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Call of Duty Black Ops Cold War Gameplay (Gameplay captured on Playstation 5)

ethomaz

Banned
Try harder, here's a base PS4 gameplay:


The video just shows what I said... it doesn't look like the PC maxed version of others games including Crysis... and it is a bad video that did not show how it looks on PS4.... so for reference it looks a bit better than the video.
 

Reindeer

Member
The video just shows what I said... it doesn't look like the PC maxed version of others games including Crysis... and it is a bad video that did not show how it looks on PS4.... so for reference it looks a bit better than the video.
LOL. What other games? so far you only brought up Crysis.
 
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For a cross-gen game, I say that looks pretty good. It would be great to get more info on the "next-gen" upgrades aka FPS, Effects aka RT, stuff like that.

Edit: that dude with the aviator shades looks like Robert Redford or Brad Pitt's character from that movie (sorry I can't recall what it is)
 
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SlimySnake

Flashless at the Golden Globes
Not all of us care about Call Of Duty to that degree and I'd believe with the hardware difference, such a thing running in real time would actually be expected.

You telling me a fucking game running on 2013 1.8TFLOP hardware did this, yet we shouldn't expect 10FLOPS to look better or something? My fault for expecting almost 10x the power to have anyone come close to a last gen game I guess...

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CoD is cross gen and 60 fps just like Halo and will be held back just like Halo.

We should see character models that look like that next gen, but comparing CG characters created by outside CG studios to in game characters is as dumb as it gets.

This is what Kevin Spacey looks like in CG cutscenes and in ingame cutscenes. If Reagan gets ingame cutscenes he will not look like that.

Call-of-Duty-Advanced-Warfare-Kevin-Spacey.jpg

Call-of-Duty-Advanced-Warfare-Review-Xbox-One-464407-8.jpg
 
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EDMIX

Member


nah, just stop man. This doesn't even TOUCH what Red Dead Redemption 2 looks like on PS4 and XONE. Having better resolution and framerate can't make up for last gen assets. Its just a bad argument and makes less and less sense as you go on trying your hardest to make it work.

GTAIV or V on PC is not going to look better then Red Dead Redemption 2 on PS4 or XONE....
Resident Evil 4, 5 and 6 on PC is NOT going to fucking look better then Resident Evil 2 remake, 3 remake and RE7 on PS4 or XONE as YOU ARE TALKING ABOUT A DIFFERENT ENGINE!
Resolution and framerate can only go so far, its why you are not listing GTA3 on PC looking better then GTAIV or GTAV on PS3....

Can you make GTAIII run in better resolution and framerate on PC vs what GTAV and GTAIV look like on PS3 and 360? Well sure..... it won't put the game in a new fucking engine.
Metal Gear Solid 2 or 3 on PC....won't look as good as Metal Gear Solid 4 on PS3.
Assassins Creed 1,2 or 3 on PC clearly won't look as good as Unity, Odyssey etc do on PS4 or XONE.

PC does not have this magical "next gen" button where just buying new hardware make the game look like real life or something.

You can make an argument for 2 games being on 2 systems that the PC version will look better outside of just bad development aka Arkham Knight, you can't when a game is literally running on a better engine.....

The older PC title NOT running on that engine means no matter how much great hardware you pack in, its not magically going to make the game create new assets and animations and be better then a new engine etc. Its not how any of this works.
 

Reindeer

Member
CoD is cross gen and 60 fps just like Halo and will be held back just like Halo.

We should see character models that look like that next gen, but comparing CG characters created by outside CG studios to in game characters is as dumb as it gets.
The problem is people are running with these CG models as something that's related to PS5. We may as well see models that look like that or even better on next gen consoles, but these are not it.
 
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EDMIX

Member
CoD is cross gen and 60 fps just like Halo and will be held back just like Halo.

We should see character models that look like that next gen, but comparing CG characters created by outside CG studios to in game characters is as dumb as it gets.

This is what Kevin Spacey looks like in CG cutscenes and in ingame cutscenes. If Reagan gets ingame cutscenes he will not look like that.

Call-of-Duty-Advanced-Warfare-Kevin-Spacey.jpg

Call-of-Duty-Advanced-Warfare-Review-Xbox-One-464407-8.jpg

Well consider my argument is that "We should see character models that look like that" in the first place. I'm not debating what CGI is, I'm questioning why a current gen title is outperforming a cross gen one and why they are not even meeting what RE2 remake or The Last Of Us 2 character models look like in real time.

@Dinky "well see characters that look like that on next gen consoles, but these are not it"

agreed. My point is simply that they should be considering what we've seen already this gen. Maybe Naughty Dog is far better then we think if everyone else needs next gen hardware just to meet their last gen offerings.
 
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Reindeer

Member
Well consider my argument is that "We should see character models that look like that" in the first place. I'm not debating what CGI is, I'm questioning why a current gen title is outperforming a cross gen one and why they are not even meeting what RE2 remake or The Last Of Us 2 character models look like in real time.

