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Next-Gen PS5 & XSX |OT| Console tEch threaD

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VFXVeteran

Banned
:messenger_tears_of_joy:
MS fanboys spotted (via profile, defense of @eastwood333 and this bullshit and lies)

For info:



From here:



So who believe a PC master race warrior (Xbox fanboy?) or MS channel?


but you know what, there is the ignore function which is very useful to not see the comments of the warriors


Don't try to mince my words. You'll see those cinematic running in the game for sure just like you'll see in HZD2.
 

IntentionalPun

Ask me about my wife's perfect butthole
H:FW footage was captured in-game

Hellblade 2 footage was captured in-engine.

No, it won't look like that, because once again, it's purposefully developed footage isolated from the actual game, unlike what we saw in the H:FW trailer

Get it yet?

HFW was clearly a scripted in-engine cinematic. So was Hellblade 2 apparently according to Epic. So yeah, I get that you do not get that.

Moving on.

Captured "in game" lol..
 
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TGO

Hype Train conductor. Works harder than it steams.
Oh shit! A VIP.

I better go and build the first class section instead of just stacking people up like a bunch of lego bricks...
Your job is VIP Private Express if you want it?
hypepng59ofkgv.jpg
 
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AeneaGames

Member
We saw games that looked like they could run on current gen consoles with certain things downscaled.

Okay, by that definition we probably will never see a true next gen game.

What has MS shown that absolutely could not be done on current gen with certain things downscaled?

Even Flight Simulator can run on a 360 with a lot of things downscaled...

As for the people trying to dismiss Flight Sim, it is a game that looks fantastic and we've never before seen a sim with those spectacular graphics so I find it seriously weird why it can't count.

But since it can be downscaled to run even on a potato it's not a true next gen game according to eastwood's definition ..
 

Vae_Victis

Banned
Bloodborne 2, I can smell blood in the water at a thousand yards, Periods further. :messenger_grimmacing_ that might of just pushed that analogy a bit too far.
If I were you I would not get my hopes up for Bloodborne 2. Every signal coming from From Sofware to me screams "troubles in the studio".

Elden Ring has supposedly been in development for 3 and a half years, and they still had nothing to show for it. It's a long time, but it's particularly long for From's standard (Bloodborne took less than 3 years from very early concepts to release, and less than 2 before they had a game running to show during the announcement). It originally had a 2020 release date for PS4 and Xbox One, which is clearly being pushed forward. They are trying to innovate with this game, big time, and more often than not with From Software even small structural changes to their base formula end in a design and technical mess they are forced to completely walk back from before release.

To top it all off, a couple days ago they announced out of the blue a new patch with some minor additional content coming for Sekiro later this year, which (arriving more than a year and a half after release, but being way too litle to have been in development for a long time) really says "we have a huge unplanned hole in our release schedule, put something together quickly and toss it out the door".

Point is, even the remote chance Sony asked for Bloodborne 2 and From accepted, don't expect a release before mid-late 2022 at the absolute least.
 
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kensama

Member
HFW was clearly a scripted in-engine cinematic. So was Hellblade 2 apparently according to Epic. So yeah, I get that you do not get that.

Moving on.

Captured "in game" lol..


Stop spread lie and see my previous post.

 

IntentionalPun

Ask me about my wife's perfect butthole
Stop spread lie and see my previous post.

What fucking lie am I spreading?

Epic claims it was real time.


I believe it was done on a PC, and not XSX.. and have never said otherwise.

So I ask you agian, what fucking lie am I spreading? Your post says it was in-engine.. same as my post... WTF how are you calling me a liar?
 
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FunkMiller

Gold Member
If I were you I would not get my hopes up for Bloodborne 2. Everything coming from From Sofware to me screams "troubles in the studio".

