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A Closer Look at How Xbox Series X|S Integrates Full AMD RDNA 2 Architecture

Nubulax

Member
I'm sure that's what MS wanted you to believe and as usual it worked. Sony is not one to get into a public dick measuring contest, so it will take some time to become clear. MS is better at marketing and throwing red meat to it's army of social media fanboys.
Microsoft in the past years has ALWAYS been chirp chirp chirp or bark bark bark whatever you prefer...but where are the results..where are these great NEW games, both at end of this current gen and going forward next gen. You know, the thing that actually matters in a GAMING console
 
2021 is not 4 years away...
Point? The claim is xbox series x is held back due to xbox one. Also that xbox needs to move away from it. However Sony is supporting ps4 for 4 years and MS only said two. Plus all of MS first party games announced is for next gen aside from Halo. However the reason I brought up Sony is because Horizon 2 looks beautiful so far and it's on both systems. So his argument isn't valid.
 

BeardGawd

Banned
"we invented direct x"

Expect another similar result this generation that amounts to nothing. Just because you create your own software solutions doesn't mean they can't be replicated elsewhere. And in Sony's API case, probably better.

This has nothing to do with Software, APIs or DirectX. From MS themselves:

Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.

You need the APIs and tools to be developed that's for sure but all these features have hardware support on Xbox.
 
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XboxGAF has been told for weeks by pseudo-engineers/bullshitters like geordiemp geordiemp that Series X/S wasn't full RDNA2 and the reckoning was coming on Oct 28th. We're mostly just relieved these FUD spreaders are confirmed to be wrong.

I've always maintained there will be parity between the consoles and I still believe it 100%


All these clowns with fake ass engineering degree got exposed, and hopefully for good..should keep them quiet 🤫 from now on.
 
Maybe Sony didnt want full *PC* implementation of RDNA 2, so they put their own secret sauce recipe of Cell Like SPU for audio, and other super dragon ball z charging to increase the Pooowwaa level?!!
 

I'm nobody

Member
Why are people worried PS4 is underpowered to Xbox and still wins console wars even with loss of doom Skyrim and so on I don't worry for Sony or Playstation5

Xbox just like buttering fans up with buying companies up and bigger numbers
All playground shit to me

Enjoy games on whatever u like .

Xbox fans are like that piss sponge when ms talks spec Phil Spencer
 
The Raster, Prim and L1 cache is in each own row of dual CU's. L2, geometry and DMA are probably situated in my red ring, so there wouldnt be enough space left for something as big (as in transistor size) as the "infinity cache".
I stand corrected:) thx!

Oh Satanás, give me strength!
Here is your SeX GPU:

pplfqVB.jpg
 
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You need the APIs and tools to be developed that's for sure but all these features have hardware support on Xbox.

Having the features on the GPU means noting if your System isn't able to use it, it's true.
But, why the hell it's the competition that's showcasing all the new features, not Microsoft? They did their best to NOT show games running on real SeX hardware, RT is missing, like their SO is still not ready to use all the features.

It's double annoying because if feels like Microsoft is talking like they're the only industry standard and they're not.
Most of those new DirectX12U features are development and standardized in agreement with the whole industry.
 
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Concern

Member
This thread has confused me. Im seeing guys from the spec thread going at each other here lol. Its like they can't decide on anything now 🤯🤯🤯.

Almost 500 posts in and not even a cameo appearance from our champion engineer geordiemp who spent all month promoting this event?
 
Having the features on the GPU means noting if your System isn't able to use it, it's true.
But, why the hell it's the competition that's showcasing all the new features, not Microsoft? They did their best to NOT show games running on real SeX hardware, RT is missing, like their SO is still not ready to use all the features.

It's double annoying because if feels like Microsoft is talking like they're the only industry standard and they're not.
Most of those new DirectX12U features are development and standardized in agreement with the whole industry.
The lack of gameplay I assume has to do with late development kits I assume to have all the features. However that's the sword they fall on. They should have made a graphically intensive game even if lasted for 5 hours just to help promote the power. Also don't know how much covid-19 impacted development. However these are just excuses they needed to find a way to showcase the power and didn't deliver.
 

geordiemp

Member
Oh Satanás, give me strength!
Here is your SeX GPU:

pplfqVB.jpg

No thats half of Big Navi, chopped in half from Locuzza tweet lol which shows 10 CU per shader array, infinity cache and the Cus will be different to get the high clocks which AMD told you what it was below.

