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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Stuart360

Member
Well we will see if the Windows Store actually get anywhere.

Further, the more Xbox acts like a Third Party, the less profitable it is to actually make and sell consoles. There is a threshold of hardware sales where if you drop below that point, it no longer makes sense to design the next console. Console hardware dsles is barely making money as it is, if you make it an even smaller part of XBOX's revinue then why even have it?

Well, we will see where the imaginary pool of PC gamers buying from the Windows Store will happen next gen or not.
Well the consoles are for the console only gamers, which there are a lot of. I'm sure if every console gamer also had a gaming PC, microsoft wouldnt release a console. Then again if every console gamer also had a gaming PC, Sony probably wouldnt release a console, as they make evry little money on actual console hardware sales, and they may even be losing money with next gen consoles.
I think only Nintendo would still relese consoles in that hypothetical situation.
 
Stop this nonsense fakes of "FUTURE AMD TECH" inside PS5.
You guys are acting like Misterxmedia.
It was hinted by Mark Cerny and several other sources that some features that are in the new console's architecture could appear in RDNA 3. All part of the collaboration between both companies.
No one is acting like mistexmedia because that would be going full retard. This is a speculation and leaks analysis thread anyway, so you might just be looking for a different topic overall.
 
Well the consoles are for the console only gamers, which there are a lot of. I'm sure if every console gamer also had a gaming PC, microsoft wouldnt release a console. Then again if every console gamer also had a gaming PC, Sony probably wouldnt release a console, as they make evry little money on actual console hardware sales, and they may even be losing money with next gen consoles.
I think only Nintendo would still relese consoles in that hypothetical situation.
I would nearly agree with your post, but I don't think at all consoles are for console only gamers. Unless you mean the XSX one in specific, in which case I would agree completely. Having a gaming PC and an XSX is an exercise in redundancy. While Sony keeps putting exclusives on their hardware, I'll keep buying it.
 

pawel86ck

Banned
I am agree with him regarding that build a pc with similar performance will be just incredible expensive right now
just why 2 TB of storage ? also at least they think the studios will not use the bandwidth with compression in the
consoles he only have two options:

1)A CPU with more cores for decompression
2)A better SSD

Regarding the GPU we need to see how much the IPC in RDNA 2 will improve but even if the consoles were RDNA the
performance will around RTX 2070-2080 so any small increase in IPC can improve the performance to 2070 super -2080 super.

The think I love of this new gen is how the gap agains PC will be reduced and even exceed in some parts, this will
make the PC accelerated again (in game performance) and those monitors 4k or even 2k with high refresh rates
will pass for a hard time this couple of years with the new gen of games.
I expect IPC gains on RDNA2, maybe not something like 50%, but it's realistic to expect 15-20%. PS5 (10.3TF) should be already at RTX 2080 (10TF) raster performance level (RT performance is unknown) even if we take into account RDNA1 and with 15-20% IPC gains it should be like OC'ed RTX 2080.

So yes, Sony build a fast GPU, that should match expensive RTX 2080 in raw raster performance and if we take into account developers like to push console parts much higher than PC equivalent we can expect even more amazing results from PS5 10TF GPU. Who expected to see such detailed games on HD7850/7870 GPU in PS4? Horizon on PC requires GTX 780 at minimum, and this GPU is over 2x faster than PS4 GPU.

Things arnt looking good for PC platform in the near future, because in order to match PS5 performance people will be forced to build a really good and expensive PC and pay a premium if someone will want to double console performance on PC (I'm guessig some games will be still running at 30fps on consoles). Paying over 1000$ for 3080ti Ampere and expensive SSD (lets hope we will get HW decompression on PC soon) or 80CUs RDNA2 GPU just to play PS5 ports at 60fps is not a good idea, and especially in current uncertain economic situation.
 
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pawel86ck

Banned
It was hinted by Mark Cerny and several other sources that some features that are in the new console's architecture could appear in RDNA 3. All part of the collaboration between both companies.
No one is acting like mistexmedia because that would be going full retard. This is a speculation and leaks analysis thread anyway, so you might just be looking for a different topic overall.
Sometimes Sony and MS are building their own features into GPU and it's not like we will see them on next AMD GPUs on PC. For example MS build additional command precessor into Xbox One X and reduced draw calls on hardware level allowing weak xbox CPU to breath more, but new AMD GPUs arnt using such design.

