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I am completely confused now on what looks "next gen" and what not.

Aion002

Member
Console wars.

On Ps4 reveal they said the same thing. Then the One was weaker and graphics didn't matter anymore.... Until the One X came... Now graphics matters again. :messenger_grinning_sweat:
 
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Tomeru

Member
Well, what I am looking for is that "HOLY FUCK WOW" moment.
If I need an assistant video for that to show me what I am missing, it's proving my point.

Q.E.D.

Maybe you should wait till you see it in person. Tech demos van wow you all day long. The real test is playing them, not watching a video.

Also, if you need a video to explain the wow factor, then considered yourself schooled.
 

ZywyPL

Banned
The problem is that people auto think its fanboying if you say you're not impressed, or you're saying the games look bad, if you say you're not impressed, when in reality most games from this gen still look good. Saying you're not impressed, or whats shown so far is not meeting your expectations, does not mean you're saying the games look bad.

For me there has been no Killzone Shadowfall moment so far -
34230.gif


Something that really made you step back and go 'wow, that really couldnt be done on current gen'. The ''Killzone Shadowfall moment' so far would of been the UE5 demo, but no game shown so far has come close to that demo, maybe Hellblade 2 but we dont even know if that was true game graphics.
What we have seen so far is the result of the push for 4k and ray tracing. No one can deny that both XSX and PS5 are powerful consoles, but for me if they targeted 1440p with no ray tracing, we probably would of been looking at many Killzone Shadowfall moments so far.


Same here. KZ:SF presentation was the "next-gen starts now!" moment - the graphics, the details, the scope of all of it, it was a huuuge leap over everything PS3 had to offer. And so far, we saw few, selective RT applications here and there and 4K instead of 1440p added to current-gen games.
 

SaucyJack

Member
My wow this is nextgen moment, apart from the UE5 demo, was the world jumping in R&C. Next gen is not just about graphics.

After watching the PS5 reveal in 4K I was further impressed by multiple games, the visual fidelity of pre-release footage in 4K, with raytracing, is such a step-up from current games.

I am ready to be wowed by Xbox and I really hope that I am wowed by Xbox. And whilst I am PlayStation first it in no way prevents me from be being wowed by Xbox if they bring it, just as they did with OG Xbox and 360.
 
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Barnabot

Member
Its not Sony's fault. There studios and partners worked together to make some amazing games taking full advantage of PS5. But some people(for example in the next gen speculation thread) hyped it to be something else.
"SSD will let it stream higher quality data"
"PS5 high settings, 3080 medium, XSX low"
Nothing in there event will make 3080 look like medium settings and Xbox Series X low settings.
you forgot to add the infamous "game X running at 4k 120fps"
 

Andodalf

Banned
People on this forum promised CGI, movie quality everything, the new ultra With a 3080 TI being medium and XSX being low. The showcase last week wasn’t good enough to dethrone Hellblade. There’s a big dissonance between the silly, obviously dim expectations, and the reality that swiftly followed.

The next gen stuff we’ve seen looks good, and suitably next gen, but it’s all about expectations
 

INC

Member
But hellblade isnt game play lol

In-engine doesn't mean anything

I hope gameplay does look like that.......but I'd but shocked if it even looks half as good as that cut scene
 
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-Arcadia-

Banned
To me, for right now, next-gen is about taking the general look of current-gen and filling it out with all kinds of details, lighting, and a general higher fidelity for models, textures, everything. Really giving 4KTVs something to work with, essentially, and it should be utterly gorgeous.

In a couple of years, and already looking at Horizon and Souls, I think it might become a genuinely transformative experience. Certainly that’s been the pattern with the last two generations — mega jumps about halfway through.
 

INC

Member
To me, for right now, next-gen is about taking the general look of current-gen and filling it out with all kinds of details, lighting, and a general higher fidelity for models, textures, everything. Really giving 4KTVs something to work with, essentially, and it should be utterly gorgeous.

