In the beginning PS5 was rumored to be close to 12, then leak stated 9.25, but may be 10 because it is rumored that both are double digits, but now its close to 13-14 because of possible dual gpu.
There is too much fuckery going on with PS5 specs, you dont see leaks of Xfridges potential going above 12 TFLOPS, but you definitely dont see any leaks suggesting less than 12. It has been pretty consistent with Xfridge as far as leaks.
For PS5 It is best to assume 9.2 TFLOPS with an affordable price of $399-$449 and the sum of it parts makes up for any deficiencies to have a well balanced console. To be fair, it is 5 TFLOPS more than PS4 PRo 4 something TFLOPS. I just still find it shocking that if the 9.2 TFLOPS is true, you still have the same number of compute units (yes I know its RDNA instead of GCN). But whatever.
Perhaps the technology is not ready for a full beast mode for raw power, but that could possibly be achieved by PS5Pro but I still highly doubt it. With PS4Pro, and PS5 9.2 TFLOP, Cerny seems to be more focused on more with less, and if you can get the target visuals with bare minimum why is more 'brute force' necessary with extra cost?
Its like Sony plays more like a clever fox, versus Microsoft plays more like a wolf.
This definitely feels like Cerny's design philosophy, and it's a pretty smart one. Look at the wonders it's done for PS4. These wilder spec rumors for PS5 would be more credible if Kutaragi were still at Sony, but those days ended over a decade ago.
Also it's kind of funny to see all these wild power fantasies playing out for PS5, but not XSX. Partly that's because we simply know more about XSX, but even when we were in the dark on both systems relatively equally, the range of power fantasy was easily towards PS5.
And I'm gonna be fair here; that was also how it played out with XBO and PS4 during a lot of 2012 when spec rumors were going around for those systems. A lot of those were giving MS the edge, but MS had the unfortunate duty of the more damaging rumors coming out near the end of that year and into 2013, then getting confirmed at the reveal.
I don't think Sony has any really damaging rumors or features planned otherwise we'd be hearing about those by now (I could be wrong tho), but at this point it definitely feels like TF-wise PS5 is going to sit somewhere around 9.2-9.7 TF, and that's very good. You look back at all the rumors for a system launch last year, look at a lot of the departures (some of which came out of nowhere, like Shawn Layden), look at planning for an affordable and fast transition (aka $399; which they're still alluding to with things like "we want to make this the fastest adaptation yet"), look at how "that" leak was deleted almost as soon as it went up (and remains one of the only leaks where that's happened, if not the only one), even the more recent leaks still sticking with a 40CU design seemingly, and it all just starts to add up.
What's more wild to me is how some are thinking 9.2-9.7 is somehow a death blow; it really isn't. We're not going to see these systems maxed out at launch anyway, because it'll take time for devs to pour resources into development big enough to do so. You're still going to get some really impressive looking games from both sides, in fact you're going to get instances of some PS5 1st-party looking better than XSX 1st-party, and some XSX 1st-party looking better than PS5 1st-party. Across the board the systems in terms of 1st party will likely balance out in terms of awesome graphics.