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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Roronoa Zoro

Gold Member
Sony will be aggressively pushing for all digital, we can expect a $100 difference. I’d say 400 all digital, 500 regular. MS may price their series x $500, and series s $350. Sony has incentive to keep the all digital at 400 both for the profit margins and to offer a much better price value in comparison to the Series S
This is the most realistic pricing scenario for next gen. The only difference I could see is series S being $50 less or digital being $50 more
 

husomc

Member
Could a PS5 game with sufficient development time and resources reach this level of quality or do we need to wait for the PS5 for that?




Edit. Some environments are filmed.


I like how their film work has translated into Kena. Characters in Kena have a similar aesthetic to the film work that the studio has previously done. I bet that narrator will be back in the game Kena. He's in almost all their videos. And to answer you question, I don't think the environment will have the same fidelity in a game which must be the main reason why they have filmed the nature shots and just added in the characters with accurate lighting. But if the studio's camera works can be replicated in a game it could make a huge impact.
 

HAL-01

Member
Actually current gen GT Sport looks better than Forza 7:






It only suffers from 1440p compared to native 4K on Forza 7, but without a zoom the GT Sport is always the obvious winner.

Now the realistic photo mode which was snatch later by Forza.

thx36ip6nsqz.jpg


IMG_9382.jpg


Gt-Sport-He.png

Yeah im not comparing Forza vs GT graphics, just saying i would've expected better from a Gran Turismo on PS5
For example we already have environments that look like this, that run on a single 1080 ti at 60fps

3YRh2Bp.jpg


But of course GT isnt even close to release, I hope what happened is they focused on polishing the cars first, and next time we see the game they'll have reworked their materials/lighting engine to have some incredible looking tracks
 
People are really going too far with the lies and delusion! The PC version looks like PS4 and has severe framedrops at 1080p!





It takes a hard drug to think that's better, just look at the dislikes and the jokes about the severe frame drops. :lollipop_tears_of_joy:

Either, they showed selectively the best scenes from PS5 build for the trailer or that the ps5 version is actually superior. How could that happen when ps5 version is likely ported from the pc version?
 

Bo_Hazem

Banned
Yeah im not comparing Forza vs GT graphics, just saying i would've expected better from a Gran Turismo on PS5
For example we already have environments that look like this, that run on a single 1080 ti at 60fps

3YRh2Bp.jpg


But of course GT isnt even close to release, I hope what happened is they focused on polishing the cars first, and next time we see the game they'll have reworked their materials/lighting engine to have some incredible looking tracks

I'm with you in that page, I think they can do much, much better. And I think GT7 is still using an outdated engine as it was the least impressive between all PS5 first party studios, along with the Sackboy game that seem both not utilizing PS5 HW yet.
 
This is the most realistic pricing scenario for next gen. The only difference I could see is series S being $50 less or digital being $50 more

Yea, I can't see the difference between Digital & disk to be less then $100. Giving up a BLU-RAY and the ability to pick up $5 titles at the bargain bin ( Game or movies) just isn't worth it if it means $50.

EDIT: That being said I would expect sony to produce as many digital versions as possible for the holiday and a lesser amount of disk in . Some people may need to decide between a Digital console or no console at all...
 
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Can SpiderMan compete against Halo this Holiday? Well, Another 10M video for Sony in the trailer... I think it can compete...


dPPgmZy.png




An average of 10 million people are interested in PS5 5 months before release. Ps5 might actually sell beyond sony's expectations at launch. But maybe they are very well prepared for this as Jim ryan already said they want to move people to ps5 at a scale never been seen before.
 

FeiRR

Banned
Digital Foundry has said that Cerny will invite them to tear down the PlayStation 5. When do you think this will occur? Also, do you think that they'll tear down both versions or just one?

I'd rather someone with technical knowledge did the teardown. I won't be satisfied by a video made by a guy who shouts "look at the cooling solution, it's so awesome!"

