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IGN Xbox executive editor :I was wrong . Past hardware DOES holds back next hardware

The PS3 was capable of running games like The Last of Us. What would you have thought if Sony had proposed just months before the launch of the PS4 they didn't believe in generations anymore, they wanted to be more consumer friendly and that from now on any new game for the PS4 would also get a PS3 release. Do you think that such demand would not have any impact on the scope of the PS4 version of Horizon Zero Dawn if that game would also have to run on a PS3 with just 256 MB system ram and 256 video ram?
Lol the fact that we need to explain this to people is ridiculous. It is so obvious and common sense .
 

Warnen

Don't pass gaas, it is your Destiny!
You're kind of right but the half step consoles were just glorified 4K for current gen machines, it wasn't that difficult for devs. Here we have a full generational leap where now only devs would have to upgrade the resolution but also the effects, loading times, polygon count and so on. This is reaching PC levels of bad optimization because of multiple hardware.

Agreed, I guess it really depends what kind of games they are going to shoot for this gen. Are we finally going to have 60fps standard with slightly better graphics then current gen or back to the 20-30fps with much better graphics. Sure the former would be easier to do then the later for scaling purposes.

I personally hope for more 60fps games, hardest thing about going back to consoles is the frame rate.
 

jimbojim

Banned
Really? Wow 😮

It's easy to find. Just google IGN 720p

Anyway, it's gold

giphy.gif
 

diffusionx

Gold Member
The PS3 was capable of running games like The Last of Us. What would you have thought if Sony had proposed just months before the launch of the PS4 they didn't believe in generations anymore, they wanted to be more consumer friendly and that from now on any new game for the PS4 would also get a PS3 release. Do you think that such demand would not have any impact on the scope of the PS4 version of Horizon Zero Dawn if that game would also have to run on a PS3 with just 256 MB system ram and 256 video ram?

As always it depends on the game you're making. But let's think this through. What is Halo Infinite supposed to be? A Halo game? Well both H2A and Halo 5 look very good, and games like Gears 5 also look great on Xbox One. An open world game? Lots of great looking open world games this gen.

I don't think anyone would have been upset had the Halo Infinite video had a game that looked like Horizon Zero Dawn. So the problem is not that the game is running on this gen, the problem is the game has bad graphics.
 

Mahadev

Member
Agreed, I guess it really depends what kind of games they are going to shoot for this gen. Are we finally going to have 60fps standard with slightly better graphics then current gen or back to the 20-30fps with much better graphics. Sure the former would be easier to do then the later for scaling purposes.

I personally hope for more 60fps games, hardest thing about going back to consoles is the frame rate.


Devs go for better graphics over framerate every single time because that's what sells in AAA development. People ask this question every new gen, I stopped wondering long ago.
 

Entroyp

Member
If this is true, then Lockheart will gimp Series X’s best exclusive games
. Yikes.

Actually this is not the case (I think). Both XsX and XsS will have (tentatively) the same CPU and SSD so no need to change the game’s design other than lower resolution and/or framerate.

4 TF does feel a bit low though.
 
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Warnen

Don't pass gaas, it is your Destiny!
Devs go for better graphics over framerate every single time because that's what sells in AAA development. People ask this question every new gen, I stopped wondering long ago.

Yeah I shouldn’t get my hopes up. Prob only games that will do it are last gen games like Destiny 2 and MS up ports. Vast majority of new stuff will be 30fps at best. Disappointing but that’s what PCs are for.
 
Actually this is not the case. Both XsX and XsS will have (tentatively) the same CPU and SSD so no need to change the game’s design other than lower resolution and/or framerate.

4 TF does feel a bit low though.
The ram might limit destruction for xss for instance as XSS has only 4 GB ram for GPU. (3.5 GB for other game tasks and 2.5 go for os (total of 10 gb)). 4 gb For gpu might not be enough for next gen destruction leading to devs scaling the destruction back for both.

this is just one example
 

DaGwaphics

Member
If you are making the same exact game then duh. If you make two different version of a game that leverages each piece of hardware correctly then you are in business. Microsoft has done this before, they know how to do it. I am not sure why they didn't do that for Halo.