It's too eary to conclude PS5 is using parts of RDNA3 architecture, maybe cahe scrubbers was Sony (Cerny) idea and will be not featured even in RDNA3.
 
I expect IPC gains on RDNA2, maybe not something like 50%, but it's realistic to expect 15-20%. PS5 (10.3TF) should be already at RTX 2080 (10TF) raster performance level (RT performance is unknown) even if we take into account RDNA1 and with 15-20% IPC gains it should be like OC'ed RTX 2080.

So yes, Sony build a fast GPU, that should match expensive RTX 2080 in raw raster performance and if we take into account developers like to push console parts much higher than PC equivalent we can expect even more amazing results from PS5 10TF GPU. Who expected to see such detailed games on HD7850/7870 GPU in PS4? Horizon on PC requires GTX 780 at minimum, and this GPU is over 2x faster than PS4 GPU.

Things arnt looking good for PC platform in the near future, because in order to match PS5 performance people will be forced to build a really good and expensive PC and pay a premium if someone will want to double console performance on PC (I'm guessig some games will be still running at 30fps on consoles). Paying over 1000$ for 3080ti Ampere and expensive SSD (lets hope we will get HW decompression on PC soon) or 80CUs RDNA2 GPU just to play PS5 ports at 60fps is not a good idea, and especially in current economic situation.
I am not sure it is such a bad thing that people need to upgrade again. This was once the norm, during the heyday of PC gaming 20 years ago. Remember that some of the most famous PC games in history needed computer power that most people didn't have. The anomaly of all games being made to run on console hardware had been going on too long, about damn time balance is restored.
 

pawel86ck

Banned
I am not sure it is such a bad thing that people need to upgrade again. This was once the norm, during the heyday of PC gaming 20 years ago. Remember that some of the most famous PC games in history needed computer power that most people didn't have. The anomaly of all games being made to run on console hardware had been going on too long, about damn time balance is restored.
Well we can certainly look at things from this perspective. I still rememeber how it was to build P2 + TNT2 in 1999, my parents have paid a premium for it, and one year later this PC was already struggeling to run new games and obsolete after 2 years when games started using shaders.
 
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DrDamn

Member
According to MS XSX has indeed 25TF in totall, 12TF raster + 13TF RT. But I'm guessing HW RT implementation is the same on PS5, so it's 10TF+ HW RT performance.

It was more that to do the RT using shaders in a standard GPU would require an extra 13TF - not that the additional RT hardware is 13TF.

Andrew Goossen said here
Without hardware acceleration, this work could have been done in the shaders but would have consumed over 13 TFLOPs alone. For the Xbox Series X, this work is offloaded onto dedicated hardware and the shader can continue to run in parallel with full performance. In other words, Series X can effectively tap the equivalent of well over 25 TFLOPs of performance while ray tracing.
 

Bo_Hazem

Banned
"Sony has made a $250 million investment in Epic Games, the two companies announced on Thursday. The deal means Sony gets a 1.4 percent interest in the game development studio and publisher and gives Epic a valuation of $17.86 billion, reports VentureBeat. "

250M only gets 1.4% of company? fuck me that's a lot of money for so little amount.

In 2018, Epic Games did better than it did in 2019. Revenue in 2018 was $5.6 billion. Epic used a lot of that money to invest in its Epic Games Store, expanding its staff for Fortnite and Unreal Engine, and some acquisitions. The company has raised $1.6 billion to date, including $1.25 billion raised in 2018.

.

$78,400,000 ($78.4 million) is 1.4% out of $5,600,000,000 in one year if it was in 2018.

In 2019, Epic Games reported $4.2 billion in revenue and $730 million in earnings before interest, taxes, depreciation, and amortization (EBITDA, a key measure of profitability). Revenue for 2020 is forecast to be $5 billion, with EBITDA of $1 billion.

.

$60,200,000 ($60.2 million) is 1.4% put of $4,300,000,000.

