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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Mr Moose

Member
Did you read the whole article? While the show it using 2080ti it can run at 60 FPS on a 2070. Series x has more power then 2070.
Did you read it? Literally says they were running it on a 2080 TI for the Xbox trailer.

You keep saying Xbox showing games on 2080ti and trying to play it off as series x. Either show a source or knock off the lies please. And it you refer to hellblade 2 footage then you are definitely lying. They did not say it was running on Xbox hardware.
This was your question, it was answered. Scorn was using a 2080 TI for the Series X trailer.
 
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THE:MILKMAN

Member
How can a silicon hardware feature be unique to a PC LOL, thats a contradiction in terms :messenger_beaming:

Until we get more info I just think SFS is a API feature that injects 'intelligence' to 'dumb' texture filter hardware (found in most/all recent GPUs). There might well be some additional customisation in XSX for it. A nice feature I'm sure.
 

icerock

Member
Finished watching the DF direct and they seemed very positive about the content shown. Richard made a good point about how they are using RT at Native 4K in first gen games given how recent the tech is. Common complaint stemmed regarding stream quality and presentation (too jam packed, didn't allow for games to breathe due to short trailers with little gameplay) which I agree with.

Only surprise was the complaining regarding Digital edition, just because it reduces the BoM by $20 doesn't mean, the retail price from PS5 would be only down by $20 too. That thing is designed to help them absorb heavy losses and make it an appealing buy over Lockhart. John also made a good point about them recovering those losses due to digital buys through their store.

Amusing to see 'Dictator' sum it up as a "pretty okay showcase" though, made me laugh.
 
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husomc

Member
You keep saying Xbox showing games on 2080ti and trying to play it off as series x. Either show a source or knock off the lies please. And it you refer to hellblade 2 footage then you are definitely lying. They did not say it was running on Xbox hardware.
To be fair at an event highlighting xbox series x, they should show footage running on the series x. All the games had the tiny text "FOOTAGE REPRESENTATIVE OF EXPECTED XBOX SERIES X GAMEPLAY". If it was running on the series X why not shout out that it was ? Maybe MS themselves don't know what the game was running on.
 

Corndog

Banned
To be fair at an event highlighting xbox series x, they should show footage running on the series x. All the games had the tiny text "FOOTAGE REPRESENTATIVE OF EXPECTED XBOX SERIES X GAMEPLAY". If it was running on the series X why not shout out that it was ? Maybe MS themselves don't know what the game was running on.
Because they didn’t have it ready yet would be my guess.
 

Larryfox

Member
It's funny that I thought the assets of the actual gameplay looked rough and unrefined. It looks nice but not mind-blowing in terms of graphics, but looks like a nice game.

My biggest complain about the games shown is that most of the protagonists are females. :lollipop_tears_of_joy:
That game looked rough rough they should’ve waited to at least when they had a title. Weirdest game shown.
 

Corndog

Banned
Until we get more info I just think SFS is a API feature that injects 'intelligence' to 'dumb' texture filter hardware (found in most/all recent GPUs). There might well be some additional customisation in XSX for it. A nice feature I'm sure.
Did you watch the video? It says explicitly it is a hardware feature. They show how it is accessed through directx 12 ultimate and how to check for hardware compatibility.

Edit: they give examples of what it is used for though I will admit most of the details are beyond my knowledge.
 
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JLB

Banned
I don't know. Are 50% of the planet's population latinos?

Thats a truly fantastic logic there. Imagine being during the creative process of making a game, and someone comes with a list of percentages and saying: You need 3.4% of jews on your game, 11.7% of muslim related characters, 50% of woman, 50% of man, 8.7% of trans, 12.8% of whites and 23% of characters evenly distributed representing the remaining 105k different cultural ethnicities around the world.
 
Well if you use this logic in gaming context almost everything is cheating. Having PBR textures is also cheating. Simply creating a low poly character and making it look highly detailed using normal maps is also cheating. Using specular maps and bump maps for showing sweat or water droplets is also cheating. Even all those 2d planes of grass / leaves is also cheating. using LODs is also cheating.

