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Next-Gen PS5 & XSX |OT| Console tEch threaD

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And to add to this:
Let's consider for a moment that all the structures in Death Stranding are slowly fading away, and as the player base will stop building and repairing everything will return to emptiness once again. It's clear that the game is designed is such a way, and it's bold, it leaves you with a partial sense of accomplishment that really embodies the idea of colonialism, as you can't just place a flag and call it a day. Human collaboration needs to be constant and strong, ironically nothing is more important as of right now in the world.
It's a way smarter game than it's been credited for. I'm pushing 100 hours with it and I loved every damn second.
 

Chumpion

Member
I wish PS5 was 8 TF. Because then they could maybe cool that thing. I'm expecting a reeeeeeaaal whopper of a jet engine. The variable thingy means they don't have a fixed target and they want to catch up, so... get ready for take-off!

WHAT.. IS.. GREAT, DID YOU SAY.. TEMPEST?! I CAN'T HEAR A GODDAMN THING!
 
digital foundry has already debunked the myth that ps5 is a “faster” system.

the ssd itself is faster but yet wont yield noticeable difference in-game


1. it does matter or no one would ever mention it. face it, it mattered A WHOLE lot when ps4 had the upperhand. Now, go compare benchmarks between gpus with different Tflops, yea they perform different.

2. the difference is closer to 30% considering ps5’s 10.2 number is the theoretical max (while you are reducing the cpu clocks to offset). In the majority of games devs will opt for stability. in the real world its a 9.2 system

3. less CUs also means less ray tracing capabilities and forces higher loads per CU. dude come on, stop it. you fell hard for Cerny’s PR spin

4. hes referencing the fact that no one talked about audio until Cerny and fanboys were forced to in order to distract from everything the ps5 is behind on

5. not sure what you are even saying
sure buddy lol you will see soon.
 
It's a way smarter game than it's been credited for. I'm pushing 100 hours with it and I loved every damn second.
Way smarter indeed. I don't even consider people who say walk=boring.
Walking is boring in games because their walking is bad designed, there is no such thing as inerently boring in videogames.
Wait, are we talking about a 1.80 TF game? Are we mad? This game is clearly 6x shittier than SeX 12 TF games, it's just how it works.
 

M-V2

Member
digital foundry has already debunked the myth that ps5 is a “faster” system.

the ssd itself is faster but yet wont yield noticeable difference in-game


1. it does matter or no one would ever mention it. face it, it mattered A WHOLE lot when ps4 had the upperhand. Now, go compare benchmarks between gpus with different Tflops, yea they perform different.

2. the difference is closer to 30% considering ps5’s 10.2 number is the theoretical max (while you are reducing the cpu clocks to offset). In the majority of games devs will opt for stability. in the real world its a 9.2 system

3. less CUs also means less ray tracing capabilities and forces higher loads per CU. dude come on, stop it. you fell hard for Cerny’s PR spin

4. hes referencing the fact that no one talked about audio until Cerny and fanboys were forced to in order to distract from everything the ps5 is behind on

5. not sure what you are even saying
I stopped bothering when you said 9.2tf do you know why?? Because that number is only mentioned by Xbox fanboys not by Mark Cerny, digital foundry, devs or tech YouTubers.

Do you know what the conclusion is?? That number came to fit your narrative, it has nothing to do with real world numbers.
 

Bo_Hazem

Banned
In the photos appearing since Monday it was clear Xbox Series X didn't have a dedicated audio out (S/PDIF or a second HDMI out port)

You see:

- HDMI OUT
- 2 USB ports
- Ethernet port
- Storage Expansion (SSD) Slot


Screenshot_2020_03_16_at_21.45.27.png

This is how we listen to games inside PS5:




This is how you listen to games inside XSX:



Joking, don't take it seriously. 🙌 :messenger_winking_tongue:
 
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no, just yet more cope from Sony fanboys

Read it and weep 😉

JasonSchrier said:
What I'm hearing from people who are actually working on these consoles is that the Xbox is not significantly more powerful than the PlayStation despite the TFLOPS numbers, and that the TFLOPs might be a useful measurement in some ways, but ultimately it's a theoretical max speed and there's so many things that could come between.