Damn, they can return their investment money in around 4-5 years.
 
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Bo_Hazem

Banned
PC 8TB SSD 3x Faster Than PS5’s SSD But it’ll Cost You

Say hello to the AORUS Gen4 AIC 8 Terabyte SSD. It isn’t an SSD as you would expect, in fact it is four 2TB SSD’s mounted on a motherboard which is cooled by its own fan and it runs through the ultra fast PCI-Express 4 16x connection.

Boasting speeds of 15,000MB’s of transfer rate a second (real world hovers around 13GB~ a second), it towers over the PS5’s 5GB a second by a factor of almost 3!


Good luck spending $2,000 on that though.

It's embarrassing that even by now the non technical people like me know that it doesn't work that way. :lollipop_tears_of_joy:
 
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pasterpl

Member
In 2018, Epic Games did better than it did in 2019. Revenue in 2018 was $5.6 billion. Epic used a lot of that money to invest in its Epic Games Store, expanding its staff for Fortnite and Unreal Engine, and some acquisitions. The company has raised $1.6 billion to date, including $1.25 billion raised in 2018.

.

$78,400,000 ($78.4 million) is 1.4% out of $5,600,000,000 in one year if it was in 2018.

In 2019, Epic Games reported $4.2 billion in revenue and $730 million in earnings before interest, taxes, depreciation, and amortization (EBITDA, a key measure of profitability). Revenue for 2020 is forecast to be $5 billion, with EBITDA of $1 billion.

.

$60,200,000 ($60.2 million) is 1.4% put of $4,300,000,000.

Damn, they can return their investment money in around 4-5 years.

they have already made some of this back with some good PR by sweeny
 

pasterpl

Member
PR? You mean actual BEHEMOTH demo running in real-time on PS5 and can't be run elsewhere at that level? It's only PR when you have big words and don't fill them with proofs.

yes, that’s what I mean. Also statements like “can't be run elsewhere at that level” i will comment only with

$250M
 

Bo_Hazem

Banned
yes, that’s what I mean. Also statements like “can't be run elsewhere at that level” i will comment only with

$250M

Ok, Xbox should have its own engines, they should show something better running on XSX, right? All the salty xbox fans are parading that smart investment Sony made in Epic Games and making brain gymnastics around it. Prove it or move on, until now xbox fans are lying about bribe accusations with disingenuous posts all over the place. It's painful when you have nothing to back those hyperbolic claims with many neutral devs doubling down on PS5 and that UE5 demo. If it was true, Microsoft would've pulled the plug off and called them out instead of #metoo attempts to ride the PS5 hype.

giphy--1-.gif
 
yes, that’s what I mean. Also statements like “can't be run elsewhere at that level” i will comment only with

$250M
I am not sure what you are on about, Sony didn't buy a controlling share. Sony probably would have liked to if they could afford it, but they did not. If Sony has that kind of control they could just make Fortnite not run on Series X.
 
PC 8TB SSD 3x Faster Than PS5’s SSD But it’ll Cost You

Say hello to the AORUS Gen4 AIC 8 Terabyte SSD. It isn’t an SSD as you would expect, in fact it is four 2TB SSD’s mounted on a motherboard which is cooled by its own fan and it runs through the ultra fast PCI-Express 4 16x connection.

Boasting speeds of 15,000MB’s of transfer rate a second (real world hovers around 13GB~ a second), it towers over the PS5’s 5GB a second by a factor of almost 3!


Good luck spending $2,000 on that though.

Did Linus not show the boot speed of Windows? Did he show how the games run, etc?

We need to see a video of a game booting in a regular SSD and then with this new fangled gizmo to get a better idea.
 

Neo Blaster

Member
I claim they didn't do this because they are late with the games
Probably this, but definitely because they need new games to hold Gamepass subscribers. With a few exceptions, Xbox first party games are the only ones releasing day and date on Gamepass, if suddenly these games stop coming to a +40kk install base, people will bail out.

Within two years of selling Series S/X, MS will give subscribers time to migrate.
 

DaGwaphics

Member
ToadMan ToadMan , we'll see if the situation arises where it makes sense to use more than 10GB for VRAM out of a pool of only 13.5GB (on a system with Ryzen CPUs and games pushing 3d audio).
 

