Walter Matthau
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Scaling has been done for a while on consoles and Sony introduced console tiers first with the PS4 Pro.
Scaling is the present and future. Why are people stuck in the past?
No it's not, no one made games for the pro then downscaled to base ps4, its always the other way around, you make it for the lowest common denominator and scale it up as it can go on better hardware
The only way for this not fuck up how consoles always worked is to make 2 entirely different games for each version , and thats not gonna happen
The TF to TF performance is actually around 5x to 6x, which is similar to the price point difference. The 3090 TF arent the same as the ones that PS5 and Series X use they are inflated to 30TF due to a different calculation.If you think about it, this is the first time in history we have "next-gen" console launch at the same time with the GPU which is 10 times more powerful (3090)
lmao
"Targeting" 1440p - I anticipate that most 3rd party games like Cyberpunk 2077 and Assassin's Creed are going to be running closer to 1080p on this system. Will be interesting to see the DF hot takes.
And that's okay, because at that resolution it's actually just as powerful as a 12TF console pushing 4K.
Why cant people understand this!That's only the case if the CPU is lacking, you can't design a game with crazy AI and physics and scale it across a weaker CPU, you will need two engines, but fortunately the CPU in Series S is in every way just as powerful as Series X and even more powerful than PS5's. Developers have been scaling their engines for GPU's for years now, just dialing back a few textures and resolution will do the trick without changing anything.
Heavy geometry (Triangle/vertices drawing) AI and Physics are extremely hard to scale, some things cannot be done on weaker hardware, but GPUs are in charge of the detail of the textures and resolution which scales extremely well across hardware.
Uh no?You just embodied OP's whole point...
How can the resolution of series S gimp anything on Series X? I play Street fighter 5 on pc at 1440p and I'm sure I'm not gimping anyone's else who is playing on a more powerful pc than mine.For 1080p.
If they force 1440p it will gimp the XSX.
I can garantee you that they won't "push it to it's limits", simply because it will be easier to port if they don't.Uh no?
You can build a game on series x. Push it to its limit then have that exact same game on series s with 1/3 the resolution. Nothing is being held back
What's the problem? Gotta love the concern trolling threads from SonyGaf. First Ampere, now this.
The Series S will target 1440p/120 FPS but I am sure that will be in 2D games like Cuphead. At the end of the day, the Series S will be a good 1080p 30 FPS machine for AAA next gen graphics heavy games. And a LOT of people will be good with that, specially for 300 USD.
Which PS5 games will be targeting 1080p 30 for example to make an apples to apples comparison? Fanboys always ignore that the PS5 is supposed to run games between 1440p and 4k and a lot of GPU power is "wasted" in displaying those high resolutions. But the games will be the same since CPU and storage are the same as on the Series X model.
It has the same CPU and SSD as series X, more like 1080p-1440p/60fps should be norm.
Unless the all-digital PS5 is only $25 cheaper or some really trivial amount it will outsell the disc based model. The world has changed.
It's the people playing the same game on the more powerful hardware that's being gimped. They could have put the extra power to better use than higher res and +100 fps more.How can the resolution of series S gimp anything on Series X? I play Street fighter 5 on pc at 1440p and I'm sure I'm not gimping anyone's else who is playing on a more powerful pc than mine.
SonyGaf
I am pretty sure MS would force any 3rd party developer to run their game on both S and X. Games that run on Series X and not on Series S is not on the table.Depends how they sell, doesn't it!
If developers and publishers feel that it isn't worth it, they'll abandon it. They're under no obligation.
I think this split combined with Game Pass will rub publishers the wrong way TBH.
I was considering upgrading my ancient laptop. But it looks like next gen games would still run fine on it for the next 7 years at this rate.We'll never know how good a 12tf game could have looked if it targeted 1080/30. Only improvement next gen will be load times at this rate, seriously, fuck the series s.
The real problem is not even the 4TF GPU. The real problem is the new baseline of ram size for games. 7.5GB instead of 5GB currently.
Even the XBX has more (9GB).
Really. Will this ever end?
XSX Forza 8 (lead platform)
Budget 16ms, 4K60, assets like cars having 1mill. polys, 4K textures, every race with 30x cars fits within the 10GB vram + menu, sounds etc. making good use of 2.4GB/s (SSD), barely any loading times.
XSS Forza 8 (port)
same Budget but at 2K60, but every assets like cars need to be downgraded, only 2K textures, else only 15 cars can be rendered (due less vram). If they went the other path.
Porting over the XSS (lead platform) code, build over to the XSX and call it a day? Same quality-level as on XSS but at 4K60 ... maybe with better textures but every other assets like the cars remain the same as on XSS.
Will any developer make the extra effort, time and spent money on remodelling, replacing "lower grade" assets with HQ ones?
In other words: Craig.gif
Halo 6 would have looked much better, if the lead platform was the XSX and not the Xbone (even though MS states otherwise). If you have more vram, more stuff can fit, or better looking shit can fit.
The lowest common denominator always has, always will hold back the strongest one (see PC discrepancy among the gpus in use, barely anyone buys a 2080ti (they apparently sold poorly compared to the 1000 series, barely anyone plays at 4K on the PC, majority still plays at 2K).
