the thing with halo that always impressed even on the original xbox was one minute you were in a corrode and the next in a huge open space, I dont think the xobxone will hold the game back at allIf it's the same game, which I assume it would be since you'll probably be able to crossplay everything in it, then by definition it'll be limited by what Xbox One can achieve in terms of core design, otherwise it wouldn't be achieving it.
However, for a launch game, resolution, frame rate, and additional significant graphical bells and improvements will probably be more than enough to really impress the console only crowd, since to them it'll be like going from an Xbox One version to a high end PC version of a current gen game. i.e. same core design but looks and runs way better and loads way faster.
It wont, do high end pc games get effected by low end pc?
Hasn’t that been debunked they spending that much?
But I’ve heard this thing is costing MS about 500M so it’s possible that there are two different developments in course.
I'm curious. What console AAA shooters were better than Halo 5? If it was the worst there has to be several console shooters than are better.I’m sure it will look great regardless of platform.
Not sure it won’t just be another terrible Halo game from the hack cover band known as 343.
If I don’t get a series X at launch it’ll be because I’m fine with milking the smart delivery launch games for a bit with their One X builds for a bit.
I’m not jumping for a new Halo. Zero faith in the IP and cover studio after 4 and especially after 5.
343 have a lot to prove that’s for sure. After all, Halo 5 has the WORST AAA budget shooter campaign of all time.
I enjoyed halo 5 personally, I have played them all but wouldn’t consider myself a massive halo fan. I thought that you should just play as master chief and not another charter so that was a big mistake imo. I think its a decentI'm curious. What console AAA shooters were better than Halo 5? If it was the worst there has to be several console shooters than are better.
On topic I'm sure Halo Infinite will be great. Plus it's very consumer friendly for the title to work on Xbox One. Since we are gamers here we want a good value.
Of course. No matter how powerful and innovative the XSX is, since the game is being developed as a cross-gen title, it will be made for the OG Xbox and then scaled up in terms of graphics and framerate. The level design etc. will all be stuck in 2013. HOwever, in a radical scenario, they could develop entirely different games gameplay wise for both systems with the story bein intact but the chance of this happening is the same as Trump becoming a Muslim.
That has been debunked by 343 directly. Halo five has a standard AAA budget. No game costs 500 million to make.
But I’ve heard this thing is costing MS about 500M so it’s possible that there are two different developments in course.
This is a false narrative. If its an openworld game, how is level design going to be stuck in any time frame? You stream assets in on the fly. You act like we have never had open world games before. Open world games are inherently scalable and broken up into small chunks that can scale. They have features that can scale.
I don't think you are going to get NEW experiences in games this generation (For example mission based games, there is literally only 5 mission types you can have. It doesn't matter what gen it is, that will never change). However, you will get improved and more immersive experiences. You'll get better audio, better graphics, with the occasional feature that you have not seen before, or couldn't be done on older consoles without a massive performance hit. In some cases more realistic, in some cases more thematic. Either way, its building on what we had before, not making something completely new.
Not long to wait now, isn’t it July?I just want to see something from this damn game. Nothing like halo hype
-wolfensteinI'm curious. What console AAA shooters were better than Halo 5? If it was the worst there has to be several console shooters than are better.
I mean it does kind of bother me that the first real gameplay we’ll be seeing is 3-4 month before launch. Every halo prior we’ve had gameplay shown from far earlier. Like with halo 5 we got a beta in january (or feb?) the same year as launch. With 4 we saw first gameplay during the march presser prior to it’s November release.Not long to wait now, isn’t it July?
-wolfenstein
-halo mcc
-doom 2016
-doom eternal
-pretty much any cod post advanced warfare
-battlefield 4
-battlefield 1
-titanfall
-titanfall 2
-hell, ill take EA’s battlefront over halo 5
-hell, ill fuckin’ take killzone shadowfall over halo 5.
i love the halo franchise but halo 5 is definitely a terrible entry. It launched with nearly no content, a huge chunk of the mp maps are made up in forge and not built from the ground up. The campaign’s choice of always having four spartans means theres an overwhelming amount of enemies when playing solo, fuck the warden, promies have homing bullshit, locke is a bland chief wannabe, fuck the warden, the pre-launch marketing misled many of us into believing 5 would be this epic about chief going rogue and why, even though its clearly stated why in the second level, they changed arbitrr into being one of those halo 4 krogan looking elites, fuck the warden, the teist of cortana becoming an evil space empress was done and she shouldve stayed dead, so much for didact becoming chief’s rival eh 343? Good thing he died off-screen in a comic (except the fact he was way cooler than the warden) also fuck the warden. And if the guardians where so powerful, why were they never mentioned beforehand? Also at what point did didact make it clear that the forerunner peace and mantle was an emperial peace? Nothing in the extended lore prior to five suggested that.
