VlaudTheImpaler
tl;dr
How so? Do you know exactly how Sony plans to utilize all that "careful engineering"? Perhaps, if they've planned ahead with forward thinking coding, like Microsoft did, they've already taken all this into account and the things you guys are talking about this "special engineered hardware" can accomplish are just wishful thinking or theoretical and/or not what Sony had in mind to begin with... I don't know whether MS devs on PC first or what, but I know that, whatever they do, they have fantastically scaling ports... while also having custom silicon on their console while seemingly taking advantage of it.Nope. I'm trying to say that the sentiment "PS5 does clever things in hw only because they don't have the powah, mwahaha!" is a pretty bad idea.
And that's what I see here.
That was not the case that was discussed.
The case was: PS5 will go PC-first and then "port" to their custom arch.
Which is exactly throwing out all of the careful engineering down the drain.
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I see no reason that Sony wouldn't be just as capable of doing the same thing if they wanted.
Also, another question, if it is so difficult to utilize all the "careful engineering" when developing for both PC and PS5 as you alluded to here,
I don't care about pixels, I care about the code, who will write it and how long will it take.
Supporting 2 code paths is much more expensive than 1 (more than 2x expensive, because you need to synchronize the two approaches frequently). And these code path will be very different.
Unless, you aim to not using the custom silicon at all beyond the most naive and simple things.
Then why would third parties take the extra time needed to utilize all of that "careful engineering" if they need to go through all the trouble of writing 2 and maintaining two code paths JUST for the PS5?
If anything, it would stand to reason that Sony themselves would have the easiest time of utilizing their own "careful engineering" if it is indeed as complicated as you make it out to be while porting their software to other hardware...
My entire point is this. If it is indeed something that only the PS5 can do and not PC or anything else because of how complex or advanced or unscalable it is. then I don't think third parties are going to be taking advantage of any of the features that would actually mean a visible difference in the way you have posited the SSD being used. And that would be a bad thing for third party devs and nearly any game that isn't a true console exclusive.
However, if what VFXVeteran is saying is true, that Sony plans on putting their software on other platforms. Then I would think that their coders had forward thinking and planned ahead to both be able to utilize the "careful engineering" of the amazing console they just built and also the varied hardware seen in PC, like MS did. And that can only be a good thing for everyone in the long run. That is where it would make sense that it would be developed for PC first... But it wouldn't really matter where it was developed first as long as they plan ahead for it...
This thread is about PS5.
What the heck is wrong with you people?
"I think it is cool that PS5....."
"Bbbbut xbox have this and that, and 12 tflops!!" -all insecure childish xbots
Why it is so difficult to talk about PS5 and it's tech without having 10 xbox fanatics crying all around?
And then they have the nerve to claim everything is just damage control.
I guess it is this old phenomenom:
Xbox fanboys are so used to do damage control, that they really cant understand that some people just want to talk about the tech and what it can do, not compare their dicks?
Just unbelievable how many xbots spam their low IQ console warriorism and disgard everything as damage control.
Why there would even need to have damage control? It is clear that xbox have more raw power, rest is uncertain until games are out
Gen havent even started and there is no real damage, specs are specs and people dont just walk into store and ask "console with most tflops please"
Dude, you need to take a chill pill. I was merely using xbox as an example to show that just because you have "custom silicon" in the box doesn't mean that you can't think forwardly with your code if you want to both take advantage of that "custom silicon" and also port your software to PC... Because that's exactly what Microsoft does right now and I think Sony are completely capable of doing the same. This is what the conversation was and I didn't even bring it up. Maybe you should be hounding the one that did if you think it's off topic? And you'll have to forgive me for not knowing exactly what is on topic since there are like a million threads trying to explain the power of the PS5 on Sony's behalf all in different ways... Plus, the OP does mention XSX as a comparison so...
I've seen you make several aggressive post like this and it does nothing but make YOU look like the fanboy with how emotional you are getting.