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Sony's "Cinematic Games" focus

CamHostage

Member
They just had some additional flavoring added as well. But with games like The Last of Us Part II, or Death Stranding, you get the sense that the developers came up with a script first, then cobbled together something for the player to do in-between those story segments.

I don't know, it's a fascinating game, but... do you really think Death Stranding started with a "script"?
 
Isn't just Sony's problem. They're capitalizing on their success, and their greatest success ever was Uncharted, so all studios followed suit to some degree. Other publishers too. Love Sony Template, but I could use a couple more Gravity Rushes and Last Guardians which don't feel cut from the same cloth as the others.

Like you OP, I miss the days when games had more distinct feels, due to low poly/non-standard graphical approaches resulting in unique artstyles. I even miss when devs played with different movement and cameras, even if they were clunky. Though pioneers of Sony's cinematic games, MGS and FFVII were worlds apart. Now I hop from game to game without missing a beat b/c they all employ the same camera and controls/movement, which saves time but sacrifices so much identity.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Death Stranding and TLOU2 are dramatically different games. The only thing they share in common is that they are third person and have a story.

God of War and Detroit Become Human dramatically different games. The only thing they share in common is that they are third person and tell a story.

Spider-Man and Bloodborne are dramatically different games.The only thing they share in common is that they are third person and tell a story.

Should I go on?

The way you speak about Death Stranding tells me you didn’t play it. If you think this game is trying to be a movie then I have a bridge for you to build.

It's amazing that the 50 hours I played Death Stranding.....at least 40 of those hours were the most gameplay type game you could play this gen.
 

Amiga

Member
GT
Dreams

There's that car combat game for PS5 and a couple of platforming games.

And over the past couple of years more Sony resources were focused on supporting the VR platform.
 

Men_in_Boxes

Snake Oil Salesman
Besides Death Stranding all those games have good gameplay. I will never understand people who say TLOU series has bad gameplay.

It's like if Nintendo released Mario Bros 3 in 1988...and then released Super Mario World in 2008.

The gameplay isn't bad per say, it's just safe, been there done that design.

You walk around boxes, wait for predictable (stupid) AI to walk past, shoot them with standard weapons.

We did this in Metal Gear Solid (1998), we did this in all the Hitman games, we did this in all the Thief, early Assassin's Creed gamea, Splinter Cell etc...

TLoU games just do that standard. To me, standard kinda stinks.
 

Zero707

If I carry on trolling, report me.
Sony Fanboys if one of big Sony studios developed First Person Camera View Game
1IWxAHQ.jpg
 

Freeman

Banned
Nah keep the story focused games. Just take it easy on the open world games.

Days Gone is the only one I think rubbed me the wrong way, did we need another zombie game from Sony? Make sure you don't have a similar game when green lighting a project next time.

Besides Death Stranding all those games have good gameplay. I will never understand people who say TLOU series has bad gameplay.
I agree, except that Death Stranding has great traversal and building gameplay, just bad combat.
 
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Isa

Member
I agree OP. I love Sony for the most part, sans Naughty Dog as of late, but this gen felt the most bland and expected from them. I'm so burnt out on Ubisoft style open world games that I had to put down Ghost Of Tsushima, and I had been anticipating that since launch. I tried to go back and play through The Frozen Wilds in Horizon but I couldn't. The game is ok I guess but Aloy is stiff as a board with a personality that leaves me bored, and the world just seems so... bland? Safe maybe. The gameplay is the usual rub, but the factions and people who inhabit the world are so uninteresting to me. I would have gladly ditched any of the open world games, even Days Gone which I actually loved, for more unique stuff, hell even another Bloodborne, Gravity Rush, some arcade racer, anything from Japan Studio. I'd love to see them make a decent attempt at an rpg again. I just feel its a shame that with all that talent and money and they just keep pumping out samey sequels.

For me personally, this coming generation is my least hyped. I'm excited for the new potential and exciting games sure, but almost all from 3rd parties. That Astro Bot game looks cool, as does the Demon's Souls Remake, but where is all the originality Sony was known for? More variety could save a bunch of money and time. Not every game needs to be some multi-million dollar open world uber cinematic extravaganza. Sorry for the rant but its just getting kind of boring. I'm fine with most of their catalogue. I even enjoy quite a bit those cinematic games, but I miss the variety. And since they've shuttered a few studios, I'm going to miss a few genres they would normally have covered for a launch window. I know there are third parties for that now, but most lack that Sony quality.
 

