I know nothing about GTA5 so I can't say. But FS2020 is definitely the game to match this coming generation. It doesn't need ray-tracing. It looks that good.
It's a flight sim, you are most of the time at several thousand feet in the air, the streaming is rather limited and the reason graphics can be pushed at those levels. It may be a next gen flight sim, but it's not representative of next gen.
Do you realize that under the assumption that the publicly available information is correct, the SSD of PS5 is closer in latency and throughput to the VRAM of the console than RAM is to VRAM on a PC?
The PS5 SSD is a huge deal if fully utilized.
LOL, I never dismissed anything (nor brought platform wars into this), the game is incredible and I know perfectly well the amount of things being simulated, but that's on the cpu side of things, not the SSD. You were the one that said next gen doesn't need SSD's because FS2020 doesn't need it, and that is a completely wrong take.That's silly. You can fly as low as you want. There are so many more elements in that sim compared to a game it's not even funny. Not to mention accurate physics calculations. Don't write it off because it's a flight sim or because it's not coming out for your platform of choice. Give a game it's due praise regardless of what platform it comes out for.
That's silly. You can fly as low as you want. There are so many more elements in that sim compared to a game it's not even funny. Not to mention accurate physics calculations. Don't write it off because it's a flight sim or because it's not coming out for your platform of choice. Give a game it's due praise regardless of what platform it comes out for.
LOL, I never dismissed anything (nor brought platform wars into this), the game is incredible and I know perfectly well the amount of things being simulated, but that's on the cpu side of things, not the SSD. You were the one that said next gen doesn't need SSD's because FS2020 doesn't need it, and that is a completely wrong take.
Only the Sony crowd is making a big deal about it.
PC gamers with good rigs still plug top end cpus and gpus as the key specs for great gaming. Never seen anyone overshadow that saying skip those and funnel it all to the latest fastest Samsung SSD.
I think the point is probably more that FS is a pretty unique project and not really a suitable benchmark for next gen graphics.
I'm no expert on it but it's basically leveraging the streaming of real world data isn't it? It's really amazing looking but is it really technology that could easily be implemented in regular games?
Maybe I'm wrong but it just doesn't seem like a fair standard to hold more normal games to...
So I went back and looked at the trailers we've seen so far (both PS5 and XSX) and I came to the conclusion....
Aside from Ratchet & Clank (and that old Spiderman zoom through the city tech demo from a year ago or longer), what have we seen from either platform (and third parties) that really could not be achieved without an SSD? Look back to the all the amazing (visually) PC games that have come out in recent years and consider that they can all be played without using an SSD of any kind. The loading times are a bit shit but that seems to be pretty much it. SSD is highly recommended but the games still run fine once you get past the loading screens.
Looking back at the games so far revealed for next-gen, I saw plenty of pop-in (Halo needless to say but also Gran Turismo 7 had loads of visible and distracting pop-in) and we've seen no live loading screens demonstrations for actual next-gen titles (if the next-gen systems can load current-gen games fast my reaction is ..cool that's current-gen - XSX loading multiple current gen titles is meh territory, show me multiple next-gen full-fat games quick-resume and I'll give you kudos points). So just to preface the next part... I'm 99% getting a PS5 at or around launch and am not trying to bash Sony at all...but:
Is it just me or does it seem like Sony is putting far too much emphasis on the SSD because they cannot control/win the narrative on the GPU side of things? What I mean by that is.. are people really suggesting that something like Horizon Forbidden West would run horribly/simply wouldn't run at all on the XSX because of the SSD? Is it really that much of a game-changer? Would this next generation really change if both consoles just had the equivalent of a decent PC consumer grade nvme SSD? We keep hearing about how SSDs will change gaming forever but where are the dozens of games showcasing that? It's like we're just expected to take them (both sides) at their word for it.
Perhaps I'm just overly pessimistic but the vibes I'm getting from next-gen right now are "SSD! your games will look slighty better than they do now but they'll have really short loading times!" kinda seems underwhelming to me.
You don't think some elements of game design exist the way they do simply because of the load times from optical and/or hard disk? I'm not a games developer but I would imagine that they have to factor those in to some decisions.It's just going to reduce loading times. It is not going to transform anything on a gameplay perspective.
No it's not. My stance is that you don't need an SSD in order to make a game look good. That's just a fact. You need a powerful GPU to make a game look good and run well.
I can see needing an SSD to enhance the gameplay experience but not making something like ray-tracing be better.
Why would an SSD influence ray-tracong capabilities? You are completely missing the point here. FS2020 doesn't need data streaming with high speed, most of the data that is being streamed is placement data from the terrains to tell the GPU where to instance trees or buildings for example. Do you think if you fly an airplane in the middle of New York in FS2020 you will have the same detail as in Spiderman or a GTA? Not a chance. The SSD will not only be able to stream more data (geometry, textures, animation, baked simulations) but the second benefit is the ease of development, game design possibilities and quality of life improvements.
Yes. I think it will have the same detail as Spiderman. Spiderman's buildings, traffic, cars, pedestrians looked like garbage. A lot of instancing buildings in that game as well. Not to mention, you are dealing with a significantly limited area in that game compared to FS2020. I can guarantee you that NYC in FS2020 will be more accurate and more detailed. You are also missing the point that the GPU has to process this data. FS2020 on PC settings wouldn't run on a next-gen console. Spiderman can easily run on a PC without an SSD.
Here is New York in FS2020, this on an SSD would look 100x better.
Ok, I'll end my back and forth here with you, you have no idea what you're talking about.
Here is New York in FS2020, this on an SSD would look 100x better.