Elden Ring has supposedly been in development for 3 and a half years, and they still had nothing to show for it. It's a long time, but it's particularly long for From's standard (Bloodborne took less than 3 years from very early concepts to release, and less than 2 before they had a game running to show during the announcement). It originally had a 2020 release date for PS4 and Xbox One, which is clearly being pushed forward. They are trying to innovate with this game, big time, and more often than not with From Software even small structural changes to their base formula end in a design and technical mess they are forced to completely walk back from before release.

To top it all off, a couple days ago they announced out of the blue a new patch with some minor additional content coming for Sekiro later this year, which (arriving more than a year and a half after release, but being way too litle to have been in development for a long time) really says "we have a huge unplanned hole in our release schedule, put something together quickly and toss it out the door".

Point is, even the remote chance Sony asked for Bloodborne 2 and From accepted, don't expect a release before mid-late 2022 at the absolute least.

It’d still break the gaming internet if BB2 was announced though. Can’t think of a bigger megaton, really. Not for the PlayStation community. But maybe I’m biased, because the first one is one of the greatest games ever made.
 

VFXVeteran

Banned
If this was running on real-time on a XSX back in December of 2019 then why are no other games being shown on XSX since then? Something isn't adding up.

It was a cutscene. Define your definition of real time? 24FPS? 30FPS? Maybe it was captured at 2FPS and recorded. I don't know the details about that. But I can see that kind of detail in a cutscene using UE5 when the game releases. For now, it was confirmed using UE4.
 
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Nickolaidas

Member
Why are some people so adamant to claim that Hellblade 2's reveal trailer can't be an in-engine cutscene?

When we have a top studio like Naughty Dog making the work they make in tLoU2 cutscenes, why can't a next-gen console have cutscenes like Hellblade 2's?
 

kensama

Member
What fucking lie am I spreading?

Epic claims it was real time.


I believe it was done on a PC, and not XSX.. and have never said otherwise.

So I ask you agian, what fucking lie am I spreading? Your post says it was in-engine.. same as my post... WTF how are you calling me a liar?


In a new Xbox Wire post detailing everything you need to know about the Xbox Series X, it stated that, “The power of Xbox Series X was first demonstrated with the unveiling of Senua’s Saga: Hellblade 2. The team will be building the game on Unreal 5 and leveraging the power of Xbox Series X to bring the Hellblade franchise to levels never before seen. The footage shown was captured in-engine and reflects the power of Xbox Series X available to developers to deliver new universes, experiences and games in ways you have never imagined.”



So also explain to me how a game that will be build under UE5 that is an engine in development and be ready for 2021 can be in real time?

PS: my excuses IntentionalPun IntentionalPun for misreading of in engine part in your comment.
So we agree that for HB2 we know that it's in engine and not real time? For H: FW i can't find the mention of in engine on the official trailer from Playstation channel.
 
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IntentionalPun

Ask me about my wife's perfect butthole
In a new Xbox Wire post detailing everything you need to know about the Xbox Series X, it stated that, “The power of Xbox Series X was first demonstrated with the unveiling of Senua’s Saga: Hellblade 2. The team will be building the game on Unreal 5 and leveraging the power of Xbox Series X to bring the Hellblade franchise to levels never before seen. The footage shown was captured in-engine and reflects the power of Xbox Series X available to developers to deliver new universes, experiences and games in ways you have never imagined.”



So also explain to me how a game that will be build under UE5 that is an engine in development and be ready for 2021 can be in real time?

What you bolded is exactly what my post said..

Like quote me.. point out my lie... you are literally calling me a liar and showing quotes that are EXACTLY WHAT THE FUCK I SAID.
 
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GRIEVEZ

Member
It’d still break the gaming internet if BB2 was announced though. Can’t think of a bigger megaton, really. Not for the PlayStation community. But maybe I’m biased, because the first one is one of the greatest games ever made.

So if you could improve/change 3 things for Bloodborne 2 what would it be?
 

