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Next-Gen PS5 & XSX |OT| Console tEch threaD

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joe_zazen

Member
Hmmm...What to make of this.

Why would Sony devote such a big budget into an ad like that which won't even play?

Is that teasing a reveal this friday?

Just bizarre...when has Sony done that?

By just releasing it on youtube and not actually buying airtime for it, I am guessing they commissioned an edgey ad from an agency and found it tested poorly but not bad enough that it couldn't be salvaged for youtube. In the old days, ads that tested poorly were just shitcanned, not salvaged.

personally, i find the ad repulsive. It associates playstation with fascist and dehumanisation imagery.

It would have struck closer to home if it was an apple ad with iphones hooked up to human hearts, tho. :messenger_winking_tongue:


Horizon was ok, but i hated that dodge roll spam. No cooldwon, no ressource bar just keep rollin rollin rollin and profit. Bad game design.

Big games all want players to feel accomplishments and get them on a reward treadmill. if you are aiming for 10 million+ sales, you cannot have hard skill gating and exclusionary gameplay. So not bad game design, just game design for the masses.
 

Gamernyc78

Banned
Been waiting for Sony and MS to show them, I don't want to go Heretic or Watch Dogs hyped. And I want a true next gen exclusive gameplay demo, not something crossgen. I remember the first time I had that next gen feeling for PS4, it was an Infamous: Second Son gameplay demo which began with a cutscene and seamlessly transitioned to gameplay, I went WOW. It's a moment like that I want.

Infamous with its lighting and those neon powers still looks better than alot of games coming out now. It has held up well. Amazing tht it was a launch window game and open world.
 
What a bizarre commercial with the hearts yesterday. Maybe they will show or tease a little something for Valentine's Day...I doubt it, though.

With rumors swirling on Twitter that even GDC could be cancelled due to the coronavirus, I'm more inclined to believe they will go with a State of Play for the initial reveal rather than an event.

I still think they'll fire something this month, but time is running out. I'm not sure why they are so quiet. To allow Microsoft some initial shots fired is fine, but after a certain point, too much silence could backfire, imo.
 

TBiddy

Member
Its a deliberate misleading punchline. It works for them on so many levels. They end up taking the power crown? See, we are fastest and most powerful! They end up being slower? Well, we are the fastest most powerful WE have ever made.

Its annoying as shit and I hate it when companies do it.

Generally speaking, anyone working in a marketing department, tasked with making up ridiculous tag-lines should be canned.
 

PaintTinJr

Member
You should probably also consider Nvidias reaction to the whole thing, which was:


So you have Schreier expecting something on the one hand and Nvidia outright denying that same thing (for at least one next gen console, it doesn't say "> next gen consoles). Unless you want to call Huang a liar the realistic assumption is that PS5 is below RTX 2080, XSX is above. Pretty sure Nvidia has way more knowledge about what AMD is cooking up and much better dev access than Schreier.

Surely without context or them having final silicon, don’t you think Nvidia’s claim is a bit ambiguous?

In reality, if Sony and Microsoft have done their homework and are serious about RT gaming as the new future – far beyond a separate front-end renderer for Unreal, etc – and will be building games from the ground up for RT tech, later in the generation atleast. From the recent state of RT round up video done by Digital Foundry, you can see that a lot of the silicon in an RTX 2080 is still geared towards brute forcing rasterization, around the level of non-RTX GTX 1080, and a lot of those frame-rates are still exploiting fakery from the rasterization world of graphics.

Sony and Microsoft can afford to wrap up high-end rasterization tech at the level of their current Pro or OneX, put it in an addon chip for B/C to use with PS6, PS7,sX2, sX3, etc. So the faster claim is probably true when consoles aren’t competing in the way the 2080 is strongest.

The vast bulk of the Silicon in the PS5 and XsX chips should be geared towards RT. So even at a lower TF level to Nvidia cards, the PS5 and XsX could be significantly competitive on the RT side of things. Nvidia have traditionally placed more emphasis on pixel shading bandwidth in the makeup of their raw performance, and AMD have balanced their performance more towards vertex and geometry shading processing, so even that might throw out the comparison between a laptop using a Nvidia RTX 2080 max-q(2070) and next-gen AMD powered consoles.
 
tomorrow is friday

if we get nothing about ps5 then i'll strongly believe the reveal will happen in march

I have the crazy idea that they could announce the PS5 reveal day tomorrow in a featured trailer / gameplay of DREAMS.

