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Next-Gen PS5 & XSX |OT| Console tEch threaD

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You are both right. One calculation is growth/increase, the other is size.

Some people will use 230% because it sounds bigger.

If someone has a 2TB HDD and another has a 1.5TB, people say the 2TB is 33.3% bigger. Nobody says it's 133.3% the size of the 1.5TB.
I even explained to him both ways mean the same thing

A is 230% speed of B
A is 130% faster than B

Both mean the same thing
 

Zero707

If I carry on trolling, report me.
Because that would be wasted power. Plus, how do you know fixed clocks are always better for consoles?
I know about power Efficiency, but Temperatures will always play rule imo even the PS5 SSD will produce Heat and PS5 wil try to push 2.23GHz for most the time no matter how efficient the GPU this is high speed clock for a console
let's say thermal paste dry and you use PS5 Actively then 3 years down line PS5 won't keep up and will only push to base clock or close to base clock in the other hand if Even XSX was in the Oven the chip will always push 1.825GHz.

i think i won't comment on PS5 TF anymore until they show us the cooling system
 

SlimySnake

Flashless at the Golden Globes
I was bored and made this. Do specs matter for sales?

powaincrease %salesincrease %
ps26.2 GF
159000000​
xbox20 GF
222.58​
24000000​
562.5​
ps3230.4 GF
88000000​
xb360240 GF
4.16​
85000000​
3.52​
ps41.84 TF
106000000​
xb11.31 TF
40.45​
41000000​
158.53​
ps510.28 TF
xbx12 TF
16.73​

No.
who cares about sales in this thread? we want the best most powerful console. the wii and the switch sold a shit ton of units and yet you dont have a single person in this thread talking about how awesome nintendo is.

the switch has been the fastest selling console of all time since its launch. no one gives a shit about it except for nintendo fans who have become so delusional they think a handheld is a console. do you want sony fans to become so delusional that they boast about how they love playing shitty last gen games designed around the limitations of 2005 consoles? i mean ive seen these guys talk about actually taking their switch to rooftop parties. if i ever saw anyone at a rooftop party playing a video game i would throw them off the roof.

thankfully sony still cares about pushing tech and sony fans arent as delusional, but lets keep sales out of tech threads. its a slippery slope otherwise.
 

SlimySnake

Flashless at the Golden Globes
Haha From my quote :
"however you can say PS5 SSD is 130% faster than XSX"

230% speed of
130% faster than
the crazy thing is that it might actually be 7gbps uncompressed under ideal conditions and 22 gbps compressed if kraken works the way it is supposed to. we are approaching re-ram speeds.

i want to see this thing in action. sony HAS to release a demo this week.
 

Bo_Hazem

Banned
who cares about sales in this thread? we want the best most powerful console. the wii and the switch sold a shit ton of units and yet you dont have a single person in this thread talking about how awesome nintendo is.

the switch has been the fastest selling console of all time since its launch. no one gives a shit about it except for nintendo fans who have become so delusional they think a handheld is a console. do you want sony fans to become so delusional that they boast about how they love playing shitty last gen games designed around the limitations of 2005 consoles? i mean ive seen these guys talk about actually taking their switch to rooftop parties. if i ever saw anyone at a rooftop party playing a video game i would throw them off the roof.

thankfully sony still cares about pushing tech and sony fans arent as delusional, but lets keep sales out of tech threads. its a slippery slope otherwise.

Good points, my friend. But console and sales in general: Bigger budgets > Bigger games > Braver projects.
 

CJY

Banned
the crazy thing is that it might actually be 7gbps uncompressed under ideal conditions and 22 gbps compressed if kraken works the way it is supposed to. we are approaching re-ram speeds.

i want to see this thing in action. sony HAS to release a demo this week.

gb != GB
 

Bo_Hazem

Banned
the crazy thing is that it might actually be 7gbps uncompressed under ideal conditions and 22 gbps compressed if kraken works the way it is supposed to. we are approaching re-ram speeds.

i want to see this thing in action. sony HAS to release a demo this week.

Mark Cerny spent too much time with Kojima, no wonder with all the buzz and confusion and brain gymnastics.