This! They could do cross-gen if they built the software for the next-gen system and then had another team create the best port of the game they could on the old hardware. Basically the same principle as RotTR on 360 or most of the switch ports.
 

DaGwaphics

Member
The ram might limit destruction for xss for instance as XSS has only 4 GB ram for GPU. (3.5 GB for other game tasks and 2.5 go for os (total of 10 gb)). 4 gb For gpu might not be enough for next gen destruction leading to devs scaling the destruction back for both.

this is just one example

Where did those hardline numbers come from? What bus you think they are going with, how many chips?
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
If this is true, then Lockheart will gimp Series X’s best exclusive games
. Yikes.

Not really the only things gimped on the Series S are the GPU and "slow RAM".
With the same CPU and SSD, its relatively easy to scale back graphics.

Series S to Series X is more like 2 GPUs from the same generation trying to run the same game.
Series X to Xbox O is more like a 10 year old mid/low range computer trying to compete with a good gaming PC from 2019.

Anyone with an old i7 970 can attest to how hard it is to get to 60fps in game today...but atleast you can brute force the graphic settings.
If you also had a GPU from 10 years ago.....most games will straight up say fuck you if you try to launch them.
 

Elginer

Member
Everyone knew this shit, it doesn’t take a rocket scientist to have called this but MS gives no fucks. It’s why I’ll keep
My One X around for bc and gamepass stuff but going PS5 first for next gen. What good is it having a power house of a damn system if you’re not going to fully use it.
 

CamHostage

Member
I agree with him and made a comment just yesterday (I think) saying that I was wrong about how games can support multiple generations. I think it is perfectly logical to assume that the scalability found on PC games could be done on consoles, but obviously that is not the case, or 343 is not skilled enough to pull it off.

Well, so PC does kind of have "generations", right? You can always scale within a certain range, but there are limits where it can't just "run badly", it just cannot run or it doesn't have the graphical features to display the world properly or the compression system cannot play audio/video materials (yes, I'm old...) or what have you that'll break it. The range always makes it feel like anything's possible on a toaster if you just kick the settings down low enough, but at some point a technology comes along that's optional in that range for a few games when it's new tech and then integral to games going forward as the hardware feature becomes ubiquitous.

And I can kind of see why Microsoft was thinking that, despite the enormous power difference, there was still going to be a long window where games were still working within that range before severing the generation fully (especially since they'd still be compiling two different versions of the product, unlike with PC where it's the same unless you had separate 32/64bit executeables or something like that.) Development engine suites are designed to spit out everything from mobile phone games to not-realtime Hollywood VFX, and technology is mercifully modular these days, so as long as there wasn't anything holding back the next-gen from going all out, why not get 2 for the price of 1?

It didn't really work out that easy, though...
 

Reallink

Member
Actually this is not the case (I think). Both XsX and XsS will have (tentatively) the same CPU and SSD so no need to change the game’s design other than lower resolution and/or framerate.

4 TF does feel a bit low though.

Problems will arise though when you're talking about games 2 or 3 years in that may want to push so far that Series X struggles with 1440p geometry and sub-1080p buffers (e.g. alphas, volumetrics, dof, etc...). Are MS going to certify games running 720p geometry and 480p buffers on their "Next Gen" Series S? Of course not, and no developers are going to push the envelope that far for that very reason. Series S will be a stumbling block for the entire generation.
 
Problems will arise though when you're talking about games 2 or 3 years in that may want to push so far that Series X struggles with 1440p geometry and sub-1080p buffers (e.g. alphas, volumetrics, dof, etc...). Are MS going to certify games running 720p geometry and 480p buffers on their "Next Gen" Series S? Of course not, and no developers are going to push the envelope that far for that very reason. Series S will be a stumbling block for the entire generation.
It effectively makes XSX an up-resolution machine for XSS.
 

Entroyp

Member
Problems will arise though when you're talking about games 2 or 3 years in that may want to push so far that Series X struggles with 1440p geometry and sub-1080p buffers (e.g. alphas, volumetrics, dof, etc...). Are MS going to certify games running 720p geometry and 480p buffers on their "Next Gen" Series S? Of course not, and no developers are going to push the envelope that far for that very reason. Series S will be a stumbling block for the entire generation.

