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(*) Ali Salehi, a rendering engineer at Crytek contrasts the next Gen consoles in interview (Up: Tweets/Article removed)

Our blessed queen PS5 rises again! Let us grovel at her feet while mother prepares chicken tendies in celebration! A joyous feast will be had! Thank you, level 1 employee at has-been studio! You have saved us!
Box that says PS = Good, Box that say Xbox = bad

Core CUs= Bad, TF= don't matter, "Split" memory + Bad.

Basically just every off the wall thing PS fans want to hear.
Hold on tight to your dreams, Romulus.

And don’t forget your daily affirmations:

1. Fewer CUs is good!
2. A weaker CPU is best!
3. Slower RAM is preferable!
4. A supercharged SSD will allow for more detail in game worlds! It’s basically more VRAM!
5. Secret sauce trickles from the nipples of our blessed queen PS5.


1nhqil.jpg


Thread is delivering already!
 
Because the positive talk always seems to come at the behest of downplaying the XSX. Legitimate praise, imho, wouldnt' need to do that. Praise a system? Then praise the system. I've managed to praise both without really doing any downplaying (the last thread I made was pretty much exactly that).

And again, there' also a question of the timing, the pattern of other similar instances etc. all coming almost immediately after the Road to PS5 event. Which, well, wasn't one of Sony's brightest moments for a lot of people apparently, even if some of us actually enjoyed the tech talk.

Have zero idea about the dev on the dolphin game; that game kinda looks like Ecco the Dolphin without the LSD charm.

m7IHA1I.gif
 
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joe_zazen

Member
.
Because the positive talk always seems to come at the behest of downplaying the XSX. Legitimate praise, imho, wouldnt' need to do that. Praise a system? Then praise the system. I've managed to praise both without really doing any downplaying (the last thread I made was pretty much exactly that).

And again, there' also a question of the timing, the pattern of other similar instances etc. all coming almost immediately after the Road to PS5 event. Which, well, wasn't one of Sony's brightest moments for a lot of people apparently, even if some of us actually enjoyed the tech talk.

Have zero idea about the dev on the dolphin game; that game kinda looks like Ecco the Dolphin without the LSD charm.

blame the interviewer. Guy isnt ranting on Twitter.
 

hunthunt

Banned
Dude sounds like its trying to please the PlayStation crowd lol

I wonder if this is the studio that supposedly Sony got last year, that would be amazing, they would make stupidly amazing good looking games sharing tech with Naughty Dog, Insomniac, Guerrilla and Santa Monica
 
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Shmunter

Member
Solid interview with good insight..

We still need more info on the sound processor, if it has the compute comparable to entire ps4 cpu, it will play a large part in the entire system. Logically it can be used for more than sound with it being a custom streaming compute unit e.g physics, image upscale, etc. or will devs go full tilt on sound?

We also need quantifiable details on LOD and asset streaming from custom ssd. Those 12 channels with priority queue’s must be elaborated on.
 

GHG

Member
Because the positive talk always seems to come at the behest of downplaying the XSX. Legitimate praise, imho, wouldnt' need to do that. Praise a system? Then praise the system. I've managed to praise both without really doing any downplaying (the last thread I made was pretty much exactly that).

And again, there' also a question of the timing, the pattern of other similar instances etc. all coming almost immediately after the Road to PS5 event. Which, well, wasn't one of Sony's brightest moments for a lot of people apparently, even if some of us actually enjoyed the tech talk.

Have zero idea about the dev on the dolphin game; that game kinda looks like Ecco the Dolphin without the LSD charm.

If this developer has been paid off by Sony then by equal measure all the people who flocked to this thread to downplay everything to the n'th degree are shilling for Microsoft.

See, it's good to question things isn't it?

Or, we can take what the developer is saying at face value and have a discussion about why he might have said the things he has.

For instance:

A good example of this is the PlayStation 3 console. Because of its SPUs, the PlayStation 3 had a lot more power on paper than the Xbox 360. But in practice, because of its complex architecture and bottlenecked Memory and other problems, you never reached the peak of efficiency.