IntentionalPun

Ask me about my wife's perfect butthole
Turn on PS5

Execute H:FW

Capture footage

That's called capturing in-game footage. What's difficult to understand about that?
It was an in-engine cinematic running on PS5.

It is you who does not understand that.. and it's been explained to you endlessly.

Really "in-game" should imply gameplay if anything.. and what we saw clearly wasn't gameplay, unless you think it's a game about flying a camera around a world.
 
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IntentionalPun

Ask me about my wife's perfect butthole
In a new Xbox Wire post detailing everything you need to know about the Xbox Series X, it stated that, “The power of Xbox Series X was first demonstrated with the unveiling of Senua’s Saga: Hellblade 2. The team will be building the game on Unreal 5 and leveraging the power of Xbox Series X to bring the Hellblade franchise to levels never before seen. The footage shown was captured in-engine and reflects the power of Xbox Series X available to developers to deliver new universes, experiences and games in ways you have never imagined.”



So also explain to me how a game that will be build under UE5 that is an engine in development and be ready for 2021 can be in real time?

PS: my excuses IntentionalPun IntentionalPun for misreading of in engine part in your comment.
So we agree that for HB2 we know that it's in engine and not real time? For H: FW i can't find the mention of in engine on the official trailer from Playstation channel.
Epic said it was in real time.

You can go back and actually read my post where I linked to that article.

Or don't.., because at this point I'm tired of talking to people who don't know what words mean.

You have a lot of fucking nerve calling me a liar when you don't even understand English.. and clearly are not reading the posts you are responding to.
 
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Darklor01

Might need to stop sniffing glue
The good think nobody has a weapon. I am just reading a discussion of two of this forum about that topic and both are wrong but they doesn't care
because its favorite brand needs to be the best in everything or if their favorite brand fails the other also needs to do it.

Xbox destroy the presentation since the moment a AA from smaller studio looks more interesting graphically than your 500 million game and fill its presentation
with CGI, the games showed looks good yes most of them. But make a presentation of your console which has months using the slogan of the most powerful console
to only show CGI and games in pre production state and many of your first party show its games running in a PC meanwhile show games for obvious reason cannot run
in the Xbox one generation but you also insist you don't believe in generations...

Ms' messaging is all over the place. Point in fact, their hardware is the most powerful even in not by a wide margin. What they are massively screwing up is their messaging. They are pivoting on talking points as things do or don't work out. All they need to do is say, here are the games we're working on, here's games coming soon and here's games you can play now. Promote Gamepass as they are as well. That's it.

343i claim they made a design choice to show visuals similar to the game's original looks. The issue there is, that clashes with what people are wanting to see with newer, more powerful hardware. They want flash, lush vegetation, ray tracing, .. POP! If you can't see it in the flagship title for the brand, .. well, toss in the white towel. Poor choice on 343i's part.. but.. MS should have been in control of that design decision. They should have been there at the beginning stages of the game and said, we need a Halo game that does the following... BOOM.
 

Bo_Hazem

Banned
I absolutely agree. E3 2015 hands-on live demo was most definitely improved upon in terms of temporal Aliasing that can be found both in the Cinematic and in-game portion, just look at shimmering/aliasing at the edges of some alpha textures, textures with transparency and you won't find those in the final game. Also lighting is improved, the live demo had some fog from blocking seeing into the distance because they haven't finalized their occlusion tech just yet, final game has much improved draw distance thanks to it. Don't believe me? Just watch then.



Just watch this. It has in-engine cinematic trailer and a gameplay both of which were topped by in-game versions when the game released. This was 2015, 2 years later the game came out even much more improved state. And what does it say at the beginning of presentation? 'The following trailer was captured directly from a Playstation 4 System' Just like the entire PS5 showcase. So, I ask again 'Samurai' do you believe what Sony has shown with HFW? (Complete rip off from Khotun Khan I know LOL)


The usual suspects are still in shock from the staggering gap in graphics between the two consoles so far, so they are in denial and that's better so the final game should put them in shame.
 

