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Next-Gen PS5 & XSX |OT| Console tEch threaD

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DaGwaphics

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Why then Xbox aren't showing the revenues of gamepass? Or the sales of the console?

If it's any good, Sony could easily replicate it within days.

GamePass is a different animal, all of that revenue doesn't go to MS (or it does and they pay upfront for content). There are a lot of publishers there.

A first-party only service more like EA Access would be more profitable than GamePass or PSNow (since no server time is needed) if you could sell it. MS first-party isn't really strong enough to sell a service in isolation (at least from what we've seen so far), Nintendo or Sony could do amazing here.
 
Guys what do think about this requirements of The Medium? specially for the GPU in 4k, I think this requirement are for reach 30 fps as XSX.

In my opinion are really high, thing I like, remember this game is AA in the beginning of the gen.

The Medium prerequisites:

  • MINIMUM:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64bit version only)
    • Processor: Intel® Core™ i5-6600 / AMD Ryzen™ 5 2500X
    • Memory: 8 GB RAM
    • Graphics: @1080p NVIDIA GeForce® GTX 1060 6GB / AMD Radeon™ R9 390X (or equivalent with 4 GB VRAM)
    • DirectX: Version 11
    • Storage: 30 GB available space
    • Sound Card: DirectX compatible, headphones recommended
  • RECOMMENDED:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64bit version only)
    • Processor: Intel® Core™ i5-9600 / AMD Ryzen™ 7 3700X
    • Memory: 16 GB RAM
    • Graphics: @1080p NVIDIA GeForce® GTX 1660 Ti / Radeon™ RX Vega 56 | @4K NVIDIA GeForce® RTX 2070 / Radeon™ RX 5700 XT
    • DirectX: Version 12
    • Storage: 30 GB available space
    • Sound Card: DirectX compatible, headphones recommended
    • Additional Notes: NVIDIA GeForce® RTX 2080 ror 4K with ray tracing on

Also you can go here and see how just share the requirement is enough for have an small civil war between PC gaming.
https://www.neogaf.com/threads/the-medium-pc-requirements.1558280/
 
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Bo_Hazem

Banned
These measurements would mean the PS5 is almost twice the size of the XSX in volume. They'll probably have a slim version in 1-2 years
image0_measure02.png

PS5 can easily get inside all kinds of benches, XSX can't. That's the most important part.
 
These measurements would mean the PS5 is almost twice the size of the XSX in volume. They'll probably have a slim version in 1-2 years
image0_measure02.png
Seeing as that is a Chinese factory taking A4 size as the paper seem wrong (it is a Western default), might need to take D4 which is the Chinese default printer paper size, so it is 188mmx260mm and hypotenuse would give 320.85mm. Can you take this into ratio account and make it?
 

Bo_Hazem

Banned
GamePass is a different animal, all of that revenue doesn't go to MS (or it does and they pay upfront for content). There are a lot of publishers there.

A first-party only service more like EA Access would be more profitable than GamePass or PSNow (since no server time is needed) if you could sell it. MS first-party isn't really strong enough to sell a service in isolation (at least from what we've seen so far), Nintendo or Sony could do amazing here.

I can't see them following that principle, the gap in quality will only get bigger and bigger between XSX games and PS5 if they don't dial back their gamepass plans to more older games. What I wan't from PS Now is having every game you purchase available on PS Now for eternity so someone who travels frequently can play his games and use his save files on his phone/smart tv/pc, and it would be even smarter if it's exclusive to Sony smart phones and tv's.
 
Why then Xbox aren't showing the revenues of gamepass? Or the sales of the console?

If it's any good, Sony could easily replicate it within days.

They don’t even breakdown the profit from the Xbox division itself. Could be $1M. Could be much more. No one has any idea.

As was mentioned they don’t have to publish it which is true. Same with sales figures. It’s a lot easier to say active usage was up 70% .... basically meaningless.
 
He did with D4 too, not sure why it wasn't posted.

image0_measure03.png
And USB ratio put PS5 around 365-375mm depending on who is doing the comparative scaling and then calculation. So I thought it would be around 36-37 cm, but then this paper present more definitive edges for comparisons (edges of USBs stay in shadows, making it hard to be precise and also the USB standard is loose in sizes to begin with). If it is indeed Chinese default printer paper then it can be closer to 35,5 to 36cm indeed.
 
The reality is the numbers just wouldn't work that way at scale. The subscription would net more revenue in a 1 yr period once the base was big enough. The most they are making on their best selling software is about 600m, and that does not figure in retailer cuts or discounts. Even a $5 subscription could net more if the sell through is high enough ($60 x 50m would be 3 billion a year), more than enough to match revenue with 5 top selling games (how many times has Sony released 5 10m+ selling games in one calendar year?). A download only Sony vault could basically print money, especially if they waited a year before adding new games/dlc to the vault. Sony could do this better than anyone else due to the critical acclaim of their studios.