Basically we can sit here and talk about the numbers all we want but they are only one part of the overall picture. It's not downplaying, it's talking about how there are lots of ways that this could play out. But apparently some people don't want to hear it because they've already convinced themselves that they know how next gen is going to go from a technical standpoint despite having 0 hands on experience with either console (both from a developer and a consumer standpoint).

If the games start coming out and there are some interesting results what will the discussion then shift to? Sony paying out the devs for "parity"? Interesting "timing"? It's ridiculous.
 
Sounds like a politically charged interview rather than a neutral one. He's completely glancing over the fact that the XSX and PS5 use the same GPU/CPU architecture, and starts talking about how TFLOPS can't be used to compare different architectures. Comparing TFLOPS between the PS5 and the XSX is completely justifiable. Both are Zen 2. Both are RDNA2.

It might be really true that the PS5 is easier to develop on than the XSX. But that does not somehow make the PS5 the stronger console. This is completely unlike the PS3 & X360 generation (which he was implying is the same as now) because they are both using the same architecture, while back then the Cell was a whole different beast.

You only believe this guy if you have little to zero knowledge about hardware, and/or you have a stake in making the PS5 look better than it really is.

I will say this: when you look at, say, their memory setup, PS5 is the easier of the two to work on. That part should be relatively clear. Although I will also say a lot of people are overstating te complexity of working on XSX fast/slow bandwidths, almost considering them true split memory pools (they aren't), or the bandwidth pools are locked to very specific types of tasks (they aren't), etc.

But that and having a smaller GPU are seemingly the two main areas I'd say PS5 comes off as easier to develop for on. Everything else is either on par with XSX in terms of complexity for devs, or in some cases PS5 is worst off by that same metric.
 

quest

Not Banned from OT
Sounds like a politically charged interview rather than a neutral one. He's completely glancing over the fact that the XSX and PS5 use the same GPU/CPU architecture, and starts talking about how TFLOPS can't be used to compare different architectures. Comparing TFLOPS between the PS5 and the XSX is completely justifiable. Both are Zen 2. Both are RDNA2.

It might be really true that the PS5 is easier to develop on than the XSX. But that does not somehow make the PS5 the stronger console. This is completely unlike the PS3 & X360 generation (which he was implying is the same as now) because they are both using the same architecture, while back then the Cell was a whole different beast.

You only believe this guy if you have little to zero knowledge about hardware, and/or you have a stake in making the PS5 look better than it really is.
Come on did you not know the series x is nearly impossible to code for. All 3rd party games will run like shit for years while developers figure out that exotic xen 2 rdna2 architecture of the series x lol. Comparing the series x to the ps3 is beyond laughable.
 
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Ascend

Member
Solid interview with good insight..
Yeah no... There is no good insight at all here. Why? Let me take another example...

He says that the X360 was easier to develop for, and because of that games looked better on it in the beginning. But in the end, the PS3 games looked better because its hardware was better.
Then we go to today, he says the PS5 is the easiest of the two to develop for. The XSX has some challenges, and somehow, it's still the PS5 that is going to have the better looking games in the end.

Cool story bro.
 

Deto

Banned
My favorite part was when he compares it to the PS3. Looks like the op forgot to bold this part.

A good example of this is the PlayStation 3 console. Because of its SPUs, the PlayStation 3 had a lot more power on paper than the Xbox 360. But in practice, because of its complex architecture and bottlenecked Memory and other problems, you never reached the peak of efficiency.

forgot that part?
Do you know what context is?
 
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Hendrick's

If only my penis was as big as my GamerScore!
Dude sounds like its trying to please the PlayStation crowd lol

I wonder if this is the studio that supposedly Sony got last year, that would be amazing, they would make stupidly amazing good looking games sharing tech with Naughty Dog, Insomniac, Guerrilla and Santa Monica
He has PS games all over his IG feed.