It is not going to happen but it would be smart.

XT5YBaT.jpg
 

Captain Hero

The Spoiler Soldier
Guys you need to just take a minute and read it carefully again , so you don't waste your time waiting for days or months .. Sony told you that they are not ready to fully unveil the PS5 AND after that they want you to sign up so you receive the updates if something is going to be shown.. get it ? .. that's mean stop your predictions and just wait for emails .. there is nothing in Feb

March, April and May all these months are important to PS4 as exclusives games coming to it .. imo nothing will be shown till June or July


aBuLbei.jpg
 
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splattered

Member
Guys you need to just take a minute and read it carefully again , so you don't waste your time waiting for days or months .. Sony told you that they are not ready to fully unveil the PS5 AND after that they want you to sign up so you receive the updates if something is going to be shown.. get it ? .. that's mean stop your predictions and just wait for emails .. there is nothing in Feb

March, April and May all these months are important to PS4 as exclusives games coming to it .. imo nothing will be shown till June or July


aBuLbei.jpg

Yup, smart.

I said that too... Sony is going to drip feed info because they want to ride out the rest of this generation selling remaining consoles and current gen games still to be released.

Considering how things are slowing I honestly wouldn't even be shocked to see them delay upcoming AAA games to the fall and release alongside ps5 as cross gen titles. They might be watching current market trends and trying to decide whether to chance putting out ghosts etc right now or hold off because people are waiting to spend money on next gen.
 
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TBiddy

Member
Honest question:

We all know by now, that Microsoft is going to release their first-party games for both the XB1, the XB1X and the XSX until the end of 2021.

What is Sonys policy here? Have they made any statement regarding this?
 
D

Deleted member 775630

Unconfirmed Member
Honest question:

We all know by now, that Microsoft is going to release their first-party games for both the XB1, the XB1X and the XSX until the end of 2021.

What is Sonys policy here? Have they made any statement regarding this?
They responded by saying PS5 will have exclusive games to that console at launch
 
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Darklor01

Might need to stop sniffing glue
Guys you need to just take a minute and read it carefully again , so you don't waste your time waiting for days or months .. Sony told you that they are not ready to fully unveil the PS5 AND after that they want you to sign up so you receive the updates if something is going to be shown.. get it ? .. that's mean stop your predictions and just wait for emails .. there is nothing in Feb

March, April and May all these months are important to PS4 as exclusives games coming to it .. imo nothing will be shown till June or July


aBuLbei.jpg

Overall, I agree with the point you’re making, however not entirely.

“Not quite ready to fully reveal..” has many interpretive aspects.
One in interpretation is #Soon. Another is, we will fully unveil everything at once when we do, and nothing before. A third could be we will reveal some things over time and the bulk later.
Also, don’t forget the messaging at CES that they would be sharing details over the coming months.. more than one if months is taken literally.

No matter the interpretation, patience is key to the messaging. All of that said, this is a speculation thread. Have respectful fun with the guessing.
 

TBiddy

Member
officially we know nothing . Jason said he know PS5 will launch with exclusives and he will do an article on it closer to the date.

Roger - thanks. Will be interesting to see if they choose the same approach as Microsoft or if they select a different route.
 

FranXico

Member
Honest question:

We all know by now, that Microsoft is going to release their first-party games for both the XB1, the XB1X and the XSX until the end of 2021.

What is Sonys policy here? Have they made any statement regarding this?
They said there will be PS5 exclusive games. Not that they would all be PS5 only. I think there will be a mix of cross gen and next gen games.
 
