So what are we looking at in terms of the gpu. Is that on par with a 2080ti?
Theoretical performance for the XseX, including the numbers from DFs video, sit it around a 2080 Super pared with a high end modern CPU. For generational comparison, the original Xbone had a mid range GPU pared with a Laptop CPU.
that minecraft ray-traced demo is impressive...impressively shitty
with all the games you can show to point out how good rtx is, you choose fucking minecraft? why not black and white ray-traced pong?
What an absolutely stupid post. You should feel bad.
Minecraft is used for demonstrating real-time day tracing for three reasons: it’s the most popular game in history, it’s a grid based boxer world, so implementation is straightforward and easy to demo, and it emphasises the real-time element of hardware acceleration based ray tracing better than nearly anything else.
If you bothered to watch the video and form something resembling an educated opinion, you’d know that many games used software based ray tracing to effectively fake ray tracing effects, such as global illumination. Cryengine’s latest iteration has this built into the engine, for example, by - effectively - making a “Minecraft” version of the world to make the precomputation manageable. But, because it’s faked - it’s an approximation, not a full simulation - it’s not accurate, and has several issues and limitations. One of the main issues is that the effects are costly to update in real-time. You need to do a lot of precalculation, which makes it prohibitively expensive for any game with lots of non-static geometry... like Minecraft.
For games with static geometry - like Gears of War 5, Uncharted 4, etc - you can fake and precalculate a lot of the effects because things aren’t changing, and most players won’t notice - it still looks good, but it’s not accurate, and it’s certainly not real time.
Because the player can change the world at their whim in Minecraft, most of those techniques fall down, making it not feasible
to fake global illumination in Minecraft.
So, to correct your terrible post, Minecraft is used because it’s really only possible to do global illumination in Minecraft in true, unfaked real-time ray tracing, which demonstrates the real power of the hardware. Think of it as a way of saying: we aren’t faking anything, there are no tricks, this is real time ray tracing on a console.