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Sony Principal Graphics Engineer confirms PS5 has custom architecture that is based on RDNA2. (Update: Read OP)

Thirty7ven

Banned
Considering the heavy-hitter game for the launch of the PS5 consists only of Spiderman: Miles Morales, a 5-10 hour experience, then it doesn't seem too far fetched.

Source?


So much for the panicked redesigned theory. Actual evidence such as this patent proves it as false.

Narrative originally built around YouTube comments will still prevail on the basis of aligning with the mission.
 
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splattered

Member
Yeah? And when did they realize this? 2017? 2018?

Please don’t say 2019.

If they planned to release sometime 2019 then 2018 could be fair, especially if they really did go with RDNA1 and then pivot to add some RDNA2 features...

I don't think getting dev kits out was a problem for Sony. It's why we saw them pretty early on.

EKoVqizXYAA5tOt-b072.jpg

Yeah but along the way there were constant rumors about performance increases as well as heat and sound issues with these things, we don't know how many revisions they have gone through to get them faster and more stable if that was indeed the case.
 

BluRayHiDef

Banned
So much for the panicked redesigned theory. Actual evidence such as this patent proves it as false.
Definitely, especially if you consider that they had to have the design of the cooling system finalized or at least nearly finalized before filing the patent, which means that they started designing the cooling system in either late 2017 or early 2018. So, it seems that they intended to incorporate high clock speeds very, very early.
 

splattered

Member
So much for the panicked redesigned theory. Actual evidence such as this patent proves it as false.

Errr if they were using lower clocked CPU planning on releasing later in 2019 but panicked and worked with AMD to upclock them using Smartshift in July of 2018 then sure why not?

That doesn't really disprove anything
 

geordiemp

Member
Definitely, especially if you consider that they had to have the design of the cooling system finalized or at least nearly finalized before filing the patent, which means that they started designing the cooling system in either late 2017 or early 2018. So, it seems that they intended to incorporate high clock speeds very, very early.

Thats far too logical, let the brainless fudsters play, especially posters have no idea how semiconductor hareware is designed.

It is quite sweet..To troll properly it helps to have half a clue on the subject.
 
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splattered

Member
Definitely, especially if you consider that they had to have the design of the cooling system finalized or at least nearly finalized before filing the patent, which means that they started designing the cooling system in either late 2017 or early 2018. So, it seems that they intended to incorporate high clock speeds very, very early.

What was the date of the cooling patent?
 

asustitan

Banned
It does seem the PS5 was the year older design. Delayed and damn lets put a super quick SSD in there to at least get some area of advantage.

It wouldn't be unfathomable for the price of that SSD increase would be around a similar price for that GPU increase. Easier to change an SSD in design.

Who knows what the actual story is.
 
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Yeah but along the way there were constant rumors about performance increases as well as heat and sound issues with these things, we don't know how many revisions they have gone through to get them faster and more stable if that was indeed the case.

That's all part of R@D. As they refine the product they can increase performance as long as it doesn't give them any issues. Doesn't mean that it's a smooth ride for everyone but it also doesn't mean they had issues getting the developer kits out.
 

geordiemp

Member
It does seem the PS5 was the year older design. Delayed and damn lets put a super quick SSD in there to at least get some area of advantage.

It wouldn't be unfathomable for the price of that SSD increase would be around a similar price for that GPU increase. Easier to change an SSD in design.

Who knows what the actual story is.

Not you for sure.



I just laugh now, its pointless.
 
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Thirty7ven

Banned
If they planned to release sometime 2019 then 2018 could be fair, especially if they really did go with RDNA1 and then pivot to add some RDNA2 features...

Hmm and what exactly were their performance targets? And if as you say, TLOU2 and Ghosts and Death Stranding were PS5 games, why not just... launch them on PS5? Specially TLOU2 and Ghosts who released so close to the launch.

The problem with the theory is that it only works if you believe certain rumors. Rumors that up until recently were alive and well, and still to this day there are still people who spread the bs.

Not a single reliable source.
 

Thirty7ven

Banned
The same reality where they play chicken with MS on price.

Isn’t that the other way around though? They don’t want MS adjusting to them. Increasing production before you even announce the price means you know the price. It’s MS heads who have been talking about being agile on the price.
 

FranXico

Member
Isn’t that the other way around though? They don’t want MS adjusting to them. Increasing production before you even announce the price means you know the price. It’s MS heads who have been talking about being agile on the price.
To be fair, MS are the ones who can subsidize pretty much any price.
 
It wouldn't be unfathomable for the price of that SSD increase would be around a similar price for that GPU increase. Easier to change an SSD in design.