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Speculation hat on :

If we look at the new “feel the power of PlayStation” ad and we pause here :


7BEx7t9.jpg




We notice 4 ps4 pro is on one rack and gets one wire and each of those wires lead behind a locked door .(ps5)

4 x ps4 pro(4 hearts under each PS4 pro)=16.8 gcn TF(16 heart in one stack which gives one wire)
16.8 gcn TF is almost 13 RDNA TF

🤔🤔😂

Blame the analysis on lack of information.

cc: BGs BGs your analysis on my extremely scientifical observations? 👀 :messenger_tears_of_joy:
 
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TBiddy

Member
They said there will be PS5 exclusive games. Not that they would all be PS5 only. I think there will be a mix of cross gen and next gen games.

I haven't been able to find any official statements regarding this. Can you shed some light on this?
 

Kobi

Member
Speculation hat on :

If we look at the new “feel the power of PlayStation” ad and we pause here :

5zrHtFz.png

We notice each 4 ps4 pro gets one wire and each of those wires lead behind a locked door .(ps5)

4xps4 pro=16.8 gcn TF
16.8 gcn TF is almost 13 RDNA TF

🤔🤔😂

Blame the analysis on lack of information.

Also, all those ps4's and pros, the ps5 will be the power of multiple of them. All INSIDE a hanger

Look at the shape of the hanger too. PS3 behemoth shape again confirmed!!(not confirmed). But you can't really rule it out either, kinda makes sense haha
 
If it is a consumable component, and therefore would not be fully covered with the guarantee (AFAIK) then the price of the replacement will be a person at Best Buy MSRP problem in reality (IMHO).
That’s why I am speculating that the PS5 SSD is GPU attached (Radeon Pro SSG style), where it isn’t considered consumable or replaceable. Used as a hierarchical storage to allow it to be a small size for a drive – making it cheap, reliably performant, so even fitting a TRIM at console boot time is possible – while still being a big size compared to 8GB or 16GB of GDDR6.

The hierarchical storage solution would then allow the continued use of cheap random performance ‘consumable’ 500gb sata mechanical drives – that the user can upgrade.

Yep, this is what a good number of folks have been speculating for a while. Both systems using a cache of on-board NAND as memory-mapped virtual memory like AMD's SSG card line.

Still though, I don't know if 500GB is enough, but with that said, 1TB (or even more) in that implementation could become costly. I think they'd probably use raw NAND to have the most flexibility, and they'd need enough in parallel to saturate the bandwidth. Otherwise even if the systems have a controller that can do, say, 5 GB/s, what worth is that if the bandwidth is limited to a single chip at 384 MB/s? They'd have to put the NAND in serial to increase storage size but serial NAND is slower than parallel NAND, and the controller might be limited in its speed by the performance level of the NAND chip it interfaces with.

If they get 12 parallel NAND chips arranged giving 384 MB/s bandwidth, though, on a 5 GB/s controller that is basically providing it with 4.6 GB of bandwidth. The controller would need to be a bit more sophisticated but this is stuff SSD manufacturers have solved ages ago. However, then comes the issue of capacity per chip. For a 1TB pool each chip'd need to be 85.3 GB in capacity, but there aren't any NAND ICs made at that capacity, so they either scale down to 64 GB or scale up to 128 GB. Most realistically they would just use a mix of chips in two capacities, but the bigger the capacity, the bigger the cost. Plus once you get into sizes of 64GB and greater you generally are talking about TLC NAND, which has lower endurance than the other two NAND types (there is 64GB SLC NAND for example, but it's EXTREMELY expensive).

So say they go with 500GB instead; 12 ICs, 42.6 GB average capacity per chip. Best case scenario? 8 32GB chips, 4 64GB chips, 576GB storage capacity. Get high-quality chips of good speed (384 MB/s) gives a bandwidth of 4.6 GB. Memory controller spec'd at, say, 5 GB/s for reads. If you look at some of the speculative pricing for NAND on the market, it's roughly about 5 cents per GB. So theoretically, a 500GB drive (just for the NAND, anyway), would cost around $25. But realistically it would probably cost more than that, because NAND manufacturers have to get some type of profit off the sale, and the quality of materials they use in producing the NAND can also add on costs, not to mention manufacturers fab their NAND to specific sizes for product lines anyway. You'd probably be looking at something closer to $50 for the NAND itself depending on where it's purchased from, and then there's still the costs of designing the implementation on the PCB, the memory controller, so on and so forth.
 