Gaminig is essentially like cinema It's all about what the end user sees or believes in the end
Although you are being pedantic for the sake of arguing, you are correct in that all those shading techniques are cheating to approximate the real thing as much as possible while being cheap in real-time rendering space. Animation film or films that use CGI do that off the render farms that do it offline, one frame renders in maybe hours, and whole film is rendered in months. Why? It is using full path tracing, which is the real deal (no cheating necessary), the elusive Holy Grail of rendering for real-time. On gaming side, to render in real-time we have to contend with cheats all around to approximate the final result to a full path traced render as much as possible. All thing you said as 'well if that is cheating these are cheating' are really cheating mate. I didn't curse you or something you don't have to argue with me on the matter just because I said a bad thing about your plastic box of choice, don't choose this hill to die on.

Also, PBR was as close as you can get to real textures with reflection/refraction properties of the real thing within the context of deferred rendering in game engine in real-time. It is great and everything but if game devs could do low noise full path tracing on the console hardware in real-time graphics, they would abandon PBR and all other cheating methods in a heartbeat. But we are still a long way off that, we have to contend with cheats, and we need to get better and better at approximating the real thing while being within budget of real-time rendering....

World cup / Olympics
Somehow I knew this was coming, you like to argue for the sake of arguments, but World Cup and Olympics are broadcast on TV cables and networks made up of satellites in orbit across the globe not on the back of internet network, and both have different encoding & decoding. If Sony had had bought airwave time off the TV networks to televise the event, it could very well be broadcast 4K and maybe even @60fps if it was SDR. But to do that Sony had to negotiate and buy those airtimes in each country one by one, or at least countries that matters in marketing, however as you can see it is a LOT of money and time spent on making sure top quality of content carries to the end user. The usage of internet network is free, YouTube and Twitch are free to live stream platforms, so they are free but they don't guarantee high bitrate even in lower resolutions, also Encoding your event in highest of bitrates won't matter since as soon as you upload, it will be decoded and then encoded in the platform's own shitty proprietary algorithms anyway and you don't have any say in the matter, it is a blackbox and only platform holders know the workings of that system, you can sometimes approx. bitrate on their panels (for YouTube it is under 'stats for nerds'). TL;DR -> TV broadcast and internet live streams are different.
 

Aight

Member
Im Speculating about the PS5 being Fanless/passivecooling piece of Hardware.Could it be true? Heres my reasoning

First they make such a big secret out of the new much quieter cooling system but haven't showed anything yet.
Then it looks like a router or moden/router and these electronics are fanless as well.
The PS5 is Huge and that is because the white shields are made of metal and are for heat dissipation, that's why they are like this, its to create more surface for the warmth to radiate off.
Then there is this weird stand, for what is that good? Too give room for heat dissipation under the PS5 if you use it vertically.
Then people assume it'll blow out the air on front/top. But how does it make sense to suck the air in from the back and blow it out on front/side if its horizontally?
Also here is a full functioning PS4 with passive cooling if you think its not possible.

So how does this design make sense if it doesn't have any function, Sony could've made the PS5 much sleeker without these shield.

What do you think?
 

husomc

Member
That's a very pessimistic outlook going by your summary, I'm gonna check it out myself.

Also, what's the problem with a digital edition? It's literally the same thing minus the drive and not a lesser-performant SKU, an effort to probably hit a low enough price-tag to dampen the appeal of Lockhart. Like I'm legitimately baffled as to why one would have a problem with a digital SKU!

I went back to read the Digitalfoundry article for the video. It's more of the same. The article sounds like someone having to say something nice about the girlfriend that cheated on them. Anything positive is preceded or followed by a negative connotation. VanSiriusGabriel VanSiriusGabriel from Eurogamer article for you "while Microsoft is talking about 4K 60fps and even 120fps frame-rates as the design targets for its hardware, the vast majority of the titles in yesterday's PS5 presentation were concentrating on 30 frames per second instead. "

Although you are being pedantic for the sake of arguing, you are correct in that all those shading techniques are cheating to approximate the real thing as much as possible while being cheap in real-time rendering space. Animation film or films that use CGI do that off the render farms that do it offline, one frame renders in maybe hours, and whole film is rendered in months. Why? It is using full path tracing, which is the real deal (no cheating necessary), the elusive Holy Grail of rendering for real-time. On gaming side, to render in real-time we have to contend with cheats all around to approximate the final result to a full path traced render as much as possible. All thing you said as 'well if that is cheating these are cheating' are really cheating mate. I didn't curse you or something you don't have to argue with me on the matter just because I said a bad thing about your plastic box of choice, don't choose this hill to die on.