And just slap in an I/O complex into the APU?

Imt98hhiGyx2HAQx.jpg


Not to mention they stated that they were working with epic a really long time in the I/O system.

I doubt they panicked and added a fast SSD at the very last minute.
 

Thirty7ven

Banned

Oh I’m talking about it being the only launch game.

That quote is all sorts of ridiculous too. 5 to 10 hours to beat the story and side activities? Let’s see if that’s real.
 

asustitan

Banned
And just slap in an I/O complex into the APU?

Imt98hhiGyx2HAQx.jpg


Not to mention they stated that they were working with epic a really long time in the I/O system.

I doubt they panicked and added a fast SSD at the very last minute.

I'm sure this I/O would work fine with a 3.5 GBs SSD drive as well. Look the only thing this SSD smoke screen is going to bring out in real world differences is a 1 second less time of a black screen.

It for sure is not going to be streaming frames onto your TV at 8k.
 
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I'm sure this I/O would work fine with a 3.5 GBs SSD drive as well. Look the only thing this SSD smoke screen is going to bring out in real world differences is a 1 second less time of a black screen.

It for sure is not going to be streaming frames onto your TV at 8k.

No the I/O would be slower with a 3.5GB/s drive. Sony wanted a high speed so they developed their system for it
 

geordiemp

Member
I'm sure this I/O would work fine with a 3.5 GBs SSD drive as well. Look the only thing this SSD smoke screen is going to bring out in real world differences is a 1 second less time of a black screen.

It for sure is not going to be streaming frames onto your TV at 8k.

Thoughtful, tell us more insight. Thank you, I learned so much. :messenger_beaming:

Come on, go read something, you can troll better than that.
 

geordiemp

Member
Well DigitalFoundry is sure going to have its work cut out this year. You know they will be loving this. So much intrigue over the different approaches.

Not really, most games will be 4k60 or 4k30 big open world with Ray tracing, and DF will be investigating the quality of reflections in puddles if you stand 30 degrees to the right of the puddle on the left and stare. It wont last long..
 
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Not really, most games will be 4k60 or 4k30 big open world with Ray tracing, and DF will be investigating the quality of reflections in puddles if you stand 30 degrees to the right of the puddle on the left and stare. It wont last long..

I wonder how they will compare the differences in I/O?
 

FranXico

Member
Not really, most games will be 4k60 or 4k30 big open world with Ray tracing, and DF will be investigating the quality of reflections in puddles if you stand 30 degrees to the right of the puddle on the left and stare. It wont last long..
Depending on who analyses third party games, there will be a level of emphasis on the superior graphical fidelity of the Series X version, of course.
 
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splattered

Member
And just slap in an I/O complex into the APU?

Imt98hhiGyx2HAQx.jpg


Not to mention they stated that they were working with epic a really long time in the I/O system.

I doubt they panicked and added a fast SSD at the very last minute.

Nah i don't believe that at all... super fast I/O and SSD paired with RDNA1 was probably the exact plan coming straight off of the PS4 Pro which was released one year before the Xbox One X in 2016.

If you think about it that way development-wise i guess Playstation has been one year ahead of Xbox with both the Pro and 5 but then that resulted in premature offerings from AMD which they later had to scramble to adopt to compete with the Series X.

You can imagine once Sony saw that Microsoft put out a 6TF machine with the 1X it was safe to assume MS would aim to double performance for next gen so what choice did they have but to increase clocks and find a way to cool it and postpone release by a year to ensure reliability?

Really isn't all that far fetched if you look at the timeline of previous console releases and the patents that were filed.
 

GODbody

Member
The patent for the cooling system was filed back in 2018 (Link).

IMG
While I personally don't believe the decision to include Variable clocks in the PS5 was a "panic" decision or anything other than a calculated decision that was determined early in the console development, the patent you've linked here describes the concept of a game system and a method for installing software. We don't know what the device this patent is actually describing is and it's not a patent specifically for a cooling system alone. Theres some strange things also mentioned in here such as an HDD and a clock on the front face of the device. This patent does not really provide evidence of anything.
 
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geordiemp

Member
Nah i don't believe that at all... super fast I/O and SSD paired with RDNA1 was probably the exact plan coming straight off of the PS4 Pro which was released one year before the Xbox One X in 2016.

If you think about it that way development-wise i guess Playstation has been one year ahead of Xbox with both the Pro and 5 but then that resulted in premature offerings from AMD which they later had to scramble to adopt to compete with the Series X.

You can imagine once Sony saw that Microsoft put out a 6TF machine with the 1X it was safe to assume MS would aim to double performance for next gen so what choice did they have but to increase clocks and find a way to cool it and postpone release by a year to ensure reliability?