Actually, I don’t buy the whole 1440p rumored marketing for Lockhart. This is a 1080p machine for sure.
 
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Grinchy

Banned
I'm shocked that anyone who has been around for a while couldn't see this on day 1 of the PR spin. You don't even really need to be some expert in software engineering or anything. It's common sense.

Watching so many people drink the Kool-Aid was such a bizarre phase, but I'm glad we're already past it. Next up, we need people to start admitting that a 4TF baseline console that all 3rd parties have to set as their target will hold things back, too.
 

ExKing

says GAF is a racist board but still wants to be a part of it...
Props to Ryan. I really like him. He is the biggest Xbox fan outhere without being a fanboy. Always acknowledging what the competition does well.

So respect for changing his stance there. Even if I think it's way too early, the consoles are not even out.
 

Danjin44

The nicest person on this forum
Everytime i watch that video, that damn game just looks better and better to me
Its thanks to its talented artists, you can have the most advance tech but in the end its the artists that will make the game look gorgeous.
 
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UNBAN EASTWOOD PLEASE.

i wanna see his spin to this. :messenger_grinning:
East :just saying xbox has more CU and more powerful And smells better

but Eastwood we are not talking about that?

East: what?? U r too sensitive u sony fanboy?

But this is a different subj...

East: Sony fanboys are the worst .you cant handle xsx 497% more powerfull than PS5.PS5 RDNA 0.36 5tf effective with jaguar cpu and 4 gb of ram and severely overheating. Cerny is lying .



👀

how did i do?😂😂😂
 

sircaw

Banned
East :just saying xbox has more CU and more powerful And smells better

but Eastwood we are not talking about that?

East: what?? U r too sensitive u sony fanboy?

But this is a different subj...

East: Sony fanboys are the worst .you cant handle xsx 497% more powerfull than PS5.PS5 RDNA 0.36 5tf effective with jaguar cpu and 4 gb of ram and severely overheating. Cerny is lying .



👀

how did i do?😂😂😂

for a second i thought you were his alt lol
 
It was only a matter of time before IGN realized that tethering new technology to outdated technology is not a good move. That is the nicest way to put it.
 

MHubert

Member
I am stilling thinking this is a false narrative. Can anyone show me a game that is currently being held back by previous generation hardware? GTA V came out on 360, PS3, X1 and PS4. It was an open world cross generational title and I don't remember anyone talking about it being held back. With the XSX MS has given 3rd parties the choice on where they want to do their software. Unless someone can show where a developer was forced to make a game on old hardware this 'held back' thing IS a meme.

Before anyone talks about Halo Infinite remember that game has been in development for FIVE years. Was the XSX a complete hardware platform with mature tools that could have been developed on five years ago?
Shadow of Mordor is a clear cut example of a game that had to sacrifice certain gameplay mechanics (the nemesis system) to be able to run on last gen hardware. Not everything is 'scalable'.
 

tryDEATH

Member
Well, he is wrong and drank the actual Kool-Aid that games can't be designed with varying requirements and performance levels.

MSFS is the perfect proof of that as it is supposed to be a Next Gen game, but on PC has requirement specs that spans all the way back to 2013 hardware with the GTX 770 being the minimum required GPU and all the way up to the 2080TI, which is unable to fully max the game. There is clearly enough room to be able to execute cross generation games for a year or two more especially for titles that have already been in development for 2 to 3 years with Xbox One is mind.
 
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Reallink

Member
It effectively makes XSX an up-resolution machine for XSS.

It does, and what's more, their broader goal was actually to make Series S and Series X high frame rate machines for base Xbone...which is hopefully blowing up in their face with the disastrous Halo and the apparently canceled last-gen version of Fable, Forza, Etc...
 
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It does, and what's more, their broader goal was actually to make Series S and Series X high frame rate machines for base Xbone...which is hopefully blowing up in their face with the disasterous Halo and the apparently canceled last-gen version of Fable, Forza, Etc...
They fumble like its their first year in gaming market. They should have known this shit after 20 years of being in this industry ffs lol
 

GHG

Member
Well, he is wrong and drank the actual Kool-Aid that games can't be designed with varying requirements and performance levels.

