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PlayStation 5 [OT] Taking Over The World One SSD At A Time

Lethal01

Member
They can have FidelityFX if they need to, I think Sony has its own solution, they're smart enough and did great so far this gen with checkerboard hardware.


Fidelity FX doesn't look as good, hoping for a new solution.
 

Bo_Hazem

Banned
That is not what Epic said. They used that size for their streaming buffer IIRC.

Like come on dude lol

edit: Here is the slide:

8wl1rua.png

Ok? We know that, maybe my post wasn't written properly, but that what's meant. Currently we use gigabytes for buffering stuff in comparison, for games that are considered a molecule compared to the UE5 demo demanding assets.
 

IntentionalPun

Ask me about my wife's perfect butthole
Ok? We know that, maybe my post wasn't written properly, but that what's meant. Currently we use gigabytes for buffering stuff in comparison, for games that are considered a molecule compared to the UE5 demo demanding assets.
You know that? Weird that you said "Unreal 5 demo only used 768MB of RAM" then.
 

Bo_Hazem

Banned
You know that? Weird that you said "Unreal 5 demo only used 768MB of RAM" then.

Well, yeah? And that's a direct quote by the way from the video description, you may post in his video if you like but any person would understand that it's about those massive assets streaming assistance from RAM, the rest is being done directly through i/o+SSD.
 
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Fidelity FX doesn't look as good, hoping for a new solution.
Considering how important this technique is for the PS4 Pro, Sony must have something more cutting edge for PS5. If they do, and if it's better, than why not have every PS5 game utilize it? Why waste GPU power? I guess the typical thought is: if the PS5 can do full 4K, than just have it do full 4K. Seems like a waste if there's a better solution. Still stuff about the PS5 we don't know about, so I wonder if something like this will come up.
 

IntentionalPun

Ask me about my wife's perfect butthole
Well, yeah? And that's a direct quote by the way from the video description, you may post in his video if you like but any person would understand that it's about those massive assets streaming assistance from RAM, the rest is being done directly through i/o+SSD.
The video's description and audio is blatantly wrong. I really don't understand why you both repeated it, and now are for some weird reason are acting like it's not blatantly wrong.
 

Bo_Hazem

Banned
The video's description and audio is blatantly wrong. I really don't understand why you both repeated it, and now are for some weird reason are acting like it's not blatantly wrong.

So you think other platforms will use 768MB for buffer of RAM to make the same results? Just wondering so we don't spend too much time pointing to my finger instead of the moon? I might not reply soon as I'll switch off the PC and go back into Ghost of Tsushima, so pardon me.
 

IntentionalPun

Ask me about my wife's perfect butthole
So you think other platforms will use 768MB for buffer of RAM to make the same results? Just wondering so we don't spend too much time pointing to my finger instead of the moon? I might not reply soon as I'll switch off the PC and go back into Ghost of Tsushima, so pardon me.
I didn't say any of that.

I said claiming that the UE5 demo only uses 768MB of RAM is a blatant falsehood. Because it is.
 

IntentionalPun

Ask me about my wife's perfect butthole
I'm sweet as candy.

That podcast is just way wrong.. nothing more to it. The point of fast i/o is to fill as much RAM as possible painting the scene itself.. they quite literally seem to believe the entire demo actually only used 768MB by the way they are talking lol
 
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IntentionalPun

Ask me about my wife's perfect butthole
FWIW I was wrong about that UE5 768mb number being for textures; it's for Nanite virtual geometry.

Would really like to know more about their techniques... how do 1 billion triangles fit in that memory footprint?

I think they are being sneaky with numbers and talking about source data and not what actually gets rendered but maybe I'm missing something.
 
You know what? I'm thinking Sony might get PS5 at $399 at launch. Seriously. The SSD solution probably isn't more expensive than MSs solution (it's actually more related to the co-processors, which I'd supposed aren't insanely expensive) than the Flash Memory itself. The APU on the other hand, having only 36CUs as opposed to 52 of the XSX makes it a whole lot easier to produce than the X. Yield numbers are probably much better for the PS5. Also, the fact they announced they're ramping up production makes me think exactly that: 1) that the yields are very good and 2) that the price is not too high that Sony can risk ordering more units than previously thought.

We'll see though.
 