Also, PBR was as close as you can get to real textures with reflection/refraction properties of the real thing within the context of deferred rendering in game engine in real-time. It is great and everything but if game devs could do low noise full path tracing on the console hardware in real-time graphics, they would abandon PBR and all other cheating methods in a heartbeat. But we are still a long way off that, we have to contend with cheats, and we need to get better and better at approximating the real thing while being within budget of real-time rendering....


Somehow I knew this was coming, you like to argue for the sake of arguments, but World Cup and Olympics are broadcast on TV cables and networks made up of satellites in orbit across the globe not on the back of internet network, and both have different encoding & decoding. If Sony had had bought airwave time off the TV networks to televise the event, it could very well be broadcast 4K and maybe even @60fps if it was SDR. But to do that Sony had to negotiate and buy those airtimes in each country one by one, or at least countries that matters in marketing, however as you can see it is a LOT of money and time spent on making sure top quality of content carries to the end user. The usage of internet network is free, YouTube and Twitch are free to live stream platforms, so they are free but they don't guarantee high bitrate even in lower resolutions, also Encoding your event in highest of bitrates won't matter since as soon as you upload, it will be decoded and then encoded in the platform's own shitty proprietary algorithms anyway and you don't have any say in the matter, it is a blackbox and only platform holders know the workings of that system, you can sometimes approx. bitrate on their panels (for YouTube it is under 'stats for nerds'). TL;DR -> TV broadcast and internet live streams are different.

My only issue was your usage of the term CHEATING. When it is the norm it's no longer cheating. It becomes the Art of Game Design ! And this is not an argument, it's similar to me passing by a door hearing something I didn't agree with and say something in return. The abruptness might have made you think otherwise. And yes Sony cheaped out on the airtime.
 

Nickolaidas

Member
Thats a truly fantastic logic there. Imagine being during the creative process of making a game, and someone comes with a list of percentages and saying: You need 3.4% of jews on your game, 11.7% of muslim related characters, 50% of woman, 50% of man, 8.7% of trans, 12.8% of whites and 23% of characters evenly distributed representing the remaining 105k different cultural ethnicities around the world.
The thing is that we have no way of knowing if game developers back in the 80s-90s-early 00s had male leads because they wanted to, or because they thought that gaming was a mostly male hobby and most gamers wouldn't be interested in playing as a female character.

I can't help but think about the original Street Fighter II and Mortal Kombat 1. They only had one female character, which always stroke me as the devs thought 'Let's put one woman for the occasional female gamer who may pick this up, or the male gamer who may be interested in playing as a woman'.
 
This whole 4K debate here. As someone who is working in the IT sector and for a company that uses, creates,sells and resells many different cloud services I can say I totally get why they chose to stream that content in 1080/30. Most people relly underestimate the network infrastructure impact such an event with a livestream can have. So 1080/30 was a saver bet for less technical issurs only in that regard. However I'm sure there were also many other reasons for it to be this way.

One of them is most likely because of the limited 4K audience. I've got quite a large group of friends that play on Playstation, but from them just 2 People actually have a 4K TV. So it <10% of people who could actually take advantage of it. And they are not even enthusiasts. They just needed a new TV anyways and bought a futureproof TV.

See I could afford a 4K setup but didn't bother to buy one yet because I didn't feel the need to yet. In my opinion the price/performance ratio just didn't fit yet.
Considering how its not only about 4k Resolution but also Inputlag, HDR, Colours, Framerate and so on, I've been waiting for all of these things to mature and get cheaper.

So overall what I am trying to say is, the audience that can actually benefit from 4K resolution will probably only really grow to matter once the new console gen arrives.

I've enjoyed Sonys PS5 Event though and I am very curious to see more from MS and Sony but also from all Game Developers.
 

THE:MILKMAN

Member
Did you watch the video? It says explicitly it is a hardware feature. They show how it is accessed through directx 12 ultimate and how to check for hardware compatibility.