Really isn't all that far fetched if you look at the timeline of previous console releases and the patents that were filed.

Ok if we are going to FUD, let me give you some FUD back.

Ps5 GPU is 2.23 Ghz and I bet next gen RDNA2 is > 2 GHz, all on an 7nm+ EUV advanced process node.

AMD is likley doing some of the cheaper chips on 7nm as its less cost, like RDNA1, and its 1.8 GHz.

What else is 1.825 GHz. I wonder if MS went wide and slow on the cheaper RDNA 1 process with the RDNA2 logic ?

We can all do FUD. Oh I am so concerned.
 
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Nah i don't believe that at all... super fast I/O and SSD paired with RDNA1 was probably the exact plan coming straight off of the PS4 Pro which was released one year before the Xbox One X in 2016.

If you think about it that way development-wise i guess Playstation has been one year ahead of Xbox with both the Pro and 5 but then that resulted in premature offerings from AMD which they later had to scramble to adopt to compete with the Series X.

You can imagine once Sony saw that Microsoft put out a 6TF machine with the 1X it was safe to assume MS would aim to double performance for next gen so what choice did they have but to increase clocks and find a way to cool it and postpone release by a year to ensure reliability?

Really isn't all that far fetched if you look at the timeline of previous console releases and the patents that were filed.

If they were planning on doing this a long time ago it definitely wasn't a last minute panic like your suggesting.
 

farmerboy

Member
Ok if we are going to FUD, let me give you some FUD back.

Ps5 GPU is 2.23 Ghz and I bet next gen RDNA2 is > 2 GHz, all on an 7nm+ EUV advanced process node.

AMD is likley doing some of the cheaper 7nm, like RDNA1, and its 1.8 Ghz.

What else is 1.825 GHz. I wonder if MS went wide and slow on the cheaper RDNA 1 process with the RDNA2 logic ?

We can all do FUD. Oh I am so concerned.

Thats some good quality FUD.
 

FranXico

Member
Ok if we are going to FUD, let me give you some FUD back.

Ps5 GPU is 2.23 Ghz and I bet next gen RDNA2 is > 2 GHz, all on an 7nm+ EUV advanced process node.

AMD is likley doing some of the cheaper chips on 7nm as its less cost, like RDNA1, and its 1.8 GHz.

What else is 1.825 GHz. I wonder if MS went wide and slow on the cheaper RDNA 1 process with the RDNA2 logic ?

We can all do FUD. Oh I am so concerned.
Impressive. It sounds just as silly, even when it is intended as satire.
 

BluRayHiDef

Banned
While I personally don't believe the decision to include Variable clocks in the PS5 was a "panic" decision or anything other than a calculated decision that was determined early in the console development, the patent you've linked here describes the concept of a game system and a method for installing software. We don't know what the device this patent is actually describing is and it's not a patent specifically for a cooling system alone. Theres some strange things also mentioned in here such as an HDD and a clock on the front face of the device. This patent does not really provide evidence of anything.
Oops, here it is: https://pdfaiw.uspto.gov/.aiw?PageNum=0&docid=20200126884&IDKey=0F180FFF3C7A
 

splattered

Member
Ok if we are going to FUD, let me give you some FUD back.

Ps5 GPU is 2.23 Ghz and I bet next gen RDNA2 is > 2 GHz, all on an 7nm+ EUV advanced process node.

AMD is likley doing some of the cheaper chips on 7nm as its less cost, like RDNA1, and its 1.8 GHz.

What else is 1.825 GHz. I wonder if MS went wide and slow on the cheaper RDNA 1 process with the RDNA2 logic ?

We can all do FUD. Oh I am so concerned.

That's a totally fair statement, i'm completely open to the possibility that both MS and Sony initially went RDNA1 and pivoted later to add more RDNA2 features. I just think it's silly that people suggest Sony did this - whether panic mode or not - and people rage back saying it absolutely isn't possible. Of course it's possible.

If they were planning on doing this a long time ago it definitely wasn't a last minute panic like your suggesting.

Maybe panic maybe not. Would depend on the timeline of the choices being made i guess?

Like i've said in other threads i have no idea how things actually played out, all we can do is speculate but some people just aren't open to the possibility that Sony went first and had to change their plans along the way to ensure they could compete against a possible 12TF machine.

I'm not saying it happened, i'm just saying it's entirely possible.
 
Sony went first and had to change their plans along the way to ensure they could compete against a possible 12TF machine.

They still could have competed extremely well with a weaker and cheaper machine. It's not like there would be a generation of difference if Sony went with their supposed original plans.
 
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