I don't believe this at all.. where is your link?
That seems like a stretch. RAM might have a typical latency of 8.33 nanoseconds. NAND has latencies in the few milliseconds. A millisecond is 1000000 nanoseconds...
Even throughput, 9GB/s closer to 448GB/s than say 40 to 448 (5700XT)?
It's an impressive controller that makes the SSD a far more deterministic data source than before and eliminates the bottlenecks in the way of fully benefiting from one, but NAND be NAND and RAM be RAM.
No it is you who don't understand rendering and how it works. An SSD doesn't magically make your scene come alive with CG details on a mid-low end GPU found in a PS5. I don't understand why you guys think that the SSD does all the computations. Do you not realize that if I increase texture sizes, the GPU has to still do the texture lookups? The SSD doesn't render the scene dude. Your bottleneck is going to be your GPU.
No it is you who don't understand rendering and how it works. An SSD doesn't magically make your scene come alive with CG details on a mid-low end GPU found in a PS5. I don't understand why you guys think that the SSD does all the computations. Do you not realize that if I increase texture sizes, the GPU has to still do the texture lookups? The SSD doesn't render the scene dude. Your bottleneck is going to be your GPU.
Ok, I'll end my back and forth here with you, you have no idea what you're talking about.
Here is New York in FS2020, this on an SSD would look 100x better.
Ok, I'll end my back and forth here with you, you have no idea what you're talking about.
Here is New York in FS2020, this on an SSD would look 100x better.
You are right. I should have phrased it “designed for an SSD”.This on an SSD would look the same since it's the same data regardless of where it's streamed from.
A game designed for a Next Gen SSD however would look very different since they could have more complex assets.
On paper the first step is nowhere near the 448GB/s number quoted above since it moves over the PCE4.0 bus that at 16x has a theoretical max of around 31.5GB/sec. The bus is not the problem though but the driver overhead, i.e. each segment needs to be moved from RAM->CPU cache->CPU process step->VRAM. In reality this rate is measured in single GB/sec transfer rates and worse - with high latency due to the CPU involvement (i.e. driver overhead).
Here is New York in FS2020, this on an SSD would look 100x better.
The point of VRAM in the first place would be to keep as much processing local to the GPU as possible without crossing this bus, this is why using more than your physical VRAM amount will see a steep cliff of performance. What you're saying is that the PS5 has faster busses than standard PCs, and fair game there, it doesn't make your statement that the PS5's SSD is closer to its VRAM speed than a PC's RAM to its VRAM remotely true, you're looking at the next bus down and comparing that instead.
Your GPU doesn't hold
When you're game is stalling or showing ps1 textures. because it's waiting for your SSD to transfer assets to your GPU memory the SSD is the bottleneck.
In modern 3d games storage is constantly a bottleneck.
The GPU will always be a bottle neck but you're acting like storage is never an issue. You just seem to be vastly oversimplifying thing down to
"IT'S THE GPU THAT RENDERS THE IMAGE"
And you don't know the difference between a game that's made to look good at 10.000 feet and not inside a city. GPU's can render billions of triangle nowadays, imagine with the help of mesh shaders or GE. The SSD will help stream in and out higher quality textures and models at a very fast rate, almost VRAM like, it will unlock latent potential on GPU's never seen before. Current gen we had to stream slowly and fill RAM and VRAM to accomodate severeal seconds or even minutes of gameplay, imagine if you don't have that limit anymore.
EDIT: I mean, did you see the video I posted?
The second aspect is something we know less about, but gives an unknown sized advantage to the PS5 over the PC as well. The GPU needs to load data into the GPU cache for processing. When the GPU is doing a lot of compute, cache management becomes increasingly important and a bottle-neck. How much of this bottle-neck that will be untangled by the cache scrubber hardware is unknown but I have a hard time believing it is 0%.
Net-net, the PS5 SSD acts roughly like 825GB of DDR3 RAM in terms of latency and bandwidth. If the official specifications are correct this is a mammoth sized difference to the current PC architecture.
I mean take a look at what's already out now dude. There isn't a game yet released that exhibits a need for SSD.
Horizon Zero Dawn Exhibits the need for an SSD by the fact that the flying feature was cut due to them not being able to stream fast enough for the hard drive. There are many other games with the same tale but with faster vehicles.
Right now you are using the fact that developers choose not to make games that would hang for a second due to the slow HDD as evidence that games would not visually benefit from SSD.
Luckily it's very easy to find developers screaming to the heavens that their games were held back due to the hard drive.
Hrm. Two things:
1) Actually, I just gave you the numbers that the SSD -> VRAM on the PS5 has lower latency and higher transfer speeds than the RAM -> VRAM on a PC due to the driver overhead on the PC. I am not sure what you meant to the contrary?
2) your first sentence is absolutely correct about performance. And why does the performance drop? See point 1) above. That is the whole point of the PS5 solution! This means that a developer does not need to think nearly as much in terms of VRAM budget for exactly this reason. You can use many more textures of much higher texture quality without performance drops - and this translates into graphical fidelity.
FS2020
The LODs in this game would be atrocious.
That's my prediction.
You mean the swapping or the highest model of the LOD?
LOD errors/switching. Level of detail will be highly inconsistent.
Ok, I'll end my back and forth here with you, you have no idea what you're talking about.
Here is New York in FS2020, this on an SSD would look 100x better.
I am not talking about game design and the way games are built. I am talking about the gameplay, what we do as a player in the games.You don't think some elements of game design exist the way they do simply because of the load times from optical and/or hard disk? I'm not a games developer but I would imagine that they have to factor those in to some decisions.