Vae_Victis

Banned
It’d still break the gaming internet if BB2 was announced though. Can’t think of a bigger megaton, really. Not for the PlayStation community. But maybe I’m biased, because the first one is one of the greatest games ever made.
I don't want Sony to start throwing around CGI trailers of stuff that might come one day if the stars align, just to be able to say they announced it (like Microsoft did for a good half of the past generation, and sadly still seems to be doing for the SXS launch). They don't have to in their current situation, and it's just a lot better to focus on what is coming in the next 24 months, since there is more than plenty there.
 

Darklor01

Might need to stop sniffing glue
I want you to see how threads get derailed when I come in and start normally talking like everyone else and how it becomes a witch hunt. Just trying to prove that I don't start these things.

I am not missing your point at all. I'm trying to show you how to not feed into it and turn the tide. If you feed into negative, you get negative. If you just stick to being yourself in a constructive manor, eventually, that tide will turn.

No one on here should be abused. If you are respectful, and help people to understand, even without them needing to ask with proper demonstration based on the points they're bringing up without change of topic or subject, hopefully, that should help. People might begin to see you differently. I hope that's the case anyway.
 

kensama

Member
Epic said it was in real time.

You can go back and actually read my post where I linked to that article.

Or don't.., because at this point I'm tired of talking to people who don't know what words mean.


Explain you definition of real time.

If real time = In engine of HB2 so H: FW is the same.
If real time = gameplay so both are not real time.

I'm also boring of Xboxfan trying to downplaying PS5 show when MS messed up his show with no gameplay or Halo that show a game under the previous iteration (like Halo 3 or 4 or 5) in many compartment of the game.

Take time to answer i will read and after ignore you (feel free to do the same).
 
I guess I just don't understand fundamentally why anyone thinks cinematics won't look better than gameplay?

Don't all Sony games have higher fidelity during cinematics?

The presentation is always impressive either way; but we are also looking at a game that's not releasing any time that soon. So people declaring "The gameplay will look the same as this cinematic trailer" for now just sound silly to me.

I think the game will look amazing either way.. and those cinematics are fucking gorgeous, but expecting gameplay to match cinematics is just sort of ignoring how games work. Same with expecting things to look the same in 7/2020 as they will in whatever month/year H2 releases.
Honest question... why do you think all you've seen from the new Horizon were non-playable cinematics?
I disagree with that, but just would like to hear your reasoning.
 

JonnyMP3

Member
It’d still break the gaming internet if BB2 was announced though. Can’t think of a bigger megaton, really. Not for the PlayStation community. But maybe I’m biased, because the first one is one of the greatest games ever made.
Imagine...
Pitch black screen.
Eerie atmospheric sounds.
Then a female voice softly says...


"Welcome back..... Hunter."
Then Yharnam appears under a massive moon.
:messenger_face_screaming:
 

AeneaGames

Member
That's not true. FS2020 is doing several new tech that hasn't been done before.

Don't forget that what he said is a response to Eastwood's comment that nothing from the Sony event can't be done on current gen with downscaling some of the things.

That FS looks fantastic is a fact, that it might be using rendering techniques never before seen does not mean much to eastwood since with some heavy downscaling it can still run on current gen. Proof of this is that weaker pc's can still actually run it.

I don't see a need to dismiss FS, it looks next gen to me by how it looks. Likewise plenty of games from the Sony event did too.
 

IntentionalPun

Ask me about my wife's perfect butthole
Honest question... why do you think all you've seen from the new Horizon were non-playable cinematics?
I disagree with that, but just would like to hear your reasoning.

Honestly I think it makes no sense for me to answer this question.

Instead I'll ask you, why do you think what we saw was controllable by the player gameplay?