SlimySnake

Flashless at the Golden Globes
So assuming both consoles are $499 with a $599 BOM, I wanted to see what we could fit in a $599 console by comparing it with the PS4 BOM.

409628-ihs-xbox-one-teardown.jpg


Some assumptions:
  • To keep things simple, costs of everything except for the APU, RAM and HDD/SSD is the same. No adjustments for inflation.
  • XSex 405mm2 die = 12 tflops. Assuming Phil isnt lying to everyone.
  • Ignoring Xbox One's Kinect camera and DDR3 cost.
Extra Costs:
  • Looking at the cost difference between the 350mm2 ps4 and 380mm2 X1, APU costs seem to be $10 per 35mm2. 405mm2 would likely be around $120.
  • Since 7nm is supposedly more expensive than 28nm, we can probably assume max of 50% more expensive so $180.
  • 16GB of GDDR6 RAM would probably be more expensive than the $88 GDDR5 cost Sony back in 2013. Lets assume 50% more expensive or $132.
  • SSD will likely cost more than $37 it cost them to do a 500GB HDD, lets assume 50% more expensive. $54 for 1TB SSD.
  • Vapor chamber or other more expensive /quieter heatsinks. $30.
  • $60+44+18+30 =$152 in extra costs compared to the Pro BOM.
  • 381+152=$533 Total BOM
Add 10% cut for retail, and we are looking at $583. roughly a $100 loss.

a 9 tflops PS5 would be a 300-310mm2 APU. so around $140. They will save $40 on the APU, but they will have to pay the same costs for the SSD, RAM and cooling. Probably more for cooling since they would be pushing the clocks much higher than MS.
 

sinnergy

Member
Yep, this is what a good number of folks have been speculating for a while. Both systems using a cache of on-board NAND as memory-mapped virtual memory like AMD's SSG card line.

Still though, I don't know if 500GB is enough, but with that said, 1TB (or even more) in that implementation could become costly. I think they'd probably use raw NAND to have the most flexibility, and they'd need enough in parallel to saturate the bandwidth. Otherwise even if the systems have a controller that can do, say, 5 GB/s, what worth is that if the bandwidth is limited to a single chip at 384 MB/s? They'd have to put the NAND in serial to increase storage size but serial NAND is slower than parallel NAND, and the controller might be limited in its speed by the performance level of the NAND chip it interfaces with.

If they get 12 parallel NAND chips arranged giving 384 MB/s bandwidth, though, on a 5 GB/s controller that is basically providing it with 4.6 GB of bandwidth. The controller would need to be a bit more sophisticated but this is stuff SSD manufacturers have solved ages ago. However, then comes the issue of capacity per chip. For a 1TB pool each chip'd need to be 85.3 GB in capacity, but there aren't any NAND ICs made at that capacity, so they either scale down to 64 GB or scale up to 128 GB. Most realistically they would just use a mix of chips in two capacities, but the bigger the capacity, the bigger the cost. Plus once you get into sizes of 64GB and greater you generally are talking about TLC NAND, which has lower endurance than the other two NAND types (there is 64GB SLC NAND for example, but it's EXTREMELY expensive).

So say they go with 500GB instead; 12 ICs, 42.6 GB average capacity per chip. Best case scenario? 8 32GB chips, 4 64GB chips, 576GB storage capacity. Get high-quality chips of good speed (384 MB/s) gives a bandwidth of 4.6 GB. Memory controller spec'd at, say, 5 GB/s for reads. If you look at some of the speculative pricing for NAND on the market, it's roughly about 5 cents per GB. So theoretically, a 500GB drive (just for the NAND, anyway), would cost around $25. But realistically it would probably cost more than that, because NAND manufacturers have to get some type of profit off the sale, and the quality of materials they use in producing the NAND can also add on costs, not to mention manufacturers fab their NAND to specific sizes for product lines anyway. You'd probably be looking at something closer to $50 for the NAND itself depending on where it's purchased from, and then there's still the costs of designing the implementation on the PCB, the memory controller, so on and so forth.
Awesome consolefiction 🤣
 

Jtibh

Banned
so, real games are open world only, and not anything else...? Hellblade isn’t a “real game”?