MSFS is the perfect proof of that as it is supposed to be a Next Gen game, but on PC has requirement specs that spans all the way back to 2013 hardware with the GTX 570 being the minimum required GPU and all the way up to the 2080TI, which is unable to fully max the game. There is clearly enough room to be able to execute cross generation games for a year or two more especially for titles that have already been in development for 2 to 3 years with Xbox One is mind.

He stopped drinking, had a bit of a detox and finally managed to piss the kool-aid out of his system.

Anyone else still drunk should do the same.
 

quest

Not Banned from OT
It does, and what's more, their broader goal was actually to make Series S and Series X high frame rate machines for base Xbone...which is hopefully blowing up in their face with the disastrous Halo and the apparently canceled last-gen version of Fable, Forza, Etc...
Can you makeup more shit than those mr x what his face is. Fable, forza, avowed have always been next only since they are past the cross period. The whole 1 or 2 cross generation games lol that the warriors are fighting over. If cross generation is so bad you all should go after Sony to not certify any cross generation games period.
 
How would you know? Its simple. How would anyone be able to tell when a games features have been cut/reduced in scope? Developers aren;t going to tell anyone. It happens and nobody knows. Shadow of mordor's nemesis system was gimped on the x360/ps3.
So you can't prove anything is being held back then. Technically you can ALWAYS wait for something better to come out. It's the nature of technology. But this is business and sometimes you have to pull the trigger and develop a game based on the technology you have available. Your Shadow of Mordor example only shows how they could release multiple versions of a game if they want to expand on a game. TLOU1 came out on PS3 and PS4. Did the PS4 game really expand on what was done on PS3?

I wonder who he spoke to.
There are only 4 crossgen XGS games.

Current XGS game in the "crossgen transition":
  • Halo Infinite - They def need to drop the XB1 version atleast of campagne. MP can be on the old box.
  • Everwild - Maybe they are also having trouble getting the XB1 version to run?
  • As Dusk Falls - I doubt the XB1 is holding this game back.
  • Grounded - I imagine this started as an XB1 title outright. And they have it running on XB1 already.

And thats it.....the offering from Microsoft regarding this whole crossgen transition isnt all that high....they are still making full on nextgen titles with:
  • MSFS
  • Hellblade 2
  • P:Mara
  • Forza Motorsport
  • State of Decay 3
  • Fable
  • Avowed

Im guessing its Halo: Infinite thats proving to be way way too hard to get running well on XB1S while also being "optimized for Series X".

That damn shitty CPU doesnt need to be living past 2020.

Third Party devs need not apply because its up to them whether their game is crossgen or not.
The Medium is already a nextgen exclusive.
It doesn't look like an long list of titles that are being 'held back'. Maybe Everwild like you said but at this point I still don't know what sort of game Rare wants to make and if it dropped X1 support I don't think anyone would care. Should Grounded for the X1 be dropped? It's running on X1 NOW. The 'held back' narrative is a meme used as another knock against the Xbox brand. Pretty much every generation from the original Xbox and on has had games that were on both the old and new platforms.

Now today there is a loud chorus of people talking about games being 'held back' but there are only 4 cross gen X1/XSX MS developed games?! This is worth saying the sky is falling over? Especially seeing how any 3rd party (MS never mandated 3rd parties make X1 vers.) would have to make a PS4 version too! Sony is holding back next gen right? I could see if you were talking about the XSS but we have even LESS evidence that that is holding anything back seeing how it has the higher performing CPU. That is what people are claiming is the major with issue with X1. Too bad Ryan decided to feed into this narrative. Now it will never die but it will be funny to see how badly the generation is hurt due to the Xbox 'holding everything back' tale.
 
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Xbox fanboy falls for Xbox PR talk. Is anyone really surprised? Ryan has always been a little fanboy and it's what I can't stand about him. He is supposed to be a main figure for a gaming publication but his favoritism for one box leads to him constantly saying stupid shit. Yeah PlayStation was real anti-consumer for making PS5 exclusive games huh Ryan.
 
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