the only real saving grace is that the gunplay feels better than 4, (also firefight and infection can be fun) but another large issue with halo 5’s gameplay is that with sprint, they had to compensate by making maps larger and feeling more open, so a map like truth (midship remake) theres a lot more “run then shoot, run then shoot” whereas in the bungie era halo, midship was “run AND shoot” due to less downtime since the maps were made smaller, more compact and no sprint meant no need to withhold weapons as you ran about.
I mean it does kind of bother me that the first real gameplay we’ll be seeing is 3-4 month before launch. Every halo prior we’ve had gameplay shown from far earlier. Like with halo 5 we got a beta in january (or feb?) the same year as launch. With 4 we saw first gameplay during the march presser prior to it’s November release.
Im not entirely sure about that. During the engine reveal, 343i made a lot of mentions to the scorpio (now one x) version of the game which would suggest that, atleast early development, this was more of an xbox one game before switching ship to the SX. Not unlike how BotW started off as a wii u title before becoming cross-gen with the switch acting as the defacto port.One thing that Microsoft has been criticised for in the past is showing games to far out. E3 they used to show games out the following year rather than the year it was. I think also with the SX halo is the flagship game so they wouldn’t of wanted to show the xbox one version yet. This happens at the start of every gen, I remember PGR being showcased just befor the launch of the 360 and same with some of the PS4 games
Now I’m sure Halo is going to look amazing on Series X.
Thing is the Xbox One is an incredibly low powered machine.
How do you feel Halo will run considering the budget of this title and do you think it will have held back the scope of the title at all?
Are they just going to lock it at 720p and 30fps and be done with it?
Im not entirely sure about that. During the engine reveal, 343i made a lot of mentions to the scorpio (now one x) version of the game which would suggest that, atleast early development, this was more of an xbox one game before switching ship to the SX. Not unlike how BotW started off as a wii u title before becoming cross-gen with the switch acting as the defacto port.
Im not entirely sure about that. During the engine reveal, 343i made a lot of mentions to the scorpio (now one x) version of the game which would suggest that, atleast early development, this was more of an xbox one game before switching ship to the SX. Not unlike how BotW started off as a wii u title before becoming cross-gen with the switch acting as the defacto port.
I'm curious. What console AAA shooters were better than Halo 5? If it was the worst there has to be several console shooters than are better.
On topic I'm sure Halo Infinite will be great. Plus it's very consumer friendly for the title to work on Xbox One. Since we are gamers here we want a good value.
Im not doubting itll look amazing, but iirc MS didnt start handing dev kits until around january last year, plus the fact halo infinite has been in development since shortly after halo 5 launched would lead to one to believe atleast for the first few years this was planned as an xbox one game.again when you look at game development they make the best game they gan and it gets downscaled to fit what ever they put it on. have you seen how good panzer dragoon sorta looks in 4k on the xbox x? the textures were there all along but the resoloution at the time wasn't good enough to show it off. the SX version of the game will be amazing and won't be held up by the one
though i can see this too. Woudl explain a lot, but even if the general idea was rebooted, it was still originally concieved as an xbox one title (which is my general point)I hope so. Make it sub 30 if you have to. To develop a brand new engine for next gen and then make it still work on current gen is a stupid, stupid decision. Same for Forza. It's either going to look like complete garbage on current gen or it will be held back on next gen. In a worst case scenario both. Their messaging is so bad once more. We have Phil Spencer saying "We want to win next gen" and Matt Booty saying basically "you won't have a reason to update for one or two years, that's when we have actual next gen titles for you".
It is pretty obvious (with the recent rumors of Halo Infinite having been rebooted just one and a half years ago) that the only reason why it is on XSX in the first place is not because they planned for that to happen, it's because Halo Infinite was delayed by years. The lack of any new footage was another giveaway. And the terminations of certain staff, like narrative director.