A good example of this is the PlayStation 3 console. Because of its SPUs, the PlayStation 3 had a lot more power on paper than the Xbox 360. But in practice, because of its complex architecture and bottlenecked Memory and other problems, you never reached the peak of efficiency.

forgot that part?
Do you know what context is?
"When a wise man points at the moon, the imbecile stares at the finger."
 
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Neo Blaster

Member
You weren’t kidding. This thread is full of downplaying Xbox fanboys and a few people acting like they are being neutral, but showing their true colors. Even saying Crytek is a washed up company no it’s be should listen to. If that doesn’t sound like fear, I don’t know what does.
I wonder if some members of the Discord cult are already here.
 

Hobbygaming

has been asked to post in 'Grounded' mode.
It's kinda what a lot of people on here were saying, that it's not ideal or good, but there was a serious amount of mental gymnastics to explain away the XSX memory set-up. I feel seriously gaslighted about this issue. If anything, the PS5's memory setup is superior from a dev perspective. how could it not be?

And I saw another post from someone on REEEE about how the bandwidth is technically only within about 2GB/s difference in favour of XSX. I feel that PS5 definitely has the better set-up. A single pool is inarguably superior, even if just slightly. At least according to Crytek.
Yeah totally. It seems like Mark Cerny and Sony's engineers have been on a path of simplifying development after last gen, which is very smart.

The PS5 sounds like it'll be easier to code for
 
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rnlval

Member
But no loading screens brother.
Both PS5 "8-9 GB/s" and XSX "more than 6GB/s" (texture target) can fill their respective GDDR6 memory pool relatively quickly. Both Sony and MS have warned next-generation games wouldn't work with slower storage solutions.

128bit DDR2-533 (8.5 GB/s) is many magnitudes slower than 256-bit/320-bit GDDR6-14000 memory bandwidth.
 
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Redlight

Member
A lot of people in this thread are talking in absolutes as if this guy has been clear cut, however there's an issue with that. Early in the interview, when asked if he has actual experience working with both consoles, he says quite clearly...

"I can't say anything right now about my own work, but I'm quoting others who have made a public statement."

So not really much different from any poster here building a case by quoting 'people on the internet'. It's hardly a technical deep dive by an expert familiar with both consoles.
 

GHG

Member
Yeah no... There is no good insight at all here. Why? Let me take another example...

He says that the X360 was easier to develop for, and because of that games looked better on it in the beginning. But in the end, the PS3 games looked better because its hardware was better.
Then we go to today, he says the PS5 is the easiest of the two to develop for. The XSX has some challenges, and somehow, it's still the PS5 that is going to have the better looking games in the end.

Cool story bro.

Cool reading bro:

No, because the PlayStation software interface generally leaves the hand more open, and usually at the end of each generation, Sony consoles have even more exotic outputs. For example, in the early seventh generation, even multi platform games for both consoles performed poorly on the PlayStation 3. But the late in the generation Uncharted 3 and The Last of Us came out of the console. I think the next generation will be the same. But towards the end at higher native resolutions, the PlayStation 5 will probably be in a little trouble, and the X-Series will be able to display more pixels.
 

M-V2

Member
Maybe check my post and thread history before making an idiotic comment. But that might be asking too much from the likes of you. Keep dancing, kid.



You have a pattern of doing that though, and usually always with the same intent. You don't have to say something to imply it, there's a thing called context and reading between the lines.

From what I've noticed, you post those type of things with a certain pattern, because you never post anything of similar note with regard to the other platform, or don't post anything that could be considered being critical of a given platform in all of this. That's a pattern that tells a lot about the poster, it doesn't need to be you saying anything. It's not like the hallmarks you opened with in that reply there are the only ways to troll or warrior, either.




Because there have been an interesting number of these type of quotes and such coming out right after the Road to PS5 event, which was criticized by a lot as not being a favorable reveal event for PS5, and some even calling it a big mistake (I personally enjoyed the tech talk myself, however. Very informative stuff).