Bryank75

Banned
You know what? I'm thinking Sony might get PS5 at $399 at launch. Seriously. The SSD solution probably isn't more expensive than MSs solution (it's actually more related to the co-processors, which I'd supposed aren't insanely expensive) than the Flash Memory itself. The APU on the other hand, having only 36CUs as opposed to 52 of the XSX makes it a whole lot easier to produce than the X. Yield numbers are probably much better for the PS5. Also, the fact they announced they're ramping up production makes me think exactly that: 1) that the yields are very good and 2) that the price is not too high that Sony can risk ordering more units than previously thought.

We'll see though.
What if the digital was lower than 400?
 
What would you guess?

I have no clue.

But seeing as Sony's install base is 2-3 times larger than Microsoft's - and that Sony's games sell up towards 10-20M I guess they can justify giving their first-party studios a bigger budget. But I don't know. :)

What is your guess?
 
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Bryank75

Banned
I have no clue.

But seeing as Sony's install base is 2-3 times larger than Microsoft's - and that Sony's games sell up towards 10-20M I guess they can justify giving their first-party studios a bigger budget. But I don't know. :)

What is your guess?
I think it will depend on the studio....

Sucker punch for instance have over 200 people working there, then they need a building (rent/buy) and other overheads...electricity, education, tech and other expenses such as for traveling to tsushima and flying in experts on how to use swords etc etc....

So that would be an estimate of 50K on average for employees, multiplied by 200 staff..... 10 million a year for 6 years.... 60 million plus overheads and expenses.....

Probably 80 million or more for that studio.

ND would probably have a much higher budget due to more staff and more resources being used. Probably well over 100 million, maybe up to 150 or so.

But I guess we have to consider that development ramps up and down..... so some years it will be much less. They may have a year or two where they are just researching projects and presenting to Sony for approval.
 


LOL... 'please buy Game Pass'.... 'why isn't anyone talking about game pass' hahahaha



I don't know why so many people look up to her, I guess they think if they are nice enough they'll get a kiss on the cheek before bed lol. She makes it sound like a company trying to remain profitable is wrong lol the whole mindset that just because game pass has a lot of things on it that it makes it great, has she looked at the majority of games on the service? MS has hardly put out any AAA games since it launched. It's mostly back catalog 3rd party X1 games with a ton of 360 games and some OG xbox games to fluff the numbers. Give it a few years and if MS puts out several great AAA games on a yearly basis it'll be something worth looking at but right now I have no interest in it at all, I paid my $2.00 to play Gears 5 and almost felt cheated because I hated the campaign lol.

If she wants to talk consumer friendly let's talk about MS being the first console maker to charge for online play which opened the door for others to do it, let's talk about taking away the option to do a 1 year XBLG sub for $60 and making you do a $180 GPU annual purchase instead, let's talk about needing a gold account to play free to play MP games. This isn't consumer friendly it's MS trying to get people to sign up for a monthly fee, they'll bring money in even if they put nothing new out etc.
 

Bryank75

Banned
I don't know why so many people look up to her, I guess they think if they are nice enough they'll get a kiss on the cheek before bed lol. She makes it sound like a company trying to remain profitable is wrong lol the whole mindset that just because game pass has a lot of things on it that it makes it great, has she looked at the majority of games on the service? MS has hardly put out any AAA games since it launched. It's mostly back catalog 3rd party X1 games with a ton of 360 games and some OG xbox games to fluff the numbers. Give it a few years and if MS puts out several great AAA games on a yearly basis it'll be something worth looking at but right now I have no interest in it at all, I paid my $2.00 to play Gears 5 and almost felt cheated because I hated the campaign lol.

If she wants to talk consumer friendly let's talk about MS being the first console maker to charge for online play which opened the door for others to do it, let's talk about taking away the option to do a 1 year XBLG sub for $60 and making you do a $180 GPU annual purchase instead, let's talk about needing a gold account to play free to play MP games. This isn't consumer friendly it's MS trying to get people to sign up for a monthly fee, they'll bring money in even if they put nothing new out etc.
Yeah, I don't know either.... she does have interesting people on her podcast video thing.... Troy Baker and some other devs that have insight.

However I find that she claims to be non biased but only ever seems to have xbox hooked up and got to voice some npc's in Gears 5 because she was such a big fan.

Anyway, you are absolutely on point, it's just a quantity over quality thing... make people think they are getting a great deal....but how much are you playing? and how much are you enjoying? Is your time being used for something you value?
Those are the questions I ask....

