Shots fired!
I think we know what we're getting from PS5 by now... something that's departed from the standard operating procedure from the previous generation. They seemingly know they can't beat xbox at their own game for two generations in a row, so they're trying to mix it up. But they're not gonna go full Nintendo and just cram in a gimmick, so they're going to just try and live up to their 40+ year history of nice product design and high quality control values~
The thing we don't know is how it will directly compare with the XSX, but I think we can be sure that in this day and age they would not allow there to be a huge visual fidelity difference between XSX and PS5 titles on release. Maybe after 3 or 4 years the XSX will pull ahead, but by then I guess a PS5 pro will come out that has, like, 15 TFlops or something~ and xbox will respond in kind~
It seems like PS5 might be going back towards the PS3 era when first party games were super hawt by the end of the lifecycle but non-exclusive titles were held back. Maybe that won't be as pronounced this time because PS5 is easier to build games for than CELL was, but I do think it'll eventuate after a few years. I think we can safely say that PS5 exclusives will look and perform better than cross-console titles, in fact they might turn out to be the fastest, prettiest, smoothest games of either console... taking full advantage of the whizz-kid hardware... but that won't do much for the direct comparison stakes~