XSX is totally different, 14 CU per array for started, 20 waves rather than 16 etc and fixed clocks.

Also note the fine details about RDNA2 Cus - you would not fix clocks around fine grain clock gating control of WGP.


plCiUwY.png


There is a difference between silicon hardware, features and APis Riky Riky

Also

 
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onQ123

Member
Xbox Series X has a total of 76MB of SRAM across the SoC I know 12MB of that is the CPU & 5MB of it is the GPU l2 cache I'm not sure about the size of the other cache in the SoC but if Xbox Series X has Infinity Cache it's a lot smaller than the 128MB that the other RDNA 2 chips have
 

Concern

Member
No thats half of Big Navi, chopped in half from Locuzza tweet lol which shows 10 CU per shader array, infinity cache and the Cus will be different to get the high clocks which AMD told you what it was below.

XSX is totally different, 14 CU per array for started, 20 waves rather than 16 etc and fixed clocks.

Also note the fine details about RDNA2 Cus - you would not fix clocks around fine grain clock gating control of WGP.



plCiUwY.png


There is a difference between silicon hardware, features and APis Riky Riky

Also




Its Time to stop posting.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
custom equivalent.
From cardboard boxes to software api features. You Xbox bros are on a roll lately.
"we invented direct x"

Expect another similar result this generation that amounts to nothing. Just because you create your own software solutions doesn't mean they can't be replicated elsewhere. And in Sony's API case, probably better.

We are literally watching someone go through these stages in real time.

Anger and Bargaining seem to have been reached.....I patiently await Depression.
kubler-1024x806-1-1024x806.jpg
 

RaySoft

Member
Weird that AMD would allow their logo to be used for PR fud. I'm expecting a press release from them any minute admonishing Microsoft for using their trademark to speared untruths. :messenger_smirking:
No one has said it's not true. It's only that some manage to spin that fact into it being better than "something" else.
If Sony were to have the same GPU layout as the Series X, they would have done a horrible job. They simply don't need some of the logic.
 
No thats half of Big Navi, chopped in half from Locuzza tweet

Yes, I know, I'm the one that cropped that image, just to show him what is in that area that where he is seeing IF in his fever dream.
Cache memory have a distinct look, you know what it is just looking at the die shot.
 
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Please, have a better look at this bigger image from the SeX SOC:

qydvxI1.jpg


It's not there, it's simply not there!
Like I said cache is easily identifiable by eye, and I can't see this extra amount of cache here.
There's only one alternative, only one alternative that I'm willing to accept. Look at this:

xpnkFO1.jpg


See that bottom part below the CUs?
My alternative to this controversy is that Microsoft was forced by AMD to hide the Infinity Cache and it's in the "cropped" bottom from their die shot.

But still, why Microsoft didn't revealed the trick today with this news?
 
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BeardGawd

Banned
Well DF has commented:

My hunch here on this is that XSX and XSS have a more complete programmable Front end with mesh shaders (vs. the older primitive shader type), the Hardware VRS, and the technical hw required for the next Version of tiled resources, which is called Sampler Feedback. And I think, without saying positviely for certain, that that is why MS was so keen to make those features so prominent in their pre-release Material in the Xbox Series X. It was their hardware Feature advantage, they knew it, so they advertised it - just like how they advertised stable clocks as a thing even before Sony described the dynamic clocks to the public.

Will these advantages of a complete RDNA2 vs the PS5 GPU half way point matter? Probably.
By a lot? Meh. Let us wait for the games. And for the games over time. I think the raw flop and bandwidth will matter the most at first though as the other Features, should they prove limited to just XSX and XSS, require dedicated peogramming time to take advantage of. And multiplatform games do not always spend the resources to do that even. Unlike a faster GPU, which is just faster.
 
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