Sony has had more 10 million plus selling 1st party titles this gen than any other, the gamepass model makes AAA single player games cost prohibitive and that's something Sony focuses on. Sony would get millions of one month subs every time they released a game and then they would cancel after they finish, so instead of selling 4-5 million copies very early on at full price they get those same people signing up and paying $10 to play the game and then cancel, it makes NO sense. MS has released something like two AAA games since Gamepass started, most of the studios they've purchased won't be making AAA content, t's not a system set up to pay for AAA gaming. There is no way gears 5 made it's money back, in it's first month it was number 7 on NPD and in the second month it wasn't even in the top 20 and that's in Xbox's strongest market.

You aren't going to get 50 million subs for any service like this either, gamepass has something like 10 million but that could just be for the best month of the reporting quarter, they never say how many are recurring or how many paid full price, don't forge they always have $1 trials going on.
 
Hmmm, so they don't want to analyze Halo footage because it's compressed, but they will totally do look for VRS in ps5 game(compressed video) and say there isn't any(which goes perfectly with the narrative that ps5 doesn't have VRS)
I have a theory as to why PS5 doesn't have VRS, well, at least not as it's presented in a traditional RDNA 2 CU. If you read between the lines on Matt Hargett's tweet...

"Variable Rate Shading is nice for saving cycles, but VRS’ optimization capability doesn’t hold a handle to the Geometry Engine’s capabilities. VRS without GE means you’re still processing vertices you can/should eliminate in earlier stages to begin with. More free compute/memory."

My understanding of all these things is minimal at best, so take this with a grain of salt. Someone correct me if I'm wrong here, but from what I understand, VRS capabilities are within the compute unit itself?
Sony may have removed this feature because they're already doing this within the geometry engine, so technically it has VRS, just not as it stands within the RDNA2 architecture. I know plenty of people poo-poo the idea of a part of the PS5 potentially being RDNA3, but it may not be that far fetched. Chances are PSVR2 will have gaze tracking, and this requires foveated rendering (link is a interview with PlayStation's Dominic Mallison in 2019 about this tech). Again, my knowledge is limited, but if I were a betting man, I'd say PS5 is capable of this as it pertains to the necessity of PSVR2. VRS and mesh shading are more than likely built into the geometry engine and accelerated for the purpose of foveated rendering. It seems pretty logical to me, so If true, maybe AMD will use Sony's implementation in future products. Could be complete bullshit, but I just keep making that connection. After all, Sony doesn't want to talk about all the PS5 capabilities since it will let the "cat out of the bag" on the existence of PSVR2.

Okay, I'm taking my tinfoil hat off now.
 

DaGwaphics

Member
Sony has had more 10 million plus selling 1st party titles this gen than any other, the gamepass model makes AAA single player games cost prohibitive and that's something Sony focuses on. Sony would get millions of one month subs every time they released a game and then they would cancel after they finish, so instead of selling 4-5 million copies very early on at full price they get those same people signing up and paying $10 to play the game and then cancel, it makes NO sense. MS has released something like two AAA games since Gamepass started, most of the studios they've purchased won't be making AAA content, t's not a system set up to pay for AAA gaming. There is no way gears 5 made it's money back, in it's first month it was number 7 on NPD and in the second month it wasn't even in the top 20 and that's in Xbox's strongest market.

You aren't going to get 50 million subs for any service like this either, gamepass has something like 10 million but that could just be for the best month of the reporting quarter, they never say how many are recurring or how many paid full price, don't forge they always have $1 trials going on.

Very good points. The EA access model avoids some of these pitfalls by A, making the yearly option seem like a better value, and B not putting content on there day and date (most of the time it's a year or so after launch, the sports titles a little faster).
 
PSN Now with similar terms of gamepass will sabotage their profits. Sony doesn't need that when then sell 2-3 million copies of $60-70 full price along with collectors edition within a week. That's 180 million within few days for one single game. They've sold over 1.4 billion games on PS4, and that keeps the PS Plus flowing.

Sony aren't providing mediocre games to rush for such desperate business models, and they're handling PS Now pretty smartly.

july-2020-ps-now-games-potentially-confirmed-via-sony-japan.jpg


49960175327_f62d827ef8_k.jpg


maxresdefault.jpg


Along with their big hitters and hundreds of retro games. I personally won't even consider neither of them.
I believe PS Now to be the best model for the industry. You get great 3rd party AAA games for a limited time and a huge amount of fodder, it caters to both quality and quantity. The fact the game has an explicit time window to be played is even better since it does not disrupt game sales (the subscriber know they can't have the game forever without buying).

There's definitely an opportunity here for Sony to curate it better and it be a nice service for those that missed PS4 games this generation. All things considered, both Game Pass and PS Now have their own value, and logically the Game Pass offer is more friendly to the player (but not so much to the big publishers).
 

Dibils2k

Member
there is literal zero biased from DF, its only that they are not "meme"'ing MS so they are shills lol

i think sony fans have just been burnt by DF cause xbox one x has been the better device in comparisons

i wasnt hearing this MS favouritism when xbox one and PS4 launched and PS4 was dominating every h2h
 
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