No. It only works for game where damage/hp (and some other factors like fewer health items/ammunition) scaling would work. For games that are designed around other elements would 1) require too much work from the developers to implement properly, 2) destroy the essence of the game.
It would be a terrible idea to have it for all games. The way it is right now is okay, but games are laughably easy anyways and offering even easier times would actually pave the way to an idiocratic gaming future where you consume games like a mindless brainlet in the same vein of reality TV.
The exact opposite should happen where games are harder and games like Soulsborne are more common so gamers get better, game designers get better, game reviewers get better and we have a more meaningful and fullfilling gaming experience in years to come where you feel rewarded for overcoming challenges instead of having your hand held with a big arrow guiding you through it where combat is replaced with microtransactions and lootboxes.
(I am a bit overdramatizing here and I mean no direct offense by it. In reality the difficulty of the gaming landscape is mostly okay right now, but less than 1% of all games coming out are actually somewhat challenging and those games that are usually don't rely on meaningful story or characters which wouldn't be worth exploring on easier difficulties. People who desire easier FROM Software games have no idea how much damage the mind parasite of that thought could do)
It kind of is like voting with your wallet. If Nvidia releases a graphics card for 1200$ and people buy it then be sure you won't get the next flagship card for 500$ ever again. If you pay for microtransactions in games then be sure that the next game will cut content and offer it as seperate microtransaction instead of giving it all to you. If you pay EA for booster packs in Sport games so you can play online then you will need to do that next year aswell when the new Sport game releases with basically identical gameplay but slightly different values for the players.
This can go on and on and be projected on gaming difficulty and game design. Be happy that games are sometimes hard, be happy that games don't offer difficulties and are decently challenging. Be happy that the real droolers are currently on mobile games.
My post may be harsh, but it really is a good idea to get out of your comfort zone, slay monsters and bath in the glory of your victory instead of hoping for developers to hold your hand inside your own comfort zone and cuddle you with a warm blanket.