Northeastmonk

Gold Member
I remember getting both a physical and digital copy of God of War. I owned the prior games on launch too. It was always about the combat and the plot was what made it all make sense. God of War could be considered what, Cinematic? It made sense to have that type of narrative and it brought life to what you were even doing. It also flowed together as a single shot. An eye following along the journey. If anything, it showed the massive scale of your environment.

I always wonder why some people focused so heavily on MGS being this movie. It told a good story and it had plenty of actual gameplay. You could also spend hours in Death Stranding without a single cutscene. The Last of Us Part 1 & 2 have cinematics and gameplay I’ve never seen on any other platform. Ghost of Tsushima was a breath of fresh air in terms of sandbox games. The plots or cutscenes weren’t even that long.

Just curious but are these anti-Sony fans? What did those fans say when Witcher 3, Fallout 4, or Red Dead Redemption came out? Is it because games have their own novel/movie plot to them? I love arcade games and so forth, but I also realize I’ve happily paid for Sony’s exclusives. If you even go back to Squaresoft games or another publisher at the time. Intro cinematics and heavy plot pieces were always there. I think it boils down to how much you enjoy what you get. Are you focusing on it because it’s a game or because it actually has a story.

Honestly Death Stranding missions are light on the cinematics. When the cutscenes actually occur, they are done high quality stuff. What else has been created other than the interaction between Cliff and BB? What game has ever done that so well?

There are a bunch of shooters with military banter and games that try hard to make that first mission seem fun. I think it’ll be keep growing and games that copy/paste themselves won’t stick out or sell a lot.
 
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-Arcadia-

Banned
Looking at the PS4 lineup, and the PS5 one, I do feel like Sony is in a good place with variety.

Perhaps Death Stranding, TLoU2, and Ghost of Tsushima back to back to back have influenced perceptions a bit, but when you step back and look at what they've done and where they're heading, things look a bit different.

If there's a problem, I think it's that Sony games tend to fit into generic AAA trends, with exceptions. It's often their more creative, niche, games that I adore, so it's something that I hope they step away from just a little.
 

Dr Kaneda

Member
Then that must mean the gameplay isn’t deep or nothing to write home about then. IF 80% of the conversation is based on story and graphics the other parts must not be that note worry from an objective stand point. It would be like a new sports car coming out and the only thing people talk about is the look of it and that’s it. It must mean the other parts specs,interior,driving feel, reliablity etc must be either very meh or poor.
No, because as I said TLoU2 and God of War have someone of the best gameplay this gen. Anyone that's played them wouldn't disagree for a second.

The reason story of Sony games dominate conversations is that they are worth talking about, and talking about a story is always going to lead to a greater and more in-depth conversation then gameplay. Something like Bayonetta has good gameplay, but you're not going to see countless threads with hundreds of pages discussing it's gameplay. Regardless of how good you're just not going to have that level of discussion. Do you know what does have that level of discussion? TLoU2'S story. Even if a game like TLoU2 has a excellent gameplay, which is does, people are always going to gravitate to talking about the story because in terms of a discussion that's where the meat is going to be. Bloodborne also has excellent gameplay, but outside of raging about bosses it was lore discussions that permeated the discussion about that game as well. It's not a hard concept to grasp.
 

anthraticus

Banned
Isn't just Sony's problem. They're capitalizing on their success, and their greatest success ever was Uncharted, so all studios followed suit to some degree. Other publishers too. Love Sony Template, but I could use a couple more Gravity Rushes and Last Guardians which don't feel cut from the same cloth as the others.

Like you OP, I miss the days when games had more distinct feels, due to low poly/non-standard graphical approaches resulting in unique artstyles. I even miss when devs played with different movement and cameras, even if they were clunky. Though pioneers of Sony's cinematic games, MGS and FFVII were worlds apart. Now I hop from game to game without missing a beat b/c they all employ the same camera and controls/movement, which saves time but sacrifices so much identity.
Ugh, reminds me when everybody started copying CoD 4.

God, I hate shitty modern mainstream fads.
 
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INC

Member
Ironically id rather TLoU2 was more open world or faux open world like GoW

TLoU2 teased us more open gameplay whe reaching the city, even gave us a map, and i thought finally more varied gameplay, bit more dynamic.......then that was the only section to do it really.

The comabt as satisfying as it was in parts, was very closed in for me anyway.

Like they had loads of different ideas and just threw them all together.

Look at the end of the game, u walk through a street with as abby, get caught, the ellie murders an entire Fort with no real context who or what they were about (apart for a nod to slavery and work "the farm")
 
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MagnesG

Banned
The issue here is not about the lack of gameplay or anything related to that, it's about the huge amount of long long loooong QTEs / cutscenes in every gameplay sequences those games had. You're expected to drop off your controllers at some point to watch short "movies" basically, it's exhausting.
 

