Still no.
GTX 1080 benchmark
It's getting 40-50fps at Native 4K
This is the problem with consoles becoming more like PCs. Third-party developers will just make less effort optimising and instead opt for more graphics settings and let people choose the least worst option.Here's twenty different modes. None of them work as intended. I'd rather stay with the original ps4 version that'll likely be stuck at 60 with zero drops.
As Dev absolutely not. Their effort on one X is incredibly lazy more than a time and inexcusable. That patch seems proved it for the second timeI know, we actually had a thread where people were saying Capcom was the best dev (this?last) gen.
Its not puddlegate anymore, but puddleceptionYay, more puddles!
Oh boy here we go. So its Xbox's fault for having VRR amirite?. So everytime a PS5 game has dodgy framerates, its all down to Xbox having VRR, and they are destroying gaming for having this feature blah blah. You just cant help yourself can you?Imagine now with VRR if devs chooses not to optimize framerate anymore
It is a big guess but that is what is starting to happen... ship with whatever framerate that VRR will make it smooth.
Except for 90% of the gamers that will buy a PS5.
This is the problem with consoles becoming more like PCs. Third-party developers will just make less effort optimising and instead opt for more graphics settings and let people choose the least worst option.
That is start with PS4 Pro and it is really a shit move for old gamers like me.This is the problem with consoles becoming more like PCs. Third-party developers will just make less effort optimising and instead opt for more graphics settings and let people choose the least worst option.
Xbox? If I care what Xbox have lolOh boy here we go. So its Xbox's fault for having VRR amirite?. So everytime a PS5 game has dodgy framerates, its all down to Xbox having VRR, and they are destroying gaming for having this feature blah blah. You just cant help yourself can you?
you have pretty low frame rate.
try dx11 mode. may be that's a reason why my 980ti has better performance.
and shadow setting is set to high in my vid, AO is ssao.
That is what I have fear.Yikes!
Why can't it do 4k@60fps locked without ray tracing? It's a previous generation game.
Is it really demanding on pc?
Needs 30fps and 60fps capped options and the ps5 needs variable refresh rate.
My friend has a LG b6 I think that does 1080p@120hz so he won't be able to play it at anything but 1080p@120hz.
I'm sure capcom will patch it though as it doesn't seem like too much work.
The lack of a stable 60 FPS mode is outrageous but now say the raytracing there seems an SSR with pop in, when the same DF staff is all impressed about it, let's not turn everything in shit just for the sake to complain.Good grief.
The selling point of Ray tracing looks like SSR with pop in. Frame rate is aweful in every mode, and the game looks like a PS4 Pro game graphics wise.
lowest fps is not best way to cpmare gpu, but if you want to see scene to scene, there is another exampleScene for scene has to be compared.
Framerate is all over the place, VRR needs a certain range so even that couldn't help this disaster.
I think I'll wait for PC upgrade to play this at 4K60.
the fact is ps5 has 10.3tfp on paper + modern amd architecture, which should be resulted in 50%+ fps boost compared to old gen gpu like 980 ti(8tfp). I don't see that. ps5 has same drops in cutscenes.
So does a RTX 2070 GPU. Some scenes drop to around 40-50fps
Shown here it drops to around 45fps
The fight scene in which you compared are slightly different since the PS5 video dropped while there were a lot of effects on screen.
We still have to wait for more comparisons to see what type of performance these net gen consoles are similar to.
Actually dropped to 29fps for a moment at 3:39.
Can't wait to see performance test on next gen consoles. Guys like Elias is expecting locked frame-rates.
Compare the RT to spider man or Watch Dogs.The lack of a stable 60 FPS mode is outrageous but now say the raytracing there seems an SSR with pop in, when the same DF staff is all impressed about it, let's not turn everything in shit just for the sake to complain.
DMC also targets at double frame-rate.Compare the RT to spider man or Watch Dogs.
The RT in Devil is average to say the least.
For whatever reason you want to point out, it still looks average.DMC also targets at double frame-rate.
Not a problem for me if VRR is supported.No locked framrate on next-gen = no buy.
lol maybe the 60fps modes, but not the 120fps mode. It drops into the 60's at some points on PS5, and XSX is not twice as powerful.Not a problem for me if VRR is supported.
Also maybe on XSX framerate will be locked.
Not a problem for me if VRR is supported.
Also maybe on XSX framerate will be locked.
It actually doesn't assuming your displays range is wide enough to accompany low framerate compensation.
Framerate is all over the place, VRR needs a certain range so even that couldn't help this disaster.
Imagine now with VRR if devs chooses not to optimize framerate anymore
It is a big guess but that is what is starting to happen... ship with whatever framerate that VRR will make it smooth.
Except for 90% of the gamers that will buy a PS5.
It does but that is not the point lolPS5 doesn’t support VRR.
Not a problem for me if VRR is supported.
Also maybe on XSX framerate will be locked.