In a couple of years, and already looking at Horizon and Souls, I think it might become a genuinely transformative experience. Certainly that’s been the pattern with the last two generations — mega jumps about halfway through.

It's hard to compare, but games we're use to seeing we'll see the difference, ,like nfs, bf, cod, fifa etc etc
 
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VFXVeteran

Banned
Expectations.

Realistic expectations would have one aware of diminishing returns, cross-gen period and limitations of the current generation of hardware accelerated ray tracing.

This.

When I told people early on that the games would look like PC visuals on Ultra, your sentence is what was going through my mind. We can always look to the PC for a peek at what a future generation will look like for the consoles. It's not a PC master race attitude, it's just factually true concerning the hardware.
 
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My wow this is nextgen moment, apart from the UE5 demo, was the world jumping in R&C. Next gen is not just about graphics.
Listen, I'm hyped as fuck for R&C but am I the only person who noticed the stuttering as soon as they entered the portal and the half-second pause when they exit the portal?

And people say "no loading screens" umm, what do you think that portal was?

Then they land in worlds, barely move around, there is action all around but its entirely scripted action that doesn't involve player or game mechanics. Not the same as hopping between worlds where everything requires interaction in EACH WORLD, where everything requires AI in EACH WORLD.

These things are possible right now.
 

UnNamed

Banned
I didn't need to explain to myself, is it because I need to explain to someone else? Someone besides me gets to make this decision? Not a fan.
It wasn't intended in this way. What I mean is next gen should be evident for everyone, like SNES to PS1 or PS1 to PS2.
If someone have to explain us why a game is next gen over another, helping us to notice a particular effect here and there, this means the difference between generations are small.
 

pawel86ck

Banned
PS5 graphics is clearly a step up compared to PS4 games. Resolution alone make a big difference (4K screenshots looks insanely detailed) and there's also clearly better lighting and level of detail. The problem is however developers on PS4 / Xbox One were using tricks just to convince people they were looking at better graphics. SSR can look as good as RT reflections if you dont know where to look at, and custscens were also tricking people. PS4 games looks amazing in cutscens or photomode, however graphics during actual gameplay looked different. If PS5 games will finally match PS4 cutscene graphics fidelity in real gameplay I will be happy. The biggest difference is however I/O improvement, because having to wait over 1 minute in certain games was too much for me.
 
I feel like games shown up til now haven't really shown new rendering techniques. When we saw the Unreal 5 demo it featured things we haven't seen yet. Even the mega scans which are available in Unreal 4.25 or proper ray tracing were almost absent from Sony's presentation. I went back and rewatched the Microsoft May event and to me it's evident we haven't seen much yet. I give a pass to MS because they were mostly indy and cross gen third party games. When indy devs can do things like Bright Memory I expect first party to go beyond that. Come MS July event, I expect next gen redering techniques. Hellblade 2 has set the bar imo.
 

kraspkibble

Permabanned.
next gen = current gen but higher resolution, better reflections, and maybe improved shading.

honestly that's all i've noticed. games look a bit sharper and there is less Screen Space Reflections because of raytracing. Also, AO looks a bit improved which could also be raytracing. As far as raytracing goes that's about all these consoles will be able to manage while also pushing 4k.
 
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MiguelItUp

Member
Just keep an eye out for those RTX effects. I think that's gonna be where we see majority of it, at least for awhile. So surfaces, reflections, lights, etc. Well, and of course higher definition, etc.
 
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kraspkibble

Permabanned.
The only next-gen gameplay footage I feel I've seen so far, is that Chinese Bullet Club clone made by one guy, shown at the first XSX event.


nothing about that says next gen. could easily be a current gen game. if there are any raytraced reflections then it doesn't benefit from a fast paced game like that.
 
I think what we're seeing is a change in game design vs more horse-power improving graphics.