Ok...? Erm...



As somebody who works with graphics technology every day and understands how things are created... this comment is silly, and you know it. The jury is still out if it’s ingame, or ingame cinematic quality (using in engine assets like most games do now, most likely) or a cgi trailer. But to say its not a generation leap is insane. Disregard the characters that look far better than anything shown this generation(from extreme nuance to ik sim to hair detail) and look at everything ELSE. The background detail, the shader quality. If this isn’t good to you, you’re going to be really let down next gen.
Ypu work with graphics and you cant tell if its real time cgi or just plain fake bullshit?
 

sinnergy

Member
Ypu work with graphics and you cant tell if its real time cgi or just plain fake bullshit?
It’s literally that good looking !

Joking aside , if their art pipe is that good and their effects and post also , it’s hard to tell... if their AA solution catches most if not all jaggies and the resolution of the image and textures is high enough.
 
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Jtibh

Banned
Can you provide cutscenes that rival the Hellblade 2 trailer? It’s on par with the Rebirth trailer which is better than anything on consoles.
Can you provide evidence that this is from the actual game and not just some prerendered scene?
Cuz digital foundry was clear about that this os not realtime at all but go back and watch their analisys.
 
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Bo_Hazem

Banned
I think Hellblade 2 can be playable at that visual fidelity, but doubt it'll be doable at 60fps without some trickery (DLSS, VRS, etc).
 

sinnergy

Member
Can you provide evidence that this is from the actual game and not just some prerendered scene?
Cuz digital foundry was clear about that this os not realtime at all but go back and watch their analisys.
Actually I think they also weren’t sure ... the frame rate was 23,99 frames per sec or something, but you can playback that frame rate in real time if you like and capture it. So that would still mean in engine real-time ..
 

Gavin Stevens

Formerly 'o'dium'
Ypu work with graphics and you cant tell if its real time cgi or just plain fake bullshit?

Where did I say that...?

The only difference between cgi, ingame cinematic and ingame is rendering quality and asset quality.

The line between bull shot and real will be much closer now. If I’m told that something is using in-engine, then it’s in-engine until otherwise stated. This is a new generation, so you can’t say what is coming. This isn’t the killzone 2 quite clearly cgi trailer (which even then they came close with for final) - the stuff you have seen in this trailer is already possible for a closed off game.
 

Bo_Hazem

Banned
Speaking of platform diverse genres, do Xbox have any/enough AAA JRPG's? I hate turn-based JRPG's but it got a massive fan base. I think PS4 and Xbox One are lacking enough family-friendly games, if we exclude PS4's recent remakes. I would love more Knack, Ratchet and Clank, Crash, Jak and Daxter type of games for PS5. You don't need to be a kid to enjoy those, just look at how many kids are playing GTA5, Call of Duty, PUBG instead of games like LittleBigPlanet. Aiming for adult games is beneficial for companies as most adults are more capable of buying new games day one, but let's have some nice kiddy games.

I think when my daughter grows up a little I would buy her a Nintendo console as they're more family-friendly than the rest, and explains one factor of their success.
 

demigod

Member
Speculation hat on :

If we look at the new “feel the power of PlayStation” ad and we pause here :


7BEx7t9.jpg




We notice each 4 ps4 pro gets one wire and each of those wires lead behind a locked door .(ps5)

4 x ps4 pro(4 hearts under each PS4 pro)=16.8 gcn TF(16 heart in one stack which gives one wire)
16.8 gcn TF is almost 13 RDNA TF

🤔🤔😂

Blame the analysis on lack of information.

cc: BGs BGs your analysis on my extremely scientifical observations? 👀 :messenger_tears_of_joy:

Looks like the image of the devkit from the top with a V.
 

PaintTinJr

Member
Even a 500GB SSD is huge IMHO when looking to ensure - a tiny window of variation in the performance of the drive per boot and - consistency in performance from one PS5 to another. I would therefore speculate that big drives are too risky for Sony -if they want to derive the performance benefits they are paying top dollar for. A tiny drive of say 16GB or 32GB is a massive saving compared to adding another 16 or 32GB of GGDR6, but it is still giving a great performance boost and VRAM size increase by levering the best out of the GDDR6 - by masking the performance difference of the GDDR6 and NVME SSD to the GPU.

