SmokSmog
Member
Turing is on 12nm ( It's just old 16nm process slightly refined) Ampere will be on 7nm TSMC or 8nm SamsungWasn't it 12nm? Or they moved to 7nm?
Turing is on 12nm ( It's just old 16nm process slightly refined) Ampere will be on 7nm TSMC or 8nm SamsungWasn't it 12nm? Or they moved to 7nm?
You are correct!Paul's video's have a Sony bias to them though. He has way too many PS5 secret sauce videos. "Insiders" giving him the scoop on RDNA 3 and now Zen 3 nonsense. He does have that accent though that works for these type of videos. Even though he calls the SOC (system on chip) a sock.
I don't recall Xbox fans stating any of that you mentioned. And so what if they speculated? All i see is Hot Chips stating that XSX's audio chip, design is just as capable as the PS5s, which sony/fans have been touting heavily. I guess you can basically take the PS5 superior audio narrative out of the equation now.
The audio chip isn’t as capable as Sony’s for processing 3D audio but isn’t that bad either based on the Hot Chips presentation. And the chips aren’t even processing the same thing, Sony’s Tempest engine is designed for processing HRTF’s (Head Related Transfer Functions) which are computationally expensive and also supports 100’s of sound sources. PS5’s 3D audio is vastly superior to the Series X’s, Sony just went hardcore on this specific feature compared to Microsoft.I don't recall Xbox fans stating any of that you mentioned. And so what if they speculated? All i see is Hot Chips stating that XSX's audio chip, design is just as capable as the PS5s, which sony/fans have been touting heavily. I guess you can basically take the PS5 superior audio narrative out of the equation now.
The audio chip isn’t as capable as Sony’s for processing 3D audio but isn’t that bad either based on the Hot Chips presentation. And the chips aren’t even processing the same thing, Sony’s Tempest engine is designed for processing HRTF’s (Head Related Transfer Functions) which are computationally expensive and also supports 100’s of sound sources. PS5’s 3D audio is vastly superior to the Series X’s, Sony just went hardcore on this specific feature compared to Microsoft.
Yep and it's too bad they didn't hardcore go after more console power instead :/
We’ll see when the DF comparisons come out.Yep and it's too bad they didn't hardcore go after more console power instead :/
Paul is good he's been right about his stuff going back to before last generation even started. He definitely has someone from the industry in his ear.Paul's video's have a Sony bias to them though. He has way too many PS5 secret sauce videos. "Insiders" giving him the scoop on RDNA 3 and now Zen 3 nonsense. He does have that accent though that works for these type of videos. Even though he calls the SOC (system on chip) a sock.
I was expecting a bit more than 5 mb of gpu L2 cache since 5700 xt has 4 mb for 40 cus, but it's more than enough apparently. Has anyone any knowledge on how cache/cache per cu size affects performance?
I expected a bit more mainly from the jump to the RDN2 architecture. But yes, it'about 4% of difference, that's meaningless. I forgot about the disabled cus.Why did you expect more? 4MB for 40 CU is about the same ratio as 5MB for 52 CU.
I see, thanks.L2 has nothing to do with CUs number.
It's based on the memory interface.
Rx5800 has 4MB
PS5 has 4MB
Series X has 5MB
RX6800 will be 6MB
You mean 5MB for 56 CU.Why did you expect more? 4MB for 40 CU is about the same ratio as 5MB for 52 CU.
You mean 5MB for 56 CU.
You did for the PS5?Why would you include the disabled units? what reason?
Actually i gave 5700 xt as an example, it has 40 active CUs, but yes Ps5 has 4 mb (?) for 36 CUs.You did for the PS5?
You did for the PS5?
Don’t know if it’s “as good”, but it’s certainly a lot better than the usual Sony-trolls try to tell everyone.So turns out the audio tech in the SX is just as good as the PS5.. kinda funny after people on here were clutching onto it as the reason PS5 was better than Series X lol.
I’m going to assume this video says some bad things about the Series X and points out how the PS5 will be better based on who posted it.
Match? I legit think Microsoft is looking to under cut Sony with the Series X and S. Promptly why we have this game of chicken going on between them.So turns out the audio tech in the SX is just as good as the PS5.. kinda funny after people on here were clutching onto it as the reason PS5 was better than Series X lol.
All that's left for the PS5 is the SSD, and it's yet to be seen if they went overkill with it.
Series X seems like the much more balanced and much more capable console. Pricing is going to be very interesting. If they can match the price of the PS5... Oh boy
Why would you include the disabled units? what reason?
My mistake.Actually i gave 5700 xt as an example, it has 40 active CUs, but yes Ps5 has 4 mb (?) for 36 CUs.
You do know he prefers xbox, right?Do people really trust that Redgaming fanboy?
PS fanboys are in really need of secret sauce
Nice try, at least try adding in the full clip.
