Sony to be most likely to eventually come up with a PSVR2 and finally up to date specs & capabilities.

Scrap the emotional theatrics, we don't need to know the sales of Index, Vive, or others individually when we know that the current VR market hasn't even sold 10 million headsets in all the years it's been out, and we have old competition dead and buried with fewer options than we had before. Currently there is only ONE big guy when there used to be 5 or so and some runner ups that still did well, not no one does well outside a few and only one is taking off. So if we pretend this thread title means success overall than that means people won't realize the problems that need to be addressed.

All I'm saying is many of you are considering this a success when it's not, which is completely unhelpful to those that enjoy VR because you're ignoring the fact that only ONE VR headset is making waves right now and the rest are looking for bread crumbs which usually results in less investment and less choice, Sony being the exception. Some of you are way to defensive to look at the big picture.

Sony can spend all the money they want on PSVR, that doesn't means that PSVR is a major thing, it only means it makes enough money for Sony to keep investment in it, it doesn't have anything to do with where VR as a whole is at the moment.
 

magnumpy

Member
it's telling perhaps to ask if sales numbers are on an upward trajectory or a downward trend. currently amazon is sold out of quest hardware with exorbitant numbers being asked from individual sellers on amazon and ebay, for whatever that's worth. quest can be found on ebay for $900+ right now :eek:

interested to see what final holiday sales figure are like once the holiday dust has settled. also interesting will be the eventual release of psvr2, although that is admittedly a while from now...
 

Alexios

Cores, shaders and BIOS oh my!
Theatrics? You said you have official data from the makers and I asked for it. Now you're suddenly saying that such data is not necessary after all because you read somewhere a guestimate that it's only been 10 million units total even though said official data doesn't exist anywhere at all. Learn how to debate and what a "fact" is.
it's telling perhaps to ask if sales numbers are on an upward trajectory or a downward trend. currently amazon is sold out of quest hardware with exorbitant numbers being asked from individual sellers on amazon and ebay, for whatever that's worth. quest can be found on ebay for $900+ right now :eek:

interested to see what final holiday sales figure are like once the holiday dust has settled. also interesting will be the eventual release of psvr2, although that is admittedly a while from now...
It's that fabled scarcity marketing forum goes believe is a thing in these industries because that one time they couldn't find their favorite amiibo and the nes classic mini in stores, lol.
 
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gifgaf

Member
Your damaging your brain with these strawmans, I haven't made a claim I only made factual statement you don't like so you dismiss them.
We have years of VR sales trends and financial reports proving VR has never done well at any point and official sales figures from the makers themselves support this, that doesn't mean that enough hasn't sold to reach $2.1 billion, you just have to look at the breakdown to realize that's not really impressive.

Strange, this seems like your claiming you have lots of data to prove VR is not doing well, guess I misunderstood. :messenger_smirking:

Where is this proof you "claim" to have?
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Theatrics? You said you have official data from the makers and I asked for it. Now you're suddenly saying that such data is not necessary after all because you read somewhere a guestimate that it's only been 10 million units total even though said official data doesn't exist anywhere at all. Learn how to debate and what a "fact" is.

It's that fabled scarcity marketing forum goes believe is a thing in these industries because that one time they couldn't find their favorite amiibo and the nes classic mini in stores, lol.

It's weird to see people want VR to fail, when it literally doesn't harm the video game's industry at all.
 

lukilladog

Member
More VR Please. I only crave more time to be in it.

That and Witcher 3 VR........






And Cyberpunk.


That´s not happening anytime soon:

"Unfortunately, Kiciński proceeded to say that CD Projekt RED is “not moving in that direction right now” because of the challenges it would bring from a game design perspective.

“The issue becomes more challenging when we factor in game design. There are substantial changes which must be taken into account when working on a VR-specific product. Our current focus is on the PC and console editions of Cyberpunk”.
"


and:

"
"Now I am actually unaware in our conversations with publishers of really pushing hard for VR--perhaps this information has missed me, I genuinely don't know. I know there's a few titles here and there that usually showcase or experience VR, but I have not heard of anybody building an actual solid business on VR.

https://www.tweaktown.com/news/68925/cyberpunk-2077-vr-happen-cdpr-think-worth/index.html
"
 
Theatrics? You said you have official sales from the makers and I asked to see it. Now you're suddenly saying that such data is not necessary after all because you read somewhere a guestimate that it's only been 10 million units total even though said official data doesn't exist anywhere at all. Please learn how to debate.

The fact you didn't quote me shows that you're doing nothing more than whining that the facts don't back up what you want them to.

I never said we had official sales for the makers individually, post the nonexistent quote. You are the one that doesn't know how to debate.

There is no guesstimate, we know what the PSVR's numbers are and we know it was the leading VR headset last year, and is the leading headset now unless Oculus Quest managed to sell over 4.2 million already. We also have easy to find reports on older numbers.

The only way you can have VR sell over 10 million is if you include mobile which isn't included in current reports because it's dead, since Samsung Gear sold over 5 million and the other mobile makers would add to that number this would make sense. Otherwise, VR headsets haven't sold 10 million. I know you won't look up these numbers since it would conflict with what you want to believe, but all you need to do is type in Samsung Gear VR 5 million in your search engine of choice when you are ready to move forward, but something tells me you won't read this and say the Samsung number is made up because you're insecure.

When VR sells over 10 million it will be because of Oculus Quest and it will be by far the only headset moving the market and that's is not a good thing.

I know the facts are rough but you shouldn't be so defensive over VR. You should consider that if you actually really cared about VR you'd want more competition and more manufacturers doing well but that doesn't seem to be your aim, it's just to strike down anyone being realistic.

I have no further interest debating with you since you have no interest in the facts and only argue to stroke your ego, please keep in mind the date of my first post in the argument so when market data does come out we can come back to it and see my post aligned with the data proving that I am correct on this issue.

Of course you could just look up the information yourself but you seem to be content on just replying without looking anything up and saying the side you dislike is wrong. That's the kind of person you are and you can continue being you but I have no interest in arguing with low effort and intellect circular posts.
 
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