Does this undercut new games? does it cheapen the industry and damage developers?
 

GRIEVEZ

Member
Yeah, I don't know either.... she does have interesting people on her podcast video thing.... Troy Baker and some other devs that have insight.

However I find that she claims to be non biased but only ever seems to have xbox hooked up and got to voice some npc's in Gears 5 because she was such a big fan.

Anyway, you are absolutely on point, it's just a quantity over quality thing... make people think they are getting a great deal....but how much are you playing? and how much are you enjoying? Is your time being used for something you value?
Those are the questions I ask....

Does this undercut new games? does it cheapen the industry and damage developers?
We're so used to AAA blockbuster titles, id even say we're pampered. That we forget there are Indie Studios, that never get exposure. I think Gamepass could help in this regard and seems pretty pro industry... Which might be the reason shes fairly vocal about it (besides being a good deal - for now)

It does make me wonder, if it would spawn more shovel ware...
 
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Bo_Hazem

Banned
People got stuck with this notion that you have to be as good as DLSS 2.0. All you need is something that is good enough to start with.

Well, even checkerboarding was holding strong against DLSS 2.0, so a new version of it should match or surpass. The 5700XT is so inferior to 2080Ti, that's a major thing to consider. It should've been 2070 instead to make it more fair, but they were extremely close and most gamers won't bother with the extremely minor upgrade on 2080Ti.
 
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THEAP99

Banned
Lmao so what's the deal. When are the final blows coming in? What will they be?

Sony can quite literally press a button and unleash a glimpse at the next God of War, Silent Hill, or new Naughty Dog IP onto the world at any moment lmao.

Props to that Eric marketing guy from Geoff's interview. He really knows what's up and sony really have a big W coming in here focusing on generations
 
What do you guys think Playstation 5's first year will look like, only counting games either developed or published by Sony?

2020
  • Nov: Spider-Man: Miles Morales and Astro's Playroom
  • Dec:
2021
  • Jan: Sackboy: A Big Adventure
  • Feb: Demon's Souls
  • Mar: MLB 21: The Show
  • Apr: Ratchet & Clank: Rift Apart
  • May: Destruction AllStars
  • Jun: Returnal
  • Jul: Untitled The Last of Us multiplayer game
  • Aug: Horizon Forbidden West
  • Sep:
  • Oct: Gran Turismo 7
I don't think the above is unrealistic. What do you guys think?
 

kensama

Member
 

-Arcadia-

Banned
What do you guys think Playstation 5's first year will look like, only counting games either developed or published by Sony?

2020
  • Nov: Spider-Man: Miles Morales and Astro's Playroom
  • Dec:
2021
  • Jan: Sackboy: A Big Adventure
  • Feb: Demon's Souls
  • Mar: MLB 21: The Show
  • Apr: Ratchet & Clank: Rift Apart
  • May: Destruction AllStars
  • Jun: Returnal
  • Jul: Untitled The Last of Us multiplayer game
  • Aug: Horizon Forbidden West
  • Sep:
  • Oct: Gran Turismo 7
I don't think the above is unrealistic. What do you guys think?

I'd throw the bigger games towards the back of the year, and the smaller towards the front of it. Likewise, although I'd love to be surprised, I think that GT7 could go beyond the year. It kind of depends on whether it's a ground-up effort or if they're indeed building on the base they had with Sport (I hope it's the latter, because the demo was gorgeous, and so we can play it sooner).

Could be a pretty 🔥 first year, though, particularly when you bring the third party games in too. First impressions are lasting impressions, something consoles too often miss, so I could see them going for that.
 
What do you guys think Playstation 5's first year will look like, only counting games either developed or published by Sony?

2020
  • Nov: Spider-Man: Miles Morales and Astro's Playroom
  • Dec:
2021
  • Jan: Sackboy: A Big Adventure
  • Feb: Demon's Souls
  • Mar: MLB 21: The Show
  • Apr: Ratchet & Clank: Rift Apart
  • May: Destruction AllStars
  • Jun: Returnal
  • Jul: Untitled The Last of Us multiplayer game
  • Aug: Horizon Forbidden West
  • Sep:
  • Oct: Gran Turismo 7
I don't think the above is unrealistic. What do you guys think?

Sackboy on release. TLOU II Factions on release. Destruction All Stars on release. Rest looks alright although I pray we get Demon Souls on release as well.
 
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