Hideo-Kojima-and-Mark-Cerny-Develop-Brighton-July-2016.jpg
 
the crazy thing is that it might actually be 7gbps uncompressed under ideal conditions and 22 gbps compressed if kraken works the way it is supposed to. we are approaching re-ram speeds.

i want to see this thing in action. sony HAS to release a demo this week.
Bgs is saying he has seen 20gb/s .so maybe it hapoens more than we expect? Ofcourse all remains to be seen
 
who cares about sales in this thread? we want the best most powerful console. the wii and the switch sold a shit ton of units and yet you dont have a single person in this thread talking about how awesome nintendo is.

the switch has been the fastest selling console of all time since its launch. no one gives a shit about it except for nintendo fans who have become so delusional they think a handheld is a console. do you want sony fans to become so delusional that they boast about how they love playing shitty last gen games designed around the limitations of 2005 consoles? i mean ive seen these guys talk about actually taking their switch to rooftop parties. if i ever saw anyone at a rooftop party playing a video game i would throw them off the roof.

thankfully sony still cares about pushing tech and sony fans arent as delusional, but lets keep sales out of tech threads. its a slippery slope otherwise.
If BoTW is limited by 2005 consoles, then we didn't go that far with the rest.
Platform or metroidvania aren't shitty and do not need 80 CU to be great.
Hollow Knight is also on Switch btw and it's a masterpiece.
I don't like Nintendo approach but MS don't push ACTUAL videogames since 2005 as well, or at the very best the last relevant thing that it did on its own was Gears 2, the rest are iterations and faillures.
A mixed approach between hardware and design is the best, MS is purely hardware right now. As a matter of fact, Nintendo is contributing to games more than MS, which in these terms does exactly what Sony does but with no exclusives.
Also, most of the games we saw in this gen were possible on PS3 and 360, maybe without 180 square km maps or so. Yeah, very useful anyway. This gen was graphics, if we went anywhere further was because of design experience.
 
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SlimySnake

Flashless at the Golden Globes
If BoTW is limited by 2005 consoles, then we didn't go that far with the rest.
Platform or metroidvania aren't shitty and do not need 80 CU to be great.
Hollow Knight is also on Switch btw and it's a masterpiece.
I don't like Nintendo approach but MS don't push ACTUAL videogames since 2005 as well, or at the very best the last relevant thing that it did on its own was Gears 2, the rest are iterations and faillures.
A mixed approach between hardware and design is the best, MS is purely hardware right now. As a matter of fact, Nintendo is contributing to games more than MS, which in this terms does exactly what Sony does but with no exclusives.
MS has had a miserable decade when it comes to software, no doubt. they never shouldve let bungie go.

but i think Phil has made a lot of really good decisions lately when it comes to studio acquisitions. Obsidian with first party money behind it could revolutionize WRPGs. Ninja Theory has always been at the cusp of greatness, this might be the push they need. Playground and Coalition have proven they have the talent, they just need to go and make their horizon/gow/tlou.

i think MS next gen will be like Sony this gen.

P.S I bought a Wii U and Switch day 1 to play a metroid game and never got one. 8 years. super mario 3d worlds and mario odyssey are both worse than galaxy so nintendo has been regressing. botw's lack of dungeons was extremely disturbing. i had more fun playing link between worlds than botw. so yeah, lets not pretend Nintendo has been innovating this decade when they have literally regressed their own dungeon design in favor a more ubisoft style open world approach.
 

01011001

Banned
super mario 3d worlds and mario odyssey are both worse than galaxy so nintendo has been regressing. botw's lack of dungeons was extremely disturbing. i had more fun playing link between worlds than botw. so yeah, lets not pretend Nintendo has been innovating this decade when they have literally regressed their own dungeon design in favor a more ubisoft style open world approach.

lol, that's maybe your opinion, Odyssey is way better than Galaxy, and BOTW is a game design masterpiece. and calling ubisoft style open world just tells me you have absolutely no idea what you're talking about.
 

Bo_Hazem

Banned
Like many people I said something similar way back.

Someone replied saying 2013 consoles were gimped because AMD chips back then were crap too. So for that price, that's all MS and Sony had to work with. 2020 stuff is much better.

But that $400 in 2013 gimped things too. The tech now should be a $500 console. Some people think it might even be more. I'm all for it. I know some people are on a budget, I'm good with spending an extra $100 or to get a better starting system.

Ya, there's going to be mid gen refreshes maybe again. So someone can argue it should be a modest cheaper system, and then if you want more power then keep buying refreshes. But if the base systems are good, they can last longer and core gamers don't feel forced they have to do a mid gen purchase.

I would rather like mid-gen refreshes with great start. Can you imagine a mid-gen PS5 Pro with 72CU can do? Those two boxes have pushed too much for the price of around +/- $500. Mid-gen we can get double that, and you can't do it now without going insanely expensive for a console.
 