"I'm getting DMs from developers all the time saying it's a shame because the PS5 is superior in all these other ways that they're not actually able to reveal right now. I've heard from at least 3 different people since the Cerny presentation that the PS5 is actually the more superior hardware in a lot of different ways despite what we're seeing on spec sheets.

Good old Jason Schrier, world class games journo.
 
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Read it and weep 😉



Good old Jason Schrier, world class games journo.
But Jason is cleary shit, right?
It was good few days ago when hinted to PS5 lower TFs.
Now is bad again because he talks about lower TFs not being a big deal.
But it was good again some time ago when Horizon came out on PC.
Next positive comment about SeX and sides will change again lol
 
Way smarter indeed. I don't even consider people who say walk=boring.
Walking is boring in games because their walking is bad designed, there is no such thing as inerently boring in videogames.
Wait, are we talking about a 1.80 TF game? Are we mad? This game is clearly 6x shittier than SeX 12 TF games, it's just how it works.
And walking on Death Stranding is inherently designed as a core concept of the game, that's bringing cities, people, together. That's what people don't seem to grasp. And of course, it still can be a game that's definitely not for everybody (that's why not all the games are the same), but to dismiss it as boring is just not very clever.

And the story of the game was pretty amazing too. And very timely, not only what alluded to society, but the mass extinction part, sadly, that's something we ought to be a little more worried about.
 

DaGwaphics

Member
Post from Ree.

What clocks does the XsX really run at?

The ones listed. You do realize that locked clocks are the standard for consoles right? Both PS4 and Xbone run at locked frequencies while in "game mode". Any type of speed-step (thermal based) would result in performance differences between consoles based on what cabinet they are sitting in or ambient room temps.
 
And walking on Death Stranding is inherently designed as a core concept of the game, that's bringing cities, people, together. That's what people don't seem to grasp. And of course, it still can be a game that's definitely not for everybody (that's why not all the games are the same), but to dismiss it as boring is just not very clever.

And the story of the game was pretty amazing too. And very timely, not only what alluded to society, but the mass extinction part, sadly, that's something we ought to be a little more worried about.
Text adventures or puzzle games are not for everybody too, cars racing simulators are not for everybody. This "not for everybody" means shit, it existed far before Death Stranding.
The Witness is not for everybody, but tell me it's a bad puzzle game. It's pure genius.
Dark Souls WASN'T for everybody for fuck's sake, but it's still Dark Souls.
 

M-V2

Member
But Jason is cleary shit, right?
It was good few days ago when hinted to PS5 lower TFs.
Now is bad again because he talks about lower TFs not being a big deal.
But it was good again some time ago when Horizon came out on PC.
Next positive comment about SeX and sides will change again lol
Timdog was qouting him when he said "bad news for PS warriors" then the next day he called him fallout when he said TF isn't everything & devs told him the ps5 is the superior console. Lmao I mean the hypocrisy.
 
"As anyone in development understands, the audio takes up a significant amount of processing power"

Ehm - No! Cerny even said it in the presentation.

On a PS4 game audio developers only got a FRACTION of a jaguar core.

<- 39:00

Tempest audio takes a lot more, like A LOT. It's a completely different way of handling it, without the engine could stress much more the system then what the audio on PS4 did, I think it's no comparison.
 

