Tim Sweeney has been replying to a lot of folks regarding UE5 and the PS5. Imagine thinking you know more than him because you may have built a PC.
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This is where Linus seemed to willfully misunderstand-
The peak speed isn't the only or even main point of the PS5 SSD, the IO complex was built around removing the things that make games gain less than they should from them - you may get 10x faster than a HDD, but a game only loads twice as fast, because of DMAs, check-ins, definitely decompression and other things putting a load on the CPU and limiting speeds. The IO complex is meant to remove all of these as bottlenecks. Hence "far ahead" rather than "higher peak speed". It's funny because Linus does eventually stumble into the point of this being CPU bound after thrashing Sweeney for his statement.
Is all this a productive avenue? We'll all find out together through the course of next gen, but I'm banking on Sweeney not talking out of his ass.