Woggleman

Member
Ironically id rather TLoU2 was more open world or faux open world like GoW

TLoU2 teased us more open gameplay whe reaching the city, even gave us a map, and i thought finally more varied gameplay, bit more dynamic.......then that was the only section to do it really.

The comabt as satisfying as it was in parts, was very closed in for me anyway.

Like they had loads of different ideas and just threw them all together.

Look at the end of the game, u walk through a street with as abby, get caught, the ellie murders an entire Fort with no real context who or what they were about (apart for a nod to slavery and work "the farm")
The open world part was my least favorite of the game. I am one of those people who doesn't have open world fatigue. I love GOT and I loved RDR2 and HZD but the TLOU to me is not an open world series.
 

INC

Member
The open world part was my least favorite of the game. I am one of those people who doesn't have open world fatigue. I love GOT and I loved RDR2 and HZD but the TLOU to me is not an open world series.

Why i said faux open world. More HUB areas, like GoW

But I dont disagree with you either, just ND teased it, then never did it again
 
Sony 1st party stuff has never been strong in terms of gameplay for the most part. The cinematic stuff they roll out now plays to thier strengths and their audience so you cant really fault them for it.
Isn't just Sony's problem. They're capitalizing on their success, and their greatest success ever was Uncharted, so all studios followed suit to some degree. Other publishers too. Love Sony Template, but I could use a couple more Gravity Rushes and Last Guardians which don't feel cut from the same cloth as the others.

Like you OP, I miss the days when games had more distinct feels, due to low poly/non-standard graphical approaches resulting in unique artstyles. I even miss when devs played with different movement and cameras, even if they were clunky. Though pioneers of Sony's cinematic games, MGS and FFVII were worlds apart. Now I hop from game to game without missing a beat b/c they all employ the same camera and controls/movement, which saves time but sacrifices so much identity.
Gravity Rushes and Last Guardians which don't feel cut from the same cloth as the others.
I mean yea they have games like that along with stuff like driveclub,wipeout and other games like that but do to either it not selling well or the platformed died "vita,move,3d tv" or studio closer
No, because as I said TLoU2 and God of War have someone of the best gameplay this gen. Anyone that's played them wouldn't disagree for a second.

The reason story of Sony games dominate conversations is that they are worth talking about, and talking about a story is always going to lead to a greater and more in-depth conversation then gameplay. Something like Bayonetta has good gameplay, but you're not going to see countless threads with hundreds of pages discussing it's gameplay. Regardless of how good you're just not going to have that level of discussion. Do you know what does have that level of discussion? TLoU2'S story. Even if a game like TLoU2 has a excellent gameplay, which is does, people are always going to gravitate to talking about the story because in terms of a discussion that's where the meat is going to be. Bloodborne also has excellent gameplay, but outside of raging about bosses it was lore discussions that permeated the discussion about that game as well. It's not a hard concept to grasp.
No, because as I said TLoU2 and God of War have someone of the best gameplay this gen.
Thats hella opinionated I could name multiple TPS games that are better in game play than the TLOU2 max payne 3 for one. And God of war? god of war best combat was 3 and even then it still didnt touch anything from DMC,Bayo or ninja gaiden.
Anyone that's played them wouldn't disagree for a second.
Watch this then come back to me about that

The reason story of Sony games dominate conversations is that they are worth talking about, and talking about a story is always going to lead to a greater and more in-depth conversation then gameplay.
What? There are countless games more games than not that the main point of discussion is the gameplay because that whats gaming is about gameplay almost all of nintendo's games have always been rooted in great game play discussions. If your games only talking point is its story then again that must been the gameplay has almost no depth to it.
Something like Bayonetta has good gameplay, but you're not going to see countless threads with hundreds of pages discussing it's gameplay.
actually you do?


Do you know what does have that level of discussion? TLoU2'S story. Even if a game like TLoU2 has a excellent gameplay, which is does, people are always going to gravitate to talking about the story because in terms of a discussion that's where the meat is going to be.
again weak gameplay then if the only talking points are graphics and story.
Bloodborne also has excellent gameplay, but outside of raging about bosses it was lore discussions that permeated the discussion about that game as well. It's not a hard concept to grasp.
people play souls games for the gameplay thats like the main topic of discussion outside of boss or level design. I havent seen a single person not play a souls games for story alone?
 

MrFunSocks

Banned
It's why I still haven't bought a PS4. I generally buy every console every generation because I want to be able to play every game that's released that I like the look of, but the only first party Sony game that interests me is Spiderman. I'm a multiplayer guy almost exclusively apart from a few hours here and there, and the single player games that I play need to be just pure gameplay focus instead of story (like Forza Horizon, Doom, etc). Anything where you can use the word "cinematic" to describe it is not for me.
 