Felessan

Member
I can't find reason in your statements.
Where does that 22GB/s SSD come from?
How is 2.5GB/s (uncompressed) not enough to dynamically load assets?
Why would anyone with 14GB budget (at most) use more than 10GB for graphics assets?
The whole idea behind change is to switch memory budget from "per scene", where game load whole area and it's ability to change data significantly limited, to "per current viewpoint", where game load assets that immediately can be seen by players. This will up graphics fidelity much more than meager 20% tflops.
And here where SSD start to be important - 5GB compressed means that you need to load for area that covers 2seconds movement in every direction. And with 10GB compressed you need only 1 sec "pre-cashed" buffer, that free memory for details actually seen on the screen.

Now, if that concept doesn't work with XSeX, it will most likely mean that developers would not use this feature at all, (bar Sony develoeprs) because nobody is going to develop levels twice, once separately for Sony (besides, again, Sony exclusives)
The concept will work on XsX, just not as good as on PS5. This means that ps5 will have slightly better LODs/textures because it can manage asset loading turnover more efficiently.
It will not work on average PC, but those might be just dropped from equation (or just require SSD as standard).
 

SgtCaffran

Member
In the Road to PS5 presentation there is a slide during the ray tracing segment that shows an icon for audio. Cerny also mentions audio ray tracing during his closing remarks.

Also, during the Tempest section he mentions support for convolution reverb which is what simulates sound signature of environments. Project Acoustics is essentially convolution reverb + ray tracing.
Indeed it's possible to use the raytracing hardware for audio but there is nothing in the road to PS5 presentation that leads me to believe that the tempest chip will do this.

Cerny did say that any unused power from the chip can be used for other computations, including reverb. But the main use case is HRTF calculations.
 

xool

Member
Where is that patent, is there a link? I just saw some drawings based on it but never the actual thing.
 

LiquidRex

Member
So the XSX SSD can be used as VRAM, I'm sure the same will be for PS5, since the PS5 has a superior SSD with regards to read speed, that's an advantage over the XSX correct? 🤔

I still think the Road to PS5 still sucked though.... Games from the hardware will make up for that. 🤔

XSX has sold me so far with regards to BC.
 

xool

Member


Says the developer of TANGLEWOOD® "a brand new and original game for the SEGA Mega Drive and Genesis, to be released on cartridge following its successful Kickstarter campaign" , to the genius who created Knack and Knack 2


I know who I trust. Why didn't Mark Cerny get this important man's memo?
 
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Says the developer of TANGLEWOOD® "a brand new and original game for the SEGA Mega Drive and Genesis, to be released on cartridge following its successful Kickstarter campaign" , to the genius who created Knack and Knack 2



I know who I trust. Why didn't Mark Cerny get this important man's memo?
Matt Philips is an ex Crytek, pretty much the opposite of anything regarding Sonic. Also worked on Overwatch.
I already responded to you about this 8 TF thing, search behind.
 

xool

Member
Imho, Death Stranding is a masterpiece that redefined traveling, multiplayer and narrative in videogames. One of the most significant piece of art that use videogames' language as actual comunication instead of only entertainment, since MGS2. I played the fuck out of this, 70 hours of bringing packages seems crazyness but it's real and "it just works". That man is on another level.

I agree. Fuck the wankfest that was the soundtrack though (I'm not joking hated the music)
 

nosseman

Member
Tempest audio takes a lot more, like A LOT. It's a completely different way of handling it, without the engine could stress much more the system then what the audio on PS4 did, I think it's no comparison.

Yes - but the article make it sounds like today - IE PS4 and Xbox One.


"On average many games are utilizing upwards of 20% of the computational power and based on how the Xbox Series X is allocating its CPU/GPU for the next-gen, nothing here has changed. "

"On paper 12 TFLOPS is an awesome number, however, when you remove 20% of that computational power for audio purposes, you are left with about 9.6 TFLOPS for everything else necessary to bring your game to life. Still and impressive resource of power allocation. Yet, for the PlayStation 5, the GPU has no audio responsibility, allowing the creators to utilize as much of the systems raw 10.28 TFLOPS of power. "

They make it sound like Xbox Series X will use 20% of the TOTAL SoC power just for the audio and that PS5 has "more" tflops left. :)
 

Mendou

Banned
Yes - but the article make it sounds like today - IE PS4 and Xbox One.


