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Next-Gen PS5 & XSX |OT| Console tEch threaD

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CrysisFreak

Banned
I saw a lot of confusion regarding Halo today... Let me clarify some things...

Halo is not an open world, is a series of big maps glued together...

That doesn't make it a BAD game, in fact, I like the idea a lot, but to justify the look, based on "open-world" experience, NEHHHHH, 343 should be closed as soon as MS can.
That's exactly what I said before.
If you consider that Halo Infinite is not even full open world, it makes their criticised gameplay trailer particularly weird.
What the fuck is 343 devoid of talent?
lmao
 

FunkMiller

Member
Never played Sekiro but looking at videos it looks like BB easy than DS hard.

You are ruler that can anything in your front.

Oh no. It’s nothing like Bloodborne. In fact, the total opposite. You try dodging a lot in Sekiro and you’re fucked. It’s all about perfect parrying and standing toe to toe with the enemy. Proper hard.
 

LED Guy?

Banned
To this day, we have seen nothing from Xbox when it comes to Next-gen graphics and stuff like that, now we know how PS5’s SSD DESTROYS Xbox’s SSD to no end!! I can’t handle the hype when I’m thinking about PS5 and just how Naughty Dog will remaster TLOU 2 hopefully with Ray Tracing, I can’t breath!! 🥵🥵🥵🥵❤❤❤❤

Also where’s Bo_Hazem Bo_Hazem when we need him?? 🥺😩😫😣😖

Xbox fanboys on this forum are really sensitive, I hope some of the mods on here fix this.
 
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Sinthor

Gold Member
Yeah you can turn out shit games...



Maybe we can't have everything

No, if you read what I said, I was speculating on ways they could cut out some of the unnecessary elements or make things faster so that the devs can focus more on the MAIN work. I clearly said I was talking about keeping the same AAA quality to the games, but making the process needed shorter.
 

zubairali2

Member
Weird. I think DeS and DS are about as hard as BB.

Sekiro is by far the hardest though. Fuck your Isshin, you moustache wearing twat!

sekiro, once u nail the parry, was a piece of cake to me. can finish the game under 2 hours now and its the easiest souls game for me.

bloodborne has me dying a lot no matter how many times i finished that game lol the enemies just dont give a fuck.

dark souls 3 was the only dark souls i played and i thought it was the hardest. relying on using the shield while it also takes away your stamina, the enemies are just as harsh as bloodborne if not worse.

but i always see something different in everyones prespective. some have discovered things that i had no idea about and vice versa. thats why i LOVE souls games so much. everyone has a different approach to these games and im super excited to play demon souls for the first time while also seeing others play too.

and yeah isshin can lick a hairy arsehole lol
 
sekiro, once u nail the parry, was a piece of cake to me. can finish the game under 2 hours now and its the easiest souls game for me.

bloodborne has me dying a lot no matter how many times i finished that game lol the enemies just dont give a fuck.

dark souls 3 was the only dark souls i played and i thought it was the hardest. relying on using the shield while it also takes away your stamina, the enemies are just as harsh as bloodborne if not worse.

but i always see something different in everyones prespective. some have discovered things that i had no idea about and vice versa. thats why i LOVE souls games so much. everyone has a different approach to these games and im super excited to play demon souls for the first time while also seeing others play too.

and yeah isshin can lick a hairy arsehole lol

Dark Souls 3 was harsh. Your character feels out of place in that world all the enemies are so quick
 

kyliethicc

Member
Yeah, they need to show why it's worth full asking price. It needs a good variety of arenas, modes and longevity. PS+ is a good shout if it doesn't.
I remember when Resogun launched on PS4 it ended up on PS Plus quickly. Same with Driveclub.

Destruction Allstars will definitely end up as a PS Plus game in 2021.
 

devilNprada

Member
No, if you read what I said, I was speculating on ways they could cut out some of the unnecessary elements or make things faster so that the devs can focus more on the MAIN work. I clearly said I was talking about keeping the same AAA quality to the games, but making the process needed shorter.

Yeah I got you... Just seems that would be a goal since the begining of time, not just to accommodate subscription services....
 

sircaw

Banned
To this day, we have seen nothing from Xbox when it comes to Next-gen graphics and stuff like that, now we know how PS5’s SSD DESTROYS Xbox’s SSD to no end!! I can’t handle the hype when I’m thinking about PS5 and just how Naughty Dog will remaster TLOU 2 hopefully with Ray Tracing, I can’t breath!! 🥵🥵🥵🥵❤❤❤❤

Also where’s Bo_Hazem Bo_Hazem when we need him?? 🥺😩😫😣😖

Xbox fanboys on this forum are really sensitive, I hope some of the mods on here fix this.