Can SpiderMan compete against Halo this Holiday? Well, Another 10M video for Sony in the trailer... I think it can compete...

I read Spiderman comics when I was a teenager so I have a bit of sentiment for the character. Now teenagers watch all those MCU films and it's a worldwide phenomenon. On the other hand, if I asked people I know about Master Chief, I bet 95% of them would answer that it's a cooking show. I imagine it's similar everywhere outside the US.

Wouldn't most of the money going into R&D have be invested earlier on in the development cycle ? I think Sony have been smart about it and spread out the R&D costs over the years from the time time PS4 Pro was released. But still they will have to fork out for the manufacturing costs in this fiscal year.
The cost of making several million units and first party studios working in full force right now to deliver games over the next years must still sum up in a few billion dollars. Console business has one of the narrowest profit margins and requires huge upfront investments. That's why we only have 3 active players there.
 
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jose4gg

Member
I read Spiderman comics when I was a teenager so I have a bit of sentiment for the character. Now teenagers watch all those MCU films and it's a worldwide phenomenon. On the other hand, if I asked people I know about Master Chief, I bet 95% of them would answer that it's a cooking show. I imagine it's similar everywhere outside the US.
I live in Dominican Republic, even Gears have a bigger impact here I think, the reason is simple, we didn’t have the internet capabilities when the whole Halo multiplayer boom started, we started the networking era on PS3 and Xbox 360 on a mainstream level, and I’m sure other countries with similar history to ours have the same situation.

While Spider Man has multiple successful movie series and the whole MCU has brought a lot to the table.
 
Actually current gen GT Sport looks better than Forza 7:






It only suffers from 1440p compared to native 4K on Forza 7, but without a zoom the GT Sport is always the obvious winner.

Now the realistic photo mode which was snatch later by Forza.

thx36ip6nsqz.jpg


IMG_9382.jpg


Gt-Sport-He.png

In my personal opinion I don't see an absolute winner from any side (some things I like more in FM and others in GT) also we tend to forget
that a game like this is very heavy for CPU for all the calculus necessary in order to be a good simulator.

I heard GT is better in realism, I am not sure of this as I didn't play any of the last games from both sides in order to gave my opinion of
which is a better simulator but even then is not the most realistic as others in the market.

I think Yamauchi is more interested in use the extra power for make its games feel more realistic than improve the graphics even if the
order comes from the head of SIE.
 
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Neo Blaster

Member
Sony will be aggressively pushing for all digital, we can expect a $100 difference. I’d say 400 all digital, 500 regular. MS may price their series x $500, and series s $350. Sony has incentive to keep the all digital at 400 both for the profit margins and to offer a much better price value in comparison to the Series S
With a BOM of $450 for regular and $430 for digital, I could definitely see they biting the bullet going $399 for digital and $499 for regular. Being cheaper, DE would sell more and bring bigger gains from PS Store exclusivity, and those $50+ from regular would help offset DE + marketing costs.
 

Bo_Hazem

Banned
Btw Bo, i was checking my reactions today, according to the fire emote, i have been set on fire 103 times.

YOUR RESPOSIBLE FOR LIKE 25 of them

I understand that you live out in the desert, and the wars over their had a lot of oil derricks burning, but this is not a good way to devolp a long term friend ship.

Just SAYING.

If bloody brave heart was not bad enough, i got another scots man now burning me, Damn you Geordie.

bloody pyromaniacs.

45a6xg.jpg
 

Bo_Hazem

Banned
So can anyone help me understand this - given that the transfer of data is so big and fast with the SSD and I/O importing assets straight from zbrush, etc, losslessly means the gpu just only has to display it/render it without LODs but a ton of processing to spare?

Instead of loading unnecessary polygons per asset, PS5 deals with a targeted polygon budget per frame instead compared to shitty LOD's system. This gives you clean distant and close graphics near CG/movies. See my low budget screenshot here and look how clean and clear all the distant graphics is (there is a shadow glitch for Ratchet, you know, pre-alpha build)

ffgh.jpg


It's like watching a cartoon/CGI on TV. Extremely clean and clear far and close graphics.
 
