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DF: All Developers Extremely Happy With PS5 Development But Not All Are Happy With XSX Development

Humdinger

Member
Dev environment != target HW, but do not let this stop your genuine “concern”.

When I quoted Richard ("Its essentially the same development environment as PS4 and you scale up from there,") and said "PS5 held back confirmed," I was being sarcastic. However, some people apparently thought I was making a serious point.

Thanks for clearing it up. Obviously, Richard wasn't saying games will be built for PS4 then upscaled. I was just joking.
 

Panajev2001a

GAF's Pleasant Genius
When I quoted Richard ("Its essentially the same development environment as PS4 and you scale up from there,") and said "PS5 held back confirmed," I was being sarcastic. However, some people apparently thought I was making a serious point.

Thanks for clearing it up. Obviously, Richard wasn't saying games will be built for PS4 then upscaled. I was just joking.

Sorry, overreacted.
 
Sounds like multiplats on Sony's system are the way to go.

that's not even factoring in there superior controller, sound engine and revolutionary ssd.
Multiplats on PS5 will be the way to go just for the loadings improvement. When people will see 10s vs 2s or 20s vs 4s, many will sell their xbox for a PS5.

I/O gap between both machines will be the new 1080p vs 720p in 2013.
 

oldergamer

Member
Multiplats on PS5 will be the way to go just for the loadings improvement. When people will see 10s vs 2s or 20s vs 4s, many will sell their xbox for a PS5.

I/O gap between both machines will be the new 1080p vs 720p in 2013.
No, sorry, its not even close to the resolution disparity you mention. Where do you guys come up with this stuff?

Too bad you aren't going to see such a disparity. The ps5 isn't 4 - 5 times faster in loading improvement like you suggest. There is also more to it in most cases. Its not always a straight asset load from storage when games are starting up.
 
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RaySoft

Member
Looking forward to Dealer backpedaling his "power delta" narrative when he finally understands that the Series X' small power edge are eaten up by the GDK alone.
Everyone knows that having the SDK catering for multiple targets, you are bound to lose some in the mix.
 

sircaw

Banned
Looking forward to Dealer backpedaling his "power delta" narrative when he finally understands that the Series X' small power edge are eaten up by the GDK alone.
Everyone knows that having the SDK catering for multiple targets, you are bound to lose some in the mix.

He will just find another topic to worm his way around, they never change.
 
No, sorry, its not even close to the resolution disparity you mention. Where do you guys come up with this stuff?

Too bad you aren't going to see such a disparity. The ps5 isn't 4 - 5 times faster in loading improvement like you suggest. There is also more to it in most cases. Its not always a straight asset load from storage when games are starting up.
Yes it is. On paper and on the demos we have already seen.
 

Dr.D00p

Member
Yes it is. On paper and on the demos we have already seen.

Really, where did Microsoft show loading times for Ratchet & Clank on the Series X, I must have missed that one.

SSD load times for games built specifically for the PS5 I/O architecture cannot be compared to Series X load times. Wait until we have multi-platform titles running side by side on each console, before you make such wild claims.
 

ReBurn

Gold Member
The misleading title is a nice touch. Seems like it should be "Of the developers DF has talked to all are happy with PS5 SDK but not all are happy with new Xbox SDK" since I doubt they have actually talked to all developers about this.
 

Bernkastel

Ask me about my fanboy energy!
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BigLee74

Member
Dang... Sony hit it out of the park with the PS5. Perfect price/performance ratio, ease of development, plus a lot of exclusive games coming soon.

MS must have hit it further then, as they have a better price/performance ratio (when taking the proper top end machine), also have ease of development, and also have a lot of exclusive games coming soon.

Oh, and Gamepass!
 

pawel86ck

Banned
Multiplats on PS5 will be the way to go just for the loadings improvement. When people will see 10s vs 2s or 20s vs 4s, many will sell their xbox for a PS5.

I/O gap between both machines will be the new 1080p vs 720p in 2013.
20s load times on XSX? That's impossible unless you are talking about BC games, because these games arnt build for velocity architecture. On XSX it should take around 3 seconds at max to fill 13.5GB assuming 4,8-6GB/s decompression speed. With SFS savings (2.5x) XSX should be able to fit the same game as PS5 into 5.4GB memory (around 1 second load time assuming 4.8-6GB/s transfer speed).
 