"So far my opinion on either machine (PS5 and Series X has not changed) the Xbox Series X is very very powerful, it's monstrous honestly and in terms of of raw parallel performance it's just incredible, Sony's machine is designed for raw throughput, and I know those two approaches may sound the same, but believe me they are very different. Ultimately for the average game which doesn't push either console to its limits, which console performs the best? honestly it's going to depend on the lead development system, the game engine used and the developer talent, but if a game fully leverages the platforms, both consoles will get their positives and negatives and both the PS5 and Series X will have their own unique look."
You do know he prefers xbox, right?
Might as well include the whole thing so people can understand what Paul is trying to say.
PS5’s 3D audio is vastly superior to the Series X’s, Sony just went hardcore on this specific feature compared to Microsoft.
So turns out the audio tech in the SX is just as good as the PS5.. kinda funny after people on here were clutching onto it as the reason PS5 was better than Series X lol.
All that's left for the PS5 is the SSD, and it's yet to be seen if they went overkill with it.
Series X seems like the much more balanced and much more capable console. Pricing is going to be very interesting. If they can match the price of the PS5... Oh boy
xbox has had impulse triggers only since .....the beggining of previous generation :]I agree, the only thing that PS5 might also have a lead on (besides SSD) is its haptic feedback. Does MS have haptic feedback function similar to PS5? They haven't talked about it much.
xbox has had impulse triggers only since .....the beggining of previous generation :]
see forza ...5 here, 2013
and a pre-xbone release demo
I agree, the only thing that PS5 might also have a lead on (besides SSD) is its haptic feedback. Does MS have haptic feedback function similar to PS5? They haven't talked about it much.
xbox has had impulse triggers only since .....the beggining of previous generation :]
see forza ...5 here, 2013
and a pre-xbone release demo
Is it haptics or just your standard rumble?
xbox has had impulse triggers only since .....the beggining of previous generation :]
see forza ...5 here, 2013
and a pre-xbone release demo
its programmable, variable feedbackIs it haptics or just your standard rumble?
and I'm not impressed by this post of yours.Wasn't impressed by this in Forza. Just different vibration when you driving on different surfaces.
It is just standard rumble, nothing else. These are the vibration motors in X1/XSX gamepad
Smallest ones are under triggers, of course
its programmable, variable feedback
for example in forza your left trigger progressively kicks as you block your wheels, the right trigger gives different feedback when you are about to spin your wheels, shooters have had a recoil on the shooting trigger as your clip was about to empty, etc.
and I'm not impressed by this post of yours
I’d say it was the other way around. On GAF at least.Have you seen Xbox rumors at the end of 2019, fans were trying to one-up anything revealed about PS5. Seems silly now, but then....oh boy
its programmable, variable feedback
for example in forza your left trigger progressively kicks as you block your wheels, the right trigger gives different feedback when you are about to spin your wheels, shooters have had a recoil on the shooting trigger as your clip was about to empty, etc.
and I'm not impressed by this post of yours
its programmable, variable feedback
for example in forza your left trigger progressively kicks as you block your wheels, the right trigger gives different feedback when you are about to spin your wheels, shooters have had a recoil on the shooting trigger as your clip was about to empty, etc.
The audio chip isn’t as capable as Sony’s for processing 3D audio but isn’t that bad either based on the Hot Chips presentation. And the chips aren’t even processing the same thing, Sony’s Tempest engine is designed for processing HRTF’s (Head Related Transfer Functions) which are computationally expensive and also supports 100’s of sound sources. PS5’s 3D audio is vastly superior to the Series X’s, Sony just went hardcore on this specific feature compared to Microsoft.
John already confirmed in the DF video that XSX has HRTF support.
Nice, but how many sound sources are being processed? On the Hot Chips slide, it says the Series X supports Dolby Atmos, DTS:X and Windows Sonic. As far as I know, Atmos supports 32 sound sources, PS5 supports 100+ sound sources that can have 3D effects applied to them while being processed by the engine.
Source? Never heard them mention the amount of sound sources being processed by the Series X.I think Xbox Series X support 400 sound sources or something like that
God I hope not. But Im one of these people that find rumble to be annoying, and the gimmicks of the DS4 controller unnecessary, even though GOT did use the touch pad decently. I'd rather they focus on VR for immersion than controller gimmicks.I agree, the only thing that PS5 might also have a lead on (besides SSD) is its haptic feedback. Does MS have haptic feedback function similar to PS5? They haven't talked about it much.
Lol. What is programmable? They just rumble
Nice, but how many sound sources are being processed? On the Hot Chips slide, it says the Series X supports Dolby Atmos, DTS:X (surround sound speakers) and Windows Sonic. As far as I know, Atmos supports 32 sound sources, PS5 supports 100+ sound sources that can have 3D effects applied to them while being processed by the engine.
The variance of trigger impulse effects is programmable