Edit: they give examples of what it is used for though I will admit most of the details are beyond my knowledge.

I'm learning all the time. The below screenshot from that video may help? Below that is a picture of RDNA GPU showing TMUs and Texture Filter hardware within a CU.



2019-08-03-image-Copy-1024x506.png


Like I say this feature will make the process they do now more 'intelligent' and more efficient. It's a software extension that talks to the hardware in a more precise way.

That is my simple understanding of it.
 
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KingT731

Member
XLrzsiQ.png



I can't help but wonder about Yoshida's honesty regarding Demon's Souls ... considering he referred to it as crap when he first saw it on the PS3. Did he came to appreciate the game and feels guilty for almost destroying a game which spawned a sub-genre? Or is this simple PR talk?

It's commendable that he came out and said 'Yeah, I saw this game and I thought it sucked. Biggest mistake in my life', I just don't know if he's being honest about this game being 'dear to him', while he could be saying on the inside 'I have NO idea what people saw in this piece of crap'.
I know he's actually a fan of the games and has the Platinum trophy in Bloodborne. Might just be that he knows that they could have had the Souls series as a complete exclusive and that his words on DS may have impacted business in a way.
 
The thing is that we have no way of knowing if game developers back in the 80s-90s-early 00s had male leads because they wanted to, or because they thought that gaming was a mostly male hobby and most gamers wouldn't be interested in playing as a female character.

I can't help but think about the original Street Fighter II and Mortal Kombat 1. They only had one female character, which always stroke me as the devs thought 'Let's put one woman for the occasional female gamer who may pick this up, or the male gamer who may be interested in playing as a woman'.
Well I certainly remember being young enough to want to avoid anything "girly" once upon a time. So if the aim was to get money from primary school children then it makes sense. Girls weren't cool until my hormones kicked in.

But the irony is that many things little boys like, end up being popular with older women. The lack of females, and lots of muscular men beating each other up, somehow got horny women interested. It just isn't in arcade gaming, but in popular fiction instead.
 

Corndog

Banned
I'm learning all the time. The below screenshot from that video may help? Below that is a picture of RDNA GPU showing TMUs and Texture Filter hardware within a CU.



2019-08-03-image-Copy-1024x506.png


Like I say this feature will make the process they do now more 'intelligent' and more efficient. It's a software extension that talks to the hardware in a more precise way.

That is my simple understanding of it.

No it’s not. It says right at the beginning it is a hardware feature and they explain how what they are doing is new. One of the designers for the series x says it is custom on series x. I don’t get why people still deny this.

Edit: Even your screenshot says it is a hardware feature.
 
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SSfox

Member
XLrzsiQ.png



I can't help but wonder about Yoshida's honesty regarding Demon's Souls ... considering he referred to it as crap when he first saw it on the PS3. Did he came to appreciate the game and feels guilty for almost destroying a game which spawned a sub-genre? Or is this simple PR talk?

It's commendable that he came out and said 'Yeah, I saw this game and I thought it sucked. Biggest mistake in my life', I just don't know if he's being honest about this game being 'dear to him', while he could be saying on the inside 'I have NO idea what people saw in this piece of crap'.


He said it before, he didn't like it at first, then he ended liking it, and even finish the game (and the Souls), he tweeted about this, he also liked Nioh games that have few similarities. He also admitted his mistake about his first judgement, and not only that, he fixed it and this is the main guy at Sony that made the Bloodborne deal possible.

It's nothing mind blowing to not like a game at first glimpse and then ending loving the game. It's rare, but not abnormal.
 
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DeepEnigma

Gold Member
XLrzsiQ.png



I can't help but wonder about Yoshida's honesty regarding Demon's Souls ... considering he referred to it as crap when he first saw it on the PS3. Did he came to appreciate the game and feels guilty for almost destroying a game which spawned a sub-genre? Or is this simple PR talk?

It's commendable that he came out and said 'Yeah, I saw this game and I thought it sucked. Biggest mistake in my life', I just don't know if he's being honest about this game being 'dear to him', while he could be saying on the inside 'I have NO idea what people saw in this piece of crap'.

People change, and he fell in love with the Souls series over time. Demon’s Souls never lit the world on fire and was always a niche following. It grew over the years due to From sticking to the formula with their Souls games.

