CJY
Banned
*This is also a stealth next-gen thread*
ELI5 = "Explain it like I'm 5"
The GPU is what's responsible for pushing pixels.
Resolution of RE3 Remake:
PS4 Pro - 2880x1620 = 4,665,600 pixels
X1X - 3840x2160 = 8,294,400 pixels
(about 78% more pixels)
So X1X has a way better resolution, but the framerate is really bad/unstable on the X1X (floating around 35-50) compared to the PS4 Pro version which is close to a solid 60. This is what I don't understand: why?
You could say the X1X is being held back by the shitty Jaguar CPU, but PS4 Pro has the same CPU. If anything, X1X has a slightly better CPU.
I watched DF's analysis on this here:
Dark1X doesn't explicitly state why or how, just what is.
The basic answer to all of this that is that the 6TFLOPs of X1X's GPU just isn't good enough for true 4K gaming experiences. It's really not totally relevant about why though, because we see can examples of what is.
---
Mark Cerny back in 2016 said that for a true native 4K gaming experience, 8TF would be required.
Source:
In another article, Cerny also clearly states that the 8TF figure is a "personal estimate".
Was he right? With X1X failing to hit 4K/60FPS in a few games now, it would appear that he was correct and honest and it would seem the Xbox One X being sold as a "no compromise" native 4K gaming machine was in fact false, and the resulting games do in fact have some very serious compromises compared to the competition, particularly in the area of all-important framerate and stability.
With all that being said, why would anyone doubt Cerny's vision and suitability as PlayStation architect or doubt whether PS5 will be able to hit 4K/60?
Of course PS5 will be able to hit 4K/60 in most games if the dev chooses and not only 1800P vs 4K on XSX like so many seem to think.
To suggest otherwise is not dealing with facts.
It could be argued that any more than 10.3 TFLOPs on the PS5 would have been unnecessary in a machine targeting 4K/60. Cerny already said back in 2016 we would only need 8TF for a full 4k experience, so it just makes no sense why he'd build a console in 2020 not capable of it.
I'm not saying more isn't better, just that more isn't necessary for PS5, at all. I'm glad he seems to have invested more into other areas of the console.
ELI5 = "Explain it like I'm 5"
The GPU is what's responsible for pushing pixels.
Resolution of RE3 Remake:
PS4 Pro - 2880x1620 = 4,665,600 pixels
X1X - 3840x2160 = 8,294,400 pixels
(about 78% more pixels)
So X1X has a way better resolution, but the framerate is really bad/unstable on the X1X (floating around 35-50) compared to the PS4 Pro version which is close to a solid 60. This is what I don't understand: why?
You could say the X1X is being held back by the shitty Jaguar CPU, but PS4 Pro has the same CPU. If anything, X1X has a slightly better CPU.
I watched DF's analysis on this here:
Dark1X doesn't explicitly state why or how, just what is.
The basic answer to all of this that is that the 6TFLOPs of X1X's GPU just isn't good enough for true 4K gaming experiences. It's really not totally relevant about why though, because we see can examples of what is.
---
Mark Cerny back in 2016 said that for a true native 4K gaming experience, 8TF would be required.
Source:
Mark Cerny: PS4 Pro Support Should Require Only 1% Additional Work for Developers
www.dualshockers.com
In another article, Cerny also clearly states that the 8TF figure is a "personal estimate".
Was he right? With X1X failing to hit 4K/60FPS in a few games now, it would appear that he was correct and honest and it would seem the Xbox One X being sold as a "no compromise" native 4K gaming machine was in fact false, and the resulting games do in fact have some very serious compromises compared to the competition, particularly in the area of all-important framerate and stability.
With all that being said, why would anyone doubt Cerny's vision and suitability as PlayStation architect or doubt whether PS5 will be able to hit 4K/60?
Of course PS5 will be able to hit 4K/60 in most games if the dev chooses and not only 1800P vs 4K on XSX like so many seem to think.
To suggest otherwise is not dealing with facts.
It could be argued that any more than 10.3 TFLOPs on the PS5 would have been unnecessary in a machine targeting 4K/60. Cerny already said back in 2016 we would only need 8TF for a full 4k experience, so it just makes no sense why he'd build a console in 2020 not capable of it.
I'm not saying more isn't better, just that more isn't necessary for PS5, at all. I'm glad he seems to have invested more into other areas of the console.