Arthimura
Member
looks very nice, but im still worried it's style over substance. like how these guys are just waiting around for their pal to die before
attacking themselves
I think is a challenge to develop a realistic combat and at the same time it be playable, because they can't make Jin suffer several sword attacks and keep fighting like nothing happened, and at the same time it wouldn't work if all the enemies rushed at the player at the same time, making the player get killed with one sword attack, would only led to frustration and repetition of checkpoints. Different from more over the top games, like Devil May Cry or Bayonetta, or even Sekiro and NiOh, were there's mystical elements involved.
Last edited: