This guy is a drama queen. I used to watch his videos when he first started out but he's obviously full of shit these days.
you can see patterns though, this one is consistent with reports about ND crunch issues.Do you even know what Glassdoor is? Every company has disgruntled employees shitting on them there.
Naughty Dog Reviews
61 Naughty Dog reviews. A free inside look at company reviews and salaries posted anonymously by employees.www.glassdoor.com
For sure. seems like he is always looking for a way to spin things for extra drama. For example...
Is he reliable?
you can see patterns though, this one is consistent with reports about ND crunch issues.
I've also worked with contractors and often times they do lack passion. It's just a temporary routine thing for them and then they're on to the next job.I feel you man, but look at the specifics of these surveys. They mention "systemic" issues. Not being able to submit new code for weeks at a time. I think the biggest issue for me was the heavy use of contractors. So they don't have a solid studio with people who are dedicated to the franchise. I work in an environment where people work without passion at times. It has a real effect on the enduser.
GAAS is the AAA version of Early Access.
Wow I didn't know Tim's replacement had already left. Yeah, I'd say the game is probably in trouble but maybe they'd pulled it together in timeThis is hardly news. Development hell for HALO Infinite has been hinted many many months ago.
Tim Longo - Creative Director of Halo Infinite left 343i in August 2019
Mary Olsen - Lead Producer of Halo Infinite that also took over Tim Longo's role left 343i in October 2019
Halo Infinite is in trouble and people that refuse to see it after that Xbox showcase is in denial.
Yeah I can see how a studio being ran like a factory could hurt the game.This is how I think a lot of MS studios have been running for a long time(not all of them), and this is why Xbox titles just don't have the same pezazz as Sony published ones.
MS thinks you can just buy all the talent and make AAA games, but it really doesn't work that way. You need to keep teams happy, and nurture them over time. Its far more efficient for you to have the same 50 man team working on their own game for 5 years, opposed to having 50 staff, then adding 100 more that are essentially in and out workers and get it done in 3 years, this is especially important for the programming of the game, and makes a huge difference in the long run.
Im afraid MS will keep doing this to try and catch up in their exclusives space, but will keep churning out underwhelming AA titles. Some studios will shine, but if this is how First party studios are treated, its not a great start to a new generation.
Maybe so. But when they first revealed gameplay for TLOU2...the gaming communities respond was literal awe. They were even accused of faking gameplay by other developers. Development hell can come in different forms. It's one thing to work your dedicated fulltime people to death. Its another thing to never have a real fulltime team to begin with and to have the workflow itself be inefficient. NaughtyDog at least has the infrastructure right, but that's been proven time and time again with their releases.I mean naughty dog is known to treat its employees bad and look how it’s games come out
The gameplay they showed seemed like a step down from what I’ve experienced in other fps gamesAfter tons of shit, men's and circles showing where the vegetation LOD changes - does anybody thought about gameplay ?
Maybe the game will be fun to play ?
Does it matter still for gamers ?
So you are telling us it is all wrong, and that we can never believe anyone coming forward with bad stories about their employers? That we are to believe that everything is fine?Again, every company has people shitting on them there. Before Glassdoor the site was FuckedCompany. These sites have always existed.
26 Reviews: What Is It Like to Work At Sucker Punch Productions?
26 Sucker Punch Productions reviews. A free inside look at company reviews and salaries posted anonymously by employees.www.glassdoor.comPlayStation Reviews
962 PlayStation reviews. A free inside look at company reviews and salaries posted anonymously by employees.www.glassdoor.com
Totally unrelated question. Is Feanor in your username in reference to the elf in the Silmarillion from Tolkien? If so, it's one of my favorite books. I love the stories about the Elves battles against Melkor.We don't need that random nobody to see the signs of problems with Halo Infinity following the fallout of Halo 5 terrible campaign.
However we've seen many exemples of games recovering from trouble development and launch.
Even 343 and their partners have been able to save MCC that is now prospering on PC.
If the foundations are strong we can be a little forgiving.
It is my 20 years old RPG character.Totally unrelated question. Is Feanor in your username in reference to the elf in the Silmarillion from Tolkien? If so, it's one of my favorite books. I love the stories about the Elves battles against Melkor.
No problem.It is my 20 years old RPG character.
