Neko Mimi Mode
Member
This is interesting:
~30% better performance here on XSX, GPU bound scenario (cutscene). But we don't know how dynamic resolution system works, is XSX the same res, higher or lower?
Presumably the dynamic resolution scaling works like any dynamic resolution scaling - it drops the resolution up to a predetermined minimum to maximize frame rate in scenes that demand it.
Here, because PS5 is dropping pretty consistently into the 40s, it's safe to suggest that it's hitting said minimum and can go no lower. Almost certainly XsX will be at the same resolution or higher.
It could be that XsX has lower dynamic resolution minimum, but if the game was dropping to the 40s on PS5, they'd have given it the same too.
Someone is arguing the different scene in the comparison, you don't get the point. The point is there is no such big drop on PS5
It's not even that it's a different scene, it's a different mode entirely.
XsX gets drops on killcam/blackscreen on online MP, but we don't know if PS5 gets the same. The PS5 video is an offline private match against bots.
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