IntentionalPun
Ask me about my wife's perfect butthole
No, it is fixed at those clock speeds. The power consumption of XSX varies with the workload.
From the examples Mark Cerny gave what I understand is that in certain games even simpler scenes like the map screen of Horizon would cause an increase in the workload resulting in more heat, power demand and fan noise. On PS5, to mitigate such occurences the algorithm they have in place catches such moments where the workload is increasing even when the displayed geometry is very simple and would reduce the frequency of the GPU resulting in more efficient power draw, heat production and noise.
Do you have a link to this?
I think some of you are really mis-reading Cerny; are you talking about his "race to idle" statements?