Bernkastel

Ask me about my fanboy energy!
Multiplats on PS5 will be the way to go just for the loadings improvement. When people will see 10s vs 2s or 20s vs 4s, many will sell their xbox for a PS5.

I/O gap between both machines will be the new 1080p vs 720p in 2013.
Microsoft used their worst first party offenders like State of Decay 2 and Outer Worlds and ran them on XSX/XSS unoptimized to demonstrate XVA. You are comparing them with a Spiderman PS5 demo. Why dont they just demonstrate using Days Gone(the PS4 version without any PS5 optimization)?
 
20s load times on XSX? That's impossible unless you are talking about BC games, because these games arnt build for velocity architecture. On XSX it should take around 3 seconds at max to fill 13.5GB assuming 4,8-6GB/s decompression speed. With SFS savings (2.5x) XSX should be able to fit the same game as PS5 into 5.4GB memory (around 1 second load time assuming 4.8-6GB/s transfer speed).

So with next gen titles we should expect XSX to be equal to PS5's I/O? Just so I can bookmark your post, can you confirm or deny this is what you are saying with the bolded
 
Don't take any one insiders word for it alone, but this is the rumor that keeps going around that PS5 is easy to work on. If XSX was as easy I would think we'd see games running on it by now.
 

pawel86ck

Banned
So with next gen titles we should expect XSX to be equal to PS5's I/O? Just so I can bookmark your post, can you confirm or deny this is what you are saying with the bolded
If MS arnt lying in regards to their I/O architecture, then yes. It's not my opinion, so dont ask me to deny or confirm it, because I always assume companies like MS or Sony can lie their customers. All I can say to you is this, if you belive Cerny isnt lying (he said PS5 GPU can sustain around 2.2GHz for long period of time), then you should also believe MS in regards to velocity architecture.
 
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If MS arnt lying in regards to their I/O architecture, then yes. It's not my opinion, so dont ask me to deny or confirm it, because I always assume companies like MS or Sony can lie people. All I can say to you is this, if you belive Cerny isnt lying (he said PS5 GPU can sustain around 2.2GHz for long period of time), then you should also believe MS in regards to velocity architecture.

Well the good thing about the I/O is that it's easy to prove. The GPU clocks is going to be almost impossible to show unless a developer gives them to us.

Also just because one company is lying about something doesn't mean the other is lying about something. Just a general statement that applies to all corporations.
 
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FeiRR

Banned
The ONLY game that I am sure that was stated as captured on a console was Dirt 5 on the XBox Series S. And honestly, it felt as bare as Halo Infinte.
Inside Xbox Series S video has footage of The Outer Worlds captured on XSS... with really bad popups visible.
 

Garani

Member
Inside Xbox Series S video has footage of The Outer Worlds captured on XSS... with really bad popups visible.
Ouch! If they can't fix it I will really feel for the Xbox customers. The only way I can get good games on the Sony platform is to get a good performing XBox environment. Competition is pivotal.
 

Razvedka

Banned
I have a hunch that Playstation SDK APIs were not just easier to work with but also closer to the metal than Xbox's (Which is typically the case regarding PS vs Xbox iirc). So the XSX might be on paper stronger but its possible that the developers are getting less out of it proportionately vs PS, and that's even ignoring having to support/port down to the XSS.

Could be the difference is negligible, but it's just one of those things where I think it would be really interesting to read an indepth dissection on from experts/game developers.
 
Thats probably the problem with series x and its split ram. Trying to cram everythink onto that 10gig of fast ram probably is a nightmare let alone the series S.
 

Lambdadelta

Neo Member
MS must have hit it further then, as they have a better price/performance ratio (when taking the proper top end machine), also have ease of development, and also have a lot of exclusive games coming soon.

Oh, and Gamepass!

Only hard disagree with the bolded part. They don't really have nearly enough quality exclusives and most of them only had cgi trailers.Not to mention the fact that they are years away.
 
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Bernkastel

Ask me about my fanboy energy!
We already had Gears 5 and Minecraft DXR XSX footage from March, it was also analyzed by DF.


 
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Kind of but there's much less footage to judge. Check textures in the far distance, under the sign (slopes) and then objects in front of the house on the left when he crosses the bridge. Those popups don't appear on X1X, at least in the footage I checked.



Unlike the State of Decay demo the pop-ups don't just occur in the beginning. As the player moves around you notice some pop-in as well.

I remember seeing something similar in Ratchet with the instant teleportation.

250px-Ratchet_and_Clank_-_Rift_Apart_gameplay.gif


Notice the pop-in on the left of Ratchett?
 