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Sinthor

Gold Member
Btw Bo, i was checking my reactions today, according to the fire emote, i have been set on fire 103 times.

YOUR RESPOSIBLE FOR LIKE 25 of them

I understand that you live out in the desert, and the wars over their had a lot of oil derricks burning, but this is not a good way to devolp a long term friend ship.

Just SAYING.

If bloody brave heart was not bad enough, i got another scots man now burning me, Damn you Geordie.

bloody pyromaniacs.

I'm not sure I understand.... How DO you devolp a long term friendship? What if I like my volps where they are at? I have to agree though, all those oil dorkesses burning after the war was a tragic think. I wanted to know who was resposible for that as well and who was going to desposible of the mess that was lefts. My expository of the deposition is finished.

Sorry, bro, it's late, late and this just struck me as funny. I gotta go get some sleep! :messenger_winking_tongue:

P.S.- I have a hard time with those bloody partymaniacs as well!
 

Lethal01

Member
People are really going too far with the lies and delusion! The PC version looks like PS4 and has severe framedrops at 1080p!





It takes a hard drug to think that's better, just look at the dislikes and the jokes about the severe frame drops. :lollipop_tears_of_joy:

The PS5 version was dropping extremely hard in it's trailer too.
I wouldn't get my hopes up for it running much better. I'm guessing it only looks better because it's a more focues trailer.
 

Lunatic_Gamer

Gold Member
Report: PS5 And Xbox Series X Won’t Release In China This Year

Sony and Microsoft announced a worldwide launch for PS5 and Xbox Series X for later this year but it seems China might not be a part of the release plans. According to a report from Niko Partners, the Chinese launch of PlayStation 5 and Xbox Series X isn’t expected until 2021.

 
D

Deleted member 775630

Unconfirmed Member
Report: PS5 And Xbox Series X Won’t Release In China This Year

Sony and Microsoft announced a worldwide launch for PS5 and Xbox Series X for later this year but it seems China might not be a part of the release plans. According to a report from Niko Partners, the Chinese launch of PlayStation 5 and Xbox Series X isn’t expected until 2021.

I remember when the Xbox One released in China and people first thought that would make a big impact in their sales. It didn't :pie_grinning_sweat:
 

dimaveshkin

Member
"[...] theres gonna be a day One Update thats half the size of the game anyway[...]" Linus still doesn't understand anything about next gen.
And what exactly did he say wrong? The fact that patch installation is no longer required doesn't contradict with need to download this patch anyway. Next-gen doesn't change the way games are developed in this regards. After the day when game went gold there will be always some additional bugfixes of which day-one patches mostly consist.
 
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And what exactly did he say wrong? The fact that patch installation is no longer required doesn't contradict with need to download this patch anyway. Next-gen doesn't change the way games are developed is this regards. After the day when game went gold there will be always some additional bugfixes of which day-one patches mostly consist.

My takeaway from all I've learned is not only missing patch installs but overall better data handling capabilities.
This includes ways to minimize size impatcs of patches.
Depending how you handle your gamefiles as a developer you could be able to change the gamefile way more precise/specific (a few mb filechanges) other then repacking the whole thing as a new file with several gb in size.
However I could be entirely wrong on this subject.

An example:
Lets take Spideman and Datadublication neccessary for HDDs.
The Textures/Objects are compressed in one .pak file. For the game to run smoothly you have to make sure the file is spread throughout the HDD.
If you change on or two objects of that .pak file you might have to make sure the new file isn't scattered randomly throughout the HDD. So to be sure the file is spread on the HDD in a way to make loading of each object/texture on time without having to worry about the read head location, you will have to write the whole file again from scratch onto the HDD and therefore will probably have to download the whole file again.

On the SDD you don't worry about seek time, you can place new data for existiting files anywhere. So you won't have to write the file completly and you therefore wouldn't need to download the whole file completly.