Jokerevo

Banned
You're reaching OP. Sony focus has always been on the games. In the movie industry they're called tent poles and every successful business needs at least 4. Stories blended with gameplay...hmmm...not original, not new just executed well
 

Danjin44

The nicest person on this forum
You're reaching OP. Sony focus has always been on the games. In the movie industry they're called tent poles and every successful business needs at least 4. Stories blended with gameplay...hmmm...not original, not new just executed well
My problem with current Sony is not about "Cinematic Games", I enjoy them some of them but for me the biggest reason I like PlayStation in the first place is the first party Japanese games.

Sony putting too much focus on western games and barely putting that much support in their first party Japanese games.

You see less complain about "Cinematic Games" if we got nice healthy amount of both Japanese and western first party games.
 

Jubenhimer

Member
My problem with current Sony is not about "Cinematic Games", I enjoy them some of them but for me the biggest reason I like PlayStation in the first place is the first party Japanese games.

Sony putting too much focus on western games and barely putting that much support in their first party Japanese games.

I think part of the reason for that is because Sony Interactive Entertainment is now based out of California, instead of Tokyo like Sony Computer Entertainment was.
 

Danjin44

The nicest person on this forum
I think part of the reason for that is because Sony Interactive Entertainment is now based out of California, instead of Tokyo like Sony Computer Entertainment was.
I guess but I want to see Sony instead of keep purchasing western studios (we already have enough) I rather see them create studio dedicated making JRPGs same way Nintendo has with Monolith Soft.....I don't think thats too much to ask.
 

Dr Kaneda

Member
Thats hella opinionated I could name multiple TPS games that are better in game play than the TLOU2 max payne 3 for one. And God of war? god of war best combat was 3 and even then it still didnt touch anything from DMC,Bayo or ninja gaiden.

Yes it is opinionated, but you haven't even disagreed with me anyway lol. Actually read what I said.

Max Payne 3, God of War 3, Bayonetta 1 and Ninja Gaiden came out LAST generation. So how do those games disprove my statement that TLoU2 and GOW have some of the best gameplay THIS gen? Also take note that I said "some of", not THE outright best, so you can totally include other games if you want like DMC5. That doesn't prevent someone from saying TLoU2 and GOW also had good gameplay along side those games like DMC5.
 

Dr Kaneda

Member
What? There are countless games more games than not that the main point of discussion is the gameplay because that whats gaming is about gameplay almost all of nintendo's games have always been rooted in great game play discussions. If your games only talking point is its story then again that must been the gameplay has almost no depth to it.
I never said people didn't discuss the gameplay of games. What I said was that games with deeper stories generate longer/greater detailed discussions. That's just a fact. Doom Eternal has an extremely good and complex gameplay loop and yet it hasn't generated anywhere near the level of discussion something like TLoU2 or FF7 Remake have. Because TLoU2 and FF7 remake have stories that have deep enough to give the general discussion about the games more legs than Doom eternal.

actually you do?

They do? Where are they then? Because you haven't posted these hundred page threads I mentioned, you posted 2 videos. Would you like me to post all the videos just in the last month talking about the TLoU2 story?

again weak gameplay then if the only talking points are graphics and story.

Again gameplay can only be discussed for so long. Story leads to a greater discussion, it's these longer discussion involving Sony games that lead to the perception that story is the only focus when in reality it's just because the discussions are longer.

people play souls games for the gameplay thats like the main topic of discussion outside of boss or level design. I havent seen a single person not play a souls games for story alone?
I never said people played souls games for the story. I said that soul games have DISCUSSIONS with legs because of lore.

You're abysmal at having a discussion with. So many strawman and misquotes/lies.
 
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teezzy

Banned
I just hope those who have the authority keep bringing those PS4 titles to Steam. Take my money guys.
 

Fart Knight

Al Pachinko, Konami President
The original Last of us on grounded difficulty, is some of the best gameplay I've ever played. Horizon zero dawn on ultra has been more challenging than any open world game I've ever played. If you have the budget, you can absolutely have both. No need to compromise presentation or story for gameplay.

Too bad. I always play on normal, like 90% does.
 

jigglet

Banned
I barely play single player games these days and have zero interest in what Sony does. HOWEVER, given that GaaS and multiplayer games are what most third parties focus on these days, it's very smart of Sony to go in this direction so they have a more diverse offering.
 
S

SLoWMoTIoN

Unconfirmed Member
I like all of them but particularly GOW, Spider-man, Ghost of Tsushima and Bloodborne...