Bo_Hazem Bo_Hazem is gone, destroyed, Terminated

A new, superior model is coming back in his place, be afraid, BE VERY AFRAID.
 

xacto

Member
To this day, we have seen nothing from Xbox when it comes to Next-gen graphics and stuff like that, now we know how PS5’s SSD DESTROYS Xbox’s SSD to no end!! I can’t handle the hype when I’m thinking about PS5 and just how Naughty Dog will remaster TLOU 2 hopefully with Ray Tracing, I can’t breath!! 🥵🥵🥵🥵❤❤❤❤

Also where’s Bo_Hazem Bo_Hazem when we need him?? 🥺😩😫😣😖

Xbox fanboys on this forum are really sensitive, I hope some of the mods on here fix this.

Instead of waiting for divine intervention, ignore list works wonders, trust me. Who's got time to deal with them all?
 

kyliethicc

Member
You know, you wrote something here that triggered some thoughts for me. SuckerPunch is a pretty big developer, right? They've kicked out AAA games in the 4 year window often enough. WHY did Ghost of Tsushima take 6+ years? From the trailers and things we were seeing along with the delays, I had thought that the game was going to be announced as a PS5 game in the end, but it wasn't. So....were they working on a PS5 version as well? Or do they have another project they were working alongside GoT? Just seems odd for an experienced dev like that to suddenly take over TWO FULL YEARS longer than normal. Maybe they just had some large issues on the technical side or had to pretty much start over at some point- I know it happens, but still, seems very odd.

In any case, I think that's something that Sony could work on to counter the whole subscription gaming model MS is going for. If they could find a way to shorten the development cycle..even turning is down to 3 years or less instead of 4...these studios could turn out a lot of additional AAA games and make more $$. Maybe some of the PS5 features are meant for this? I mean it has to be a major pain and planning effort to have to plant duplicate graphic assets in different places in your code to allow for systems to be able to load them up faster. With the PS5, technically you should be able to use that asset ONCE and not have to worry about the location on the HDD so that you can load it quickly again in the future. THAT has to take some major time off of the project with the planning and execution of that type of thing. What other factors could be reduced to help devs be able to shorten the development time cycle? If someone can make advances to where game development really just needs time spent in the planning, main coding and then the art aspects...I'd imagine games could be put together MUCH quicker and stay at the same quality?
Sucker Punch said they spent time making PS4 Pro versions of Infamous and then had other game ideas they ended up scrapping before Ghost. One of those game ideas leaked earlier this year, some footage.

And remember -

things can be done fast and cheap, but not well (quality sucks)
or
things can be done well and cheap, but not fast (takes forever)
or
things can be done fast and well, but not cheap (way overbudget)

- something has to give.
 

IntentionalPun

Ask me about my wife's perfect butthole
I saw a lot of confusion regarding Halo today... Let me clarify some things...

Halo is not an open world, is a series of big maps glued together...

That doesn't make it a BAD game, in fact, I like the idea a lot, but to justify the look, based on "open-world" experience, NEHHHHH, 343 should be closed as soon as MS can.
Eh.. I'm not sure I agree with Destructoid's take on that..


When asked whether Halo Infinite takes place in a single, contiguous open world, Crocker said "The simple answer is that it takes place in a huge world that is open and expansive." He elaborated "We have a storyline that pulls you through it, which is effectively unlocking certain areas. But, as you progress through it, you have the ability to backtrack and explore to your heart's content. There is a lot to find out in the world."

But tons of open world games are a series of maps glued together.. that's what Borderlands is...and it also unlocks areas over time.

Honestly don't really care about the graphics discussion personally. Open worlds are about the structure of a game and gameplay, whether there are maps glued together or not doesn't matter to me.
 
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ToadMan

Member
You know, you wrote something here that triggered some thoughts for me. SuckerPunch is a pretty big developer, right? They've kicked out AAA games in the 4 year window often enough. WHY did Ghost of Tsushima take 6+ years? From the trailers and things we were seeing along with the delays, I had thought that the game was going to be announced as a PS5 game in the end, but it wasn't. So....were they working on a PS5 version as well? Or do they have another project they were working alongside GoT? Just seems odd for an experienced dev like that to suddenly take over TWO FULL YEARS longer than normal. Maybe they just had some large issues on the technical side or had to pretty much start over at some point- I know it happens, but still, seems very odd.

