Wolfgang Jr
Banned
The user above you just said that Japanese Devs don't need crunch time, so what are they doing better and/or more efficient than you?You are just talking. You are basing this off no first hand experience at all. I know if feels good to type and say, but you think the people who make games and manage the process are morons? You can do better? Dude, these are some of the sharpest people in the business. It's simply a very hard problem and it rarely gets easier. Can it be improved? Sure. But saying Crunch isn't needed simply shows a lack of understanding of the process. Which is fine. You may have never worked in games. Not a problem; I get that. But when people in the trenches (be it me or a few others in this thread) tell you that it's not often a management issue (but instead it's a 'building the plane and flying it WHILE designing it' issue) perhaps you could at least consider that we're not lying to you.
Jaffe
I don't care if a game out today or in two years time. If it's good, I'll buy it. If the management is good, the game will get finished in time, without having to resort to slave labor.
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