Well it seems like that was a mistake in this case. Devs may care about the audio, but gamers don't. These devs are out of touch with what gamers want.
It's bizarre that the biggest compliment the devs can give the PS5 is about audio.
Most people don't know what they want til they experience it.
There's a difference between hearing audio and being placed in the soundscape itself; Sony's solution takes care of every link in the chain to achieve this.
The audio angle is a riskier move as it's harder to market, as are the benefits of a super fast, parallel and granular SSD beyond loading times. But at least Sony are pushing literal game changers, things that fundamentally move the industry forward. Even when
most of those advantages will only be seen by consumers in First Party titles.
Without a doubt, MS' marketing has been way better so far and they have the advantage of more compute width. But the real-world performance differential that will likely amount to will be something like ~2034p vs ~2160p.
You can prefer whichever you like, no judgement, no ill will meant.
But to me, what Sony's doing is fundamentally more important moving forward and the compromises they had to make to achieve them within their budget/thermal/power constraints are more than worth it. I feel like MS are more concerned with hitting TF numbers.
Again, that's fine if that's where your priorities lie. When it comes to getting that last bit of quality out of something I've been on the receiving end of plenty of confusion and ridicule in my life for my ethos when collecting movies and music....
For movies I have to get the absolute best transfer and master with the best bitrate on the best format. With music I'll look for the best mix+master and then try and find that on the best format possible. This can result in hours of research and comparison simply because I care about mass-archival and preservation, I care about experiencing content as faithfully as possible, effectively as intended by its creators; or at least true to an original release.
...So yeah, I understand about wanting the very best possible, but games are multifaceted and compromises have to be made. The negligible compromises Sony made are worth it.