The timing, frequency, and pattern of those two are making for some questionable coincidences IMO. I don't doubt he's speaking from a position of knowledge and may just earnestly feel the way he does, but there's a few things he says in the interview that leave some big question marks, legitimate questions into XSX raised but avoids addressing any of the obvious questions surrounding potential drawbacks to PS5 performance (that many people in a few places are discussing).

Plus, you don't have to be intentionally involved in wanting to set a narrative, to play a part in setting a narrative. But my big thing is why are these type of interviews swinging about when these systems have not even launched yet, and we haven't even gotten around to seeing in-game footage running on the units yet either?

IMO it just feels like the only reason would be to influence uninformed minds, to condition them to buy into a given narrative that will influence their perception moving into the next phase of the next-gen console discussion. I'd be asking the same thing if this was him doing such for XSX while seemingly downplaying PS5 (in fact I did question the ex-Sony dev who did just just. Again, why? Why right now?)
First I posted that on speculations thread, you or others have the right to post whatever you want, if it's bad or good it's up to the mods. I didn't make this thread nor I gave the idea of creating it. Plus, you read between the lines? I didn't know sherlock holmes in this thread, take it easy man you're thinking way too much, someone sent me the interview on twitter and I thought I would like to share it on speculations thread which is mostly (ps fans or fanboys) whatever you call them. I didn't post it on Xbox thread or anything to start a war. Next time don't accuse people for being fanboys or they want a console war without asking for explanation. Smh
 

Gediminas

Banned
Yeah no... There is no good insight at all here. Why? Let me take another example...

He says that the X360 was easier to develop for, and because of that games looked better on it in the beginning. But in the end, the PS3 games looked better because its hardware was better.
Then we go to today, he says the PS5 is the easiest of the two to develop for. The XSX has some challenges, and somehow, it's still the PS5 that is going to have the better looking games in the end.

Cool story bro.
why are you lying? are you just ignorant and spreading lies is normal for you?

he clearly says "But towards the end at higher native resolutions, the PlayStation 5 will probably be in a little trouble, and the X-Series will be able to display more pixels."
 
Your number one tactic is making a passive aggressive generalization without quoting or tagging anyone specifically, attempting to paint some portrait of a non-existent smear campaign against Sony and the PS5. And this “true colors” garbage as if you’re the authority and anyone and everyone.

This interview says that a weaker GPU is better than a stronger GPU. That’s absolute nonsense.
Also a boosted variable clock speed is a master stroke.
 

ethomaz

Banned
It is not the first time developers praise Sony’s SDK compared with MS’s XDK.

I’ll get the party started: Crytek ain’t shit nowadays. They’re a second rate developer whose only good game came out in 2007.
Actually they do better than that... they have a engine optimized to all hardware.
And it is key to have support to Xbox and PS5.

BTW in 2013 they launched a game called Ryse and it is considered even today the one of the peak graphics on Xbox One by Xbox fans.
 
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Deto

Banned
A lot of people in this thread are talking in absolutes as if this guy has been clear cut, however there's an issue with that. Early in the interview, when asked if he has actual experience working with both consoles, he says quite clearly...

"I can't say anything right now about my own work, but I'm quoting others who have made a public statement."

So not really much different from any poster here building a case by quoting 'people on the internet'. It's hardly a technical deep dive by an expert familiar with both consoles.

NDA
 

Hobbygaming

has been asked to post in 'Grounded' mode.
I
OMG lol, you cracked me up. So true though, the only advantage the PS5 has is the faster SSD, everything else is slower. Slower CPU, weaker GPU, less memory bandwidth, less overall teraflop performance.... but that SSD!! suddenly games will look and run better because of it. I bet this guy is a shill, just wait for it, there's going to be a Crytek exclusive for PS5, bookmark this.
I suggest you read the interview :)
 
If this developer has been paid off by Sony then by equal measure all the people who flocked to this thread to downplay everything to the n'th degree are shilling for Microsoft.

