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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Kerlurk

Banned
can someone simplify this for us dummies? thank you lol

Mark Cerny talked about cache coherency on the GPU. What it means, that let say you're rendering a lower polygon modal and or lower resolution texture, and bring in a larger polygon model and or larger resolution texture, you don't have to clear the entire GPU caches (this is the norm in GPU architectures), but just clear a section of the cache that had the lower polygon model and or texture.

This saves on loads from main memory, which can take 100's of cycles, and it saves a lot of energy as memory accesses are very power intensive.
 

Bo_Hazem

Banned
That doesn't free up GPU resources though? I really don't think you are describing that correctly... PS5 doesn't have to load lower-detail assets for far away objects when I/O is the bottleneck for that LOD. That doesn't suddenly save GPU power for other tasks.

LOD's are regressive. PS5 renders frame by frame, no ancient LOD system needed. Retard engines should keep up with UE5 and SWWS.
 
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Handy Fake

Member
Mark Cerny talked about cache coherency on the GPU. What it means, that let say you're rendering a lower polygon modal and or lower resolution texture, and bring in a larger polygon model and or larger resolution texture, you don't have to clear the entire GPU caches (this is the norm in GPU architectures), but just clear a section of the cache that had the lower polygon model and or texture.

This saves on loads from main memory, which can take 100's of cycles, and it saves a lot of energy as memory accesses are very power intensive.
The Mighty Tweezers of Cerny.
 

zaitsu

Banned
I think it’s interesting that once final dev kits were out for both, it was the PS5 that got devs excited to talk about it.

I think we might be underestimating it when it comes to multiplatform performance.
I thin they will be very similar in performance depending on slightly different approach for both of them. On the other hand I'm pretty sure that if they manage to create some of the best games this generation heaving weaker midgen refresh and being low-end pc, with this new architecture design they will smoke competition.
 

M-V2

Member
It didn't age well, why destiny 2 isn't running at 4k@100fps, if Xbox SX is capable of putting that much of performance on GPU alone?? 🤣🤣🤣

xOnKiP0.jpg
S4hVgye.jpg
 

LED Guy?

Banned
The last of us just looks so.. flat to me.
I'm praying this is the Gen I can finally look at "realistic" games with a smile on my face
I mean, every game can look flat at times, especially when there is no direct lighting from an area light or sun/moon lights, TLOU 2 has some levels that are like that which do not have direct lighting, but it looks superb at times, even without them, this is a great challenge by Naughty Dog and they have managed to overcome it AT TIMES, even John Linneman talked about it too in his TLOU 2 preview analysis video.

That's the problem with Rasterization, Ray Tracing can fix all of those issues that arise in real-time graphics, look no further than Nvidia's RTX implementations and Unreal Engine 5's demo, which it had no baked light maps, nothing, just natural illumination from a light source, which is incredible!

These shots here are a couple of examples that do not have direct lighting from the sun/moon, but looks so damn good, almost every other game looks flat AF when we have scenes like in the following shots, even Horizon Zero Dawn & Red Dead Redemption 2 look flat when there are clouds overcast & no direct lighting.


7jfQWoA.jpg


qmDqaHd.jpg



zkjBGPy.jpg



They look absolutely phenomenal, probably the best graphics I've ever seen, some of the best for sure.
 
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bitbydeath

Gold Member
Good afternoon,

I've been following the thread for weeks now, and I've learned a lot from you about hardware.

Although I have an account since 4 years ago (called Nowcry) I am not able to post with it (I don't know why) and I created this new one 1 day ago for three reasons:


- The first reason is to thank you all for writing about hardware so that everybody can learn and also to make normal references to objective articles about hardware, patents etc..

- The second reason is to be able to talk with you about what you have learned and to be able to continue learning.

- The third reason is to get on that PS5 HYPE TRAIN. Plase @TGO Please add me.



Thank you very much to all of you.

PS: I hope the translator is working well.

EviLore EviLore can merge your accounts.
 

THE:MILKMAN

Member
Consistent with Matt’s past tweet about how much concerning the PS5 has been hidden well🍻.

I don't remember that post but yeah I think between Mark Cerny's presentation, Epic comments/demo and other dev comments it seems clear PS5 is a very efficient and smart design.

I just really want to see the results with my own eyes and hope I don't hear it with my own ears....

ETA: Sorry I was thinking of GAF/Era Matt. I remember the Tweet now!
 
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B_Boss

Member
I don't remember that post but yeah I think between Mark Cerny's presentation, Epic comments/demo and other dev comments it seems clear PS5 is a very efficient and smart design.

I just really want to see the results with my own eyes and hope I don't hear it with my own ears....



Couldn’t agree more 👌.

Post the tweet?

Done mate 👍👆.
 
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Lethal01

Member
I mean, every game can look flat at times, especially when there is no direct lighting from an area light or sun/moon lights, TLOU 2 has some levels that are like that which do not have direct lighting, but it looks superb at times, even without them, this is a great challenge by Naughty Dog and they have managed to overcome it AT TIMES, even John Linneman talked about it too in his TLOU 2 preview analysis video.

