Shizumapower
Member
Cyberpunk 1997 (made in Dreams)
So about 3 months left fellaz..this thing will set world on fiya.
Don’t jinx it!3 months and still no delay?
Thank you for jinxing it3 months and still no delay?
I think it will boost their sales for this gen, but that's a great move for sure. If the game is good I'll double dip for a console and pc version anywayWait, are they going against double dipping? If so this is massive for a developer.
Nope. There are costs associated with developing for each platform. Sure if you’re using unity or unreal engines you’ll just have to press a button to compile to those targets but if you’ve built your own tech you’ve got to make it work on each platform with its unique APIs. Then there’s artwork for different machines and controllers, mouse and keyboard support vs controller, optimising for each platform given each will have different bottlenecks etc.It should be if you buy the game u buy into the license to play the game.
Which means if you buy the PC game, u should also be able to play the xbox or playstation version or any version for that matter. This whole double dipping bullshit needs to stop.
Nope. There are costs associated with developing for each platform. Sure if you’re using unity or unreal engines you’ll just have to press a button to compile to those targets but if you’ve built your own tech you’ve got to make it work on each platform with its unique APIs. Then there’s artwork for different machines and controllers, mouse and keyboard support vs controller, optimising for each platform given each will have different bottlenecks etc.
Finally, games are cheap. In 1990 an Atari ST game would cost £20-30 with the PC version typically £5 more. Console games were £50-60 with some hitting £80. Prices basically haven’t gone up but inflation has.
Uh u probably missed the complete editions that go for 100+ bucks or something with seasons passes and then u also got way way way way more gamers that buy games so that's also void.. Games aren't cheap even remotely. also those few bucks they have to spend extra on development isn't going to hold them back even remotely.
Back in the day devs would be happy if they could sell even 50k copy's. now a million is already considered meh.
If people want to play on a xbox or ps4 or PC they still need a copy. Make it a digital license and the resell market is also dead which probably kills more of there profits.
It's a non issue, specially with consoles practically being laptops at this point.
1. You don’t have to buy the expensive edition.
2. According to the inflation calculator £60 in 1990 is £137.28 now. Games don’t cost anything close to that.
3. Youjust handwave the effort required to port a game. What’s the point debating someone who will just ignore a point and claim they’re right anyway?
4. As sales numbers have increased so have production costs. Where in 1990 you paid the equivalent of £137.28 for a game that chat a few hundred thousand to make, now you pay £60 (more if you lack willpower) to play a game that cost millions to make and is vastly longer and more complex. Further, within 6 months it’ll be on sale at half the price.
Finally - have you ever run a business? I have. You need to generate income to keep everyone’s job secure. You need cash to cover lean times. You need to be able to attract skilled talent which doesn’t come cheap. You will therefore price things not to give your customers everything for free - you will price things to enable you to grow your business and give jobs to more people.
We'll see about that. Saving this comment for laterYears of overhype, over coverage for anything today has only led to one fact, it will be just Ok.
We'll see about that. Saving this comment for later
Whats FF90? Also how can you compare Shenmue a kickstarter game with a big budget game like Cyberpunk?How did the KH3,FF90, Shenmoo make out? Just to name a few.