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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Fake

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ps52.jpg
 

CrustyBritches

Gold Member
Isn't better to drop rez and maintain feature parity?
Console games dont tend to use ineficient effects/settings that tank performance for minimum difference anyways

I don't expect much focus on RTX from either, maybe that will be midgen refresh consoles selling point?
Simply changing the DLSS quality settings can offer substantial performance boost on Wolfenstein Youngblood...

2070 Super:
4K(Quality DLSS+RT) = 60fps AVG
4K(Balanced DLSS+RT) = 69fps avg
4K(Performance DLSS+RT) = 78fps avg

*EDIT* I checked the Nvidia Perfomance Guide for Youngblood DLSS, and contrary to what I thought, it was scaling the base resolution(to what degree I don't know), not just the quality of the reconstruction. Still a good guide for discussion, and VRS is relevant as well. Same with some of the other settings they review.

Youngblood also has VRS option which increases performance by around 5%. However, at least on this game you cannot use both DLSS and VRS simultaneously.

Here's a video I made on the visual impact between Native and VRS, and Native and DLSS.
 
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SonGoku

Member
fhoFW5y.png

Does the SEX come by default with an extra 1TB expansion card or is it optional upgrade?
Real ones = first we got design patents (around Aug 2020)

then a "cleaner" posted images of the devkits :



I think that's everything

[edit - there's a new DS5 - looks almost the same as the DS4 - but not quite - one in the pic I think]

I remember the patent looks so good irl, hope it makes it to retail
aww
 

pasterpl

Member
XboxSeriesXTech_Inline8.jpg


You also can’t talk about speed without also talking about latency.

“Competitive gamers and the best gaming experiences demand precise, responsive controls,” said Goossen. “The Xbox team analyzed the entire end to end input pipeline, from the controller to the console and from the console to the display and we challenged ourselves to identify every opportunity to further reduce latency to provide the best experience for gamers on Xbox.”

This has included developing brand new technology such as Dynamic Latency Input (DLI) as well as helping to shape the HDMI 2.1 specification by adding new gaming-centric features such as support for 120hz, Variable Refresh Rate (VRR) and Auto Low Latency Mode (ALLM). The team has also been working with the industry’s leading TV manufacturers for the past two years to ensure the display ecosystem is ready for the features coming with Xbox Series X.

While it can be difficult to notice the improved latency from any one of these improvements alone, when they all add up, it makes for a profoundly more responsive experience.

i am quite interested to see how this works/feels like when playing.
 

MilkyJoe

Member
It doesn't make sense for you but maybe it make sense for people who knows, let's wait & see mate.

We've already seen. We had the same thing with Xbox One, where DirectX was going to add flops via software APIs. Raw numbers will always be the winner.
 

SonGoku

Member
Here's a video I made on the visual impact between Native and VRS, and Native and DLSS.

Hard to tell how much they'll rely on RT given limited fixed specs, there must be use cases where the performance penalty is worth it or minimal otherwise they wouldn't have included i guess
Midgen is where it will shine i bet
It's a fan render


"Did a PS5 rendering based on the latest leaks of its design."
What leak looks like that?
 
Hard to tell how much they'll rely on RT given limited fixed specs, there must be use cases where the performance penalty is worth it or minimal otherwise they wouldn't have included i guess
Midgen is where it will shine i bet

"Did a PS5 rendering based on the latest leaks of its design."
What leak looks like that?

Pretty sure thats off of this image that "leaked"

 
I've always been a "Playstation guy", although I bought X360 before PS3, because at the launch of GTAIV 360 was so much cheaper in Finland.
And I think X360 had mostly better third party games and A LOT better controller.

During this generation I've had no interest of buying XBone, but now Series X has peaked my interest towards changing the camp. I really like the design and I would think that it's quiet because of it. I can't stand how fucking loud my launch PS4 Pro is.

I realize that yesterdays Road to PS5 was GDC presentation and not exactly for consumers. Still it did left much to desire. Let's hope the real unveiling will rip and tear!

Sony still has the upper hand in first party games, but that can also change. But I am doubtful.
 

Reindeer

Member
Another thing from PS5 info was that PS4 games will run at backwards compatible clocks and therefore will not receive resolution increase, they will run in their original state on PS5 unless Sony patches them up.
 