"On average many games are utilizing upwards of 20% of the computational power and based on how the Xbox Series X is allocating its CPU/GPU for the next-gen, nothing here has changed. "

"On paper 12 TFLOPS is an awesome number, however, when you remove 20% of that computational power for audio purposes, you are left with about 9.6 TFLOPS for everything else necessary to bring your game to life. Still and impressive resource of power allocation. Yet, for the PlayStation 5, the GPU has no audio responsibility, allowing the creators to utilize as much of the systems raw 10.28 TFLOPS of power. "

They make it sound like Xbox Series X will use 20% of the TOTAL SoC power just for the audio and that PS5 has "more" tflops left. :)

BStGQMG.png


 
https://www.resetera.com/threads/de...-twitter-edition.175980/page-43#post-30149621

I am an indie developer (Kyodai) with a recent release on all major console platforms (Xbox, PS4 and Switch) and PC. My game is a quite complex one (using UE4) - fully dynamic lighting, PBR materials, volumetric fog, light shafts, dof, heavy post-process profile, etc. As a small two-person studio, I am making all the programming stuff (plus all three console ports with full support for PS4 Pro and Xbox One X), sound design, lighting, scripting, ui, optimizations, environmental art.

I will be short - personally I am more excited for PS5, because of the SSD/io speeds and VR opportunities (I am working on a VR title right now). At first, I
designed my game based on SATA3 SSD performance - I wanted everything to be seamless in the game - no loading screen, everything to be streamed in the runtime without any hitches and pauses. And I succeed until I started testing the game with normal HDD and made the first playable build on Xbox One. I changed quite a lot of the game until I got it to work properly with HDD (I am even using the "industry standard" elevators to stream and release huge chunks of data in runtime. From my point of view the capable developers this gen are making very special magic with the 5400 rpm restriction of today.
I can go in technical details, but it will be a long and boring wall of text.

I must add though that Microsoft, at least in our case, are more open with information about Scarlett (we have detailed relevant information from months). Like I said we are a small indie developer from Eastern Europe. Sony, on the other hand, are not. This doesn't mean that Sony are behind the schedule - maybe they just have a different approach. Maybe they have more (hardware/software) surprises that they want to keep a secret at the moment. If you give detailed information to a vast amount of (small) developers there is a better chance for leaks, etc.

Both consoles will be beasts of machines and huge upgrades to what we have today in PS4/Pro, Xbox One/X. I am execting a new golden era from a game design perspective. Even in AAA form.

Now, on the interesting stuff - I also talked with a friend, who is working for AAA developer (making multiplatform games for many years now) and has the latest devkits of both consoles.

My friend just shows me this pose regarding the power difference in favor of Series X:

hand-showing-small-size-3-5670294.jpg

Sadly can't give you more information because of the strict NDA.

One more thing though - also told me that actually, the PS5 devkit box is bigger than the Series X one. Of course, this can change with the retail version of the consoles. Neo devkit, for example, is huge and vastly different compared to the final Pro design.
 

xool

Member
Matt Philips is an ex Crytek, pretty much the opposite of anything regarding Sonic. Also worked on Overwatch.
I already responded to you about this 8 TF thing, search behind.

What 8TF thing? Oh right the quote

I mean you realise the guy says "no-one ever used TF as metric" and then I gave an example of Mark Cerny using TF as a metric, completely contradicting him. Did you see that bit ?
 
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Read it and weep 😉



Good old Jason Schrier, world class games journo.

Sounds familiar.

"I’m not dismissing raw performance. I’m stating--as I have stated from the beginning--that the performance delta between the two platforms is not as great as the raw numbers lead the average consumer to believe," wrote Penello in a NeoGAF post. "There are things about our system architecture not fully understood, and there are things about theirs as well, that bring the two systems into balance."