If it is a consumable component, and therefore would not be fully covered with the guarantee (AFAIK) then the price of the replacement will be a person at Best Buy MSRP problem in reality (IMHO).
That’s why I am speculating that the PS5 SSD is GPU attached (Radeon Pro SSG style), where it isn’t considered consumable or replaceable. Used as a hierarchical storage to allow it to be a small size for a drive – making it cheap, reliably performant, so even fitting a TRIM at console boot time is possible – while still being a big size compared to 8GB or 16GB of GDDR6.

The hierarchical storage solution would then allow the continued use of cheap random performance ‘consumable’ 500gb sata mechanical drives – that the user can upgrade.

Yep, this is what a good number of folks have been speculating for a while. Both systems using a cache of on-board NAND as memory-mapped virtual memory like AMD's SSG card line.

Still though, I don't know if 500GB is enough, but with that said, 1TB (or even more) in that implementation could become costly. I think they'd probably use raw NAND to have the most flexibility, and they'd need enough in parallel to saturate the bandwidth. Otherwise even if the systems have a controller that can do, say, 5 GB/s, what worth is that if the bandwidth is limited to a single chip at 384 MB/s? They'd have to put the NAND in serial to increase storage size but serial NAND is slower than parallel NAND, and the controller might be limited in its speed by the performance level of the NAND chip it interfaces with.

If they get 12 parallel NAND chips arranged giving 384 MB/s bandwidth, though, on a 5 GB/s controller that is basically providing it with 4.6 GB of bandwidth. The controller would need to be a bit more sophisticated but this is stuff SSD manufacturers have solved ages ago. However, then comes the issue of capacity per chip. For a 1TB pool each chip'd need to be 85.3 GB in capacity, but there aren't any NAND ICs made at that capacity, so they either scale down to 64 GB or scale up to 128 GB. Most realistically they would just use a mix of chips in two capacities, but the bigger the capacity, the bigger the cost. Plus once you get into sizes of 64GB and greater you generally are talking about TLC NAND, which has lower endurance than the other two NAND types (there is 64GB SLC NAND for example, but it's EXTREMELY expensive).

So say they go with 500GB instead; 12 ICs, 42.6 GB average capacity per chip. Best case scenario? 8 32GB chips, 4 64GB chips, 576GB storage capacity. Get high-quality chips of good speed (384 MB/s) gives a bandwidth of 4.6 GB. Memory controller spec'd at, say, 5 GB/s for reads. If you look at some of the speculative pricing for NAND on the market, it's roughly about 5 cents per GB. So theoretically, a 500GB drive (just for the NAND, anyway), would cost around $25. But realistically it would probably cost more than that, because NAND manufacturers have to get some type of profit off the sale, and the quality of materials they use in producing the NAND can also add on costs, not to mention manufacturers fab their NAND to specific sizes for product lines anyway. You'd probably be looking at something closer to $50 for the NAND itself depending on where it's purchased from, and then there's still the costs of designing the implementation on the PCB, the memory controller, so on and so forth.

It is a shame you didn't see my next post, because I'm in no way suggesting anything bigger than an on-board NAND (GPU)solution bigger than 32GB (in total) . Basically a hieararch of: (16GB GDDR6) -> (32GB SSD) -> (500GB HDD) , where the mapping is as efficient as a clipmap algorithm and data appears like a massive addressable pool of GDDR6; even though the specific detailed data arrives just in time when the coarse data is accessed, allowing the detail to be in the GDDR6 just in time, thereby hiding the real loading time limitation of randomly accessing data from a 500GB HDD.
 

Jtibh

Banned
I think Hellblade 2 can be playable at that visual fidelity, but doubt it'll be doable at 60fps without some trickery (DLSS, VRS, etc).
It can be but my point was you can make a game look like that as long as its a streamlined linear walk one direction like it was the first one.
Like it was the order.
There was really not much going on and AI was weak as fuck.
 