My fondness for DS grew over time with me as well, in which I finally went back to it and platt’ed it in 2018 after riding the high from platting Bloodborne a month or so prior.

Shu was also responsible for Bloodborne, which shows he fell in love with the series/style of games.
 
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geordiemp

Member
Because it is baked into Nvidia hardware. Just like it is implemented in series x hardware.
Edit: maybe you should watch the actual video

I watched it, its a DX12 api feature that is reliant on PC GPU hardware says so in first damn sentence. Even the woman presenting is a software engineer on the D3D api team.

It did not say it was unique silicon to XSX FFS.

Its an API that is in DX12 (software) that works on any PC GPU (amd, Nvidia)

Sony call their apis by different names, so do apple, so do Nvidia, so do Microsoft.

UInless its a unique hardware design to teh XSX, then everyone can write an api to do it....



Here is a clue, whenever Sony or MS have unique silicon that does something nice, they tell you in no uncertain terms its special thing they did with AMD and will shout it from the rooftops because you cannot copy asic hardware in APU easily, and in software the function will be much slower or eat up CPU/GPU.

As soon as you hear the words DX12 .....its just apis around hardware that all OEMs have already or will have / can impliment easily as software can be changed, hardware takes years..
 
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THE:MILKMAN

Member
No it’s not. It says right at the beginning it is a hardware feature and they explain how what they are doing is new. One of the designers for the series x says it is custom on series x. I don’t get why people still deny this.

Edit: Even your screenshot says it is a hardware feature.

Yes it uses existing hardware in GPUs ('extends existing hardware designs' in the screen) unless you believe only new RDNA2 and 3xxx series Nvidia cards will have this new hardware feature?

If by designer of Series X you mean James Stanard then all he has said (when pushed) was:



So my understanding is that PC GPUs can take advantage of SF and SFS but the latter will probably not be as good as XSX because of those custom filters.
 
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Sinthor

Gold Member
I noticed that too.
There definitely is some guilt there. That's how I understood his "dear to me" statement.

I think it's pretty clear from his past statements that his initial reaction to DS turned out to be wrong and this became a valuable lesson for him. He has continued to try and improve his perspective when evaluating games to evaluate more from the perspective of what players would like. DS is a valuable experience to him for that reason and has helped shape his success since then by sharpening his skills in evaluating games. So it is "dear to him" because of that valuable experience. Besides that, he ended up liking it when he played it which was yet again another valuable experience or lesson. He's basically admitting he is fallible and also capable of learning from past mistakes.
 

geordiemp

Member
Yes it uses existing hardware in GPUs ('extends existing hardware designs' in the screen) unless you believe only new RDNA2 and 3xxx series Nvidia cards will have this new hardware feature?

If by designer of Series X you mean James Stanard then all he has said (when pushed) was:



So my understanding is that PC GPUs can take advantage of SF and SFS but the latter will probably not be as good as XSX because of those custom filters.


I believe what it means is that if the texture has not arrived in RAM in time, the hardware can use a lower quality version until it arrives - the texture filtering comment is being obtuse and vague for "reasons".

I dont think Ps5 would need a back up plan for streaming lol
 
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K.N.W.

Member
I don't think they will use that design, I think dev kits are normally larger with more RAM.
But we know FOR SURE that the retail PS5 is running at higher clocks. An increase in resoultion would probably be easy to reach if a game is using dynamic resolution, due to the more powerful GPU compared to DEV KITS. And the extra RAM is used only by the development framework.
 
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Neo Blaster

Member
They confirmed it's a full game:


Even being a full game, there simply not enough time to make a 'true sequel' level game. They must definitely be reusing assets, while improving resolution/fps, adding RT and making good use of the SSD. Anyway, having PS5 launch together with a Spiderman game is a clever move from Sony, given how well received and sold the last one was.
 