DId they totally change the game from a 3rd person action game to a game where you fly a camera around the world independent of the player? There's maybe a couple of very short snippets of gameplay in what they shown, but it's all still presented with the camera not how you play HZD, and with no HUD.. so I just don't know why I'd assume any of that was actual gameplay.

The vast majority of it unequivocally wasn't gameplay.. because.. reality..

I feel like I'm in fucking bizaro world with some of you discussing that trailer.

My belief that it wasn't gameplay has nothing to do with the fidelity shown either way. It has to do with.. the fact it very obviously wans't gameplay lol
 
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Epic said it was in real time.

You can go back and actually read my post where I linked to that article.

Or don't.., because at this point I'm tired of talking to people who don't know what words mean.

You have a lot of fucking nerve calling me a liar when you don't even understand English.. and clearly are not reading the posts you are responding to.

So do you also believe that Hellblade could seamlessly transition that in-engine cinematic to gameplay, similar to what God of War did?
 
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qiqiqiiq

Member
I see a lot of arguing about in engine and real time, from what I understand about those, one shows you what the engine is capable of with hardware that's usually more powerful than the target system, while the other shows you a cutscene being rendered in real time via the hardware from the actual system, for example in the PS3/360 era in engine cutscenes were really common and those cutscenes were just pre rendered videos being played by the system.
 

GreyHand23

Member
It was a cutscene. Define your definition of real time? 24FPS? 30FPS? Maybe it was captured at 2FPS and recorded. I don't know the details about that. But I can see that kind of detail in a cutscene using UE5 when the game releases. For now, it was confirmed using UE4.

You bring up a good point. Is there even an established definition of what real-time is? Real-time to me means that what they showed us which was 24 fps and sub 4k resolution was running in engine at those specifications on a XSX, and not prerecorded or manipulated to show something that couldn't be produced by the hardware at that fps and resolution. I think some of us are more willing to accept that level of fidelity is possible, especially after the UE5 demo, but that still doesn't explain why no games are being shown actually running on a XSX.
 
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kyliethicc

Member
Why would a PC gamer buy a new console when they know that the PS exclusive on PC looks better than the *less expensive* console?

And the answer might be cost. Here’s just a few factors:

What PC does this PC gamer own? How old is it? Is it as powerful as the new console?
How much does this PC gamer value a small advantage in fidelity? A larger gap?
How much more is this PC willing to spend to achieve said fidelity gains?
How much more is this gamer willing to spend just to play the game on PC, even if at the same fidelity?
How long will the PC gamer be comfortable waiting to play said PS game on PC later?
What’s the cost to upgrade their PC to match the new console’s performance?
Is this cost more or less than the cost to buy a new console?
What’s the cost to upgrade the PC in order to have the power to surpass the fidelity on the new console? For how long?
Could they spend less than it would cost to upgrade their PC and still play the game on the new console at a higher fidelity than their current PC can achieve?

Is it worth buying a new $700 graphics card, or a new $500 console?
Maybe they’d rather save that $200, but “have to” play a few game on console.
$200 can buy a lot of games on PC or console. Cost is the key factor for most.

If they have a PC that won’t be able to outperform the PS5 or XSX, they might just buy a console as well. Play some on console, some on PC. Currently, most PC gamers don’t have the necessary power to out perform the upcoming consoles. (And if they do, they spent far more than the console cost.) Value is of paramount importance, especially given the current economy.
 

IntentionalPun

Ask me about my wife's perfect butthole
So do you also believe that Hellblade could seamlessly transition that in-engine cinematic to gameplay, similar to what God of War did?
Like pretty much all games there will be a fidelity difference between cinematics and gameplay.

How much? I have no fucking clue and honestly don't care as I have no plans on ever playing HB2.

I also don't really buy that it was captured on an XSX.. it was probably "real time" on a high end PC.

Still don't really care... I'm way more interested in HFW because I'm interested in the gameplay.. not really a Ninja Theory fan.