DaGwaphics

Member
Probably this, but definitely because they need new games to hold Gamepass subscribers. With a few exceptions, Xbox first party games are the only ones releasing day and date on Gamepass, if suddenly these games stop coming to a +40kk install base, people will bail out.

Within two years of selling Series S/X, MS will give subscribers time to migrate.

Seems logical. They can also work specialized "upgrade" offers to try and give paid subscribers a push.
 

CrysisFreak

Banned
Did Linus not show the boot speed of Windows? Did he show how the games run, etc?

We need to see a video of a game booting in a regular SSD and then with this new fangled gizmo to get a better idea.
I assume that would also depend on the CPU? Not sure but I don't think we can expect that to be proportional to IO speed.
 
Probably this, but definitely because they need new games to hold Gamepass subscribers. With a few exceptions, Xbox first party games are the only ones releasing day and date on Gamepass, if suddenly these games stop coming to a +40kk install base, people will bail out.

Within two years of selling Series S/X, MS will give subscribers time to migrate.
Then Xbox run into the Chicken or the Egg problem. They need next gen exclusives to get people to upgrade, but they can't make next gen exclusives unless enough Gamepass users upgraded already. So what happens? The upgrade never occurs. If this is their buisness plan, they are going to need all the luck they can get.

Compounding that, Third Parties would see a massive disparity in install base for next gen. For that matter, so would potential customers. All well and good that the current install base is 2 to 1. What happens if it became 5 to 1? Does Xbox have the capacity to delay the true launch of Series X for two whole years?
 
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Neo Blaster

Member
Then Xbox run into the Chicken or the Egg problem. They need next gen exclusives to get people to upgrade, but they can't make next gen exclusives unless enough Gamepass users upgraded already. So what happens? The upgrade never occurs. If this is their buisness plan, they are going to need all the luck they can get.

Compounding that, Third Parties would see a massive disparity in install base for next gen. For that matter, so would potential customers. All well and good that the current install base is 2 to 1. What happens if it became 5 to 1? Does Xbox have the capacity to delay the true launch of Series X for two whole years?
I think the missing link to this problem is Xcloud, or should I say, 'Gamepass delivery system'(I love 'The Insider', great movie). If it's successful for these two years, they will have enough subscribers to safely pull the plug on OneS/X without risking loosing too many subs.
 

jimbojim

Banned
A demanding game will also have the same effect as a poorly coded one.
It is what it is.
I'm not trying to say that the GPU is only a 9tflop part, thats obviously bullshit. I have also said that there will be sweet fuck all difference between both versions.
But I'm not sure why people are trying to say there isnt some power difference. There is.
The XSX has a GPU advantage, a CPU advantage and a bandwidth advantage.
However, this advantage is the lowest we have seen between consoles in whenever.

Its all good for both consoles.

Difference in CPU is so meaningless that is not even worth mentioning.
Of course XSX has a higher bandwidth speed because, guess what, it has 1.8 TFLOPS more. More TF, higher bandwidth required. But you're looking at this in the wrong way. Bandwidth speed per TF is very similar to both. Read this posts :


Not entirely. The 48GB/s bandwidth used by the CPU uses the narrower bus width, so it has an outsized impact on the overall bandwidth available. The 48GB/s used by the CPU reduces the available bandwidth to fast RAM by 80GB/s, leaving 480GB/s rather than the 512GB/s in your analysis. That leads us to:

400GB/s / 10.28TF = 38.91GB/s/TF
480GB/s / 12.1TF = 39.67GB/s/TF

... which suggests that the two are comparably balanced for significant CPU workloads and GPU utilization. Of course there are a host of factors we don't know about ranging from caching effectiveness to memory latency that could further complicate the picture. Ability to effectively utilize GPU resources, impact of clock speed on non-CU aspects, etc. Armchair analysis only goes so far, and real-world benchmarks in the form of actual games are going to be far more meaningful.


Like as is, for the PS5 say 48GB/s is used for the CPU, and that leaves around 400GB/s for around a 10TF GPU, giving them around 40GB/s/TF. Even if we assume the XSX has all 560GB/s available to its GPU, leaving it with around 46GB/s/TF.