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DeepEnigma

Gold Member
Im Speculating about the PS5 being Fanless/passivecooling piece of Hardware.Could it be true? Heres my reasoning

First they make such a big secret out of the new much quieter cooling system but haven't showed anything yet.
Then it looks like a router or moden/router and these electronics are fanless as well.
The PS5 is Huge and that is because the white shields are made of metal and are for heat dissipation, that's why they are like this, its to create more surface for the warmth to radiate off.
Then there is this weird stand, for what is that good? Too give room for heat dissipation under the PS5 if you use it vertically.
Then people assume it'll blow out the air on front/top. But how does it make sense to suck the air in from the back and blow it out on front/side if its horizontally?
Also here is a full functioning PS4 with passive cooling if you think its not possible.

So how does this design make sense if it doesn't have any function, Sony could've made the PS5 much sleeker without these shield.

What do you think?


I do find this talk/theory fascinating, even O onQ123 brought this up a couple of months back.

I think PS5 will be fanless
 
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Sinthor

Gold Member
I am latino. No latinos. Should I get upset?

I've been saying this for a while. Trying to design games to be inclusive is a great thing. A lot of games let you customize the look and sex of your character to whatever you want, which is cool. Some though will be story driven around a specific character, like Horizon. And no, people shouldn't get upset because they have to play Horizon as a girl or a certain race of girl. It's just one story. I think as things continue to expand in the game industry we are seeing more and more development teams from different areas of the world and they clearly have a certain flavor to the games they design. That's cool. I DO think that if the story isn't centered on a specific character and type (again like the Horizons series) that devs should let people customize their characters to whatever they want, like in the Souls series and Nioh 2 for example. That way people can play how they want. We can't afford to get upset though if a certain character is lead. I mean yes, we see certain types of characters in Hollywood movies as opposed to those created in Asia or in India. I think it's fruitless to try and get Indian movies for example to have more white or other races of characters and vice versa. Explore our differences and enjoy them. We don't want to get HUNG UP on those differences. Just my stupid opinion, anyway. :messenger_winking_tongue:
 

ethomaz

Banned
XLrzsiQ.png



I can't help but wonder about Yoshida's honesty regarding Demon's Souls ... considering he referred to it as crap when he first saw it on the PS3. Did he came to appreciate the game and feels guilty for almost destroying a game which spawned a sub-genre? Or is this simple PR talk?

It's commendable that he came out and said 'Yeah, I saw this game and I thought it sucked. Biggest mistake in my life', I just don't know if he's being honest about this game being 'dear to him', while he could be saying on the inside 'I have NO idea what people saw in this piece of crap'.
The game he denied was not the game that shipped to consumers.

The game was pretty crap and way different from the actual Demon’s Souls.

He loved Demon’s Souls.

He is the reason Bloodborne exists and probably that Demon’s Soul remake.
 
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Thirty7ven

Banned
To be fair To Ditactor/Alex from DF, I don’t think we saw anything that was mind-blowing.

It was encouraging to see native 4K with RT effects. And games like Ratchet and Horizon really looked proper next gen. Some of the others looked really good too.

The reason we probably didn’t see something mind blowing though stems from Sony’s mandate to only show stuff actually running on a PS5, so almost all of these aside from one or two, are 2020/21 games.

I’m very interested to see how 2020/21 first party Xbox compares. It will be fun to compare Halo Infinite to Horizon, Forza to GT7 for example.

I expect Forza to impress. From what we’ve seen of both Horizon looks better than Halo but we last saw that a year ago.
 
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THE:MILKMAN

Member
I do find this talk/theory fascinating, even O onQ123 brought this up a couple of months back.

You know when the heat sink patent came up again back in April someone on era did a mock-up and I asked whether the secret sauce was being passive.

Having seen PS5 now I would probably still expect one fan, though. Still, Mark Cerny was so open about Pro being bad and confident we would be happy with the PS5 solution......What if!?
 

Nickolaidas

Member
To be fair To Ditactor/Alex from DF, I don’t think we saw anything that was mind-blowing.

It was encouraging to see native 4K with RT effects. And games like Ratchet and Horizon really looked proper next gen. Some of the others looked really good too.

The reason we probably didn’t see something mind blowing though stems from Sony’s mandate to only show stuff actually running on a PS5, so almost all of these aside from one or two, are 2020/21 games.

I’m very interested to see how 2020/21 first party Xbox compares. It will be fun to compare Halo Infinite to Horizon, Forza to GT7 for example.