In any case, I think that's something that Sony could work on to counter the whole subscription gaming model MS is going for. If they could find a way to shorten the development cycle..even turning is down to 3 years or less instead of 4...these studios could turn out a lot of additional AAA games and make more $$. Maybe some of the PS5 features are meant for this? I mean it has to be a major pain and planning effort to have to plant duplicate graphic assets in different places in your code to allow for systems to be able to load them up faster. With the PS5, technically you should be able to use that asset ONCE and not have to worry about the location on the HDD so that you can load it quickly again in the future. THAT has to take some major time off of the project with the planning and execution of that type of thing. What other factors could be reduced to help devs be able to shorten the development time cycle? If someone can make advances to where game development really just needs time spent in the planning, main coding and then the art aspects...I'd imagine games could be put together MUCH quicker and stay at the same quality?

I wondered myself back when GOT came out. At the time I was concerned that if GOT wasn’t great after so many years of work, SP might’ve been in jeopardy - luckily my concern was unfounded and we got a great game...

I also noticed that SP turn around sequels quite quickly - at least with infamous the sequel was out in just about 2 years.

There were some conversations about GOW 2018 and a lot of cancelled work on the way to making it. So perhaps GOT had a few cancelled iterations before SP finally settled on the gameplay they were going for?

It is worrying how long AAA games are taking now and the costs are sky rocketing of course. A flop after 5 or 6 years of effort is a significant loss of investment and time. Not to mention that we can only anticipate one iteration of a AAA franchise per gen now.

How they can make the process cheaper again is going to be key going forward.

Tools and dev environments are definitely one way. AI might be another eventually.... but for right now, I don’t think there is much of a solution apart from reducing the scope of games.
 

SgtCaffran

Member
Somehow I dislike that they used CGI for this when graphics close to this should actually be nearly achievable with the hardware they have. Maybe not with this level of fluidity but Bluepoint could achieve near this.
Do we know it's CGI? Might be in-engine, no?

Anyway, this intro is very cool. I'm starting to like Godfall more and more and more. It's going to be HDR fest!
 

Sinthor

Gold Member
Yeah I got you... Just seems that would be a goal since the begining of time, not just to accommodate subscription services....

Yeah, that's why I'm wondering if bottlenecks in the systems themselves might be a help. Like I was saying about devs having to put multiple copies of assets in their code to account for the system having to load the assets at different points and to shorten the 'seek time..' I wonder if like with the new I/O on the XBX and PS5 if they don't have to do that, it would have to save them a good amount of time in planning where to put the assets and executing on that. How much time that is I don't know. But I'm sure there are other things that the devs have to do just because of the technology. If the tech can make it so that they just focus on the core of game development, that would have to, I'd think..save a good amount of time. A year or more of time....I dunno. I'm not an expert on game development but I have read things like devs sometimes insuring that certain assets get installed even on particular places on an HDD for performance. So I just figured things like that have to take a number of staff and a good amount of time to plan and do.

We'll see...
 

jose4gg

Member
Eh.. I'm not sure I agree with Destructoid's take on that..




But tons of open world games are a series of maps glued together.. that's what Borderlands is...and it also unlocks areas over time.

Honestly don't really care about the graphics discussion personally. Open worlds are about the structure of a game and gameplay, whether there are maps glued together or not doesn't matter to me.

You right, My issue is that there is no draw distance so far away that can justify these graphics because there are a lot of big walls hiding the content, there is no excuse other than bad developers.
 
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Do we know it's CGI? Might be in-engine, no?

Anyway, this intro is very cool. I'm starting to like Godfall more and more and more. It's going to be HDR fest!

Would be the best in-engine trailer I've seen. Certain we're looking at CG footage here, I don't think any developer could truly attain this level of fidelity but they could come close with the hardware they have. I just don't like seeing CG when we're already seeing developers like Bluepoint achieve benchmark graphics.
 

Mod of War

Ω
Staff Member
To this day, we have seen nothing from Xbox when it comes to Next-gen graphics and stuff like that, now we know how PS5’s SSD DESTROYS Xbox’s SSD to no end!! I can’t handle the hype when I’m thinking about PS5 and just how Naughty Dog will remaster TLOU 2 hopefully with Ray Tracing, I can’t breath!! 🥵🥵🥵🥵❤❤❤❤

Also where’s Bo_Hazem Bo_Hazem when we need him?? 🥺😩😫😣😖

Xbox fanboys on this forum are really sensitive, I hope some of the mods on here fix this.

Rein it in a bit.
 