Gamernyc78

Banned
I would rather like mid-gen refreshes with great start. Can you imagine a mid-gen PS5 Pro with 72CU can do? Those two boxes have pushed too much for the price of around +/- $500. Mid-gen we can get double that, and you can't do it now without going insanely expensive for a console.

Yeah I'm good with mid Gen refreshes bcus I end up getting my son a console anyway so he can just get my og ps5 and I get the pro. I always have consoles in virtually every room (live in two bedroom apt).
 
MS has had a miserable decade when it comes to software, no doubt. they never shouldve let bungie go.

but i think Phil has made a lot of really good decisions lately when it comes to studio acquisitions. Obsidian with first party money behind it could revolutionize WRPGs. Ninja Theory has always been at the cusp of greatness, this might be the push they need. Playground and Coalition have proven they have the talent, they just need to go and make their horizon/gow/tlou.

i think MS next gen will be like Sony this gen.

P.S I bought a Wii U and Switch day 1 to play a metroid game and never got one. 8 years. super mario 3d worlds and mario odyssey are both worse than galaxy so nintendo has been regressing. botw's lack of dungeons was extremely disturbing. i had more fun playing link between worlds than botw. so yeah, lets not pretend Nintendo has been innovating this decade when they have literally regressed their own dungeon design in favor a more ubisoft style open world approach.
Still did much more than MS in terms of software, just saying, having weak hardware is BY FAR less important than having weak games. And of course they have weaker hardware, they are handled, they can't put a SeX on that form factor nor having two completely different consoles. Handled is not inferior to home approach, it's different and that's it. Simply put: Nintendo did more than MS on its own terms, imho.
About new teams, sure, I'm happy for that, let's see. But as far as we know they could't keep Bungie, they could't keep Epic Games, they couldn't keep Platinum (which is as great as NT) to make Scalebound. Maybe it will better, but SeX in itself doesn't tell anything to me for now in comparison to Nintendo. I wish they could "just make their Horizon" but those games are half miracles for today standards. New IPs with several years and milions spent and then actual good games come out? Yeah good like with that, often the results are terrible shits like Anthem or mediocre games at best. Reducing the scale of work seems more effective at this point, but Sony do not need that apparently.
When I said metroidvania I also cited Hollow Knight, I know Nintendo didn't do it but it was an example as a game that really do not need any big hardware to be a masterpiece, and so many others. One of the best soulslike ever is, of course, Dark Souls and is on those weak ass 7th gen consoles.
I understand complaint about BoTW but it is 10% Ubisoft and 90% something else. Ubisoft makes mostly static open worlds like AC, they're just fud, there is little non scripted interactions. BoTW changes this with sub systems that make the world more sandbox-like, which AC never was. It's different from other Zelda that where more like puzzle adventures games, true.
 
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SlimySnake

Flashless at the Golden Globes
Still did much more than MS in terms of software, just saying, having weak hardware is BY FAR less important than having weak games. And of course they have weaker hardware, they are handled, they can't put a SeX on that form factor nor having two completely different consoles. Handled is not inferior to home approach, it's different and that's it. Simply put: Nintendo did more than MS on its own terms, imho.
About new teams, sure, I'm happy for that, let's see. But as far as we know they could't keep Bungie, they could't keep Epic Games, they couldn't keep Platinum (which is as great as NT) to make Scalebound. Maybe it will better, but SeX in itself doesn't tell anything to me for now in comparison to Nintendo. I wish they could "just make their Horizon" but those games are half miracles for today standards. New IPs with several years and milions spent and then actual good games come out? Yeah good like with that, often the results are terrible shits like Anthem or mediocre games at best. Reducing the scale of work seems more effective at this point, but Sony do not need that apparently.
When I said metroidvania I also cited Hollow Knight, I know Nintendo didn't do it but it was an example as a game that really do not need any big hardware to be a masterpiece, and so many others. One of the best soulslike ever is, of course, Dark Souls and is on those weak ass 7th gen consoles.
I understand complaint about BoTW but it is 10% Ubisoft and 90% something else. Ubisoft makes mostly static open worlds like AC, they're just fud, there is little non scripted interactions. BoTW changes this with sub systems that make the world more sandbox-like, which AC never was. It's different from other Zelda that where more like puzzle adventures games, true.
nintendo's output has been much better than ms, thats for sure. but MS was so bad Nintendo almost wins by default.

play ori btw. its actually pretty freaking good. its no hollow knight but its more focused on platforming. skip the first.
 
nintendo's output has been much better than ms, thats for sure. but MS was so bad Nintendo almost wins by default.

play ori btw. its actually pretty freaking good. its no hollow knight but its more focused on platforming. skip the first.
Both Nintendo and Sony, like MS somewhat, have shit to learn. Nintendo fucked up HARD with Pokemon. Just saying.
I will try the new Ori no doubt.
 