I expect Forza to impress. From what we’ve seen of both Horizon looks better than Halo but we last saw that a year ago.
I agree with DF (and many people here) that streaming the reveal in 1080p/30fps hampered our impressions. At some points we were forced to use our imagination to realize how really awesome this will look. People who think there is no difference between 1080p and 4K are probably people who still game in 27-32" TVs and haven't really seen 4K in action in 42" (and bigger) TVs.
 

Sinthor

Gold Member
To be fair To Ditactor/Alex from DF, I don’t think we saw anything that was mind-blowing.

It was encouraging to see native 4K with RT effects. And games like Ratchet and Horizon really looked proper next gen. Some of the others looked really good too.

The reason we probably didn’t see something mind blowing though stems from Sony’s mandate to only show stuff actually running on a PS5, so almost all of these aside from one or two, are 2020/21 games.

I’m very interested to see how 2020/21 first party Xbox compares. It will be fun to compare Halo Infinite to Horizon, Forza to GT7 for example.

I expect Forza to impress. From what we’ve seen of both Horizon looks better than Halo but we last saw that a year ago.

I agree, there will be very impressive titles on both sides and I definitely want to see them. The thing is, I don't think we'll see real evident differences in capabilities between the two platforms so I expect the difference will be mostly in the developers and their skill. Sony has an edge there with their first party developers, IMHO.
 

Vae_Victis

Banned
The game he denied was not the game that shipped to consumers.

The game was pretty crap and way different from the actual Demon’s Souls.

He loved Demon’s Souls.

He is the reason Bloodborne exists and probably that Demon’s Soul remake.
No, it actually was. Yoshida reportedly played a build of the game very close to final, when Miyazaki had already picked up direction of the project and the game was what it was.


"Shuhei Yoshida, Sony Computer Entertainment's head of product development, told Game Informer that he played two hours of the game as it was close to final, and walked away convinced it would be terrible."

Demon's Souls was published by Sony in Japan, what Yoshida turned down was publishing it in the West as well (but they still allowed From Software and Atlus + Banda Namco to do that with their own separate agreements and money). It was their game, of course he made a decision judging by the final product, not a pre-alpha.
 
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Games Dean

Member
I knew it was gonna get a little spicy in here after the reveal so I decided to sit out the past couple of days but here are my two cents on the show.

This is a next gen specs/news thread so it's going to attract enthusiasts who care about the cutting edge and seeing all the interior upgrades of these machines in full effect for the biggest games. But it's important to step back and realize that a lot more people than us are interested in PS5. Sony has to appeal to them too.

This was, in my opinion, the best traditional format major games showcase in some time:

Open up with some heavy hitters, then gear down into AA and Indies, rev back up to AAA and end with a banger.

Not every press conference can be Sony E3 2016 (honestly don't think we'll ever see something like that again). But for making a conference that appealed to a wide audience and showed the variety of experiences available on PS5, this was top notch. Only game that was flatout bad to me was the Bugsnax game (seriously what the fuck was that?). The fact that a lot of those games have some kind of exclusivity is impressive too. Last thought is I think the impact that Shuhei Yoshida has had by starting up his P.S. Indies division was on full display. I don't usually play a lot of Indies but my goodness some of those games jumped right to the top of my wishlist.

Sorry for the long post, looking forward to Microsoft's response next month.
 

Neo Blaster

Member
To save $50 and bcus some ppl have gone all digital already this gen. I'll be getting disc version though bcus I have tons of ps4 physical games to use for bc.
Sony always had a disc drive in their consoles, but do you think this time they could come with a solution to let people trade their discs for the digital versions?
 

ethomaz

Banned
No, it actually was. Yoshida reportedly played a build of the game very close to final, when Miyazaki had already picked up direction of the project and the game was what it was.


"Shuhei Yoshida, Sony Computer Entertainment's head of product development, told Game Informer that he played two hours of the game as it was close to final, and walked away convinced it would be terrible."

Demon's Souls was published by Sony in Japan, what Yoshida turned down was publishing it in the West as well (but they still allowed From Software and Atlus + Banda Namco to do that with their own separate agreements and money). It was their game, of course he made a decision judging by the final product, not a pre-alpha.
Thanks to confirm what I said.

He played a early build with crap framerate and others issues that sucked.

The final game was a way different experience and he loved it.
 
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