FunkMiller

Member
sekiro, once u nail the parry, was a piece of cake to me. can finish the game under 2 hours now and its the easiest souls game for me.

bloodborne has me dying a lot no matter how many times i finished that game lol the enemies just dont give a fuck.

dark souls 3 was the only dark souls i played and i thought it was the hardest. relying on using the shield while it also takes away your stamina, the enemies are just as harsh as bloodborne if not worse.

but i always see something different in everyones prespective. some have discovered things that i had no idea about and vice versa. thats why i LOVE souls games so much. everyone has a different approach to these games and im super excited to play demon souls for the first time while also seeing others play too.

and yeah isshin can lick a hairy arsehole lol

Dark Souls 3 was the easiest one for me! 😂 I got stuck for a while on Aldrich, but other than that, I didn’t come up against anything that fucked me over for too long. Maybe because I’d come off BB and went with a dex build?

And you’re absolutely right... the conversation we‘re having has been repeated countless times. Some of us find a game easy that others don’t, and vice versa. They’re just so well balanced as game experiences.

Looking forward to us all running Demon’s Souls at more or less the same time in November. The community for it should be excellent.
 
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IntentionalPun

Ask me about my wife's perfect butthole
You right, My issue is that there is no draw distance so far away that can justify these graphics because there are a lot of big walls hiding the content, there is no excuse other than bad developers.
Yeah i get the context that you guys are bringing this up in... but most open world games are hiding all kinds of tricks and walls and things.. 343i definitely sucks at the detail level but I just don't care that much, I want to know if the game is fun lol
 
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Sinthor

Gold Member
Sucker Punch said they spent time making PS4 Pro versions of Infamous and then had other game ideas they ended up scrapping before Ghost. One of those game ideas leaked earlier this year, some footage.

And remember -

things can be done fast and cheap, but not well (quality sucks)
or
things can be done well and cheap, but not fast (takes forever)
or
things can be done fast and well, but not cheap (way overbudget)

- something has to give.

Ah, I had not heard that about the other scrapped projects, etc. Well, it happens. So it was what it was. I'm just wondering if there's things with the current tech that could be improved and trim unnecessary time from the dev cycle. Obviously without compromising the quality, etc. But yeah...maybe it just is that these games take 4 years if all goes well and that's that!
 

Nowcry

Member
Ohhh WOW, I am amazed! Like I have been on the scene since the 80s and I didn't know THAT! Of course in my post I wasn't talking about Sony's hardware Ray Tracing, absolutely not!

Thank you for showing me the way, oh excellent keyboard warrior!

Global illumination is raytracing but it is not using dedicated hardware.

If when you see the demo of UE5 and you say if you don't even have RT, obviously something is not right in your comment or you don't know what you're talking about.

If you get that lighting without RT support on dedicated hardware, adding support will only get better.

But the ray tracing will still be there.
 

FranXico

Member
Oh, okay. Thanks for the information. Admittedly, I don’t know much about frame rates other than I can notice significant changes in them when playing games. I appreciate you politely informing me.
The faster GPU and CPU will specifically help last gen games run at a higher framerate if the game was not locked. Inconsistently locked framerate is what we refer to as poor frame pacing and is caused by software bugs, basically. Running a badly paced engine on faster hardware does solve the pacing issue by itself, sadly.
 
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Clears things up


Usual suspects are spreading lies about Xbox Series X|S only supporting a few hundred games at launch

ezgif-com-crop-33.gif
 

TheBiztorian

Neo Member
The Godfall combat trailer does mention in game engine below in the beginning. Maybe that cinematic trailer is actually in engine?

Godfall moved me from meh to more and more hype when I see new stuff. Might be the surprise release game for PS5.
 

IntentionalPun

Ask me about my wife's perfect butthole
Clears things up

I mean we'll see if they actually meet this promise.

They were confident, then they weren't.. then they were...

I'm sure it'll be any game remotely popular either way.

I wish I gave a shit though lol.. I wanna hear about PS5 BC testing / availability.. Sony where ya at? None of their statements say anything about launch.. and I'll stop caring about BC pretty quickly and just play my backlog on PS4 Pro to get them over with. edit: Although I'm mostly covered by their PSN+ announcement TBH as Days Gone and God of War are probably the 2 biggest games I need to finish other than Spiderman.
 
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D

Deleted member 775630

Unconfirmed Member
I mean we'll see if they actually meet this promise.

They were confident, then they weren't.. then they were...

I'm sure it'll be any game remotely popular either way.
When weren't they confident? Because not every game was available to preview?
 

jose4gg

Member
Clears things up


I agree there is no big deal about this, but it's kinda weird, no? like he recognizes there is a current program running, so not every game has been kinda "tested?" I think, so in one month they are going to "test?" the rest of the games "¿?", see the "?" I don't want to say they need to do A LOT to make the rest of the games available, just that is kinda weird so many games restricted with just one month to go...

You know, it's weird even if he says it's not...
 
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