Or it doesn't really work that way does it?
The CPU and GPU share the same bus to the same pool of RAM on both the Series X and PS5. There's no way around that. Only when the CPU is doing literally nothing can the GPU utilize the full bandwidth on either one (except it won't have any work to do because the CPU is what queues up work, so that's quite literally never going to happen.)

As I stated above, if you assume the CPU needs the same 48GB/s on both, then you have 400GB/s remaining on the PS5 or about 39.1GB/s/TF for the 10.23TF PS5 (which is a pretty meaningless measure but it's what you're considering here.) On the Series X you have 480GB/s left or about 39.7GB/s/TF for the 12.1 TG CPU. They're in pretty much the same shape at these rates.

The reason why 48GB/s of bus traffic for the CPU on Series X costs you 80GB/s of the theoretical peak GPU bandwidth is because it's tying up the whole 320-bit bus to transmit only 192 bits of data per cycle from the slower portion of RAM we've been told will be typically used by the CPU. 48GB / 192 bits * 320 bits = 80GB of effective bandwidth used to make that 48GB/s available. This is because only six of the ten RAM chips can contribute to that additional 6GB over and above the 10GB of RAM that can be accessed more quickly when all ten are used in parallel.

Not so higher in the end, isn't. Mind you that if some game on XSX will use more than 10 GB, RAM speed will drop.
Also, regarding GPU and "allmighty" 1.8 TF more on XSX, higher speed clock GPU in PS5 has some advantages, and here they are :




Whilst I'm here, I might as well post the rest. It's important to note all the below are theoretical maximums, including whether the clocks are fixed or not:

Extrapolated from RDNA1:

Triangle rasterisation is 4 triangles per cycle.

PS5:
4 x 2.23 GHz ~ 8.92 Billion triangles per second

XSX:
4 x 1.825 GHz - 7.3 Billion triangles per second

Triangle culling rate is twice number triangles rasterised per cycle.

PS5:
8 x 2.23 GHz - 17.84 Billion triangles per second

XSX:
8 x 1.825 GHz - 14.6 Billion triangles per second

Pixel fillrate is with 4 shader arrays with 4 RBs (render backends) each, and each RB outputtting 4 pixels each. So 64 pixels per cycle.

PS5:
64 x 2.23 GHz - 142.72 Billion pixels per second

XSX:
64 x 1.825 GHz - 116.8 Billion pixels per second

Texture fillrate is based on 4 texture units (TMUs) per CU.

PS5:
4 x 36 x 2.23 GHz - 321.12 Billion texels per second

XSX:
4 x 52 x 1.825 GHz - 379.6 Billion texels per second

Raytracing in RDNA2 is alleged to be from modified TMUs.

PS5:
4 x 36 x 2.23 GHz - 321.12 Billion ray intersections per second

XSX:
4 x 52 x 1.825 GHz - 379.6 Billion Ray intersections per second
 
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pawel86ck

Banned
Difference in CPU is so meaningless that is not even worth mentioning.
Of course XSX has a higher bandwidth speed because, guess what, it has 1.8 TFLOPS more. More TF, higher bandwidth required. But you're looking at this in the wrong way. Bandwidth speed per TF is very similar to both. Read this posts :







Not so higher in the end, isn't. Mind you that if some game on XSX will use more than 10 GB, RAM speed will drop.
Also, regarding GPU and "allmighty" 1.8 TF more on XSX, higher speed clock GPU in PS5 has some advantages, and here they are :




Whilst I'm here, I might as well post the rest. It's important to note all the below are theoretical maximums, including whether the clocks are fixed or not:

Extrapolated from RDNA1:

Triangle rasterisation is 4 triangles per cycle.

PS5:
4 x 2.23 GHz ~ 8.92 Billion triangles per second

XSX:
4 x 1.825 GHz - 7.3 Billion triangles per second

Triangle culling rate is twice number triangles rasterised per cycle.