But as I said, thats probably depending on the filehandling of the game itself. This might be something thats possible on HDD also, but nobody bothered to do it. Or they couldn't because of HDD readspeeds and neccessary filespreading.
 
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dimaveshkin

Member
My takeaway from all I've learned is not only missing patch installs but overall better data handling capabilities.
This includes ways to minimize size impatcs of patches.
Depending how you handle your gamefiles as a developer you could be able to change the gamefile way more precise/specific (a few mb filechanges) other then repacking the whole thing as a new file with several gb in size.
However I could be entirely wrong on this subject.

An example:
Lets take Spideman and Datadublication neccessary for HDDs.
The Textures/Objects are compressed in one .pak file. For the game to run smoothly you have to make sure the file is spread throughout the HDD.
If you change on or two objects of that .pak file you might have to make sure the new file isn't scattered randomly throughout the HDD. So to be sure the file is spread on the HDD in a way to make loading of each object/texture on time without having to worry about the read head location, you will have to write the whole file again from scratch onto the HDD and therefore will probably have to download the whole file again.

On the SDD you don't worry about seek time, you can place new data for existiting files anywhere. So you won't have to write the file completly and you therefore wouldn't need to download the whole file completly.

But as I said, thats probably depending on the filehandling of the game itself. This might be something thats possible on HDD also, but nobody bothered to do it. Or they couldn't because of HDD readspeeds and neccessary filespreading.
About overall patch sizes you might be right, but I don't agree with the assumption that files won't need to be overridden. I am from other type of software development, but they all have one thing in common at least - Version Control System (Git is most commonly used). The way they work is what you are describing - original files are altered by patches - diff files - which only apply what's been changed instead of saving totally new file. That's cool for development. but If all those patches since original release were shipped to user software would be bloated to extreme. And all these diff files are good only for text like source code. Games usually never release their source code, They are built for production to it's most optimal state which is usually some form of binary or machine code. and it's not something that you can easily cut and replace in the middle. How exactly it is build is important tho. Smaller files - easier to localize the problem and minimize the patch. Also there are assets, scripts and so on which may be handled in different manner.
Since I've never really been working close to hardware and file system maybe i don't understand how exactly they are removing patch installation, but i don't see it being just a pile of patches on top of the original release, because as i said earlier it would bloat the software to some degree. My take is that now installation will be so fast we will not even notice. Also according to Cerny: "There is no patch installs as you know them today", which I interpret as there will be another type of installation process.
P.S. All of the above is just my thoughts based on my experience, if I am mistaken please correct me, i am always open to learn new stuff.
 

thelastword

Banned
Actually current gen GT Sport looks better than Forza 7:






It only suffers from 1440p compared to native 4K on Forza 7, but without a zoom the GT Sport is always the obvious winner.

Now the realistic photo mode which was snatch later by Forza.

thx36ip6nsqz.jpg


IMG_9382.jpg


Gt-Sport-He.png

Absolutely
Either, they showed selectively the best scenes from PS5 build for the trailer or that the ps5 version is actually superior. How could that happen when ps5 version is likely ported from the pc version?
Maybe they are using a PC that is not to the level of PS5. I'm sure their PC version will be fine in the end though...
I'd rather someone with technical knowledge did the teardown. I won't be satisfied by a video made by a guy who shouts "look at the cooling solution, it's so awesome!"



I read Spiderman comics when I was a teenager so I have a bit of sentiment for the character. Now teenagers watch all those MCU films and it's a worldwide phenomenon. On the other hand, if I asked people I know about Master Chief, I bet 95% of them would answer that it's a cooking show. I imagine it's similar everywhere outside the US.