If im wrong, feel free to correct me.
I am talking about the ram size dedicated to the games.To be fair the OS footprint is smaller now they removed all the mixer integration. But yes, less ram than my 8 year old desktop PC. Zero hype for this thing.
Speaking of Super Nintendo - the Series S and Series X are more like the Nintendo 64. You can still play Perfect Dark without the memory expansion pack, but you get a better experience if you have it.The Series S is not a Super Nintendo.
Really. Will this ever end?
XSX Forza 8 (lead platform)
Budget 16ms, 4K60, assets like cars having 1mill. polys, 4K textures, every race with 30x cars fits within the 10GB vram + menu, sounds etc. making good use of 2.4GB/s (SSD), barely any loading times.
XSS Forza 8 (port)
same Budget but at 2K60, but every assets like cars need to be downgraded, only 2K textures, else only 15 cars can be rendered (due less vram). If they went the other path.
Porting over the XSS (lead platform) code, build over to the XSX and call it a day? Same quality-level as on XSS but at 4K60 ... maybe with better textures but every other assets like the cars remain the same as on XSS.
Will any developer make the extra effort, time and spent money on remodelling, replacing "lower grade" assets with HQ ones?
In other words: Craig.gif
Halo 6 would have looked much better, if the lead platform was the XSX and not the Xbone (even though MS states otherwise). If you have more vram, more stuff can fit, or better looking shit can fit.
The lowest common denominator always has, always will hold back the strongest one (see PC discrepancy among the gpus in use, barely anyone buys a 2080ti (they apparently sold poorly compared to the 1000 series, barely anyone plays at 4K on the PC, majority still plays at 2K).
If im wrong, feel free to correct me.
I agree, it's trash, absolutely trash. Worst gen ever, now for the next 7 years I have to play 2013 games on super powerful GPUsAs if cross gen focus wasn't bad enough (look what it did to Halo), now we have the "next gen" baseline being 1440p and 4TF. Devs will cater to the lowest common denominator.
Make no mistake about it, games will be held back all gen thanks to Series S.
This just seems like the worst idea in gaming history, NO CAP.
edit: and not just 3rd party. All of MS 1st studio will have this console as the one they build around because it will sell better and games have to run on it. Trash.
The espansion pack was just an extra RAM memory attached for higher resolutionSpeaking of Super Nintendo - the Series S and Series X are more like the Nintendo 64. You can still play Perfect Dark without the memory expansion pack, but you get a better experience if you have it.
Does it need a lot of RAM if it puts out 1080p-1440p.? How much RAM does it have? 10GB? PS4 Pro has 8 and it does 4K sometimes.I am talking about the ram size dedicated to the games.
Have you seen the thread that you're in? Threads like this are the reason why this place has been known as SonyGAF, and looks like it'll be known as that for at least another generation.Really. Will this ever end?
No worries.If im wrong, feel free to correct me.
It's the people playing the same game on the more powerful hardware that's being gimped. They could have put the extra power to better use than higher res and +100 fps more.
This makes one assumption and stifles any innovation. It basically assumes that all the GPU does or should do is push pixels. No, it doesn't just push pixels.That's only the case if the CPU is lacking, you can't design a game with crazy AI and physics and scale it across a weaker CPU, you will need two engines, but fortunately the CPU in Series S is in every way just as powerful as Series X and even more powerful than PS5's. Developers have been scaling their engines for GPU's for years now, just dialing back a few textures and resolution will do the trick without changing anything.
Heavy geometry (Triangle/vertices drawing) AI and Physics are extremely hard to scale, some things cannot be done on weaker hardware, but GPUs are in charge of the detail of the textures and resolution which scales extremely well across hardware.
Difference is wii and switch have games people want to play. I can't play zelda anywhere else. I can play killer Instinct on pc.Maybe this is why Sony bought up a lot of third-party exclusives, to ensure that 3rd parties would not in fact target 1080p.
I believe the "exclusive (marketing) partnership" deals from the past two gens are the same sort of idea.
In either case, it's a bait and switch designed for marketing slogans. "The power of next gen for $299" or something like that. After the first year we will see if Microsoft's gamble was correct and people will pay $50-100 less for a much weaker system. Worked for Wii and Switch
Did you not make a thread before about how you prefer 30fps too 60fps of all the people your the last person i expect to be worry about weaker console holding back gaming since your perfectly fine with 30fps as you said it.We should all be concerned. This will hold games back the entire fucking gen.
Was the xbox one x the market leader when it had the best versions of multi-They'll target the market leader. Specially the way this new gen is shaping up. If by some miracle the Xbox brand is resurgent in the NA market then you may have to worry.
This makes one assumption and stifles any innovation. It basically assumes that all the GPU does or should do is push pixels. No, it doesn't just push pixels.
Fluid dynamics? GPGPU, Havok? A GPU can do much more than just push some extra pixels.
Can't really take advantage of next-gen hardware when you're constrained by last-gen (equivalent) hardware.Your dreaming if you think there not going to take advantage of the next gen hardware!!
Nobody cares about the Xbox s and neither do the SMART developers