I can't see MS releasing 12-16 launch titles unless most of them are smaller AA games. Hellblade 2 is early in development, Playground might be ready with Fable, The Initiative seems to in early development, Obsidian just released The Outer Worlds.
They could have a few 3rd party launch exclusives though
Basically how I feel about it, too. 16 is just way too high in terms of 1st-party launch titles; I think 5-8 is more doable with some of those being AA, though. For Sony, the only reason I'd shoot lower (3-5) is because they've been releasing AAA games pretty consistently even up to this year. Just a month or two ago it was Death Stranding, in a few more months it'll be TLOU2 and maybe Ghosts of Tsushima too. So their AAA efforts with current-gen are more saturated at this point which might mean a few less at PS5 launch, unless we're counting PS4 games that get a PS5 patch Day 1.
XSX-wise we already know it's gonna get Halo Infinite and most likely a new Forza, I think those are definites. PS5 I think they'll have a Day 1 patch for TLOU2, and it feels like Ghosts has been shifted to PS5 (just my hunch). A lot of people seem to think Horizon 2 could also be there Day 1 and a new Gran Turismo, but that's just speculation. Just like the Perfect Dark rumors (though I guess more substantial since the last PD was almost 15 years ago; bringing that back they'd pretty much have to soft-reboot the IP and redesign tons of things).
I think both systems are gonna have a nice chunk of 3rd-party launch exclusives though. They'll probably be timed. I'm still hoping XSX has at least one 1st-party that is genuine XSX-exclusive even if timed. Release it on other platforms like a year or two later like PC. Still not 100% sure about the cross-gen angle until they talk more about it; technically they already have Xcloud and Gamepass, XBO owners could just stream the games digitally and boom, cross-gen fulfilled. They don't need a native version to run locally on their platform IMHO.
uncharted cutsceneslast gen werent realtime. they were literally rendered on a render farm of 8 PS3s. there are pics of that set up out there.
regardless, the guy is simply saying that you will see a gap that big when going to next gen. he isnt insulting ps exclusives. of course her character model wont look that good in game, but then again, thats to be expected since thats the case this gen. Drake didnt look that good in game in U4 despite it being realtime, same with ellie and kratos. gamers who visit these boards know that games dont look as good in gameplay than they do in cutscenes. but next gen cutscenes should look that good. if not better than the hellblade 2 scenes.
ninja theory is good but not that good. their output on the ps3 was very impressive, but was topped by naughty dog, koji pro and ssm. hellblade 1's character model is impressive but not as impressive as character models in several sony first party titles or even gears of war 4. as impressive as hellblade 2 looks, i dont expect it to be THE best thing we will see next gen. there will be better looking games which is what that poster was saying in the first place.
TBF, Hellblade 1 had a super-low budget. Even less than, say, Shenmue III's and that game's budget is probably shy of $10 million. Given the budget, Hellblade accomplished a lot visually, though they had to sacrifice in other areas to do that.
I think we need to see what they can do with a AAA/AAAA-level budget before stating for sure where they can go in terms of visual wow-factor. That being said, companies like Naughty Dog are among the top of the industry when it comes to visual realism and technical prowess. MS will definitely be funding NT with bigger budgets so they can push their capabilities further, with time I can see their top-end stuff being highly competitive with Naughty Dog's, Guerrilla's, etc.