Audiophile

Member
"As anyone in development understands, the audio takes up a significant amount of processing power"

Ehm - No! Cerny even said it in the presentation.

On a PS4 game audio developers only got a FRACTION of a jaguar core.

<- 39:00


The level of audio that is now possible as a result of the dedicated hardware would have taken up the entire 8C Jaguar CPU.

They simply didn't do it at the time due to it not being possible; and so audio remained a lesser priority, getting a fraction of a core.


It's the same as the RT hardware built into the new consoles, it would have taken the entirety of the new GPUs to just perform the main function of RT; it never would have happened in the past because those resources simply weren't available.


Too many people are using the term offloading for sure because it was barely done in the first place due to the lack of resources. Now we can do 3D Audio+FX+HRTF, Advanced I/O and RT and the only thing the CPU needs to do is tell everything else what to do.
 

ethomaz

Banned
My impression or Era has more devs and people with relevant knowledge on videogames? Honesty asking. Maybe they are just more active, O'dium and BGs got mostly the fuck out, and OsirisBlack just osiridbacked down hard.
I believe they have more.
But they have more people that pretend to be developers too.
 

Gamernyc78

Banned
You might end up using those extra consoles like tables, XSX like an ash tray if you're a smoker. :lollipop_tears_of_joy:

75595188_459573498304382_8461531622591169333_n.jpg

My poor Xbox s is just a fucking ornament 🤦‍♂️and I hate wasting money. Tried to get my son to gane on it, even hit gane pass but idk he's just doesn't like it. It's weird but then again he doesn't play his switch either smh.
 

Bo_Hazem

Banned
I just want to get us talking about the games. Yeah one is note powerful than the other. A complete reverse of this gen but let's see them games.
Personally I'm looking towards to Forza and Gears on Series X and on PS I want to see Gran Turismo, God of War and Horizon 2.

This time around Forza and Gran Turismo will go 100% photorealistic, they're already touching that on current gen. We just can't handle that level of graphics. I only fainted twice in my life, once for having an accident at the speed of 170km/h and flying off the car at the 4th roll over out of 9, the second testing that trick of 10 heavy breaths then holding the 10th and someone tightly hugs you from your chest with your arms axed around your chest... why I'm over explaining that? Anyway, it might be the 3rd with the PS5 first boot.
 
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HeisenbergFX4

Gold Member
My impression or Era has more devs and people with relevant knowledge on videogames? Honesty asking. Maybe they are just more active, O'dium and BGs got mostly the fuck out, and OsirisBlack just osiridbacked down hard.

I havent been over there in quite awhile but they do seem to have more actual Devs there.

Doesn't matter though if they don't say what people want to hear :)
 

Audiophile

Member
No its not the same, but I give up... As I said reason has long left this place. Have fun guys

"200% of": 200% * 100 = 200

"100% more": 100 + 100% = 200

Two ways of saying the exact same thing.

Admittedly, some numbers being thrown around are peak, ideal numbers.

I think the 6GB/s is the peak speed of MS' decompression block, whereas ~22GB/s is the peak at the highest priority level of the PS5 I/O pipeline. No guarantees yet though.

I think the fairest, conservative comparison we can make right now is 2.4GB/s vs 5.5GB/s ("129% more" or "229% of") and 4.8GB/s vs 8GB/s ("67% more" or "167% of")

It seems so far at least that MS' compression technique is stronger on average, particularly in respects to textures (which make up a major part of traffic in most game software), but Sony's raw bandwdith, i/o pipeline and parallelism more than make up for it. Sony's approach almost certainly appears to peak higher too.
 
A developer from other site:

"
I am an indie developer (Kyodai) with a recent release on all major console platforms (Xbox, PS4 and Switch) and PC. My game is a quite complex one (using UE4) - fully dynamic lighting, PBR materials, volumetric fog, light shafts, dof, heavy post-process profile, etc. As a small two-person studio, I am making all the programming stuff (plus all three console ports with full support for PS4 Pro and Xbox One X), sound design, lighting, scripting, ui, optimizations, environmental art.

I will be short - personally I am more excited for PS5, because of the SSD/io speeds and VR opportunities (I am working on a VR title right now). At first, I
designed my game based on SATA3 SSD performance - I wanted everything to be seamless in the game - no loading screen, everything to be streamed in the runtime without any hitches and pauses. And I succeed until I started testing the game with normal HDD and made the first playable build on Xbox One. I changed quite a lot of the game until I got it to work properly with HDD (I am even using the "industry standard" elevators to stream and release huge chunks of data in runtime. From my point of view the capable developers this gen are making very special magic with the 5400 rpm restriction of today.
I can go in technical details, but it will be a long and boring wall of text.