I expect that HFW will also have cinematics that are higher fidelity than gameplay.. how much that will differ from what we saw? Again, no clue.. could see gameplay the same/better/worse than the cinematic trailer we got. It will look gorgeous either way.
 
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Honestly I think it makes no sense for me to answer this question.

Instead I'll ask you, why do you think what we saw was controllable by the player gameplay?

DId they totally change the game from a 3rd person action game to a game where you fly a camera around the world independent of the player? There's maybe a couple of very short snippets of gameplay in what they shown, but it's all still presented with the camera not how you play HZD, and with no HUD.. so I just don't know why I'd assume any of that was actual gameplay.

The vast majority of it unequivocally wasn't gameplay.. because.. reality..

I feel like I'm in fucking bizaro world with some of you discussing that trailer.

My belief that it wasn't gameplay has nothing to do with the fidelity shown either way. It has to do with.. the fact it very obviously wans't gameplay lol
Well, I was honestly curious to hear your reasoning first, but ok, if you insist I can go first.

There are several sections with Aloy mounted and running through the fields with the camera rotating around her at a distance. I am 99% secure this was absolutely a playable section of the game, only with the HUD turned off for cinematic effects and give that "trailer" feel.
I think there were also non-playable cinematics, like the one she dives into the water, where the camera is fixed and she perfectly comes into frame. That's a classic cinematic effect and clearly will be used in some cutscene (maybe the first time she dives into the water and we learn that mechanic)

I honestly thing you and a few other people got the feel no gameplay footage was shown because of the no HUD on screen and the quick cuts between scenes. I'm sure the trailer director would take that as a compliment.

Your turn now.
 

TGO

Hype Train conductor. Works harder than it steams.
I see a lot of arguing about in engine and real time, from what I understand about those, one shows you what the engine is capable of with hardware that's usually more powerful than the target system, while the other shows you a cutscene being rendered in real time via the hardware from the actual system, for example in the PS3/360 era in engine cutscenes were really common and those cutscenes were just pre rendered videos being played by the system.
If it isn't a video file the system is rendering it on the fly, it's as simple as that
The machine is still rendering it at X resolution and X Frame rate
Previous generation there is a case of "restricted scene" and rendering only what's required
Which while still being rendered natively on the system it's not representative of what is rendered in gameplay.
The speed of the IO and SSD I believe can change that to the point that there's no difference.
Now it's can go the other way and enable the developers to really push what the machine is capable of in a controlled scene
In the case of HIIFW if it's not a video file playing and is real-time or in-engine then the PS5 is creating those graphics whether it's player controlled or not.
 
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:messenger_tears_of_joy:
MS fanboys spotted (via profile, defense of @eastwood333 and this bullshit and lies)

For info:



From here:



So who believe a PC master race warrior (Xbox fanboy?) or MS channel?


but you know what, there is the ignore function which is very useful to not see the comments of the warriors

Mod of War Mod of War what about this lie concerning that someone from NT said to him it was on XSX when the official channel of Xbox said the opposite?

Yep. MS never claimed Hellblade 2 was running real-time on XSX. Never. They tried to confuse people buy talking about XSX in the same sentence though. And it worked on many.
 

IntentionalPun

Ask me about my wife's perfect butthole
Explain you definition of real time.

If real time = In engine of HB2 so H: FW is the same.
If real time = gameplay so both are not real time.

I'm also boring of Xboxfan trying to downplaying PS5 show when MS messed up his show with no gameplay or Halo that show a game under the previous iteration (like Halo 3 or 4 or 5) in many compartment of the game.

Take time to answer i will read and after ignore you (feel free to do the same).

This post is barely English.. so honestly do not know entirely what you are asking.

Real time should mean run on the target hardware.. in real time. It means what it means, it's not some mystery, it's not "my definition."

I'm not an "xboxfan" BTW, you really should learn to read and write.. THEN post on forums. You skipped a step there.
 
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