The jump from PS1 > xbox was huge because of dedicated cpu's, hdd's etc.
The jump from Xbox > Xbox 360 was huge because of multi-core processors
The jump from 360 > PS4 was large because of how much had changed in the 8 years from the start of the gen to the end of gen

This time, the jump is going to be about game design because of SSD. We've played some games in 4k@60fps thanks to the Pro and X, without these the jump to PS5/XSX would seem even greater.

It will take time for designers to fully understand how they can make their games utilise the full power of the next gen consoles, in a way that was similar to the multi-threaded cores of the 360 and Cell. Look how good Gears 3 and TLoU looked vs Gears 1 and Uncharted 1. EDIT: Compare that to the change in graphics between Killzone, Ryse, Bloodborne, The Order (early gen games) vs TLoU2, Gears 5, God of War and Spiderman. There change isn't huge.

I think it will be late 2021/early 2022 before we see what these machines are fully capable of.

EDIT 2: Also bear in mind that the landscape for reveals has changed drastically. When consoles of yesteryear were unveiled/demo'd at E3, it was about throwing your biggest and best in to one presentation. Today though, both Microsoft and Sony are leap-frogging one-another with tiny increments. Chances are we haven't seen the 'wow' moment from either company.
 
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Hinedorf

Banned
That's because there's a serious lack of next gen titles which is why there's a couple 'next gen' titles and a bunch of new indie games on a 'next gen' platform
 
It wasn't intended in this way. What I mean is next gen should be evident for everyone, like SNES to PS1 or PS1 to PS2.
If someone have to explain us why a game is next gen over another, helping us to notice a particular effect here and there, this means the difference between generations are small.

I'd still want to know who decides that, though. It's like arguing new movies aren't as big of a leap as black and white to color, obviously 2d to 3d is a more easily recognizable leap.
 

SaucyJack

Member
Listen, I'm hyped as fuck for R&C but am I the only person who noticed the stuttering as soon as they entered the portal and the half-second pause when they exit the portal?

And people say "no loading screens" umm, what do you think that portal was?

Then they land in worlds, barely move around, there is action all around but its entirely scripted action that doesn't involve player or game mechanics. Not the same as hopping between worlds where everything requires interaction in EACH WORLD, where everything requires AI in EACH WORLD.

These things are possible right now.

I think there was one stutter out of all the portal jumps. Meh, it's pre-alpha.

I don't care whether it was a "loading screen" or not, that's an asinine argument. Jumping from one rich environment to another equally rich environment in a second or so is just not possible right now, you can't load the worlds that fast. A one second portal jump, in playability terms, is not the same as an enter your spaceship animation, followed by selecting your destination on a map, followed by a loading screen, followed by an exit your spaceship animation before playing in your new world a minute or two later.
 

Meicyn

Gold Member
I think there was one stutter out of all the portal jumps. Meh, it's pre-alpha.

I don't care whether it was a "loading screen" or not, that's an asinine argument. Jumping from one rich environment to another equally rich environment in a second or so is just not possible right now, you can't load the worlds that fast. A one second portal jump, in playability terms, is not the same as an enter your spaceship animation, followed by selecting your destination on a map, followed by a loading screen, followed by an exit your spaceship animation before playing in your new world a minute or two later.
Yeah, I am honestly excited for the new SSD tech. People are seriously underestimating how much impact this will have, even with existing game design. Fast travel in open world games is a chore, costing us our most precious resource... time. Playing The Division 2 and want to fast travel back to D.C.? 15 second wait even on my external SSD. Fast traveling in Red Dead Redemption 2? You’re looking at like 30+ seconds minimum. Imagine fast travel in these games taking a second.

The idea of getting close to the gaming experience of the 16-bit era when load times were not a thing sounds great to me.
 
I feel like games look good enough, they just need larger worlds, more interiors we can interact with and destructible surroundings as well. I'm hoping for that type of stuff to be standard

I Guess what im saying is the "look" doesn't mean as much to me as how it FEELS while playing. Immersion should be the next step we conquer IMO

Like Red Dead Redemption 2 looks as good as anyone could ask on console with the Xbox One X version...I just want it to play as smooth as my PC version or better
 
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