@Dinky "well see characters that look like that on next gen consoles, but these are not it"

agreed. My point is simply that they should be considering what we've seen already this gen. Maybe Naughty Dog is far better then we think if everyone else needs next gen hardware just to meet their last gen offerings.
I just think their priorities are different. It's probably hard to design state of the art character models when you have to run a game at stabe 60fps on base consoles all the while having tons of explosions and effects going on throughout most of the game.
 
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People are saying it's 40 hours long and has open non-linear Hitman-esque levels with a character creator and dialogue options.

.. "Here's what we learned, centring around the game's setting and story, a cast of new and returning characters and a newfound focus on player freedom - one that even manifests in a character creator, dialogue options and Hitman-style nonlinear levels"...


zCmBfIj.png
 
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Fake

Member
Not all of us care about Call Of Duty to that degree and I'd believe with the hardware difference, such a thing running in real time would actually be expected.

You telling me a fucking game running on 2013 1.8TFLOP hardware did this, yet we shouldn't expect 10FLOPS to look better or something? My fault for expecting almost 10x the power to have anyone come close to a last gen game I guess...

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How can you guys bring TLOUS2 to a Call of Duty thread? Jez.
 
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Darklor01

Might need to stop sniffing glue
I bought straight away so I have a new shooter to play with a new console. Looks like Call of Duty. I buy Call of Duty for what Call of Duty brings.

I hope this is another good entry into the series. I’ll be interested in finding out what the next-gen visuals look like when those patches become available.

The most disappointing thing so far was seeing a $10 price increase to get the next-gen update. I guess they don’t care that they are among the only titles out there charging more off the bat like this. They aren’t even stating when they next gen patch would be available.
 

EDMIX

Member
I just think their priorities are different. It's probably hard to design state of the art character models when you have to run a game at stabe 60fps on base consoles all the while having tons of explosions and effects going on throughout most of the game.

True. They've always put that ahead of everything else.


How can you guys bring TLOUS2 to a Call of Duty thread? Jez.

Easy, its relevant. Consider Resident Evil 2 remake, Resident Evil 3 remake and many other games were also cited.

Piggoro Piggoro Well the article does state "Treyarch says that while the teams share the ‘underlying technology,’ the engine and technology being used in Black Ops Cold War was created back in 2015. Bunting says that the team worked hard to revamp and re-build a lot of their tools starting with Black Ops 3, and Black Ops Cold War showcases the power of what they were able to do. It’s important to focus on making tools and specific functionality versus a whole engine, and that’s where they focused.

The tool set built with this game was intended to be scalable and broad to work on future platforms, including PS5 and Xbox Series X. The teams are sharing tools, but there is new stuff in Black Ops Cold War"

So it simply sounds like it doesn't use it verbatim, like its their version of it which I have no issue with. I'd argue that true with most games that share the same engine that any new entry uses it to a degree, but a team is still going to add in certain things to fit their game.
 

VN1X

Banned
Oh noes...
God fucking dammit! Why?! They don't use MW2019 engine!
If anything they needed to in order to fix that godawful audio design (no idea if an engine revamp is required for that but this is my hot take for today).
 

Reindeer

Member

Clintizzle

Lord of Edge.
Looks really good. Always down for the good old COD (the ones without jetpack and wall running)

I agree with most though that it only looks slightly better than the MW2019 did on the PS4Pro or X1X. This is expected. As the engine develops, hopefully we'll see improvements in the next few iterations.
 

VN1X

Banned
So it's not even their new engine and people were losing their mind and calling it next gen because of CG cutscenes? Lol, that's internet in a nutshell.
The gameplay snippets shown did look really impressive, visually speaking.

Remember all that shit's running at 60fps (on both consoles, relax fanboys!). So yeah, while it obviously won't be a true next-gen game it still seems it's once again a (baby) step up from the previous title. If anything I'd assume they'll be all over them Raytracingz and Rateshadez and 4Kz. Even more so than MW.
 

The_Mike

I cry about SonyGaf from my chair in Redmond, WA
Why not show pc graphics instead.

Looks good, to me looks like ever since Warzone it seems Activision is doing COD well.

Yeah mmr and battle passes are super cool.

Booted up cod wwii multiplayer on Steam again and god I missed that pace.
 

chigstoke

Member
People are saying it's 40 hours long and has open non-linear Hitman-esque levels with a character creator and dialogue options.

.. "Here's what we learned, centring around the game's setting and story, a cast of new and returning characters and a newfound focus on player freedom - one that even manifests in a character creator, dialogue options and Hitman-style nonlinear levels"...


zCmBfIj.png
Making it open makes sense. The game alters the ending depending on your actions from what I read.

I'm assuming multiple pathways to goal completion, choice of kill/keep alive, killing the wrong person etc... Which would be pretty cool to see in a CoD game.
 