PS5:
8 x 2.23 GHz - 17.84 Billion triangles per second

XSX:
8 x 1.825 GHz - 14.6 Billion triangles per second

Pixel fillrate is with 4 shader arrays with 4 RBs (render backends) each, and each RB outputtting 4 pixels each. So 64 pixels per cycle.

PS5:
64 x 2.23 GHz - 142.72 Billion pixels per second

XSX:
64 x 1.825 GHz - 116.8 Billion pixels per second

Texture fillrate is based on 4 texture units (TMUs) per CU.

PS5:
4 x 36 x 2.23 GHz - 321.12 Billion texels per second

XSX:
4 x 52 x 1.825 GHz - 379.6 Billion texels per second

Raytracing in RDNA2 is alleged to be from modified TMUs.

PS5:
4 x 36 x 2.23 GHz - 321.12 Billion ray intersections per second

XSX:
4 x 52 x 1.825 GHz - 379.6 Billion Ray intersections per second
Is pixel fill rate calculated correctly? I'm looking at techpowerup data, and PS5 pixel fill rate match up, while XSX fillrate is much lower here compared to techpowerup data (146.0 GPixel/s, instead of 116 GPixel/s here).

UFazSk7.jpg
 
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pawel86ck

Banned
Well, according to 8 calculators which i've used few minutes ago, 64 x 1.825 is 116,8
Man your calculator suggest PS5 GPU is not only on XSX level (despite having whole 16 CUs less), but even faster thanks to higher clock alone. I dont know If can trust your calculator 😂🤔 and especially when your data dont much up with techpowerup data (reputable site).
 
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jimbojim

Banned
Man your calculator suggest PS5 GPU is not only on XSX level (despite having whole 16 CUs less), but even faster thanks to higher clock alone. I dont know I can trust your calculator and especially when your data dont much up with techpowerup data (reputable site).

But PS5 GPU is faster. What's the problem? Bunch of reputable sites in history made some wrong calculations.
 
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Redlight

Member
And my point is that “outperform” depends on what performance metric one is choosing to compare.

You are choosing tflops as you’re comparable metric and then quoting posts that don’t relate to tflops comparisons.

That was and remains a disingenuous use of those quotes to suit your contrived position.
You're inventing a position I never took, yet you still refuse to address the original point I made...it's true that some people have claimed that PS5 will outperform the Series X.

Pretty simple.

Any response you make, if it disagrees with me, must prove that 'no-one has said that the PS5 will outperform the Series X'. That will likely be hard, given that you're borderline claiming that yourself.
 

geordiemp

Member
Well, according to 8 calculators which i've used few minutes ago, 64 x 1.825 is 116,8

This is just an estimate as we dont know ROPS and other data, but

Triangle rasterisation is 4 triangles per cycle.

PS5:
4 x 2.23 GHz ~ 8.92 Billion triangles per second

XSX:
4 x 1.825 GHz - 7.3 Billion triangles per second

Triangle culling rate is twice number triangles rasterised per cycle.

PS5:
8 x 2.23 GHz - 17.84 Billion triangles per second

XSX:
8 x 1.825 GHz - 14.6 Billion triangles per second

Pixel fillrate is with 4 shader arrays with 4 RBs (render backends) each, and each RB outputtting 4 pixels each. So 64 pixels per cycle.

PS5:
64 x 2.23 GHz - 142.72 Billion pixels per second

XSX:
64 x 1.825 GHz - 116.8 Billion pixels per second

Texture fillrate is based on 4 texture units (TMUs) per CU.

PS5:
4 x 36 x 2.23 GHz - 321.12 Billion texels per second

XSX:
4 x 52 x 1.825 GHz - 379.6 Billion texels per second

Raytracing in RDNA2 is alleged to be from modified TMUs.

PS5:
4 x 36 x 2.23 GHz - 321.12 Billion ray intersections per second

XSX:
4 x 52 x 1.825 GHz - 379.6 Billion Ray intersections per second

But then you have other things effecting how much is done in a frame, time spent on memory bandwidth both CPU / GPU and audio, time spent helping fast streaming and if IO needs CPU input.....if its not handled seperately.

And all games by third parties annouced so far have similar specs, I am sure some puddles will have an extra reflection here or there that will keep DF happy for another gen.
 
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