The important thing is that there is a diverse catalog of games so that there is at least something for most people on the platform. I wouldn't expect everyone to like everything.... that is unreasonable.
I still need to play GoT but I'm put off by the lack of difficulty.
 

cireza

Member
Totally not interested in these games as most of the time the feeling is not what I am waiting for in a video-game (heavy, unresponsive, visually bloated with useless stuff). Not even talking about the stories...
 

hyperbertha

Member
Too bad. I always play on normal, like 90% does.
Well designed games come alive at higher difficulties. Most developers make normal too easy. You can blame the casual audience for that. If gameplay is important to you, you really should go for the highest difficulty you can these days. Sony games, except for uncharted, tend to be well designed gameplay wise.
 

Vaelka

Member
I don't really like their games, I know that a lot of people do and that's fine.
But I do think that they try way too hard to act like movies combined with games and it's boring to me.
I find it way more appealing when games tell the story in a way so that it's integrated into the gameplay.

I also think that their games lack depth gameplay wise, altho I'll admit that I did see some stuff in TLOU2 that did surprise me from more skilled players.
But in general their games don't hold a candle to something like DMC or Bayonetta or a really good shooter, and I honestly don't think that they feel good to play and get very repetitive quickly.
They're just made for a casual audience that maybe are new to gaming or don't have a lot of time to spend on them and master them.
It's not that you can't make things look impressive if you're skilled, because you can.
But there's not very much actual involvment on your end in comparison with games that have more depth.
I think that a lot of people mistake things looking cool or visually stunning for depth.

It's like Guilty Gear in comparison with MK11 or SFV, Guilty Gear has such an insane more depth to it which makes it far more rewarding to master but also way less approachable for most people.
Sony games are made from the ground up to appeal to the average joe, if you want something more or different than that then they might not land with you.
I have a hard time being gripped by a story like in their games too in general, I find that usually the game needs to have more interesting lore to really grip me or tell the story in a more unique way. But Sony games are very safe and they try to be grounded which in turn makes their lore a bit uninteresting to me.
I really don't care about stuff like the Fireflies or their zombie version in TLOU or different Samurai clans and the Mongolians etc in GoT. And in TLOU1 and GoW the stories are just really generic and basic, even if they're well told they're really not anything special or unique so I find myself not getting invested at all.

A game can also make me care just by being fun and having likeable characters that I want to be friends with tho, DMC is a good example of that.
The characters are just enjoyable on screen and so I care about what's happening and they don't take it so ultra serious all the time.
Recent Elder Scrolls games aren't exactly the best, but it's sorta the same there too. I care about it because the lore is genuinely interesting and with a heavy emphasis on fantasy. But even in GoW I dunno... It just feels so flat to me. A bit lifeless.
 

Vaelka

Member
I'm not even sure what cinematic is supposed to mean these days. It's a term that was often used for linear experiences with huge set pieces like the first 3 Uncharted, but I can't think of many current games other than the order that really fit the description.

Is anything third person with cutscenes considered cinematic now?

When I think of a '' cinematic '' game I think of games with a ton of set pieces that severely limit your movement or even take control away from you completely, or just games bloated to the bone with cutscenes.
The thing in the beginning with Abby in TLOU2 where she's crawling under a fence is a good example of a '' cinematic '' moment I think, when a game has a lot of that or just parts of the game that have been crafted by the devs and are artificial then that's what makes a game feel like that.

Some people just really hate it, I happen to be one of those people.
It's not that I am opposed to cutscenes or set pieces, just that it's very easy to overuse them imo.
In RE2 when Leon runs away from the zombie Crocodile is another example too, you're just holding down the move button and moving to the side, are you really playing the game at that point? It might as well be a cutscenes.
If a game is bloated with that stuff then it just makes me feel like I am not even playing a game anymore.

The game doesn't necessarily have to completely take control away from you either, just the devs have created this scene in the game and they're sorta forcing you into it even if you're still in control. An illusion of choice and of it being organic basically but when it really isn't..




Oh yeah, also just other things in the design of the game.
In GoW for example the camera was intentionally limited in a way that a lot of people complained about because Cory Barlog wanted us to feel like we were '' following Kratos ''.
The camera being up the characters ass was an intentional decision to make it '' more cinematic '' and it really got in the way of the game imo and is a very common complaint.
 
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Hobbygaming

has been asked to post in 'Grounded' mode.
Sony 1st party stuff has never been strong in terms of gameplay for the most part. The cinematic stuff they roll out now plays to thier strengths and their audience so you cant really fault them for it.
I used to think this. I used to call them movie games but then I started playing Playstation games and realized they were nothing like I imagined
 
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