Reindeer

Member
So you are not playing as particular character, rather they let you choose appearance and gender. Not sure I like that personally. Different ways to tackle a mission and having side missions does sound interesting. And contrary to rumours, Treyarch have nothing to do with single player, they're working on multiplayer part of the game.
 
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Bolivar687

Banned
Watched the trailer again. I would say except for the two intel meetings (the one with Reagan and the chalkboard), pretty much everything else you see are in-campaign visuals. Anyone saying otherwise clearly doesn't play CoD.
 

Clintizzle

Lord of Edge.
Not all of us care about Call Of Duty to that degree and I'd believe with the hardware difference, such a thing running in real time would actually be expected.

You telling me a fucking game running on 2013 1.8TFLOP hardware did this, yet we shouldn't expect 10FLOPS to look better or something? My fault for expecting almost 10x the power to have anyone come close to a last gen game I guess...

Perspective.

Single player, slow movement, 30fps, 3-4 (high details characters) max on screen

vs

Single player, Multiplayer, really fast movement, 60fps, likely 4k, 20+ character models on screen with explosions and other things going on.
 
How can you guys bring TLOUS2 to a Call of Duty thread? Jez.
The other guy was asking how a game looking like this could be made to run on a base PS4... the other guy had some examples for him.

This footage is on PS5 anyway, so we have to wait and see how it will unfold on the PS4/PRO, the game should have been made for these anyway.... maybe we will get lower resolution and less stable frame rate than in the last CoD.
 

Gamer79

Predicts the worst decade for Sony starting 2022
I am so sick of COD. I was sick of COD back in 2012. How is this series still going on? The mulitplayer is still the same it was on Modern Warfare back in 08.
 
Don't know what that one guy was talking about, this is one of the best looking FPS games I've seen, until the next Battlefield game arrives at least (at least CoD has caught up in many ways graphically... but Frostbite is Frostbite).

There's gameplay in the trailer (first person snippets), it's pretty much half in-game half pre-rendered footage.

Not all of us care about Call Of Duty to that degree and I'd believe with the hardware difference, such a thing running in real time would actually be expected.

You telling me a fucking game running on 2013 1.8TFLOP hardware did this, yet we shouldn't expect 10FLOPS to look better or something? My fault for expecting almost 10x the power to have anyone come close to a last gen game I guess...

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30FPS and daylight time looks mediocre.

This game looks tremendously better than TLOU2, though. We're mainly seeing better lighting with raytracing and higher resolutions and frame rates right now, but these comparisons will not be drawn on games as the generation goes on. Either way, let's stop comparing games that have half the frame rate, especially when the next gen games are also cross gen and had development issues.

Mind you this game was made in 2 years with 3 years of development being scrapped.
 
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EDMIX

Member
So, put as many as SS of them.

I didn't think there was a need to. I didn't even want to post a whole list of games as 1 game example is fine to prove what hardware from 2013 can pull off.

You are upset that I'm posting screens from The Last Of Us 2 in a Call Of Duty thread, yet asking me to post even more screens of other games mentioned? :unsure:

So....you question why a game is referenced in a Call Of Duty thread and then recommend I post more screens of other games not being Call Of Duty? So....I mean I'll do that if its ok, simply need to have a solid understanding of what you are even ok with as I honestly didn't want to post some long list of screens of other titles as I didn't want to derail the thread, but I feel its relevant considering we are talking about what can be done on current gen hardware. So I'll post what I was going to post before, but understand its because you are seemly ok with them being equal to the number for screens posted about The Last Of Us 2.

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Completely forgot about Death Stranding.

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Someone stated it earlier that it might not have anything to do with CG vs real time as much as it as to do with the team focusing on using CG for cut scenes and wanting to get the game at high frames no matter what. As its not to say it can't be done, simply that the team chooses not to as I'd have a hard time believing that several teams can produce this level of quality on 2013 hardware, yet not be feasible based on what we saw for a team to pull that off on newer hardware.
 

Entroyp

Member
This doesn’t look half bad, to be honest. Could it be that MS was somehow right and last gen doesn’t have to necessarily hold back the new consoles? Maybe 343i are just a bunch of incompetent hacks? 🤔
 

kikkis

Member
Don't know what that one guy was talking about, this is one of the best looking FPS games I've seen, until the next Battlefield game arrives at least (at least CoD has caught up in many ways graphically... but Frostbite is Frostbite).

There's gameplay in the trailer (first person snippets), it's pretty much half in-game half pre-rendered footage.


30FPS and daylight time looks mediocre.

This game looks tremendously better than TLOU2, though. We're mainly seeing better lighting with raytracing and higher resolutions and frame rates right now, but these comparisons will not be drawn on games as the generation goes on. Either way, let's stop comparing games that have half the frame rate, especially when the next gen games are also cross gen and had development issues.

Mind you this game was made in 2 years with 3 years of development being scrapped.

I doubt frostbite will be industry leader anymore since most of the lead graphics programming leads have left dice.
 
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