Bo_Hazem Bo_Hazem Help me out here! Ok so basically what I'm reading and with our findings last night that a sound chip is used to reduce CPU usage, acoustics and sound properties via ray-tracing, and now complex 3D Audio via Dolby ATMOS. Wouldn't this put Microsoft and Sony on the same playing field when it comes to sound? It's seeming like the Tempest engine is basically Sony's own sound system like ATMOS, to compete with Dolby and not Microsoft.
 
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Vae_Victis

Banned
Says the developer of TANGLEWOOD® "a brand new and original game for the SEGA Mega Drive and Genesis, to be released on cartridge following its successful Kickstarter campaign" , to the genius who created Knack and Knack 2


Stop being so disingenuous, it really doesn't help any of your arguments.

From his article here:

Who am I?
I’m an ex-Crytek, ex-Traveller’s Tales programmer and have been programming for around 15 years, with 24 titles to my name from the LEGO series, to Homefront: The Revolution, to ports of Goat Simulator, TimeSplitters 2, and Rust, plus a few indie titles, and some games not yet announced. I’ve also dabbled a lot with retro machines like the SEGA Master System, Mega Drive, Saturn, Dreamcast, Xbox, PS1, PS2, and recently the SNES and N64.

My main interests are in game engine architecture and optimisation, and I’ve worked with many mainstream engines including CryEngine, Unreal Engine 3 and 4, Unity, and other proprietary frameworks, all at the source level.
 
What 8TF thing? Oh right the quote

I mean you realise the guy says "no-one ever used TF as metric" and then I gave an example of Mark Cerny using TF as a metric, completely contradicting him. Did you see that bit ?
Yes, I agree with that, I just think there is more.
I doubt that if a dev with AAA experience will meet Mark Cerny about this, the result would be
"TFs are complete bullshit"
"No you NEED 8TF for 4K"
Those are general saying, for istance Cerny used it as a metric speaking to GAMERS, the dev was referring about working in studios. But, again, go get the message where I quote you posting this, it's easier instead of repeating everything.
 

xool

Member
Stop being so disingenuous, it really doesn't help any of your arguments.

From his article here:

Who am I?
I’m an ex-Crytek, ex-Traveller’s Tales programmer and have been programming for around 15 years, with 24 titles to my name from the LEGO series, to Homefront: The Revolution, to ports of Goat Simulator, TimeSplitters 2, and Rust, plus a few indie titles, and some games not yet announced. I’ve also dabbled a lot with retro machines like the SEGA Master System, Mega Drive, Saturn, Dreamcast, Xbox, PS1, PS2, and recently the SNES and N64.

My main interests are in game engine architecture and optimisation, and I’ve worked with many mainstream engines including CryEngine, Unreal Engine 3 and 4, Unity, and other proprietary frameworks, all at the source level.

Why should I care about his Appeal to Authority ?

The embaressing thing is that this dev doesn't seem to realise how cringeworthy it is when people start telling you how important/clever they are before they tell you anything you want to know.
 
Yes - but the article make it sounds like today - IE PS4 and Xbox One.


"On average many games are utilizing upwards of 20% of the computational power and based on how the Xbox Series X is allocating its CPU/GPU for the next-gen, nothing here has changed. "

"On paper 12 TFLOPS is an awesome number, however, when you remove 20% of that computational power for audio purposes, you are left with about 9.6 TFLOPS for everything else necessary to bring your game to life. Still and impressive resource of power allocation. Yet, for the PlayStation 5, the GPU has no audio responsibility, allowing the creators to utilize as much of the systems raw 10.28 TFLOPS of power. "

They make it sound like Xbox Series X will use 20% of the TOTAL SoC power just for the audio and that PS5 has "more" tflops left. :)
Have no idea on how much audio take, I'm not on the 20% train, I finished in hoping for magic flip flops about power. It is what it is, anyway.
What I mean is that maybe we can't say "on PS4 audio take only 1% so it's the same on PS5 and SeX", maybe it's 5%, because this time around the focus on it seems huge. Still nothing, mind you, but we are talking about little differences since the reveal of the specs anyway.
 