It'll be one of the biggest launches in the franchise's history because everyone who gets a XSX will get this too.Worst-selling Halo mainline game incoming
The gameplay they showed seemed like a step down from what I’ve experienced in other fps games
Pretty much. It’s a shame. They should really risk it and go balls to the wall but like.. actually good quality and not what we just saw lmao. It is what it is.I kinda feel sorry for 343 on this though.
They are tasked with creating a nostalgic but innovative experience for a community that wants to be blown away by a new Halo while also being up in arms that the main character can sprint.
They can't make their own thing. They can't rely too much on the old thing. The balance will be ripped apart whatever they do.
That isn't dismissing valid criticism, of course. But they're in a position where the people looking at this game don't know what they want and are outraged they're not getting it.
I kinda feel sorry for 343 on this though.
They are tasked with creating a nostalgic but innovative experience for a community that wants to be blown away by a new Halo while also being up in arms that the main character can sprint.
They can't make their own thing. They can't rely too much on the old thing. The balance will be ripped apart whatever they do.
That isn't dismissing valid criticism, of course. But they're in a position where the people looking at this game don't know what they want and are outraged they're not getting it.
Being reluctant to innovate might be their biggest problem. I know that there are tens of millions of Halo fans out there, but they need to push ahead. We've played plenty of FPS and third person games since the last big Halo that looked a lot more dynamic, and they're years old at this point. I don't know. Maybe I'm just not the target audience.
But what is innovation? If you were in charge of the next Halo, what specifics would you want to see?
I'm with the delay. It's ready when it's ready. Xbox 360 didn't launch with Halo, neither did Xbox One. I'm in no rush.Wouldn't doubt this is real to some extent.
I have no other idea about how the trailers full of gorgeous art, world concepts, and technical mastery, alongside the backing of one of the biggest companies on the planet, would have turned into... this.
It looks behind compared to Xbox One and 360 games, let alone those tech sneak peaks. That kind of thing makes a lot of sense if your engine and tech are running behind schedule, you've had development restarts, are running out of time, etc.
All I can hope is that it plays well, and the visuals are polished up to an acceptable level over time. A delay might be even better. It looks surprisingly compelling from a gameplay/story angle, so it has that going for it.
I mean naughty dog is known to treat its employees bad and look how it’s games come out
It'll be one of the biggest launches in the franchise's history because everyone who gets a XSX will get this too.
You know what, I completely forgot about GP. You're right though if anything MS will see a boost in GP subs at the XSX's launch.It's on gamepass, it's going to sell like trash.
I have to admit Halo 4 graphics design was beautiful, however like you have said 343i havent understood what made halo games so fun to play. This video shows very well how much 343i has changed combat mechanics in halo 4, and clearly they tried to reinvent the wheel rather than use / copy what was already working perfectly.That's the main reason 343 has failed imo and the reason I haven't liked a Halo game since Reach. They haven't understood what made Halo unique gameplay-wise since their inception, instead trying to make/force their own vision with every release. Well... We've seen how that's turned out.
It'll be one of the biggest launches in the franchise's history because everyone who gets a XSX will get this too.
can we stop with these sweeping generalizations about naughty dog or any studio when you might know jack about what's exactly happening?
See my other post.Want to make a friendly wager?
Bad news for SlipSpace engine, turns out it is based on their old one (I guess Blam!) and rewritten in part, giving credence to the whole Reddit leaks about 343.
Timestamped video to one of their social streams dated December 2018
Oh, all of their previous releases haven't been enough? /sFormer employees and a dude that has a hate boner for MS?
I'll wait for something substantial before I write off a team of creatives.
Not when it comes to claims of a hostile work environment. Go meet some of the team members and see how many of them are disgruntled with their working conditions.Oh, all of their previous releases haven't been enough? /s
I believe him.
They lost both the creative director and lead producer during development, they're positioning the game as "a platform that evolves over time", and the gameplay reveal featured shockingly outdated graphics and unremarkable gameplay.
It's obvious that something isn't working out behind the scenes. The best course of action would be to delay the game and ship it when it's not a hot mess, but are Microsoft willing to do that?
Turnover happens everywhere, companies still do what they have to do.Halo Infinite Dev Turnover Is Nothing To Worry About, Says Xbox Boss
In an interview with GameSpot, Phil Spencer has talked about the situation with Halo Infinite's delay and changes at 343 Industries.www.gamespot.com