At gpu peak, 10.2, its just under 20%, at cpu peak where the gpu is 9.2 its 32% increase

Ram, gpu, cpu all higher on the Xbox, an SSD is not going to be the new secret sauce. Its just nonsensical spin.
There is not 10% drop
There is couple of % drop in clock frequency to reduce power consumption by 10 %.

So between 10.08 to 10.28

Minute 38:


Ram has been commented by.many dev is better on ps5. Bro just be patient and u ll see haha
 

M-V2

Member
We've already seen. We had the same thing with Xbox One, where DirectX was going to add flops via software APIs. Raw numbers will always be the winner.
The CPU was better on Xbox one, the GPU with small difference, but the RAM was the bottleneck (DDR3 VS GDDR5)
 
The CPU was better on Xbox one, the GPU with small difference, but the RAM was the bottleneck (DDR3 VS GDDR5)
CPU was like the same between PS5 and SeX, 10% or so. GPU was 0.5 TF better on PS4, on that scale was more than small. Not huge, sure.
RAM was the worst thing, granted.
 

Gavin Stevens

Formerly 'o'dium'
Ram has been commented by.many dev is better on ps5.

No.

From what I've seen:

SX has 10gb gddr6 that's @ 560GB/s and 6gb gddr6 @ at 336GB/s
PS5 has 16gb gddr6 @ 448GB/s

What to take from this?

First of all, this memory for the SX is NOT splitpool. So that needs to be moved away from instantly. However, there is 16gb total, and the OS takes up 2.5 of that. While I can understand the worry that there is some "slower" memory in there, you need to understand that some things you get into and out of memory don't require ultra fast speeds, and as such this will be utilised by the slower memory portion. This already happens in gaming RIGHT NOW, where you have some things that require fast response and some things that require slow, and this slower pool of memory will not speed up, or slow down, performance. What it WILL do however is free up valuable resources elsewhere, so that they can be put to better use (because to fully utilise the speed of the memory to its max potential requires valuable resources to be taken from elsewhere. Less max speed? Less to be taken).

What we don't know, is what the PS5 is doing with its memory. It appears to be a solid chunk of GDDR6, at a constant speed. But is the OS part of this? I was told before that they are doing something else here, and the chatter lead me to believe they may be utilising the SSD for the OS function rather than the memory. That could, in theory, allow the full 16gb to be used. However that's guess work on my behalf, and as such its safe to assume at this time they will be using 16gb GDDR 6 and taking a small portion of that for the OS.

So, they may both actually end up with the same available memory for games, but SX will still be using the faster memory for the most important things.
 

Nickolaidas

Member
I don't think I'll buy a PS5 day one.

Not because of the Teraflops thing, I am more than certain that the console will be amazing and the SSD will indeed give me this long-awaited arcade-insta-load feel I haven't felt since the 16-bit console days.

But I swear to God, I'm not buying another jet engine. Ever. If I hear from people that it's loud as fuck (which it probably will be since it'll overclocked from here to the moon), I ain't buying it until a cooler and quieter (Pro) version comes out.

Never again.

Never.

Again.

But if people comment on the PS5 being quiet (don't really care if it gets hot, I want it to be quiet), I'll definitely get one asap.
 

pawel86ck

Banned
This is test between MX 300 SATA SSD (500 MBs) and 900P Optane NVMe (2.2 GBs). The difference is negligible and this game was built for SSDs.

9uSu27E.jpg

Star Citizen was build for PC SDDs and you should know these SDDs are extremely bottlenecked. Without hardware decompression read speed is limited and that's why there's no difference on PC between slow and fast SDD.

But despite that Star Citizen still shows how important faster streaming speed is. Game is unplayable on HDD.
 
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We still dont know why they like ps5 ram.i have seen three till now say it .maybe ssd is offloading os ram and giving more game access to the 16 gb?ps5 Ssd can reach upto 25gb/s in ps5 for some tasks which is higher than ddr4 ram. Anyways will be explained soon .let's see
 
I am having a really hard time appreciating this SSD speed and I/O bottleneck removal. They showed no technical demos for me to appreciate Cernys vision, except the only thing I can visualize is that there are no loading times. At best what I can visualize in terms of graphics fidelity is that open world games or game levels are going to be massive. Although I understand and appreciate some technical aspects of computer engineering, for most part , and majority of people out there, are average laymen who just want to enjoy games with phenomenal graphics. But yet its the average laymens fault for not understanding the technical mumbo jumbo nerd talk of Cerny for not appreciating what Sony has to offer with a 'wait and see' policy. Give me a fucking break. 🙄
 
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