I must add though that Microsoft, at least in our case, are more open with information about Scarlett (we have detailed relevant information from months). Like I said we are a small indie developer from Eastern Europe. Sony, on the other hand, are not. This doesn't mean that Sony are behind the schedule - maybe they just have a different approach. Maybe they have more (hardware/software) surprises that they want to keep a secret at the moment. If you give detailed information to a vast amount of (small) developers there is a better chance for leaks, etc.

Both consoles will be beasts of machines and huge upgrades to what we have today in PS4/Pro, Xbox One/X. I am execting a new golden era from a game design perspective. Even in AAA form.

Now, on the interesting stuff - I also talked with a friend, who is working for AAA developer (making multiplatform games for many years now) and has the latest devkits of both consoles.

My friend just shows me this pose regarding the power difference in favor of Series X:


WxZDmDD.jpg




Sadly can't give you more information because of the strict NDA.

One more thing though - also told me that actually, the PS5 devkit box is bigger than the Series X one. Of course, this can change with the retail version of the consoles. Neo devkit, for example, is huge and vastly different compared to the final Pro design."
 
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Why is so hard to read the last pages and instead you decide to fight again for the same topic both you and the other person have some right.

The thing is we dont know if that chip in XSX also remove work from the GPU because we don't found any source wich can help us in know that.

But even if doesn't help XSX could just decide to have a worst audio and end of the problem.
 

StreetsofBeige

Gold Member
A developer from other site:

"
I am an indie developer (Kyodai) with a recent release on all major console platforms (Xbox, PS4 and Switch) and PC. My game is a quite complex one (using UE4) - fully dynamic lighting, PBR materials, volumetric fog, light shafts, dof, heavy post-process profile, etc. As a small two-person studio, I am making all the programming stuff (plus all three console ports with full support for PS4 Pro and Xbox One X), sound design, lighting, scripting, ui, optimizations, environmental art.

I will be short - personally I am more excited for PS5, because of the SSD/io speeds and VR opportunities (I am working on a VR title right now). At first, I
designed my game based on SATA3 SSD performance - I wanted everything to be seamless in the game - no loading screen, everything to be streamed in the runtime without any hitches and pauses. And I succeed until I started testing the game with normal HDD and made the first playable build on Xbox One. I changed quite a lot of the game until I got it to work properly with HDD (I am even using the "industry standard" elevators to stream and release huge chunks of data in runtime. From my point of view the capable developers this gen are making very special magic with the 5400 rpm restriction of today.
I can go in technical details, but it will be a long and boring wall of text.

I must add though that Microsoft, at least in our case, are more open with information about Scarlett (we have detailed relevant information from months). Like I said we are a small indie developer from Eastern Europe. Sony, on the other hand, are not. This doesn't mean that Sony are behind the schedule - maybe they just have a different approach. Maybe they have more (hardware/software) surprises that they want to keep a secret at the moment. If you give detailed information to a vast amount of (small) developers there is a better chance for leaks, etc.

Both consoles will be beasts of machines and huge upgrades to what we have today in PS4/Pro, Xbox One/X. I am execting a new golden era from a game design perspective. Even in AAA form.

Now, on the interesting stuff - I also talked with a friend, who is working for AAA developer (making multiplatform games for many years now) and has the latest devkits of both consoles.

My friend just shows me this pose regarding the power difference in favor of Series X:


WxZDmDD.jpg




Sadly can't give you more information because of the strict NDA.

One more thing though - also told me that actually, the PS5 devkit box is bigger than the Series X one. Of course, this can change with the retail version of the consoles. Neo devkit, for example, is huge and vastly different compared to the final Pro design."
Awesome,

In the past week or two, we've morphed from Which Brand Gets The Most Twitter Likes to Which Next Gen System Gets The Most Positive Comments A Week After Reveal (including first party employees).

Way to go.
 
And that with 1.84 TF ...

Do people really care about only having 9 or 10 Tf?

funny-gifs-meetings-suck.gif.cf.gif
Not exactly, exists two kind of person in these discussions:


1.- Fanboys who for some reason love a billionaire company

2.-People who love to talk about tech and game dev


Not always have a discussion is something bad, I learn much stuff in this kind of discussion for example learn the 10 TF of PS5 is easily more than 12.5 TF of the old architecture (sane for XSX).
 
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