saintjules
Member
PS5's SSD are hiding Ratchet and Clanks loading times. Pre-order cancelled.
Oh, so Pre-orders opened?
PS5's SSD are hiding Ratchet and Clanks loading times. Pre-order cancelled.
Gamepass is more important... even todayOk, Sony seizes the opportunity and not only promotes Ratchet and Clank but also the hardware of the PS5 - why don't we see anything from Microsoft regarding the hardware?
i would say during the jumps its very small segments with limited gameplay ending in a cutsceneOkay, the ability to jump from entire rendered world to entire rendered world instantly is legitimately incredible. That amount of assets dumped straight into view is quite something.
The dimension jumps are part of gameplay then... quite amazing.
so where is that PS5 exclusive game?
Was Ratchet the Secret Playstation Games? What the fuck the Lies. Seriously.
Ah ok, i see. Nevertheless badly done in my opinion.The pre show was pre-recorded and that guy didn't know it was Ratchet. They put text up on the screen, when he said that in the pre show, saying "don't tell Kyle its Ratchet"
Still in denial mode, I see.i would say during the jumps its very small segments with limited gameplay ending in a cutscene
dont think we are gonna be jumping from one big world to another and carry on
They literally saidbyoull be jumping from one big world to another. The gameplay just showed snippets of what's to come.i would say during the jumps its very small segments with limited gameplay ending in a cutscene
dont think we are gonna be jumping from one big world to another and carry on
How about megatons of FUD?R&C was great, but I miss those times where these events left me excited with megatons.
Everyone was like kill E3... digital is where it’s at, well no it’s shit.R&C was great, but I miss those times where these events left me excited with megatons.
No slot of the world around is ray traced stuff like destrustables ie boxes, benches are not. There is alot of raytracing going on here.This part jumped out at me watching the gameplay, DF had said the floor reflections were raytraced but here it is evident only elements like the doorways, characters and props are reflected, and the rest relies on cubemaps
Yep, at least that trailer showed non-believers everything was realtime gameplay.Still in denial mode, I see.
How about megatons of FUD?
PS5's SSD is hiding the loading times because there's just not enough tflops to compensate for ray-tracing.