It makes most sense to have xbox as the lead platform. Build for the more performant console, and scale back what you may need to for the ps5 version. It makes sense as they could push out the PC version much easier as well. Just has a learning curve for what, a handful of devs at most, from the sound of things.

Nah, the lead platform will be the bigger seller with more people playing on it, nevermind it being easier to develop for. PS3 was more powerful than a 360, but harder to work with and had less people playing, so 360 was lead platform.
 

geordiemp

Member
It makes most sense to have xbox as the lead platform. Build for the more performant console, and scale back what you may need to for the ps5 version. It makes sense as they could push out the PC version much easier as well. Just has a learning curve for what, a handful of devs at most, from the sound of things.

I think they will develop for the popular platform in consoles, Ps5, and it likely will run games better, and scale back for XSX and give up on XSS.

They may start offering ray tracing for XSX in patches as Ps5 seems to have no trouble here....oh wait

I dont see no console power, I see a 12 TF server design.
 
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Nah, the lead platform will be the bigger seller with more people playing on it, nevermind it being easier to develop for. PS3 was more powerful than a 360, but harder to work with and had less people playing, so 360 was lead platform.
I think they will develop for the popular platform in consoles, Ps5, and it likely will run games better, and scale back for XSX and give up on XSS.

They may start offering ray tracing for XSX in patches as Ps5 seems to have no trouble here....oh wait

I dont see no console power, I see a 12 TF server design.
Why would they start with ps5, the weakest of all 3 platforms, especially with no direct way to push it to PC as well? It makes more sense to start with XSX/PC, and scale back the ps5's resolution/textures/effects, etc.

It doesn't make sense starting on the low end, and having to port that to both Xbox and pc, then having to scale up from there.
 

geordiemp

Member
People said that about the original Xbox. They have been praying for MS to exit the console business from the start. Weird stance to take for gamers.

If the development studios are having trouble coding for the XSX they should contact MS to get some dev support. I'm sure MS has a team to help devs that are struggling. I'm really expecting the multi-platform games to look better on PS5 since it is so much easier to develop for.

Should I trigger all your posts as well ?

I am expecting ps5 to be roughly equal or better as well, but for hardware design rather than dev excuses.
 

geordiemp

Member
Why would they start with ps5, the weakest of all 3 platforms, especially with no direct way to push it to PC as well? It makes more sense to start with XSX/PC, and scale back the ps5's resolution/textures/effects, etc.

It doesn't make sense starting on the low end, and having to port that to both Xbox and pc, then having to scale up from there.

Ps5 is the strongest of the consoles and most popular and easiest to develop for, so devs start there and port to XSX and finally PC later as PC gaming is not where the money is.

With every game shown, are you not suspicious of the TF narrative by now ?
 
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Why would they start with ps5, the weakest of all 3 platforms, especially with no direct way to push it to PC as well? It makes more sense to start with XSX/PC, and scale back the ps5's resolution/textures/effects, etc.

It doesn't make sense starting on the low end, and having to port that to both Xbox and pc, then having to scale up from there.

How many multi-plats last gen used PC as the base or the One X? Serious question, since power allegedly dictates it.
 
Ps5 is the strongest of the consoles and most popular and easiest to develop for, so devs start there and port to XSX and finally PC later as PC gaming is not where the money is.

With every game shown, are you not suspicious of the TF narrative by now ?
How many multi-plats last gen used PC as the base or the One X? Serious question, since power allegedly dictates it.
Maybe I'm going crazy, but all this time, literally everyone have pointed to the Xbox having a better GPU and CPU than ps5. Ps5 has faster storage. It wouldn't make sense to start with the weaker ps5, and have to scale up to 2 different platforms. Start with the stronger of the two, and port once.

Also if there's no money in PC gaming, compared to consoles, why would Jim let PC players begin to indulge on Sony exclusives? Let's take emotion out of this for a second. (Got no plans on getting either console, so I'm not one sided like some people I'm responding to)
 

Larxia

Member
I don't understand though, apart from a power difference, aren't these two consoles very similar and based on the same architecture? Why should one be more easy than the other to work on?
 
I don't understand though, apart from a power difference, aren't these two consoles very similar and based on the same architecture? Why should one be more easy than the other to work on?
Probably dev kit software, split memory etc. Theres more to the units than the GPU and CPU.

But I have no idea what I'm talking about so I'm sure someone here knows why.
 
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