Im not doubting itll look amazing, but iirc MS didnt start handing dev kits until around january last year, plus the fact halo infinite has been in development since shortly after halo 5 launched would lead to one to believe atleast for the first few years this was planned as an xbox one game.
though i can see this too. Woudl explain a lot, but even if the general idea was rebooted, it was still originally concieved as an xbox one title (which is my general point)
the game will be fine regardless
Now this is the gray area. I have no idea when they began working on the slipspace engine. I want to believe they first began working on halo 6 before at some point early on someone said “...shit, we need a new engine for what we’re trying to do.”but this is Microsofts own studio so they would of had privy to dev kits way before others had or at least know the specs of what next gen hardware was going to be, I know that it started development started years ago but they also announced that games would be developed on PC to. now when you say 2015 that could of been when they started work on the new game engine
Now this is the gray area. I have no idea when they began working on the slipspace engine. I want to believe they first began working on halo 6 before at some point early on someone said “...shit, we need a new engine for what we’re trying to do.”
but i have no idea. I dont remember it being mentioned in their waypoint updates either.
I'm with you there.
Sony fans watching UE5 demo:
"OMG, now THAT! is what I'm expecting next gen to look like, MS' game reveals the other day looked crappy, I TOLD you having to support current gen was going to affect next gen games, UE5 is so amazing, blew MS showcase away with their crappy cross-gen looking games.
EPIC: UE5 also targeting as low as mobile phones.
Sony fans:
No idea. Probably, because that would be later than what it would be if there was an E3Not long to wait now, isn’t it July?
It wont, do high end pc games get effected by low end pc?
Most of them. I had to force myself through 5 because it was Halo and I wanted to finish it. It’s a gorgeous game, but that’s really all the praise I have for it.I'm curious. What console AAA shooters were better than Halo 5? If it was the worst there has to be several console shooters than are better.
On topic I'm sure Halo Infinite will be great. Plus it's very consumer friendly for the title to work on Xbox One. Since we are gamers here we want a good value.
Ya I still had more fun with Halo 5 then most MP shooters this genI'm curious. What console AAA shooters were better than Halo 5? If it was the worst there has to be several console shooters than are better.
On topic I'm sure Halo Infinite will be great. Plus it's very consumer friendly for the title to work on Xbox One. Since we are gamers here we want a good value.
don't you think they would have announced that by now?
also that would go against their whole smart delivery stuff and cross compatibility
You will still be able to create all the modes you could always create and maps. Nobody knows if they will will add bigger maps to forge for Xbox one or not. Did the Xbox one not have big open world and consoles areas in halo 5?You don’t actually see the full picture though. The Xbox one will absolutely affect potential design decisions in halo infinite.
Just take forge as an example. In forge you’re allowed a certain “budget” that you can’t go over or the user created map doesn’t work. The Xbox series X would obviously have a much higher budget than Xbox one, which would allow for a lot more detailed MP maps. But because of the Xbox one, they will be forced to lower the budget in all forge modes so that the old consoles can support maps made in the XSX version of forge and that ultimately, parity will be forced throughout all Xbox devices.
That is just one of the examples where current GEN will absolutely be limiting next GEN.
You will still be able to create all the modes you could always create and maps. Nobody knows if they will will add bigger maps to forge for Xbox one or not. Did the Xbox one not have big open world and consoles areas in halo 5?
The trailer / story we saw already looked pretty underwhelming... pity because Master Chief was a pretty cool character, it would be great if they could rebuild that mystique that surrounded him and get a good story and enemy design going again.
I look forward to the comparison from X to series X.
Given ONE was the start platform I expect the X will achieve 4K or scaling 4K and 30fps and Series X 4K and 60fps with some kind of raytracing.
I think it will be a hard sell to get people to upgrade from an X to Series X given you can pick up an X for about £200 if you shop around.
I must say I don’t really like this approach. It makes Series X look like a Xbox One Pro Pro console rather than the start of a new generation
well look at UE4 and how as soon as UE5 is available they will simply swap their games over. maybe xbox one version might be using the older engine and XS version be using the newer engine tecH a guess or maybe both using the new engine but the one version will be scaled down a lot
Unless they make two different games, Xbox One will impact areas dominated by CPU and I/O. So you can expect combat design to work around what Jaguar can do, and level/map complexity will be limited to Xbox One I/O capabilities. I expect on XSX a minimum of 60 FPS/4K and a 120 FPS mode, with the Xbox One version to possibly run at 30 FPS in single player.
Halo Infinite is no longer a "system seller" but a "subscription service seller", as it will be gamepass's biggest debut. That means they need to please Xbox One owners, they can't just ship out a shitty version for it.