TheGreatWhiteShark
Member
but we found out XSX has 15% raytracing advantage (321 vs 380) not 80000%. Don’t listen to that fucking clown lol
What we found out is that
a) ray tracing is being done in CUs and not in any secret sauce undisclosed part,
and xbox has 44% more CUs than ps5, and
b) xbox does have hardware inference acceleration, which is a must if you are seriously going to discuss ray tracing in a game and not some theoretical crap,
while for ps5 we know didly squat about inference acceleration, and cerny failed to mention such a crucial detail in his long speech.
The other day I wrote a simpleton example for a case of a game that shoots for visual parity in everything but ray tracing between the two consoles, and then xbox has more than 40% advantage on ray tracing on top.
And this 40% was with all positive ps5 assumptions, like both cpu and gpu clock at full speed, ps5 having same hardware as xbox for machine learning and inference acceleration, and without compensating for VRS or anything else xbox has on top.
Just CUs and Ghz
So about that 15%... I would advise you to not bet on it