That's the problem with Rasterization, Ray Tracing can fix all of those issues that arise in real-time graphics, look no further than Nvidia's RTX implementations and Unreal Engine 5's demo, which it had no baked light maps, nothing, just natural illumination from a light source, which is incredible!

These shots here are a couple of examples that do not have direct lighting from the sun/moon, but looks so damn good, almost every other game looks flat AF when we have scenes like in the following shots.


7jfQWoA.jpg


qmDqaHd.jpg



zkjBGPy.jpg



They look absolutely phenomenal, probably the best graphics I've ever seen, some of the best for sure.

These are exactly the shots I'm thinking of when I say it looks flat, note, this is a probably a TOTAL "me problem" because I'm used to working with way higher fidelity. But All the top realistic games this gen just look visually weak and bland to me. They could look great if they didn't rely so hard on impressing people with looking realistic to impress.

FF7 is an exception due to it general interesting setting but when the game is totally based around trying to impress be with something that looks like the real world while I can do nothing but see how inaccurate it is, it just fails to make me want to actually look at it.

I think all of those screenshots are ugly but it sometimes has cutscenes that looks good. we haven't seen that much gameplay so i'm sure it will have good moments.
 
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bitbydeath

Gold Member
I wish I could merge them. What are the steps to do it? O i dont have any problem, if he can repair Nowcry account, I never post before because i needn't do it, but lately I've been more tempted to post

I’ve tagged him on the last post so he should see it otherwise it could also be worth posting about it here -

Which I think is where he usually addresses account merges.
 

LED Guy?

Banned
These are exactly the shots I'm thinking of when I say it looks flat, note, this is a TOTAL "me problem" because I'm comparing it to the scenes I'm working with that are rendered at 1fps if I'm lucky. But All the top realistic games this gen just look visually weak and bland to me.

FF7 is an exception due to it general interesting setting but when the game is totally based around trying to impress be with something that looks like the real world while I can do nothing but see how inaccurate it is, it just fails to make me want to actually look at it.

I think all of those screenshots are ugly but it sometimes has cutscenes that looks good. we haven't seen that much gameplay so i'm sure it will have good moments.
Then why are you here talking about real-time graphics LOL!!

Then all games should look ugly, which is a very strange way to convey what you mean, but OK, different strokes for different folks I guess, all is good bro!
 

Lethal01

Member
Then why are you here talking about real-time graphics LOL!!

Then all games should look ugly, which is a very strange way to convey what you mean, but OK, different strokes for different folks I guess, all is good bro!

Because I think next gen games might cross the threshold and look believable enough to me. Also no they shouldn't all look ugly, tons of games make up for their lack of technical prowess with good art design. The last of use is just a game trying very hard to impress with realism that it just can't achieve.

I like tons of games that make the most of what they system is good at and can achieve instead of ones that aim for realism when they are so far from it.
 
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Jokerevo

Banned
What makes you think consoles will be good for 4k/60 this gen if PC's cant right now with beefier GPUs and CPUS?

Fixed target platform much easier to optimise for. SSD also at work here. PC has ton of power but never had the control.

Surprised you haven't figured out the price of diversity/customisability is efficiency. Plenty of proof..Crysis for one. Not to mention the endless gpu treadmill that manufacturers want to keep PCMR on.

Who wants to give you the optimised RT solution in gen 1? No smart business man does...incredibly telling that Epic sought their own lighting solution as opposed to harnessing RT, not to mention the car crash that is RTX on the beastly Minecraft.

Ultimately it's a console that is ushering in a new game design revolution when it should be PC dictating the bleeding edge.
 

For those who don't know, he is one of the writers of the first Dead Space as well as Dead Space Extraction and Ignition, including some books about the series.
If they announce a new Dead Space... oh man, oh man, my heart would explode.

Edit: Mark Cerny mentioned Dead Space in the Road to PS5, could mean something... or not
 
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Shmunter

Member
People, temper yer expectations.

It's June, I don't think it makes sense for Sony to blow their full load over each and every one of your faces right now. They gotta save something for the months up til October.

Expect one megaton, a couple new i.ps and some 3rd party crap. Plus hardware itself and/or system, OS features.
Yeah, ~1h is sweet fa to get into any detail. To be honest I’m concerned it’s going to be a trailer b-roll ala MS with all the ‘trailer’ talk. Hoping to be wrong.
 
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mitchman

Gold Member
Mark Cerny talked about cache coherency on the GPU. What it means, that let say you're rendering a lower polygon modal and or lower resolution texture, and bring in a larger polygon model and or larger resolution texture, you don't have to clear the entire GPU caches (this is the norm in GPU architectures), but just clear a section of the cache that had the lower polygon model and or texture.

This saves on loads from main memory, which can take 100's of cycles, and it saves a lot of energy as memory accesses are very power intensive.
And you also avoid the GPU stalling when the cache has been completely invalidated.
 
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