The cost of making several million units and first party studios working in full force right now to deliver games over the next years must still sum up in a few billion dollars. Console business has one of the narrowest profit margins and requires huge upfront investments. That's why we only have 3 active players there.
The people who know and die by Halo/Masterchief are much older now. Halo has lost it's appeal and popularity with the new generation and most of the old generation as well. It has been going downhill since part 4 and the last game did not light the world on fire for a resurgence of the brand. Yet, everybody knows Spiderman, worldwide, they all have read a comic, seen numerous current cartoons show or cartoon movies or seen all the Spiderman movies, including the latest ones or seen him, remember he was in the Avengers too . The branding of Spiderman is so huge though, Halo is really not in the same shadow, especially now that it's no longer at the helm of multiplayer shootbangery on consoles.
 

FeiRR

Banned
My takeaway from all I've learned is not only missing patch installs but overall better data handling capabilities.
This includes ways to minimize size impatcs of patches.
Depending how you handle your gamefiles as a developer you could be able to change the gamefile way more precise/specific (a few mb filechanges) other then repacking the whole thing as a new file with several gb in size.
However I could be entirely wrong on this subject.

An example:
Lets take Spideman and Datadublication neccessary for HDDs.
The Textures/Objects are compressed in one .pak file. For the game to run smoothly you have to make sure the file is spread throughout the HDD.
If you change on or two objects of that .pak file you might have to make sure the new file isn't scattered randomly throughout the HDD. So to be sure the file is spread on the HDD in a way to make loading of each object/texture on time without having to worry about the read head location, you will have to write the whole file again from scratch onto the HDD and therefore will probably have to download the whole file again.

On the SDD you don't worry about seek time, you can place new data for existiting files anywhere. So you won't have to write the file completly and you therefore wouldn't need to download the whole file completly.

But as I said, thats probably depending on the filehandling of the game itself. This might be something thats possible on HDD also, but nobody bothered to do it. Or they couldn't because of HDD readspeeds and neccessary filespreading.
You are right. It was also explained by one of the people in the know, I don't remember if it was Cherno or that engineer dude. I suppose they will be able to shrink patches even more by using diffs. Those are files which consist only the changes that need to be made to previous installs, on the binary level. Don't waste your time listening to people like Linus. They are useless "celebrities" who know shit.

About overall patch sizes you might be right, but I don't agree with the assumption that files won't need to be overridden. I am from other type of software development, but they all have one thing in common at least - Version Control System (Git is most commonly used). The way they work is what you are describing - original files are altered by patches - diff files - which only apply what's been changed instead of saving totally new file. That's cool for development. but If all those patches since original release were shipped to user software would be bloated to extreme. And all these diff files are good only for text like source code. Games usually never release their source code, They are built for production to it's most optimal state which is usually some form of binary or machine code. and it's not something that you can easily cut and replace in the middle. How exactly it is build is important tho. Smaller files - easier to localize the problem and minimize the patch. Also there are assets, scripts and so on which may be handled in different manner.
Since I've never really been working close to hardware and file system maybe i don't understand how exactly they are removing patch installation, but i don't see it being just a pile of patches on top of the original release, because as i said earlier it would bloat the software to some degree. My take is that now installation will be so fast we will not even notice. Also according to Cerny: "There is no patch installs as you know them today", which I interpret as there will be another type of installation process.
P.S. All of the above is just my thoughts based on my experience, if I am mistaken please correct me, i am always open to learn new stuff.
Diffs aren't limited to text files. That's just how the command line tool in *nix systems works. You can diff textures if needed. Of course it needs to be done by devs but essentially any file can undergo such a process. I don't know if it's viable for all data. I've seen diffs for executables, for example.
 
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FeiRR

Banned
so as a part of this new, fancy cooling system, they have included console body bigger than any other console ever. That’s some clever engineering :messenger_beaming:
This is a great example of the problem with Xbox fans. Because then cannot understand technology, they make up things and get them backwards.

More power -> higher thermals -> better cooling required -> more space needed. Since both consoles have similar baseline (RDNA2 architecture) and, most likely, use similar cooling solutions (vapor chambers), PS5 should be a more efficient device.

It's just like people claiming that 5G cooks your brain while, in fact, it's much more efficient and needs less power to transmit more data.
 
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