Gavin Stevens

Formerly 'o'dium'
It can be but my point was you can make a game look like that as long as its a streamlined linear walk one direction like it was the first one.
Like it was the order.
There was really not much going on and AI was weak as fuck.

Thats kind of how games works. Pick an idea and it will tell you what you need to cut back. Want the absolute best visuals? Then you won’t be having an open world free roam do anything experience. It’s all about concessions and cut backs to achieve what you want.

Games like hellblade and the order look good precisely because they are limited in scope.
 

Jtibh

Banned
Where did I say that...?

The only difference between cgi, ingame cinematic and ingame is rendering quality and asset quality.

The line between bull shot and real will be much closer now. If I’m told that something is using in-engine, then it’s in-engine until otherwise stated. This is a new generation, so you can’t say what is coming. This isn’t the killzone 2 quite clearly cgi trailer (which even then they came close with for final) - the stuff you have seen in this trailer is already possible for a closed off game.
Maybe you should realy embrace the snatch to clear your head haha.

Isnt what i said just that? Isnt what i said that the reason this is not impressive is cuz even if its real its just a cutscene and as such we seen too many of this kind?
And if this is in a linear game where nothing is going on it can be done but at the lack of any gameplay?

When we get actual gameplay from next gen we can say this is the shits.

Right now all these xbox fans are pushing and wanking off to a VIDEO.

Get real.
And no they never got close with killzone 2 to the cg. Or motorstorm for that matter.
I know i owned both.
 

Jtibh

Banned
Thats kind of how games works. Pick an idea and it will tell you what you need to cut back. Want the absolute best visuals? Then you won’t be having an open world free roam do anything experience. It’s all about concessions and cut backs to achieve what you want.

Games like hellblade and the order look good precisely because they are limited in scope.
Tell me something new.
Cyberpunk with rt will shit all over hellblade 2 cutscene.
And its an actual open world game.

Just stop with hb2 there is nothing special about it
 
It is a shame you didn't see my next post, because I'm in no way suggesting anything bigger than an on-board NAND (GPU)solution bigger than 32GB (in total) . Basically a hieararch of: (16GB GDDR6) -> (32GB SSD) -> (500GB HDD) , where the mapping is as efficient as a clipmap algorithm and data appears like a massive addressable pool of GDDR6; even though the specific detailed data arrives just in time when the coarse data is accessed, allowing the detail to be in the GDDR6 just in time, thereby hiding the real loading time limitation of randomly accessing data from a 500GB HDD.

M bad, I had to run out and get a few things right after posting that xD.

That said, I don't think I agree with that implementation. 32GB of NAND as an SSG-style setup is just too conservative and too small. Keep in mind that NAND is going to have write degradation as it is used frequently, even if it's used as a managed, memory-mapped cache. And at that size, why not just go for persistent RAM? It would give the benefits of memory-mapped NAND, provide faster speed, and have byte-addressable write capability and true random access. And it wouldn't be particularly expensive, either.

I don't see either system using platter-based drives next-gen, either. It's a technology being phased out in the consumer space; while big data still sees a purpose for it due to high volumes of storage capacity, for what game design will entail next-gen mechanical harddrives will just be too slow, and it's all down to the way in which they work. Not only that but if they were going to use HDDs, simply to justify them even being there they'd need much larger capacity. Something around 4TB, maybe even 8TB.

Basically, I think the idea you have is sound but it could be implemented better with 16GB GDDR6 -> 32GB persistent RAM -> 128GB memory-mapped SSG-implementation NAND (replaceable, proprietary) -> general-purpose 1TB HDD or something like 16GB GDDR6 ->256-512GB memory-mapped SSG-implementation NAND (replaceable, proprietary) -> general-purpose 1TB - 2TB HDD (replaceable, generic)

I really hope that Xbox realizes that their key to success next-gen is rebooting Jet Set Radio.

Well that one's up to SEGA as they own the IP. But I'd personally love it.
 
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jroc74

Phone reception is more important to me than human rights
They said there will be PS5 exclusive games. Not that they would all be PS5 only. I think there will be a mix of cross gen and next gen games.
Yeah, I think so too.

Just like they both did this gen. Probably last gen too.
 
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