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Bo_Hazem

Banned
Sounds familiar.





Bo_Hazem Bo_Hazem Help me out here! Ok so basically what I'm reading and with our findings last night that a sound chip is used to reduce CPU usage, acoustics and sound properties via ray-tracing, and now complex 3D Audio via Dolby ATMOS. Wouldn't this put Microsoft and Sony on the same playing field when it comes to sound? It's seeming like the Tempest engine is basically Sony's own sound system like ATMOS, to compete with Dolby and not Microsoft.

No, because Xbox One X is already using Dolby Atmos, it'll still need the GPU for further complex calculations. Look at it as the mixer you get with like Astro A40:

81xTs-3yJ0L._AC_SX522_.jpg


But of course, it's much more than just an amplifier, translating that into conventional 3D audio. But those calculations need to be done inside CU's RT, and XSX has enough chunk that can be spared for that.

It's funny that the final score will be pretty close, meaning like someone is so more powerful with his legs (Taekwondo/Muay Tai) who can still pack some good punches but not as a boxer (vs) a boxer can land more powerful punches and still has powerful legs anyway but not as refined as a Muay Thai/Taekwonder figher.
 

nikolino840

Member
So the Geometry Engine is dedicated only to PS5? Because I understood that SeX also has it but with a different name, also with VRS.
Yeah mesh shaders for directx12 for series X and Nvidia Turing cards
 

Bo_Hazem

Banned
guys we know that and rdna 2 as the concept of efficiency we know that they are 36cu 10teraflop we know about the geometry egine, of this GE however we know nothing about how much it occupies (mm2) and how powerful it is (more powerful than vrs from certain sources) intersections egine (dedicated to custom raytracing) of all this we stopped at only 36cu in addition it has a mega cache scubbers connected directly connected to the i \ o custom that we do not know what it does if I recycle assets I feed the cu and egine directly from ssd. of the apu could be bigger than 350mm2 7nm + with the same construction 7nm + could be 400mm2 who knows?

That's a great post that went unnoticed. Thanks for the amazing input there.
 

Vae_Victis

Banned
Why should I care about his Appeal to Authority ?

The embaressing thing is that this dev doesn't seem to realise how cringeworthy it is when people start telling you how important/clever they are before they tell you anything you want to know.

Karen on Facebook: "Vaccines cause autism!"

Doctor: "No they really don't. Please, listen to me, I studied this stuff for 10 years."

You: "Shut up you, with your appeals to authority!"


I would also like to point out that you were the one trying to specifically downplay his authority so that you could automatically dismiss anything he was saying (I think it would be classified as an "ad hominem" in your big boy's rhetoric dictionary).

But please, go back to your furious fanboy shit-flinging, I'll just put you on ignore and listen to what the adults on both sides have to say.
 

ethomaz

Banned
Text adventures or puzzle games are not for everybody too, cars racing simulators are not for everybody. This "not for everybody" means shit, it existed far before Death Stranding.
The Witness is not for everybody, but tell me it's a bad puzzle game. It's pure genius.
Dark Souls WASN'T for everybody for fuck's sake, but it's still Dark Souls.
What your point?
Death Stranding is pure genius too.
 

xool

Member
I'm 110% taking the piss now so don't @ me

23 March 2020
As a 15 year+ games programmer with 24 triple-A titles released on every Nintendo, Microsoft, and PlayStation machine under the sun, neither I nor anyone else in my field has *ever* used "teraflop" as a unit of measurement of any kind. Just drop the word, it's utterly meaningless

22 March 2020 (1 day earlier)

BDHcnFe.png
 
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