See, it's good to question things isn't it?

Or, we can take what the developer is saying at face value and have a discussion about why he might have said the things he has.

For instance:



Basically we can sit here and talk about the numbers all we want but they are only one part of the overall picture. It's not downplaying, it's talking about how there are lots of ways that this could play out. But apparently some people don't want to hear it because they've already convinced themselves that they know how next gen is going to go from a technical standpoint despite having 0 hands on experience with either console (both from a developer and a consumer standpoint).

If the games start coming out and there are some interesting results what will the discussion then shift to? Sony paying out the devs for "parity"? Interesting "timing"? It's ridiculous.

You can't directly compare the PS3 to the XSX in this case, though. For one, XSX's memory is unified, not split. It just virutalizes the split through two bandwidth pools through partitioning the 1 GB and 2 GB modules. An actual split pool like PS3's would entail two different memory types on two physically separate buses, each pool to each bus belonging to a different processor. Or as another example, like how it was done in older consoles, with multiple chips each having their own private pool of physical memory of often different types and speeds.

XSX's setup isn't even analogous to PCs because you don't actually need to shadow copy data between two different pools over a bus interconnect (PCIe), and it isn't two different volatile memory technologies (DDR4, GDDR5 as one example). So yeah, it's a bit disingenuous to try rationalizing XSX's potential performance challenges by doing a hard comparison to PS3 in that regard.

Also the main problem with PS3's SPUs was lack of documentation and unfamiliarity due to the esoteric nature of the architecture. Both PS5 and XSX are using the same architectures and would have excellent documentation on it due to them coming from AMD, and Sony and MS having access to a lot of that (plus abstraction through their APIs).

Ultimately it'll come down to devs optimizing their code for more parallelism on the CUs to master saturating the XSX's GPU, and...welll...optimization is not necessarily one of Crytek's strong suits :giggle: (sorry but it's kind of true).
 

Ascend

Member
Because it says that the PS5 will be better in everything, but it will lose a little in resolution
It means he knows damn well that the XSX is stronger. Most likely he can't come out and say it because he's under NDA. Any developer working with both companies will refrain from putting one console above the other. They would be risking their jobs, after all.

He argues the PS5 will be better for developers. That's it.
 

GHG

Member
Because it says that the PS5 will be better in everything, but it will lose a little in resolution

That's not what he said...

He's talking about Playstation consoles in general (e.g. previous ones he's worked on) in every part of that paragraph prior to the final sentence. Only at the end does he specifically reference the PS5 and series X.

Thanks for taking the bait. Happened faster than expected.

Tasted fantastic, thanks, I appreciate it.
 

ethomaz

Banned
So you believe less CUs are better than more CUs?
He never said that.

Im willing to listen to why the PS5 could be more powerful than we think it is but don’t insult everyone’s intelligence with “less is more” spin.

SSD Secret Sauce is more credible than this.
Actually he doesn’t say less is more lol

He says it is a lot hard to use more parallel processing because others parts of the GPU... só in his opinion is easier to use all 36 CUs in PS5 due others parts being stronger than use the 52 CUs in Xbox.

In simple terms he believes PS5 hardware and software is more efficient to use its power.... that is something that Cerny focuses a lot in the presentation but some guys keep forgetting it.
 
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Keihart

Member
It reads suspicious, maybe it's the translation but whatever...i think everyone should calm their tits until we see the console and games.
The games will be the receipts, although to be honest, if WWS was able to work wonders on PS3 there is no way they will be disappointing any time soon.
 

Barakov

Member
It means he knows damn well that the XSX is stronger. Most likely he can't come out and say it because he's under NDA. Any developer working with both companies will refrain from putting one console above the other. They would be risking their jobs, after all.

He argues the PS5 will be better for developers. That's it.
It's a crazy argument given the history of PS2 and PS3. But hey, times change. And opinion are opinions.
 
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